mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
changed angle of attack, changed z offset on hit
This commit is contained in:
parent
e39324a9d2
commit
c919b68346
@ -48,13 +48,13 @@ impl<'a> System<'a> for Sys {
|
||||
if entity != b
|
||||
&& !stat_b.is_dead
|
||||
&& pos.0.distance_squared(pos_b.0) < 50.0
|
||||
&& ori.0.angle_between(pos_b.0 - pos.0).to_degrees() < 70.0
|
||||
&& ori.0.angle_between(pos_b.0 - pos.0).to_degrees() < 90.0
|
||||
{
|
||||
// Deal damage
|
||||
stat_b
|
||||
.health
|
||||
.change_by(-10, HealthSource::Attack { by: *uid }); // TODO: variable damage and weapon
|
||||
vel_b.0.z = 7.0;
|
||||
vel_b.0.z = 4.0;
|
||||
let _ = force_updates.insert(b, ForceUpdate);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user