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Added changelog
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Added new debug item
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- Bows give experience by projectiles having an owner
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- Allow cancelling chunk generation
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- Include licence in assets
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- Added dropping items
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- Added initial region system implementation
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- Added /giveitem command
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- Strip Linux executables
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- Added moon
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- Added clouds
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- Added tarpaulin coverage
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- Added ability to jump while underwater
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- Added proper SFX system
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- Added changelog
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### Changed
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- Fixed near and far view planes
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- Improvements to armor names
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- Animation fixes to line up with true positions
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- Proper message for command permission check failure
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- Improved meshing
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- Improved dusk
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- Improved movement and climbing
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- Improved water rendering and chunk render order
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- Moved computations to terrain fragment shaders
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- Fixed title music
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- Made rolling less violent when changing directions
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- Fixed singleplayer crash
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- Improved error information in client and server
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- Store items as RON files
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- Updated download info in readme
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- Fixed cloud performance
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- Fixed region display name
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- Fixed the bow fire rate
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### Removed
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- Remove heaptrack as it is now deprecated
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## [0.4.0] - 2019-10-10
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### Added
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- Added adjustable FOV slider
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- Added /explosion command
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- Added first person switch
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- Added singleplayer server settings
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- Added admin check for commands
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- Started asset reloading system
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- Added SRGB conversion in shaders
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- Added adminify to give temp admin privilages
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### Changed
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- Collision and fall damage fixes
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- Switched to eventbus system
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- Improved seed generation, diffusion function
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- Switch to hashbrown in server/client
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- Improved colors and lighting
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- Replaced view distance culling with frustum culling
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## [0.3.0] - 2019-08-04
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### Added
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- Added enemies
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- Added player info to debug window
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- Added server info
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- Game settings persist after closing
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- Added caves
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- Added random NPC names
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- Added tree roots, houses, basic lights
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- Added XP and leveling
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- Added build mode
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- Character customization, multiple races
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- Inventories (WIP)
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- Day/night, better shaders, voxel shadows
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### Changed
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- Fixed attack delay
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- Fixed disclaimer to show only once
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- Only send physics updates for entities within view distance
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- Fix for headphones and invalid device parameters
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- Fixed asset names for consistancy
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- Fixes animals jumping after their target no matter how far\
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- Improved SFX in caves
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- Better combat, movement, and animations
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- Many performance optimizations
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- Better world generation, more biomes
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## [0.2.0] - 2019-05-28
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### Added
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- Hang Gliding
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- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
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- Name tags: You can finally know who is this guy with the blue shirt!
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- Singleplayer: No need to start a server just to play alone
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- Character customization: It isn't fully complete but still allows you to look different than others
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- Music!
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- Major performance improvements related to the fact that we rewrote the entire game
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- 0% chance to get a deadlock
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- Animations: You finally can move your limbs!
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- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
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- When a server dies the game no longer crashes - you will be just kicked to the main menu
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## [0.1.0] - 2018-XX-XX
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_0.1.0 was part of the legacy engine_
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[unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=master
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[0.0.4]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0
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[0.0.3]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0
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[0.0.2]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0
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[0.0.1]: https://gitlab.com/veloren/game
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