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https://gitlab.com/veloren/veloren.git
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Made humanoids glide when chasing
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parent
ee0eb8d53c
commit
c7d2fbc20e
@ -14,6 +14,15 @@ pub enum Body {
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Object(object::Body),
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}
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impl Body {
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pub fn is_humanoid(&self) -> bool {
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match self {
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Body::Humanoid(_) => true,
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_ => false,
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}
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}
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}
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impl Component for Body {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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@ -1,4 +1,4 @@
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use crate::comp::{Agent, Controller, Pos, Stats};
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use crate::comp::{ActionState, Agent, Controller, Pos, Stats};
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use rand::{seq::SliceRandom, thread_rng};
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use specs::{Entities, Join, ReadStorage, System, WriteStorage};
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use vek::*;
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@ -10,11 +10,15 @@ impl<'a> System<'a> for Sys {
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Entities<'a>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Stats>,
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ReadStorage<'a, ActionState>,
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WriteStorage<'a, Agent>,
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WriteStorage<'a, Controller>,
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);
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fn run(&mut self, (entities, positions, stats, mut agents, mut controllers): Self::SystemData) {
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fn run(
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&mut self,
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(entities, positions, stats, action_states, mut agents, mut controllers): Self::SystemData,
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) {
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for (entity, pos, agent, controller) in
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(&entities, &positions, &mut agents, &mut controllers).join()
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{
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@ -63,8 +67,14 @@ impl<'a> System<'a> for Sys {
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const SIGHT_DIST: f32 = 30.0;
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let mut choose_new = false;
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if let Some((Some(target_pos), Some(target_stats))) =
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target.map(|target| (positions.get(target), stats.get(target)))
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if let Some((Some(target_pos), Some(target_stats), Some(a))) =
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target.map(|target| {
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(
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positions.get(target),
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stats.get(target),
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action_states.get(target),
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)
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})
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{
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let dist = Vec2::<f32>::from(target_pos.0 - pos.0).magnitude();
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if target_stats.is_dead {
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@ -86,6 +96,11 @@ impl<'a> System<'a> for Sys {
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if rand::random::<f32>() < 0.02 {
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controller.roll = true;
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}
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if a.gliding && target_pos.0.z > pos.0.z + 5.0 {
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controller.glide = true;
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controller.jump = true;
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}
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} else {
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choose_new = true;
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}
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@ -1,6 +1,6 @@
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use crate::comp::{
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ActionState, Attacking, Controller, Gliding, Jumping, MoveDir, Respawning, Rolling, Stats, Vel,
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Wielding,
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ActionState, Attacking, Body, Controller, Gliding, Jumping, MoveDir, Respawning, Rolling,
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Stats, Vel, Wielding,
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};
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use specs::{Entities, Join, ReadStorage, System, WriteStorage};
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@ -11,6 +11,7 @@ impl<'a> System<'a> for Sys {
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Entities<'a>,
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WriteStorage<'a, Controller>,
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ReadStorage<'a, Stats>,
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ReadStorage<'a, Body>,
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ReadStorage<'a, Vel>,
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WriteStorage<'a, ActionState>,
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WriteStorage<'a, MoveDir>,
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@ -28,6 +29,7 @@ impl<'a> System<'a> for Sys {
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entities,
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mut controllers,
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stats,
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bodies,
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velocities,
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mut action_states,
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mut move_dirs,
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@ -39,10 +41,11 @@ impl<'a> System<'a> for Sys {
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mut glidings,
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): Self::SystemData,
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) {
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for (entity, controller, stats, vel, mut a) in (
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for (entity, controller, stats, body, vel, mut a) in (
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&entities,
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&mut controllers,
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&stats,
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&bodies,
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&velocities,
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// Although this is changed, it is only kept for this system
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// as it will be replaced in the action state system
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@ -71,7 +74,8 @@ impl<'a> System<'a> for Sys {
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}
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// Glide
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if controller.glide && !a.on_ground && !a.attacking && !a.rolling {
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if controller.glide && !a.on_ground && !a.attacking && !a.rolling && body.is_humanoid()
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{
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let _ = glidings.insert(entity, Gliding);
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a.gliding = true;
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} else {
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