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Better enemy AI targetting and combat
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@ -108,7 +108,7 @@ impl<'a> System<'a> for Sys {
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let entities = (&entities, &positions, &stats)
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.join()
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.filter(|(e, e_pos, e_stats)| {
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Vec2::<f32>::from(e_pos.0 - pos.0).magnitude() < SIGHT_DIST
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(e_pos.0 - pos.0).magnitude() < SIGHT_DIST
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&& *e != entity
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&& !e_stats.is_dead
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})
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