mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics Add a origin and implement it for all Systems in Veloren
This commit is contained in:
parent
b7079b454c
commit
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12
Cargo.lock
generated
12
Cargo.lock
generated
@ -1643,6 +1643,15 @@ dependencies = [
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"miniz_oxide 0.4.3",
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]
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[[package]]
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name = "float-cmp"
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version = "0.8.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e1267f4ac4f343772758f7b1bdcbe767c218bbab93bb432acbf5162bbf85a6c4"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "fnv"
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version = "1.0.7"
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@ -5598,6 +5607,7 @@ dependencies = [
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"directories-next",
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"dot_vox",
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"enum-iterator",
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"float-cmp",
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"hashbrown 0.9.1",
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"image",
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"indexmap",
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@ -6681,4 +6691,4 @@ dependencies = [
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name = "xml-rs"
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version = "0.8.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b07db065a5cf61a7e4ba64f29e67db906fb1787316516c4e6e5ff0fea1efcd8a"
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checksum = "b07db065a5cf61a7e4ba64f29e67db906fb1787316516c4e6e5ff0fea1efcd8a"
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@ -68,6 +68,7 @@ specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "9fab7b3
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[dev-dependencies]
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#bench
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criterion = "0.3"
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float-cmp = "0.8.0"
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[[bench]]
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name = "chonk_benchmark"
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@ -71,6 +71,7 @@ pub mod uid;
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#[cfg(not(target_arch = "wasm32"))] pub mod vol;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod volumes;
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pub mod vsystem;
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pub use combat::DamageSource;
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#[cfg(not(target_arch = "wasm32"))]
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@ -1,7 +1,12 @@
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use std::sync::atomic::AtomicU64;
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use crate::vsystem::CpuTimeline;
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use std::{
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collections::HashMap,
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sync::{atomic::AtomicU64, Mutex},
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};
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#[derive(Default)]
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pub struct SysMetrics {
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pub stats: Mutex<HashMap<String, CpuTimeline>>,
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pub agent_ns: AtomicU64,
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pub mount_ns: AtomicU64,
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pub controller_ns: AtomicU64,
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458
common/src/vsystem.rs
Normal file
458
common/src/vsystem.rs
Normal file
@ -0,0 +1,458 @@
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use crate::metrics::SysMetrics;
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use specs::{ReadExpect, RunNow, System};
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use std::{collections::HashMap, time::Instant};
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/// measuring the level of threads a unit of code ran on. Use Rayon when it ran
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/// on their threadpool. Use Exact when you know on how many threads your code
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/// ran on exactly.
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#[derive(Clone, Copy, PartialEq, Debug)]
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pub enum ParMode {
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None, /* Job is not running at all */
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Single,
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Rayon,
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Exact(u16),
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}
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//TODO: make use of the phase of a system for advanced scheduling and logging
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#[derive(Clone, Copy, PartialEq, Debug)]
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pub enum Phase {
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Create,
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Review,
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Apply,
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}
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//TODO: make use of the origin of the system for better logging
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#[derive(Clone, PartialEq, Debug)]
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pub enum Origin {
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Common,
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Client,
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Server,
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Frontend(&'static str),
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}
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#[derive(Default, Debug, Clone)]
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pub struct CpuTimeline {
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///
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/// - The first entry will always be ParMode::Single, as when the
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/// System::run is executed, we run
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/// single threaded until we start a Rayon::ParIter or similar
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/// - The last entry will contain the end time of the System. To mark the
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/// End it will always contain
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/// ParMode::None, which means from that point on 0 CPU threads work in this
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/// system
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measures: Vec<(Instant, ParMode)>,
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}
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#[derive(Default)]
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pub struct CpuTimeStats {
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/// the first entry will always be 0, the last entry will always be `dt`
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/// `usage` starting from `ns`
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measures: Vec<(/* ns */ u64, /* usage */ f32)>,
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}
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/// Parallel Mode tells us how much you are scaling. `None` means your code
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/// isn't running. `Single` means you are running single threaded.
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/// `Rayon` means you are running on the rayon threadpool.
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impl ParMode {
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fn threads(&self, rayon_threads: u16) -> u16 {
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match self {
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ParMode::None => 0,
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ParMode::Single => 1,
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ParMode::Rayon => rayon_threads,
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ParMode::Exact(u) => *u,
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}
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}
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}
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impl CpuTimeline {
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fn reset(&mut self) {
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self.measures.clear();
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self.measures.push((Instant::now(), ParMode::Single));
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}
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/// Start a new measurement. par will be covering the parallelisation AFTER
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/// this statement, till the next / end of the VSystem.
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pub fn measure(&mut self, par: ParMode) { self.measures.push((Instant::now(), par)); }
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fn end(&mut self) { self.measures.push((Instant::now(), ParMode::None)); }
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fn get(&self, time: Instant) -> ParMode {
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match self.measures.binary_search_by_key(&time, |&(a, _)| a) {
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Ok(id) => self.measures[id].1,
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Err(0) => ParMode::None, /* not yet started */
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Err(id) => self.measures[id - 1].1,
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}
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}
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}
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impl CpuTimeStats {
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pub fn length_ns(&self) -> u64 { self.end_ns() - self.start_ns() }
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pub fn start_ns(&self) -> u64 {
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self.measures
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.iter()
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.find(|e| e.1 > 0.001)
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.unwrap_or(&(0, 0.0))
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.0
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}
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pub fn end_ns(&self) -> u64 { self.measures.last().unwrap_or(&(0, 0.0)).0 }
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pub fn avg_threads(&self) -> f32 {
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let mut sum = 0.0;
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for w in self.measures.windows(2) {
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let len = w[1].0 - w[0].0;
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let h = w[0].1;
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sum += len as f32 * h;
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}
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sum / (self.length_ns() as f32)
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}
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}
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/// The Idea is to transform individual timelines per system to a map of all
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/// cores and what they (prob) are working on.
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///
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/// # Example
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///
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/// - Input: 3 services, 0 and 1 are 100% parallel and 2 is single threaded. `-`
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/// means no work for *0.5s*. `#` means full work for *0.5s*. We see the first
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/// service starts after 1s and runs for 3s The second one starts a sec later
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/// and runs for 4s. The last service runs 2.5s after the tick start and runs
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/// for 1s. Read left to right.
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/// ```ignore
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/// [--######------]
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/// [----########--]
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/// [-----##-------]
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/// ```
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///
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/// - Output: a Map that calculates where our 6 cores are spending their time.
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/// Here each number means 50% of a core is working on it. A '-' represents an
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/// idling core. We start with all 6 cores idling. Then all cores start to
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/// work on task 0. 2s in, task1 starts and we have to split cores. 2.5s in
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/// task2 starts. We have 6 physical threads but work to fill 13. Later task 2
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/// and task 0 will finish their work and give more threads for task 1 to work
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/// on. Read top to bottom
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/// ```ignore
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/// 0-1s [------------]
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/// 1-2s [000000000000]
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/// 2-2.5s [000000111111]
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/// 2.5-3.5s [000001111122]
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/// 3.5-4s [000000111111]
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/// 4-6s [111111111111]
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/// 6s.. [------------]
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/// ```
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pub fn gen_stats(
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timelines: &HashMap<String, CpuTimeline>,
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tick_work_start: Instant,
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rayon_threads: u16,
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physical_threads: u16,
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) -> HashMap<String, CpuTimeStats> {
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let mut result = HashMap::new();
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let mut all = timelines
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.iter()
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.map(|(s, t)| {
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let mut stat = CpuTimeStats::default();
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stat.measures.push((0, 0.0));
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result.insert(s.clone(), stat);
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t.measures.iter().map(|e| &e.0)
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})
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.flatten()
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.collect::<Vec<_>>();
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all.sort();
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all.dedup();
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for time in all {
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let relative_time = time.duration_since(tick_work_start).as_nanos() as u64;
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// get all parallelisation at this particular time
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let individual_cores_wanted = timelines
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.iter()
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.map(|(k, t)| (k, t.get(*time).threads(rayon_threads)))
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.collect::<Vec<_>>();
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let total = individual_cores_wanted
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.iter()
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.map(|(_, a)| a)
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.sum::<u16>()
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.max(1) as f32;
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let total_or_max = total.max(physical_threads as f32);
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// update ALL states
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for individual in individual_cores_wanted.iter() {
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let actual = (individual.1 as f32 / total_or_max) * physical_threads as f32;
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let p = result.get_mut(individual.0).unwrap();
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if (p.measures.last().unwrap().1 - actual).abs() > 0.0001 {
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p.measures.push((relative_time, actual));
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}
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}
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}
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result
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}
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/// This trait wraps around specs::System and does additional veloren tasks like
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/// metrics collection
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///
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/// ```
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/// use specs::Read;
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/// pub use veloren_common::vsystem::{Origin, ParMode, Phase, VJob, VSystem};
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/// # use std::time::Duration;
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/// pub struct Sys;
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/// impl<'a> VSystem<'a> for Sys {
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/// type SystemData = (Read<'a, ()>, Read<'a, ()>);
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///
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/// const NAME: &'static str = "example";
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/// const ORIGIN: Origin = Origin::Frontend("voxygen");
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/// const PHASE: Phase = Phase::Create;
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///
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/// fn run(job: &mut VJob<Self>, (_read, _read2): Self::SystemData) {
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/// std::thread::sleep(Duration::from_millis(100));
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/// job.cpu_stats.measure(ParMode::Rayon);
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/// std::thread::sleep(Duration::from_millis(500));
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/// job.cpu_stats.measure(ParMode::Single);
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/// std::thread::sleep(Duration::from_millis(40));
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/// }
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/// }
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/// ```
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pub trait VSystem<'a> {
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const NAME: &'static str;
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const PHASE: Phase;
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const ORIGIN: Origin;
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type SystemData: specs::SystemData<'a>;
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fn run(job: &mut VJob<Self>, data: Self::SystemData);
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fn sys_name() -> String { format!("{}_sys", Self::NAME) }
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}
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pub fn dispatch<'a, 'b, T>(builder: &mut specs::DispatcherBuilder<'a, 'b>, dep: &[&str])
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where
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T: for<'c> VSystem<'c> + Send + 'a + Default,
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{
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builder.add(VJob::<T>::default(), &T::sys_name(), dep);
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}
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pub fn run_now<'a, 'b, T>(world: &'a specs::World)
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where
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T: for<'c> VSystem<'c> + Send + 'a + Default,
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{
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VJob::<T>::default().run_now(world);
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}
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/// This Struct will wrap the System in order to avoid the can only impl trait
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/// for local defined structs error It also contains the cpu measurements
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pub struct VJob<T>
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where
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T: ?Sized,
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{
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pub own: Box<T>,
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pub cpu_stats: CpuTimeline,
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}
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impl<'a, T> System<'a> for VJob<T>
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where
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T: VSystem<'a>,
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{
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type SystemData = (T::SystemData, ReadExpect<'a, SysMetrics>);
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fn run(&mut self, data: Self::SystemData) {
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crate::span!(_guard, "run", &format!("{}::Sys::run", T::NAME));
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self.cpu_stats.reset();
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T::run(self, data.0);
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self.cpu_stats.end();
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data.1
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.stats
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.lock()
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.unwrap()
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.insert(T::NAME.to_string(), self.cpu_stats.clone());
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}
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}
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impl<'a, T> Default for VJob<T>
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where
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T: VSystem<'a> + Default,
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{
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fn default() -> Self {
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Self {
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own: Box::new(T::default()),
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cpu_stats: CpuTimeline::default(),
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use float_cmp::approx_eq;
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use std::time::Duration;
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fn mock_timelines(
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tick_start: Instant,
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durations: Vec<(u64, u64, ParMode)>,
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) -> HashMap<String, CpuTimeline> {
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let job = durations
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.iter()
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.enumerate()
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.map(|(i, (s, e, p))| {
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(
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i,
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tick_start + Duration::from_millis(*s),
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tick_start + Duration::from_millis(*e),
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*p,
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)
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})
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.collect::<Vec<_>>();
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job.iter()
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.map(|(i, f, s, p)| {
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(i.to_string(), CpuTimeline {
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measures: vec![(*f, *p), (*s, ParMode::None)],
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})
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})
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.collect()
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}
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#[test]
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fn single() {
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const RAYON_THREADS: u16 = 4;
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const PHYSICAL_THREADS: u16 = RAYON_THREADS;
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let tick_start = Instant::now();
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let job_d = vec![(500, 1500, ParMode::Rayon)];
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let timelines = mock_timelines(tick_start, job_d);
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let stats = gen_stats(&timelines, tick_start, RAYON_THREADS, PHYSICAL_THREADS);
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const THREADS: f32 = PHYSICAL_THREADS as f32;
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let s = &stats["0"];
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let measures = &s.measures;
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assert_eq!(measures.len(), 3);
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assert_eq!(measures[0].0, 0);
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assert!(approx_eq!(f32, measures[0].1, 0.0));
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assert_eq!(measures[1].0, 500000000);
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assert!(approx_eq!(f32, measures[1].1, THREADS));
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assert_eq!(measures[2].0, 1500000000);
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assert!(approx_eq!(f32, measures[2].1, 0.0));
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assert_eq!(s.start_ns(), 500000000);
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assert_eq!(s.end_ns(), 1500000000);
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assert_eq!(s.length_ns(), 1000000000);
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assert!(approx_eq!(f32, s.avg_threads(), THREADS));
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}
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#[test]
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fn two_jobs() {
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const RAYON_THREADS: u16 = 8;
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const PHYSICAL_THREADS: u16 = RAYON_THREADS;
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let tick_start = Instant::now();
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let job_d = vec![(2000, 3000, ParMode::Single), (5000, 6500, ParMode::Single)];
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let timelines = mock_timelines(tick_start, job_d);
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let stats = gen_stats(&timelines, tick_start, RAYON_THREADS, PHYSICAL_THREADS);
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let s = &stats["0"];
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let measures = &s.measures;
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assert_eq!(measures.len(), 3);
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assert_eq!(measures[0].0, 0);
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assert!(approx_eq!(f32, measures[0].1, 0.0));
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assert_eq!(measures[1].0, 2000000000);
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assert!(approx_eq!(f32, measures[1].1, 1.0));
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assert_eq!(measures[2].0, 3000000000);
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assert!(approx_eq!(f32, measures[2].1, 0.0));
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assert_eq!(s.start_ns(), 2000000000);
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assert_eq!(s.end_ns(), 3000000000);
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assert_eq!(s.length_ns(), 1000000000);
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assert!(approx_eq!(f32, s.avg_threads(), 1.0));
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let s = &stats["1"];
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let measures = &s.measures;
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assert_eq!(measures.len(), 3);
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assert_eq!(measures[0].0, 0);
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assert!(approx_eq!(f32, measures[0].1, 0.0));
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assert_eq!(measures[1].0, 5000000000);
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assert!(approx_eq!(f32, measures[1].1, 1.0));
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assert_eq!(measures[2].0, 6500000000);
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assert!(approx_eq!(f32, measures[2].1, 0.0));
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assert_eq!(s.start_ns(), 5000000000);
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assert_eq!(s.end_ns(), 6500000000);
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assert_eq!(s.length_ns(), 1500000000);
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assert!(approx_eq!(f32, s.avg_threads(), 1.0));
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}
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#[test]
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fn generate_stats() {
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const RAYON_THREADS: u16 = 6;
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const PHYSICAL_THREADS: u16 = RAYON_THREADS;
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let tick_start = Instant::now();
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let job_d = vec![
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(2000, 5000, ParMode::Rayon),
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(3000, 7000, ParMode::Rayon),
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(3500, 4500, ParMode::Single),
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];
|
||||
let timelines = mock_timelines(tick_start, job_d);
|
||||
|
||||
let stats = gen_stats(&timelines, tick_start, RAYON_THREADS, PHYSICAL_THREADS);
|
||||
|
||||
const THREADS: f32 = PHYSICAL_THREADS as f32;
|
||||
|
||||
let s = &stats["0"];
|
||||
let measures = &s.measures;
|
||||
assert_eq!(measures.len(), 6);
|
||||
assert_eq!(measures[0].0, 0);
|
||||
assert!(approx_eq!(f32, measures[0].1, 0.0));
|
||||
assert_eq!(measures[1].0, 2000000000);
|
||||
assert!(approx_eq!(f32, measures[1].1, THREADS));
|
||||
assert_eq!(measures[2].0, 3000000000);
|
||||
assert!(approx_eq!(f32, measures[2].1, THREADS / 2.0));
|
||||
assert_eq!(measures[3].0, 3500000000);
|
||||
assert!(approx_eq!(
|
||||
f32,
|
||||
measures[3].1,
|
||||
THREADS * THREADS / (THREADS * 2.0 + 1.0)
|
||||
));
|
||||
assert_eq!(measures[4].0, 4500000000);
|
||||
assert!(approx_eq!(f32, measures[4].1, THREADS / 2.0));
|
||||
assert_eq!(measures[5].0, 5000000000);
|
||||
assert!(approx_eq!(f32, measures[5].1, 0.0));
|
||||
assert_eq!(s.start_ns(), 2000000000);
|
||||
assert_eq!(s.end_ns(), 5000000000);
|
||||
assert_eq!(s.length_ns(), 3000000000);
|
||||
assert!(approx_eq!(f32, s.avg_threads(), 3.923077));
|
||||
|
||||
let s = &stats["1"];
|
||||
let measures = &s.measures;
|
||||
assert_eq!(measures.len(), 6);
|
||||
assert_eq!(measures[0].0, 0);
|
||||
assert!(approx_eq!(f32, measures[0].1, 0.0));
|
||||
assert_eq!(measures[1].0, 3000000000);
|
||||
assert!(approx_eq!(f32, measures[1].1, THREADS / 2.0));
|
||||
assert_eq!(measures[2].0, 3500000000);
|
||||
assert!(approx_eq!(
|
||||
f32,
|
||||
measures[2].1,
|
||||
THREADS * THREADS / (THREADS * 2.0 + 1.0)
|
||||
));
|
||||
assert_eq!(measures[3].0, 4500000000);
|
||||
assert!(approx_eq!(f32, measures[3].1, THREADS / 2.0));
|
||||
assert_eq!(measures[4].0, 5000000000);
|
||||
assert!(approx_eq!(f32, measures[4].1, THREADS));
|
||||
assert_eq!(measures[5].0, 7000000000);
|
||||
assert!(approx_eq!(f32, measures[5].1, 0.0));
|
||||
assert_eq!(s.start_ns(), 3000000000);
|
||||
assert_eq!(s.end_ns(), 7000000000);
|
||||
assert_eq!(s.length_ns(), 4000000000);
|
||||
assert!(approx_eq!(f32, s.avg_threads(), 4.4423075));
|
||||
|
||||
let s = &stats["2"];
|
||||
let measures = &s.measures;
|
||||
assert_eq!(measures.len(), 3);
|
||||
assert_eq!(measures[0].0, 0);
|
||||
assert!(approx_eq!(f32, measures[0].1, 0.0));
|
||||
assert_eq!(measures[1].0, 3500000000);
|
||||
assert!(approx_eq!(
|
||||
f32,
|
||||
measures[1].1,
|
||||
THREADS / (THREADS * 2.0 + 1.0)
|
||||
));
|
||||
assert_eq!(measures[2].0, 4500000000);
|
||||
assert!(approx_eq!(f32, measures[2].1, 0.0));
|
||||
assert_eq!(s.start_ns(), 3500000000);
|
||||
assert_eq!(s.end_ns(), 4500000000);
|
||||
assert_eq!(s.length_ns(), 1000000000);
|
||||
assert!(approx_eq!(f32, s.avg_threads(), 0.4615385));
|
||||
}
|
||||
}
|
@ -8,10 +8,11 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
uid::UidAllocator,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, System,
|
||||
SystemData, World, WriteStorage,
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
|
||||
World, WriteStorage,
|
||||
};
|
||||
use std::time::Duration;
|
||||
|
||||
@ -27,15 +28,20 @@ pub struct ReadData<'a> {
|
||||
groups: ReadStorage<'a, Group>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, Auras>,
|
||||
WriteStorage<'a, Buffs>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (read_data, mut auras, mut buffs): Self::SystemData) {
|
||||
const NAME: &'static str = "aura";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (read_data, mut auras, mut buffs): Self::SystemData) {
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
let dt = read_data.dt.0;
|
||||
|
||||
|
@ -7,11 +7,12 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::{DeltaTime, Time},
|
||||
uid::{Uid, UidAllocator},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
GroupTarget,
|
||||
};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, System,
|
||||
SystemData, World, WriteStorage,
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
|
||||
World, WriteStorage,
|
||||
};
|
||||
use std::time::Duration;
|
||||
use vek::*;
|
||||
@ -37,15 +38,20 @@ pub struct ReadData<'a> {
|
||||
}
|
||||
|
||||
/// This system is responsible for handling beams that heal or do damage
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, BeamSegment>,
|
||||
WriteStorage<'a, Beam>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (read_data, mut beam_segments, mut beams): Self::SystemData) {
|
||||
const NAME: &'static str = "beam";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (read_data, mut beam_segments, mut beams): Self::SystemData) {
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
||||
let time = read_data.time.0;
|
||||
|
@ -5,10 +5,11 @@ use common::{
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
Damage, DamageSource,
|
||||
};
|
||||
use specs::{
|
||||
shred::ResourceId, Entities, Join, Read, ReadStorage, System, SystemData, World, WriteStorage,
|
||||
shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage,
|
||||
};
|
||||
use std::time::Duration;
|
||||
|
||||
@ -20,8 +21,9 @@ pub struct ReadData<'a> {
|
||||
inventories: ReadStorage<'a, Inventory>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, Health>,
|
||||
@ -30,8 +32,12 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Stats>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "buff";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(read_data, mut healths, mut energies, mut buffs, mut stats): Self::SystemData,
|
||||
) {
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
@ -1,6 +1,6 @@
|
||||
use specs::{
|
||||
shred::ResourceId, Entities, Join, LazyUpdate, Read, ReadExpect, ReadStorage, System,
|
||||
SystemData, World, WriteStorage,
|
||||
shred::ResourceId, Entities, Join, LazyUpdate, Read, ReadExpect, ReadStorage, SystemData,
|
||||
World, WriteStorage,
|
||||
};
|
||||
|
||||
use common::{
|
||||
@ -15,12 +15,12 @@ use common::{
|
||||
event::{EventBus, LocalEvent, ServerEvent},
|
||||
metrics::SysMetrics,
|
||||
resources::DeltaTime,
|
||||
span,
|
||||
states::{
|
||||
self,
|
||||
behavior::{CharacterBehavior, JoinData, JoinStruct},
|
||||
},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use std::time::Duration;
|
||||
|
||||
@ -72,9 +72,10 @@ pub struct ReadData<'a> {
|
||||
/// ## Character Behavior System
|
||||
/// Passes `JoinData` to `CharacterState`'s `behavior` handler fn's. Receives a
|
||||
/// `StateUpdate` in return and performs updates to ECS Components from that.
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
@ -88,9 +89,13 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Poise>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "character_behavior";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::while_let_on_iterator)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
read_data,
|
||||
mut character_states,
|
||||
@ -104,7 +109,6 @@ impl<'a> System<'a> for Sys {
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "character_behavior::Sys::run");
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
let mut local_emitter = read_data.local_bus.emitter();
|
||||
|
||||
|
@ -2,13 +2,13 @@ use common::{
|
||||
comp::{BuffChange, ControlEvent, Controller},
|
||||
event::{EventBus, ServerEvent},
|
||||
metrics::SysMetrics,
|
||||
span,
|
||||
uid::UidAllocator,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{
|
||||
saveload::{Marker, MarkerAllocator},
|
||||
shred::ResourceId,
|
||||
Entities, Join, Read, ReadExpect, System, SystemData, World, WriteStorage,
|
||||
Entities, Join, Read, ReadExpect, SystemData, World, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
@ -20,14 +20,18 @@ pub struct ReadData<'a> {
|
||||
metrics: ReadExpect<'a, SysMetrics>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (ReadData<'a>, WriteStorage<'a, Controller>);
|
||||
|
||||
fn run(&mut self, (read_data, mut controllers): Self::SystemData) {
|
||||
const NAME: &'static str = "controller";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (read_data, mut controllers): Self::SystemData) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "controller::Sys::run");
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
||||
for (entity, controller) in (&read_data.entities, &mut controllers).join() {
|
||||
|
@ -15,33 +15,23 @@ pub mod state;
|
||||
mod stats;
|
||||
|
||||
// External
|
||||
use common::vsystem::{dispatch, VSystem};
|
||||
use specs::DispatcherBuilder;
|
||||
|
||||
// System names
|
||||
pub const CHARACTER_BEHAVIOR_SYS: &str = "character_behavior_sys";
|
||||
pub const MELEE_SYS: &str = "melee_sys";
|
||||
pub const BEAM_SYS: &str = "beam_sys";
|
||||
pub const CONTROLLER_SYS: &str = "controller_sys";
|
||||
pub const MOUNT_SYS: &str = "mount_sys";
|
||||
pub const PHYS_SYS: &str = "phys_sys";
|
||||
pub const PROJECTILE_SYS: &str = "projectile_sys";
|
||||
pub const SHOCKWAVE_SYS: &str = "shockwave_sys";
|
||||
pub const STATS_SYS: &str = "stats_sys";
|
||||
pub const BUFFS_SYS: &str = "buffs_sys";
|
||||
pub const AURAS_SYS: &str = "auras_sys";
|
||||
|
||||
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch_builder.add(mount::Sys, MOUNT_SYS, &[]);
|
||||
dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[MOUNT_SYS]);
|
||||
dispatch_builder.add(character_behavior::Sys, CHARACTER_BEHAVIOR_SYS, &[
|
||||
CONTROLLER_SYS,
|
||||
dispatch::<mount::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<controller::Sys>(dispatch_builder, &[&mount::Sys::sys_name()]);
|
||||
dispatch::<character_behavior::Sys>(dispatch_builder, &[&controller::Sys::sys_name()]);
|
||||
dispatch::<stats::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<buff::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<phys::Sys>(dispatch_builder, &[
|
||||
&controller::Sys::sys_name(),
|
||||
&mount::Sys::sys_name(),
|
||||
&stats::Sys::sys_name(),
|
||||
]);
|
||||
dispatch_builder.add(stats::Sys, STATS_SYS, &[]);
|
||||
dispatch_builder.add(buff::Sys, BUFFS_SYS, &[]);
|
||||
dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS, MOUNT_SYS, STATS_SYS]);
|
||||
dispatch_builder.add(projectile::Sys, PROJECTILE_SYS, &[PHYS_SYS]);
|
||||
dispatch_builder.add(shockwave::Sys, SHOCKWAVE_SYS, &[PHYS_SYS]);
|
||||
dispatch_builder.add(beam::Sys, BEAM_SYS, &[PHYS_SYS]);
|
||||
dispatch_builder.add(melee::Sys, MELEE_SYS, &[PROJECTILE_SYS]);
|
||||
dispatch_builder.add(aura::Sys, AURAS_SYS, &[]);
|
||||
dispatch::<projectile::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
|
||||
dispatch::<shockwave::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
|
||||
dispatch::<beam::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
|
||||
dispatch::<melee::Sys>(dispatch_builder, &[&projectile::Sys::sys_name()]);
|
||||
dispatch::<aura::Sys>(dispatch_builder, &[]);
|
||||
}
|
||||
|
@ -3,13 +3,13 @@ use common::{
|
||||
comp::{Body, CharacterState, Energy, Group, Health, Inventory, Melee, Ori, Pos, Scale, Stats},
|
||||
event::{EventBus, ServerEvent},
|
||||
metrics::SysMetrics,
|
||||
span,
|
||||
uid::Uid,
|
||||
util::Dir,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
GroupTarget,
|
||||
};
|
||||
use specs::{
|
||||
shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage, System, SystemData, World,
|
||||
shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage, SystemData, World,
|
||||
WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
@ -34,14 +34,18 @@ pub struct ReadData<'a> {
|
||||
|
||||
/// This system is responsible for handling accepted inputs like moving or
|
||||
/// attacking
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (ReadData<'a>, WriteStorage<'a, Melee>);
|
||||
|
||||
fn run(&mut self, (read_data, mut melee_attacks): Self::SystemData) {
|
||||
const NAME: &'static str = "melee";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (read_data, mut melee_attacks): Self::SystemData) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "melee::Sys::run");
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
// Attacks
|
||||
for (attacker, uid, pos, ori, melee_attack, body) in (
|
||||
|
@ -1,18 +1,19 @@
|
||||
use common::{
|
||||
comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
|
||||
metrics::SysMetrics,
|
||||
span,
|
||||
uid::UidAllocator,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{
|
||||
saveload::{Marker, MarkerAllocator},
|
||||
Entities, Join, Read, ReadExpect, System, WriteStorage,
|
||||
Entities, Join, Read, ReadExpect, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
/// This system is responsible for controlling mounts
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Read<'a, UidAllocator>,
|
||||
@ -26,8 +27,12 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Ori>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "mount";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
uid_allocator,
|
||||
sys_metrics,
|
||||
@ -41,7 +46,6 @@ impl<'a> System<'a> for Sys {
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "mount::Sys::run");
|
||||
// Mounted entities.
|
||||
for (entity, mut mount_states) in (&entities, &mut mount_state.restrict_mut()).join() {
|
||||
match mount_states.get_unchecked() {
|
||||
|
@ -11,11 +11,10 @@ use common::{
|
||||
terrain::{Block, TerrainGrid},
|
||||
uid::Uid,
|
||||
vol::ReadVol,
|
||||
vsystem::{Origin, ParMode, Phase, VJob, VSystem},
|
||||
};
|
||||
use rayon::iter::ParallelIterator;
|
||||
use specs::{
|
||||
Entities, Join, ParJoin, Read, ReadExpect, ReadStorage, System, WriteExpect, WriteStorage,
|
||||
};
|
||||
use specs::{Entities, Join, ParJoin, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
|
||||
use std::ops::Range;
|
||||
use vek::*;
|
||||
|
||||
@ -61,9 +60,10 @@ fn calc_z_limit(
|
||||
}
|
||||
|
||||
/// This system applies forces and calculates new positions and velocities.
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -90,10 +90,14 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, CharacterState>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "phys";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
&mut self,
|
||||
job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
uids,
|
||||
@ -120,7 +124,6 @@ impl<'a> System<'a> for Sys {
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "phys::Sys::run");
|
||||
let mut event_emitter = event_bus.emitter();
|
||||
|
||||
// Add/reset physics state components
|
||||
@ -212,6 +215,7 @@ impl<'a> System<'a> for Sys {
|
||||
drop(guard);
|
||||
|
||||
span!(guard, "Apply pushback");
|
||||
job.cpu_stats.measure(ParMode::Rayon);
|
||||
let metrics = (
|
||||
&entities,
|
||||
&positions,
|
||||
@ -776,6 +780,7 @@ impl<'a> System<'a> for Sys {
|
||||
land_on_grounds_a
|
||||
});
|
||||
drop(guard);
|
||||
job.cpu_stats.measure(ParMode::Single);
|
||||
|
||||
land_on_grounds.into_iter().for_each(|(entity, vel)| {
|
||||
event_emitter.emit(ServerEvent::LandOnGround { entity, vel: vel.0 });
|
||||
|
@ -7,14 +7,14 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
metrics::SysMetrics,
|
||||
resources::DeltaTime,
|
||||
span,
|
||||
uid::UidAllocator,
|
||||
util::Dir,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
GroupTarget,
|
||||
};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage,
|
||||
System, SystemData, World, WriteStorage,
|
||||
SystemData, World, WriteStorage,
|
||||
};
|
||||
use std::time::Duration;
|
||||
|
||||
@ -35,17 +35,24 @@ pub struct ReadData<'a> {
|
||||
}
|
||||
|
||||
/// This system is responsible for handling projectile effect triggers
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, Ori>,
|
||||
WriteStorage<'a, Projectile>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (read_data, mut orientations, mut projectiles): Self::SystemData) {
|
||||
const NAME: &'static str = "projectile";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
(read_data, mut orientations, mut projectiles): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "projectile::Sys::run");
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
||||
// Attacks
|
||||
|
@ -8,11 +8,12 @@ use common::{
|
||||
resources::{DeltaTime, Time},
|
||||
uid::{Uid, UidAllocator},
|
||||
util::Dir,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
GroupTarget,
|
||||
};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, System,
|
||||
SystemData, World, WriteStorage,
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
|
||||
World, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
@ -39,15 +40,23 @@ pub struct ReadData<'a> {
|
||||
|
||||
/// This system is responsible for handling accepted inputs like moving or
|
||||
/// attacking
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, Shockwave>,
|
||||
WriteStorage<'a, ShockwaveHitEntities>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (read_data, mut shockwaves, mut shockwave_hit_lists): Self::SystemData) {
|
||||
const NAME: &'static str = "shockwave";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
(read_data, mut shockwaves, mut shockwave_hit_lists): Self::SystemData,
|
||||
) {
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
||||
let time = read_data.time.0;
|
||||
|
@ -8,13 +8,13 @@ use common::{
|
||||
metrics::SysMetrics,
|
||||
outcome::Outcome,
|
||||
resources::{DeltaTime, Time},
|
||||
span,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use hashbrown::HashSet;
|
||||
use specs::{
|
||||
shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage, System, SystemData, World,
|
||||
Write, WriteStorage,
|
||||
shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage, SystemData, World, Write,
|
||||
WriteStorage,
|
||||
};
|
||||
use vek::Vec3;
|
||||
|
||||
@ -36,8 +36,9 @@ pub struct ReadData<'a> {
|
||||
}
|
||||
|
||||
/// This system kills players, levels them up, and regenerates energy.
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
@ -49,8 +50,12 @@ impl<'a> System<'a> for Sys {
|
||||
Write<'a, Vec<Outcome>>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "stats";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
read_data,
|
||||
mut stats,
|
||||
@ -62,7 +67,6 @@ impl<'a> System<'a> for Sys {
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "stats::Sys::run");
|
||||
let mut server_event_emitter = read_data.server_bus.emitter();
|
||||
let dt = read_data.dt.0;
|
||||
|
||||
|
@ -66,6 +66,7 @@ use common::{
|
||||
rtsim::RtSimEntity,
|
||||
terrain::TerrainChunkSize,
|
||||
vol::{ReadVol, RectVolSize},
|
||||
vsystem::run_now,
|
||||
};
|
||||
use common_net::{
|
||||
msg::{
|
||||
@ -87,11 +88,11 @@ use persistence::{
|
||||
use plugin_api::Uid;
|
||||
use prometheus::Registry;
|
||||
use prometheus_hyper::Server as PrometheusServer;
|
||||
use specs::{join::Join, Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt};
|
||||
use specs::{join::Join, Builder, Entity as EcsEntity, SystemData, WorldExt};
|
||||
use std::{
|
||||
i32,
|
||||
ops::{Deref, DerefMut},
|
||||
sync::{atomic::Ordering, Arc},
|
||||
sync::Arc,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
@ -510,12 +511,12 @@ impl Server {
|
||||
// Run message receiving sys before the systems in common for decreased latency
|
||||
// (e.g. run before controller system)
|
||||
//TODO: run in parallel
|
||||
sys::msg::general::Sys.run_now(&self.state.ecs());
|
||||
run_now::<sys::msg::general::Sys>(&self.state.ecs());
|
||||
self.register_run();
|
||||
sys::msg::character_screen::Sys.run_now(&self.state.ecs());
|
||||
sys::msg::in_game::Sys.run_now(&self.state.ecs());
|
||||
sys::msg::ping::Sys.run_now(&self.state.ecs());
|
||||
sys::agent::Sys.run_now(&self.state.ecs());
|
||||
run_now::<sys::msg::character_screen::Sys>(&self.state.ecs());
|
||||
run_now::<sys::msg::in_game::Sys>(&self.state.ecs());
|
||||
run_now::<sys::msg::ping::Sys>(&self.state.ecs());
|
||||
run_now::<sys::agent::Sys>(&self.state.ecs());
|
||||
|
||||
let before_state_tick = Instant::now();
|
||||
|
||||
@ -705,6 +706,29 @@ impl Server {
|
||||
|
||||
// 8) Update Metrics
|
||||
// Get system timing info
|
||||
|
||||
{
|
||||
let lock = self
|
||||
.state
|
||||
.ecs()
|
||||
.read_resource::<common::metrics::SysMetrics>();
|
||||
let state = lock.stats.lock().unwrap();
|
||||
for (name, stat) in common::vsystem::gen_stats(&state, before_new_connections, 8, 8) {
|
||||
self.tick_metrics
|
||||
.system_start_time
|
||||
.with_label_values(&[&name])
|
||||
.set(stat.start_ns() as i64);
|
||||
self.tick_metrics
|
||||
.system_length_time
|
||||
.with_label_values(&[&name])
|
||||
.set(stat.length_ns() as i64);
|
||||
self.tick_metrics
|
||||
.system_thread_avg
|
||||
.with_label_values(&[&name])
|
||||
.set(stat.avg_threads() as f64);
|
||||
}
|
||||
}
|
||||
|
||||
let agent_nanos = self.state.ecs().read_resource::<sys::AgentTimer>().nanos as i64;
|
||||
let entity_sync_nanos = self
|
||||
.state
|
||||
@ -819,6 +843,7 @@ impl Server {
|
||||
|
||||
//detailed state metrics
|
||||
{
|
||||
/*
|
||||
let res = self
|
||||
.state
|
||||
.ecs()
|
||||
@ -834,7 +859,7 @@ impl Server {
|
||||
let melee_ns = res.melee_ns.load(Ordering::Relaxed);
|
||||
|
||||
c.with_label_values(&[sys::AGENT_SYS]).inc_by(agent_ns);
|
||||
c.with_label_values(&[common_sys::MOUNT_SYS])
|
||||
c.with_label_values(&[common_sys::])
|
||||
.inc_by(mount_ns);
|
||||
c.with_label_values(&[common_sys::CONTROLLER_SYS])
|
||||
.inc_by(controller_ns);
|
||||
@ -866,6 +891,7 @@ impl Server {
|
||||
.observe(projectile_ns as f64 / NANOSEC_PER_SEC);
|
||||
h.with_label_values(&[common_sys::MELEE_SYS])
|
||||
.observe(melee_ns as f64 / NANOSEC_PER_SEC);
|
||||
*/
|
||||
}
|
||||
|
||||
//detailed physics metrics
|
||||
|
@ -1,6 +1,6 @@
|
||||
use prometheus::{
|
||||
Gauge, HistogramOpts, HistogramVec, IntCounter, IntCounterVec, IntGauge, IntGaugeVec, Opts,
|
||||
Registry,
|
||||
Gauge, GaugeVec, HistogramOpts, HistogramVec, IntCounter, IntCounterVec, IntGauge, IntGaugeVec,
|
||||
Opts, Registry,
|
||||
};
|
||||
use std::{
|
||||
convert::TryInto,
|
||||
@ -54,6 +54,9 @@ pub struct TickMetrics {
|
||||
pub start_time: IntGauge,
|
||||
pub time_of_day: Gauge,
|
||||
pub light_count: IntGauge,
|
||||
pub system_start_time: IntGaugeVec,
|
||||
pub system_length_time: IntGaugeVec,
|
||||
pub system_thread_avg: GaugeVec,
|
||||
tick: Arc<AtomicU64>,
|
||||
}
|
||||
|
||||
@ -290,6 +293,24 @@ impl TickMetrics {
|
||||
Opts::new("tick_time", "time in ns required for a tick of the server"),
|
||||
&["period"],
|
||||
)?;
|
||||
let system_start_time = IntGaugeVec::new(
|
||||
Opts::new(
|
||||
"system_start_time",
|
||||
"start relative to tick start in ns required per ECS system",
|
||||
),
|
||||
&["system"],
|
||||
)?;
|
||||
let system_length_time = IntGaugeVec::new(
|
||||
Opts::new("system_length_time", "time in ns required per ECS system"),
|
||||
&["system"],
|
||||
)?;
|
||||
let system_thread_avg = GaugeVec::new(
|
||||
Opts::new(
|
||||
"system_thread_avg",
|
||||
"average threads used by the ECS system",
|
||||
),
|
||||
&["system"],
|
||||
)?;
|
||||
|
||||
let since_the_epoch = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
@ -306,6 +327,9 @@ impl TickMetrics {
|
||||
let light_count_clone = light_count.clone();
|
||||
let tick_time_clone = tick_time.clone();
|
||||
let tick = Arc::new(AtomicU64::new(0));
|
||||
let system_start_time_clone = system_start_time.clone();
|
||||
let system_length_time_clone = system_length_time.clone();
|
||||
let system_thread_avg_clone = system_thread_avg.clone();
|
||||
|
||||
let f = |registry: &Registry| {
|
||||
registry.register(Box::new(chonks_count_clone))?;
|
||||
@ -317,6 +341,9 @@ impl TickMetrics {
|
||||
registry.register(Box::new(time_of_day_clone))?;
|
||||
registry.register(Box::new(light_count_clone))?;
|
||||
registry.register(Box::new(tick_time_clone))?;
|
||||
registry.register(Box::new(system_start_time_clone))?;
|
||||
registry.register(Box::new(system_length_time_clone))?;
|
||||
registry.register(Box::new(system_thread_avg_clone))?;
|
||||
Ok(())
|
||||
};
|
||||
|
||||
@ -331,6 +358,9 @@ impl TickMetrics {
|
||||
start_time,
|
||||
time_of_day,
|
||||
light_count,
|
||||
system_start_time,
|
||||
system_length_time,
|
||||
system_thread_avg,
|
||||
tick,
|
||||
},
|
||||
Box::new(f),
|
||||
|
@ -1,13 +1,21 @@
|
||||
use super::*;
|
||||
use common::event::{EventBus, ServerEvent};
|
||||
use specs::{Read, System, WriteExpect};
|
||||
use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Read, WriteExpect};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (Read<'a, EventBus<ServerEvent>>, WriteExpect<'a, RtSim>);
|
||||
|
||||
fn run(&mut self, (_server_event_bus, mut rtsim): Self::SystemData) {
|
||||
const NAME: &'static str = "rtsim::load_chunks";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (_server_event_bus, mut rtsim): Self::SystemData) {
|
||||
for _chunk in std::mem::take(&mut rtsim.chunks.chunks_to_load) {
|
||||
// TODO
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ use common::{
|
||||
rtsim::{RtSimController, RtSimEntity, RtSimId},
|
||||
terrain::TerrainChunk,
|
||||
vol::RectRasterableVol,
|
||||
vsystem::{dispatch, VSystem},
|
||||
};
|
||||
use common_sys::state::State;
|
||||
use rand::prelude::*;
|
||||
@ -72,14 +73,13 @@ impl RtSim {
|
||||
}
|
||||
}
|
||||
|
||||
const LOAD_CHUNK_SYS: &str = "rtsim_load_chunk_sys";
|
||||
const UNLOAD_CHUNK_SYS: &str = "rtsim_unload_chunk_sys";
|
||||
const TICK_SYS: &str = "rtsim_tick_sys";
|
||||
|
||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch_builder.add(unload_chunks::Sys, UNLOAD_CHUNK_SYS, &[]);
|
||||
dispatch_builder.add(load_chunks::Sys, LOAD_CHUNK_SYS, &[UNLOAD_CHUNK_SYS]);
|
||||
dispatch_builder.add(tick::Sys, TICK_SYS, &[LOAD_CHUNK_SYS, UNLOAD_CHUNK_SYS]);
|
||||
dispatch::<unload_chunks::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<load_chunks::Sys>(dispatch_builder, &[&unload_chunks::Sys::sys_name()]);
|
||||
dispatch::<tick::Sys>(dispatch_builder, &[
|
||||
&load_chunks::Sys::sys_name(),
|
||||
&unload_chunks::Sys::sys_name(),
|
||||
]);
|
||||
}
|
||||
|
||||
pub fn init(state: &mut State, #[cfg(feature = "worldgen")] world: &world::World) {
|
||||
|
@ -7,14 +7,16 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Join, Read, ReadExpect, ReadStorage, System, WriteExpect, WriteStorage};
|
||||
use specs::{Join, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
|
||||
use std::sync::Arc;
|
||||
|
||||
const ENTITY_TICK_PERIOD: u64 = 30;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Read<'a, DeltaTime>,
|
||||
@ -28,8 +30,12 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, comp::Agent>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "rtsim::tick";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
dt,
|
||||
server_event_bus,
|
||||
|
@ -3,11 +3,13 @@ use common::{
|
||||
comp::Pos,
|
||||
event::{EventBus, ServerEvent},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Read, ReadExpect, ReadStorage, System, WriteExpect};
|
||||
use specs::{Entities, Read, ReadExpect, ReadStorage, WriteExpect};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Read<'a, EventBus<ServerEvent>>,
|
||||
@ -18,8 +20,12 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Pos>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "rtsim::unload_chunks";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
_server_event_bus,
|
||||
mut rtsim,
|
||||
|
@ -19,20 +19,20 @@ use common::{
|
||||
metrics::SysMetrics,
|
||||
path::TraversalConfig,
|
||||
resources::{DeltaTime, TimeOfDay},
|
||||
span,
|
||||
terrain::{Block, TerrainGrid},
|
||||
time::DayPeriod,
|
||||
uid::{Uid, UidAllocator},
|
||||
util::Dir,
|
||||
vol::ReadVol,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use rand::{thread_rng, Rng};
|
||||
use rayon::iter::ParallelIterator;
|
||||
use specs::{
|
||||
saveload::{Marker, MarkerAllocator},
|
||||
shred::ResourceId,
|
||||
Entities, Entity as EcsEntity, Join, ParJoin, Read, ReadExpect, ReadStorage, System,
|
||||
SystemData, World, Write, WriteStorage,
|
||||
Entities, Entity as EcsEntity, Join, ParJoin, Read, ReadExpect, ReadStorage, SystemData, World,
|
||||
Write, WriteStorage,
|
||||
};
|
||||
use std::f32::consts::PI;
|
||||
use vek::*;
|
||||
@ -99,8 +99,9 @@ const SNEAK_COEFFICIENT: f32 = 0.25;
|
||||
const AVG_FOLLOW_DIST: f32 = 6.0;
|
||||
|
||||
/// This system will allow NPCs to modify their controller
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
@ -110,13 +111,16 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Controller>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "agent";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(read_data, mut sys_timer, event_bus, mut agents, mut controllers): Self::SystemData,
|
||||
) {
|
||||
let start_time = std::time::Instant::now();
|
||||
span!(_guard, "run", "agent::Sys::run");
|
||||
sys_timer.start();
|
||||
|
||||
(
|
||||
|
@ -12,20 +12,21 @@ use common::{
|
||||
outcome::Outcome,
|
||||
region::{Event as RegionEvent, RegionMap},
|
||||
resources::TimeOfDay,
|
||||
span,
|
||||
terrain::TerrainChunkSize,
|
||||
uid::Uid,
|
||||
vol::RectVolSize,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::{msg::ServerGeneral, sync::CompSyncPackage};
|
||||
use specs::{
|
||||
Entities, Entity as EcsEntity, Join, Read, ReadExpect, ReadStorage, System, Write, WriteStorage,
|
||||
Entities, Entity as EcsEntity, Join, Read, ReadExpect, ReadStorage, Write, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
/// This system will send physics updates to the client
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -52,8 +53,12 @@ impl<'a> System<'a> for Sys {
|
||||
ReadTrackers<'a>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "entity_sync";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
tick,
|
||||
@ -79,7 +84,6 @@ impl<'a> System<'a> for Sys {
|
||||
trackers,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "entity_sync::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let tick = tick.0;
|
||||
|
@ -2,15 +2,16 @@ use super::SysTimer;
|
||||
use crate::client::Client;
|
||||
use common::{
|
||||
comp::invite::{Invite, PendingInvites},
|
||||
span,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{InviteAnswer, ServerGeneral};
|
||||
use specs::{Entities, Join, ReadStorage, System, Write, WriteStorage};
|
||||
use specs::{Entities, Join, ReadStorage, Write, WriteStorage};
|
||||
|
||||
/// This system removes timed out invites
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -21,11 +22,14 @@ impl<'a> System<'a> for Sys {
|
||||
Write<'a, SysTimer<Self>>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "invite_timeout";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(entities, mut invites, mut pending_invites, clients, uids, mut timer): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "invite_timeout::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let now = std::time::Instant::now();
|
||||
|
@ -10,6 +10,7 @@ pub mod terrain;
|
||||
pub mod terrain_sync;
|
||||
pub mod waypoint;
|
||||
|
||||
use common::vsystem::{dispatch, run_now};
|
||||
use specs::DispatcherBuilder;
|
||||
use std::{
|
||||
marker::PhantomData,
|
||||
@ -31,38 +32,23 @@ pub type PersistenceTimer = SysTimer<persistence::Sys>;
|
||||
pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
|
||||
pub type AgentTimer = SysTimer<agent::Sys>;
|
||||
|
||||
// System names
|
||||
// Note: commented names may be useful in the future
|
||||
//const ENTITY_SYNC_SYS: &str = "server_entity_sync_sys";
|
||||
//const SENTINEL_SYS: &str = "sentinel_sys";
|
||||
//const SUBSCRIPTION_SYS: &str = "server_subscription_sys";
|
||||
//const TERRAIN_SYNC_SYS: &str = "server_terrain_sync_sys";
|
||||
const TERRAIN_SYS: &str = "server_terrain_sys";
|
||||
const WAYPOINT_SYS: &str = "server_waypoint_sys";
|
||||
const INVITE_TIMEOUT_SYS: &str = "server_invite_timeout_sys";
|
||||
const PERSISTENCE_SYS: &str = "server_persistence_sys";
|
||||
const OBJECT_SYS: &str = "server_object_sys";
|
||||
pub const AGENT_SYS: &str = "agent_sys";
|
||||
|
||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
|
||||
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
|
||||
dispatch_builder.add(invite_timeout::Sys, INVITE_TIMEOUT_SYS, &[]);
|
||||
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
|
||||
dispatch_builder.add(object::Sys, OBJECT_SYS, &[]);
|
||||
dispatch::<terrain::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<waypoint::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<invite_timeout::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<persistence::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<object::Sys>(dispatch_builder, &[]);
|
||||
}
|
||||
|
||||
pub fn run_sync_systems(ecs: &mut specs::World) {
|
||||
use specs::RunNow;
|
||||
|
||||
// Setup for entity sync
|
||||
// If I'm not mistaken, these two could be ran in parallel
|
||||
sentinel::Sys.run_now(ecs);
|
||||
subscription::Sys.run_now(ecs);
|
||||
run_now::<sentinel::Sys>(ecs);
|
||||
run_now::<subscription::Sys>(ecs);
|
||||
|
||||
// Sync
|
||||
terrain_sync::Sys.run_now(ecs);
|
||||
entity_sync::Sys.run_now(ecs);
|
||||
run_now::<terrain_sync::Sys>(ecs);
|
||||
run_now::<entity_sync::Sys>(ecs);
|
||||
}
|
||||
|
||||
/// Used to schedule systems to run at an interval
|
||||
|
@ -6,11 +6,11 @@ use crate::{
|
||||
use common::{
|
||||
comp::{ChatType, Player, UnresolvedChatMsg},
|
||||
event::{EventBus, ServerEvent},
|
||||
span,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{ClientGeneral, ServerGeneral};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, Write};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write};
|
||||
use std::sync::atomic::Ordering;
|
||||
use tracing::{debug, warn};
|
||||
|
||||
@ -121,8 +121,9 @@ impl Sys {
|
||||
}
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -137,8 +138,12 @@ impl<'a> System<'a> for Sys {
|
||||
ReadExpect<'a, AliasValidator>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "msg::character_screen";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
@ -152,7 +157,6 @@ impl<'a> System<'a> for Sys {
|
||||
alias_validator,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "msg::character_screen::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -4,13 +4,13 @@ use common::{
|
||||
comp::{ChatMode, Player, UnresolvedChatMsg},
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::Time,
|
||||
span,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{
|
||||
validate_chat_msg, ChatMsgValidationError, ClientGeneral, MAX_BYTES_CHAT_MSG,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, Write};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write};
|
||||
use std::sync::atomic::Ordering;
|
||||
use tracing::{debug, error, warn};
|
||||
|
||||
@ -65,8 +65,9 @@ impl Sys {
|
||||
}
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -80,8 +81,12 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Client>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "msg::general";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
@ -94,7 +99,6 @@ impl<'a> System<'a> for Sys {
|
||||
clients,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "msg::general::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -3,13 +3,13 @@ use crate::{client::Client, metrics::NetworkRequestMetrics, presence::Presence,
|
||||
use common::{
|
||||
comp::{CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Pos, Stats, Vel},
|
||||
event::{EventBus, ServerEvent},
|
||||
span,
|
||||
terrain::{TerrainChunkSize, TerrainGrid},
|
||||
vol::{ReadVol, RectVolSize},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{ClientGeneral, PresenceKind, ServerGeneral};
|
||||
use common_sys::state::BlockChange;
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, Write, WriteStorage};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write, WriteStorage};
|
||||
use tracing::{debug, trace};
|
||||
|
||||
impl Sys {
|
||||
@ -165,8 +165,9 @@ impl Sys {
|
||||
}
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -188,8 +189,12 @@ impl<'a> System<'a> for Sys {
|
||||
Read<'a, Settings>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "msg::in_game";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
@ -210,7 +215,6 @@ impl<'a> System<'a> for Sys {
|
||||
settings,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "msg::in_game::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -3,10 +3,10 @@ use crate::{client::Client, metrics::PlayerMetrics, Settings};
|
||||
use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::Time,
|
||||
span,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::PingMsg;
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, Write};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write};
|
||||
use std::sync::atomic::Ordering;
|
||||
use tracing::{debug, info};
|
||||
|
||||
@ -21,8 +21,9 @@ impl Sys {
|
||||
}
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -34,8 +35,12 @@ impl<'a> System<'a> for Sys {
|
||||
Read<'a, Settings>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "msg::ping";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
@ -46,7 +51,6 @@ impl<'a> System<'a> for Sys {
|
||||
settings,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "msg::ping::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -3,13 +3,15 @@ use common::{
|
||||
effect::Effect,
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
span, Damage, DamageSource, Explosion, RadiusEffect,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
Damage, DamageSource, Explosion, RadiusEffect,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||
use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
|
||||
/// This system is responsible for handling misc object behaviours
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -21,11 +23,14 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Object>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "object";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(entities, _dt, server_bus, positions, velocities, physics_states, mut objects): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "object::Sys::run");
|
||||
let mut server_emitter = server_bus.emitter();
|
||||
|
||||
// Objects
|
||||
|
@ -5,14 +5,15 @@ use crate::{
|
||||
};
|
||||
use common::{
|
||||
comp::{Inventory, Stats, Waypoint},
|
||||
span,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::PresenceKind;
|
||||
use specs::{Join, ReadExpect, ReadStorage, System, Write};
|
||||
use specs::{Join, ReadExpect, ReadStorage, Write};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
ReadStorage<'a, Presence>,
|
||||
@ -24,8 +25,12 @@ impl<'a> System<'a> for Sys {
|
||||
Write<'a, SysTimer<Self>>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "persistence";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
presences,
|
||||
player_stats,
|
||||
@ -36,7 +41,6 @@ impl<'a> System<'a> for Sys {
|
||||
mut timer,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "persistence::Sys::run");
|
||||
if scheduler.should_run() {
|
||||
timer.start();
|
||||
updater.batch_update(
|
||||
|
@ -5,8 +5,8 @@ use common::{
|
||||
Gravity, Group, Health, Inventory, Item, LightEmitter, Mass, MountState, Mounting, Ori,
|
||||
Player, Poise, Pos, Scale, Shockwave, Stats, Sticky, Vel,
|
||||
},
|
||||
span,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::{
|
||||
msg::EcsCompPacket,
|
||||
@ -14,24 +14,28 @@ use common_net::{
|
||||
};
|
||||
use hashbrown::HashMap;
|
||||
use specs::{
|
||||
shred::ResourceId, Entity as EcsEntity, Join, ReadExpect, ReadStorage, System, SystemData,
|
||||
World, Write, WriteExpect,
|
||||
shred::ResourceId, Entity as EcsEntity, Join, ReadExpect, ReadStorage, SystemData, World,
|
||||
Write, WriteExpect,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
/// Always watching
|
||||
/// This system will monitor specific components for insertion, removal, and
|
||||
/// modification
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
type SystemData = (
|
||||
Write<'a, SysTimer<Self>>,
|
||||
TrackedComps<'a>,
|
||||
WriteTrackers<'a>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (mut timer, comps, mut trackers): Self::SystemData) {
|
||||
span!(_guard, "run", "sentinel::Sys::run");
|
||||
const NAME: &'static str = "sentinel";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (mut timer, comps, mut trackers): Self::SystemData) {
|
||||
timer.start();
|
||||
|
||||
record_changes(&comps, &mut trackers);
|
||||
|
@ -9,22 +9,22 @@ use crate::{
|
||||
use common::{
|
||||
comp::{Ori, Pos, Vel},
|
||||
region::{region_in_vd, regions_in_vd, Event as RegionEvent, RegionMap},
|
||||
span,
|
||||
terrain::TerrainChunkSize,
|
||||
uid::Uid,
|
||||
vol::RectVolSize,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use specs::{
|
||||
Entities, Join, ReadExpect, ReadStorage, System, SystemData, World, WorldExt, Write,
|
||||
WriteStorage,
|
||||
Entities, Join, ReadExpect, ReadStorage, SystemData, World, WorldExt, Write, WriteStorage,
|
||||
};
|
||||
use tracing::{debug, error};
|
||||
use vek::*;
|
||||
|
||||
/// This system will update region subscriptions based on client positions
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -41,9 +41,13 @@ impl<'a> System<'a> for Sys {
|
||||
TrackedComps<'a>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "subscription";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
region_map,
|
||||
@ -59,7 +63,6 @@ impl<'a> System<'a> for Sys {
|
||||
tracked_comps,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "subscription::Sys::run");
|
||||
timer.start();
|
||||
|
||||
// To update subscriptions
|
||||
|
@ -7,13 +7,13 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
generation::get_npc_name,
|
||||
npc::NPC_NAMES,
|
||||
span,
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
LoadoutBuilder, SkillSetBuilder,
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use common_sys::state::TerrainChanges;
|
||||
use specs::{Join, Read, ReadStorage, System, Write, WriteExpect};
|
||||
use specs::{Join, Read, ReadStorage, Write, WriteExpect};
|
||||
use std::sync::Arc;
|
||||
use vek::*;
|
||||
|
||||
@ -23,8 +23,9 @@ use vek::*;
|
||||
/// 2. Sends new chunks to nearby clients
|
||||
/// 3. Handles the chunk's supplement (e.g. npcs)
|
||||
/// 4. Removes chunks outside the range of players
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Read<'a, EventBus<ServerEvent>>,
|
||||
@ -39,8 +40,12 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Client>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "terrain";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
server_event_bus,
|
||||
tick,
|
||||
@ -54,7 +59,6 @@ impl<'a> System<'a> for Sys {
|
||||
clients,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "terrain::Sys::run");
|
||||
timer.start();
|
||||
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -1,14 +1,19 @@
|
||||
use super::SysTimer;
|
||||
use crate::{client::Client, presence::Presence};
|
||||
use common::{comp::Pos, span, terrain::TerrainGrid};
|
||||
use common::{
|
||||
comp::Pos,
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use common_sys::state::TerrainChanges;
|
||||
use specs::{Join, Read, ReadExpect, ReadStorage, System, Write};
|
||||
use specs::{Join, Read, ReadExpect, ReadStorage, Write};
|
||||
|
||||
/// This systems sends new chunks to clients as well as changes to existing
|
||||
/// chunks
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
ReadExpect<'a, TerrainGrid>,
|
||||
@ -19,11 +24,14 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Client>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "terrain_sync";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(terrain, terrain_changes, mut timer, positions, presences, clients): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "terrain_sync::Sys::run");
|
||||
timer.start();
|
||||
|
||||
// Sync changed chunks
|
||||
|
@ -3,18 +3,19 @@ use crate::client::Client;
|
||||
use common::{
|
||||
comp::{Player, Pos, Waypoint, WaypointArea},
|
||||
resources::Time,
|
||||
span,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{Notification, ServerGeneral};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, Write, WriteStorage};
|
||||
use specs::{Entities, Join, Read, ReadStorage, Write, WriteStorage};
|
||||
|
||||
/// Cooldown time (in seconds) for "Waypoint Saved" notifications
|
||||
const NOTIFY_TIME: f64 = 10.0;
|
||||
|
||||
/// This system updates player waypoints
|
||||
/// TODO: Make this faster by only considering local waypoints
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -27,8 +28,12 @@ impl<'a> System<'a> for Sys {
|
||||
Write<'a, SysTimer<Self>>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "waypoint";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(
|
||||
entities,
|
||||
positions,
|
||||
@ -40,7 +45,6 @@ impl<'a> System<'a> for Sys {
|
||||
mut timer,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
span!(_guard, "run", "waypoint::Sys::run");
|
||||
timer.start();
|
||||
|
||||
for (entity, player_pos, _, client) in (&entities, &positions, &players, &clients).join() {
|
||||
|
@ -1,15 +1,10 @@
|
||||
pub mod floater;
|
||||
mod interpolation;
|
||||
|
||||
use common::vsystem::{dispatch, VSystem};
|
||||
use specs::DispatcherBuilder;
|
||||
|
||||
// System names
|
||||
const FLOATER_SYS: &str = "floater_voxygen_sys";
|
||||
const INTERPOLATION_SYS: &str = "interpolation_voxygen_sys";
|
||||
|
||||
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch_builder.add(interpolation::Sys, INTERPOLATION_SYS, &[
|
||||
common_sys::PHYS_SYS,
|
||||
]);
|
||||
dispatch_builder.add(floater::Sys, FLOATER_SYS, &[INTERPOLATION_SYS]);
|
||||
dispatch::<interpolation::Sys>(dispatch_builder, &[&common_sys::phys::Sys::sys_name()]);
|
||||
dispatch::<floater::Sys>(dispatch_builder, &[&interpolation::Sys::sys_name()]);
|
||||
}
|
||||
|
@ -6,16 +6,18 @@ use common::{
|
||||
comp::{Health, HealthSource, Pos},
|
||||
resources::DeltaTime,
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, WriteStorage};
|
||||
|
||||
// How long floaters last (in seconds)
|
||||
pub const HP_SHOWTIME: f32 = 3.0;
|
||||
pub const MY_HP_SHOWTIME: f32 = 2.5;
|
||||
pub const HP_ACCUMULATETIME: f32 = 1.0;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -27,9 +29,13 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, HpFloaterList>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "floater";
|
||||
const ORIGIN: Origin = Origin::Frontend("voxygen");
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(entities, my_entity, dt, uids, pos, healths, mut hp_floater_lists): Self::SystemData,
|
||||
) {
|
||||
// Add hp floater lists to all entities with health and a position
|
||||
|
@ -2,14 +2,16 @@ use crate::ecs::comp::Interpolated;
|
||||
use common::{
|
||||
comp::{object, Body, Ori, Pos, Vel},
|
||||
resources::DeltaTime,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||
use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
use tracing::warn;
|
||||
use vek::*;
|
||||
|
||||
/// This system will allow NPCs to modify their controller
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -21,8 +23,12 @@ impl<'a> System<'a> for Sys {
|
||||
WriteStorage<'a, Interpolated>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "interpolation";
|
||||
const ORIGIN: Origin = Origin::Frontend("voxygen");
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
_job: &mut VJob<Self>,
|
||||
(entities, dt, positions, orientations, velocities, bodies, mut interpolated): Self::SystemData,
|
||||
) {
|
||||
// Update interpolated positions and orientations
|
||||
|
Loading…
Reference in New Issue
Block a user