mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable). - Move some invite/trade machinery to `ControlEvent`. - Make `TradePhase` a proper enum instead of a bunch of bools. - Make `TradeId` a proper newtype. - Remove trades from `Trades` on accept (previously was only on decline). - Typo fixes/misc cleanup. - Add bullet point for trading to the changelog.
This commit is contained in:
parent
232ddb0860
commit
c984035976
@ -30,6 +30,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Snow particles
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- Basic NPC interaction
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- Lights in dungeons
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- Trading system (bound to the `R` key by default, currently only works with players)
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### Changed
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@ -20,7 +20,8 @@ use common::{
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comp::{
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self,
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chat::{KillSource, KillType},
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group::{self, InviteKind},
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group,
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invite::{InviteKind, InviteResponse},
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skills::Skill,
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slot::Slot,
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ChatMode, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip,
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@ -32,7 +33,7 @@ use common::{
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recipe::RecipeBook,
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span,
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terrain::{block::Block, neighbors, BiomeKind, SitesKind, TerrainChunk, TerrainChunkSize},
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trade::{PendingTrade, TradeActionMsg, TradeResult},
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trade::{PendingTrade, TradeAction, TradeId, TradeResult},
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uid::{Uid, UidAllocator},
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vol::RectVolSize,
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};
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@ -140,14 +141,14 @@ pub struct Client {
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max_group_size: u32,
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// Client has received an invite (inviter uid, time out instant)
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group_invite: Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)>,
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invite: Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)>,
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group_leader: Option<Uid>,
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// Note: potentially representable as a client only component
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group_members: HashMap<Uid, group::Role>,
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// Pending invites that this client has sent out
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pending_invites: HashSet<Uid>,
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// The pending trade the client is involved in, and it's id
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pending_trade: Option<(usize, PendingTrade)>,
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pending_trade: Option<(TradeId, PendingTrade)>,
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_network: Network,
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participant: Option<Participant>,
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@ -432,7 +433,7 @@ impl Client {
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chat_mode: ChatMode::default(),
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max_group_size,
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group_invite: None,
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invite: None,
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group_leader: None,
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group_members: HashMap::new(),
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pending_invites: HashSet::new(),
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@ -546,8 +547,7 @@ impl Client {
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| ClientGeneral::TerrainChunkRequest { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::UpdatePendingTrade(_, _) => &mut self.in_game_stream,
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| ClientGeneral::UnlockSkillGroup(_) => &mut self.in_game_stream,
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//Always possible
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ClientGeneral::ChatMsg(_) | ClientGeneral::Terminate => {
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&mut self.general_stream
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@ -650,12 +650,14 @@ impl Client {
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}
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}
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pub fn trade_action(&mut self, msg: TradeActionMsg) {
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pub fn perform_trade_action(&mut self, action: TradeAction) {
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if let Some((id, _)) = self.pending_trade {
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if let TradeActionMsg::Decline = msg {
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if let TradeAction::Decline = action {
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self.pending_trade.take();
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}
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self.send_msg(ClientGeneral::UpdatePendingTrade(id, msg));
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self.send_msg(ClientGeneral::ControlEvent(
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ControlEvent::PerformTradeAction(id, action),
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));
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}
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}
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@ -687,19 +689,6 @@ impl Client {
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}
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}
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pub fn initiate_trade(&mut self, counterparty: EcsEntity) {
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// If we're dead, exit before sending message
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if self.is_dead() {
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return;
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}
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if let Some(uid) = self.state.read_component_copied(counterparty) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InitiateTrade(
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uid,
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)));
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}
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}
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pub fn player_list(&self) -> &HashMap<Uid, PlayerInfo> { &self.player_list }
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pub fn character_list(&self) -> &CharacterList { &self.character_list }
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@ -763,10 +752,8 @@ impl Client {
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pub fn max_group_size(&self) -> u32 { self.max_group_size }
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pub fn group_invite(
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&self,
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) -> Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)> {
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self.group_invite
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pub fn invite(&self) -> Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)> {
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self.invite
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}
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pub fn group_info(&self) -> Option<(String, Uid)> {
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@ -777,27 +764,27 @@ impl Client {
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pub fn pending_invites(&self) -> &HashSet<Uid> { &self.pending_invites }
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pub fn pending_trade(&self) -> &Option<(usize, PendingTrade)> { &self.pending_trade }
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pub fn pending_trade(&self) -> &Option<(TradeId, PendingTrade)> { &self.pending_trade }
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pub fn send_group_invite(&mut self, invitee: Uid) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::GroupManip(
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GroupManip::Invite(invitee),
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pub fn send_invite(&mut self, invitee: Uid, kind: InviteKind) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InitiateInvite(
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invitee, kind,
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)))
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}
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pub fn accept_group_invite(&mut self) {
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pub fn accept_invite(&mut self) {
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// Clear invite
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self.group_invite.take();
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::GroupManip(
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GroupManip::Accept,
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self.invite.take();
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InviteResponse(
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InviteResponse::Accept,
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)));
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}
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pub fn decline_group_invite(&mut self) {
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pub fn decline_invite(&mut self) {
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// Clear invite
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self.group_invite.take();
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::GroupManip(
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GroupManip::Decline,
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self.invite.take();
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InviteResponse(
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InviteResponse::Decline,
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)));
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}
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@ -1121,12 +1108,12 @@ impl Client {
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frontend_events.append(&mut self.handle_new_messages()?);
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// 3) Update client local data
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// Check if the group invite has timed out and remove if so
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// Check if the invite has timed out and remove if so
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if self
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.group_invite
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.invite
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.map_or(false, |(_, timeout, dur, _)| timeout.elapsed() > dur)
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{
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self.group_invite = None;
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self.invite = None;
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}
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// 4) Tick the client's LocalState
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@ -1503,7 +1490,7 @@ impl Client {
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timeout,
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kind,
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} => {
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self.group_invite = Some((inviter, std::time::Instant::now(), timeout, kind));
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self.invite = Some((inviter, std::time::Instant::now(), timeout, kind));
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},
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ServerGeneral::InvitePending(uid) => {
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if !self.pending_invites.insert(uid) {
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@ -1573,7 +1560,7 @@ impl Client {
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});
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},
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ServerGeneral::UpdatePendingTrade(id, trade) => {
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tracing::info!("UpdatePendingTrade {:?} {:?}", id, trade);
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tracing::trace!("UpdatePendingTrade {:?} {:?}", id, trade);
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self.pending_trade = Some((id, trade));
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},
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ServerGeneral::FinishedTrade(result) => {
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@ -4,7 +4,6 @@ use common::{
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comp,
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comp::{Skill, SkillGroupKind},
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terrain::block::Block,
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trade::TradeActionMsg,
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};
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use serde::{Deserialize, Serialize};
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use vek::*;
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@ -80,7 +79,6 @@ pub enum ClientGeneral {
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//Always possible
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ChatMsg(String),
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Terminate,
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UpdatePendingTrade(usize, TradeActionMsg),
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}
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impl ClientMsg {
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@ -116,8 +114,7 @@ impl ClientMsg {
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| ClientGeneral::TerrainChunkRequest { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::UpdatePendingTrade(_, _) => {
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| ClientGeneral::UnlockSkillGroup(_) => {
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c_type == ClientType::Game && presence.is_some()
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},
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//Always possible
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@ -3,12 +3,12 @@ use crate::sync;
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use authc::AuthClientError;
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use common::{
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character::{self, CharacterItem},
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comp::{self, group::InviteKind},
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comp::{self, invite::InviteKind},
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outcome::Outcome,
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recipe::RecipeBook,
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resources::TimeOfDay,
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terrain::{Block, TerrainChunk},
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trade::{PendingTrade, TradeResult},
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trade::{PendingTrade, TradeId, TradeResult},
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uid::Uid,
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};
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use hashbrown::HashMap;
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@ -123,7 +123,7 @@ pub enum ServerGeneral {
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Disconnect(DisconnectReason),
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/// Send a popup notification such as "Waypoint Saved"
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Notification(Notification),
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UpdatePendingTrade(usize, PendingTrade),
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UpdatePendingTrade(TradeId, PendingTrade),
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FinishedTrade(TradeResult),
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}
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@ -1,8 +1,10 @@
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use crate::{
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comp::{
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inventory::slot::{EquipSlot, InvSlotId, Slot},
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invite::{InviteKind, InviteResponse},
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BuffKind,
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},
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trade::{TradeAction, TradeId},
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uid::Uid,
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util::Dir,
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};
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@ -69,9 +71,6 @@ impl From<InventoryManip> for SlotManip {
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum GroupManip {
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Invite(Uid),
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Accept,
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Decline,
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Leave,
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Kick(Uid),
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AssignLeader(Uid),
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@ -83,7 +82,9 @@ pub enum ControlEvent {
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EnableLantern,
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DisableLantern,
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Interact(Uid),
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InitiateTrade(Uid),
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InitiateInvite(Uid, InviteKind),
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InviteResponse(InviteResponse),
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PerformTradeAction(TradeId, TradeAction),
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Mount(Uid),
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Unmount,
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InventoryManip(InventoryManip),
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@ -28,28 +28,6 @@ impl Component for Group {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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pub enum InviteKind {
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Group,
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Trade,
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}
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pub struct Invite {
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pub inviter: specs::Entity,
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pub kind: InviteKind,
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}
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impl Component for Invite {
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type Storage = IdvStorage<Self>;
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}
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// Pending invites that an entity currently has sent out
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// (invited entity, instant when invite times out)
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pub struct PendingInvites(pub Vec<(specs::Entity, InviteKind, std::time::Instant)>);
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impl Component for PendingInvites {
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type Storage = IdvStorage<Self>;
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}
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#[derive(Clone, Debug)]
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pub struct GroupInfo {
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// TODO: what about enemy groups, either the leader will constantly change because they have to
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31
common/src/comp/invite.rs
Normal file
31
common/src/comp/invite.rs
Normal file
@ -0,0 +1,31 @@
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use serde::{Deserialize, Serialize};
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use specs::Component;
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use specs_idvs::IdvStorage;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum InviteKind {
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Group,
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Trade,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum InviteResponse {
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Accept,
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Decline,
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}
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pub struct Invite {
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pub inviter: specs::Entity,
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pub kind: InviteKind,
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}
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impl Component for Invite {
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type Storage = IdvStorage<Self>;
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}
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/// Pending invites that an entity currently has sent out
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/// (invited entity, instant when invite times out)
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pub struct PendingInvites(pub Vec<(specs::Entity, InviteKind, std::time::Instant)>);
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impl Component for PendingInvites {
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type Storage = IdvStorage<Self>;
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}
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@ -14,6 +14,7 @@ mod health;
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pub mod home_chunk;
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mod inputs;
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pub mod inventory;
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pub mod invite;
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mod last;
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mod location;
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mod misc;
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@ -1,8 +1,14 @@
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use crate::{
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character::CharacterId, comp, rtsim::RtSimEntity, trade::TradeActionMsg, uid::Uid, util::Dir,
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character::CharacterId,
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comp,
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rtsim::RtSimEntity,
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trade::{TradeAction, TradeId},
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uid::Uid,
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util::Dir,
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Explosion,
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};
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use comp::{
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invite::{InviteKind, InviteResponse},
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item::{Item, Reagent},
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Ori, Pos,
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};
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@ -82,8 +88,9 @@ pub enum ServerEvent {
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EnableLantern(EcsEntity),
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DisableLantern(EcsEntity),
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NpcInteract(EcsEntity, EcsEntity),
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InitiateTrade(EcsEntity, EcsEntity),
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ProcessTradeAction(EcsEntity, usize, TradeActionMsg),
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InviteResponse(EcsEntity, InviteResponse),
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InitiateInvite(EcsEntity, Uid, InviteKind),
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ProcessTradeAction(EcsEntity, TradeId, TradeAction),
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Mount(EcsEntity, EcsEntity),
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Unmount(EcsEntity),
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Possess(Uid, Uid),
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@ -6,16 +6,30 @@ use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use tracing::{trace, warn};
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/// Clients submit `TradeActionMsg` to the server, which adds the Uid of the
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum TradePhase {
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Mutate,
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Review,
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Complete,
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}
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/// Clients submit `TradeAction` to the server, which adds the Uid of the
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/// player out-of-band (i.e. without trusting the client to say who it's
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/// accepting on behalf of)
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum TradeActionMsg {
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AddItem { item: InvSlotId, quantity: u32 },
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RemoveItem { item: InvSlotId, quantity: u32 },
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Phase1Accept,
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Phase2Accept,
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pub enum TradeAction {
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AddItem {
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item: InvSlotId,
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quantity: u32,
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},
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RemoveItem {
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item: InvSlotId,
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quantity: u32,
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},
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/// Accept needs the phase indicator to avoid progressing too far in the
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/// trade if there's latency and a player presses the accept button
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/// multiple times
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Accept(TradePhase),
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Decline,
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}
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@ -36,7 +50,7 @@ pub enum TradeResult {
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/// from a trade back into a player's inventory.
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///
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/// On the flip side, since they are references to *slots*, if a player could
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/// swaps items in their inventory during a trade, they could mutate the trade,
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/// swap items in their inventory during a trade, they could mutate the trade,
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/// enabling them to remove an item from the trade even after receiving the
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/// counterparty's phase2 accept. To prevent this, we disallow all
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/// forms of inventory manipulation in `server::events::inventory_manip` if
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@ -59,11 +73,21 @@ pub struct PendingTrade {
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/// `offers[i]` represents the items and quantities of the party i's items
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/// being offered
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pub offers: [HashMap<InvSlotId, u32>; 2],
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/// phase1_accepts indicate that the parties wish to proceed to review
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pub phase1_accepts: [bool; 2],
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/// phase2_accepts indicate that the parties have reviewed the trade and
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/// wish to commit it
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pub phase2_accepts: [bool; 2],
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/// The current phase of the trade
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pub phase: TradePhase,
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/// `accept_flags` indicate that which parties wish to proceed to the next
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/// phase of the trade
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pub accept_flags: [bool; 2],
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}
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impl TradePhase {
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fn next(self) -> TradePhase {
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match self {
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TradePhase::Mutate => TradePhase::Review,
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TradePhase::Review => TradePhase::Complete,
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TradePhase::Complete => TradePhase::Complete,
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}
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}
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}
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impl PendingTrade {
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@ -71,24 +95,14 @@ impl PendingTrade {
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PendingTrade {
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parties: [party, counterparty],
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offers: [HashMap::new(), HashMap::new()],
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phase1_accepts: [false, false],
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phase2_accepts: [false, false],
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phase: TradePhase::Mutate,
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accept_flags: [false, false],
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}
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}
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pub fn in_phase1(&self) -> bool { !self.phase1_accepts[0] || !self.phase1_accepts[1] }
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pub fn phase(&self) -> TradePhase { self.phase }
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pub fn in_phase2(&self) -> bool {
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||||
(self.phase1_accepts[0] && self.phase1_accepts[1])
|
||||
&& (!self.phase2_accepts[0] || !self.phase2_accepts[1])
|
||||
}
|
||||
|
||||
pub fn should_commit(&self) -> bool {
|
||||
self.phase1_accepts[0]
|
||||
&& self.phase1_accepts[1]
|
||||
&& self.phase2_accepts[0]
|
||||
&& self.phase2_accepts[1]
|
||||
}
|
||||
pub fn should_commit(&self) -> bool { matches!(self.phase, TradePhase::Complete) }
|
||||
|
||||
pub fn which_party(&self, party: Uid) -> Option<usize> {
|
||||
self.parties
|
||||
@ -104,42 +118,41 @@ impl PendingTrade {
|
||||
/// - Modifications can only happen in phase 1
|
||||
/// - Whenever a trade is modified, both accept flags get reset
|
||||
/// - Accept flags only get set for the current phase
|
||||
pub fn process_msg(&mut self, who: usize, msg: TradeActionMsg, inventory: &Inventory) {
|
||||
use TradeActionMsg::*;
|
||||
match msg {
|
||||
pub fn process_trade_action(&mut self, who: usize, action: TradeAction, inventory: &Inventory) {
|
||||
use TradeAction::*;
|
||||
match action {
|
||||
AddItem {
|
||||
item,
|
||||
quantity: delta,
|
||||
} => {
|
||||
if self.in_phase1() && delta > 0 {
|
||||
if self.phase() == TradePhase::Mutate && delta > 0 {
|
||||
let total = self.offers[who].entry(item).or_insert(0);
|
||||
let owned_quantity = inventory.get(item).map(|i| i.amount()).unwrap_or(0);
|
||||
*total = total.saturating_add(delta).min(owned_quantity);
|
||||
self.phase1_accepts = [false, false];
|
||||
self.accept_flags = [false, false];
|
||||
}
|
||||
},
|
||||
RemoveItem {
|
||||
item,
|
||||
quantity: delta,
|
||||
} => {
|
||||
if self.in_phase1() {
|
||||
if self.phase() == TradePhase::Mutate {
|
||||
self.offers[who]
|
||||
.entry(item)
|
||||
.and_replace_entry_with(|_, mut total| {
|
||||
total = total.saturating_sub(delta);
|
||||
if total > 0 { Some(total) } else { None }
|
||||
});
|
||||
self.phase1_accepts = [false, false];
|
||||
self.accept_flags = [false, false];
|
||||
}
|
||||
},
|
||||
Phase1Accept => {
|
||||
if self.in_phase1() {
|
||||
self.phase1_accepts[who] = true;
|
||||
Accept(phase) => {
|
||||
if self.phase == phase {
|
||||
self.accept_flags[who] = true;
|
||||
}
|
||||
},
|
||||
Phase2Accept => {
|
||||
if self.in_phase2() {
|
||||
self.phase2_accepts[who] = true;
|
||||
if self.accept_flags[0] && self.accept_flags[1] {
|
||||
self.phase = self.phase.next();
|
||||
self.accept_flags = [false, false];
|
||||
}
|
||||
},
|
||||
Decline => {},
|
||||
@ -147,16 +160,19 @@ impl PendingTrade {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
pub struct TradeId(usize);
|
||||
|
||||
pub struct Trades {
|
||||
pub next_id: usize,
|
||||
pub trades: HashMap<usize, PendingTrade>,
|
||||
pub entity_trades: HashMap<Uid, usize>,
|
||||
pub next_id: TradeId,
|
||||
pub trades: HashMap<TradeId, PendingTrade>,
|
||||
pub entity_trades: HashMap<Uid, TradeId>,
|
||||
}
|
||||
|
||||
impl Trades {
|
||||
pub fn begin_trade(&mut self, party: Uid, counterparty: Uid) -> usize {
|
||||
pub fn begin_trade(&mut self, party: Uid, counterparty: Uid) -> TradeId {
|
||||
let id = self.next_id;
|
||||
self.next_id = id.wrapping_add(1);
|
||||
self.next_id = TradeId(id.0.wrapping_add(1));
|
||||
self.trades
|
||||
.insert(id, PendingTrade::new(party, counterparty));
|
||||
self.entity_trades.insert(party, id);
|
||||
@ -166,27 +182,27 @@ impl Trades {
|
||||
|
||||
pub fn process_trade_action(
|
||||
&mut self,
|
||||
id: usize,
|
||||
id: TradeId,
|
||||
who: Uid,
|
||||
msg: TradeActionMsg,
|
||||
action: TradeAction,
|
||||
inventory: &Inventory,
|
||||
) {
|
||||
trace!("for trade id {}, message {:?}", id, msg);
|
||||
trace!("for trade id {:?}, message {:?}", id, action);
|
||||
if let Some(trade) = self.trades.get_mut(&id) {
|
||||
if let Some(party) = trade.which_party(who) {
|
||||
trade.process_msg(party, msg, inventory);
|
||||
trade.process_trade_action(party, action, inventory);
|
||||
} else {
|
||||
warn!(
|
||||
"An entity who is not a party to trade {} tried to modify it",
|
||||
"An entity who is not a party to trade {:?} tried to modify it",
|
||||
id
|
||||
);
|
||||
}
|
||||
} else {
|
||||
warn!("Attempt to modify nonexistent trade id {}", id);
|
||||
warn!("Attempt to modify nonexistent trade id {:?}", id);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decline_trade(&mut self, id: usize, who: Uid) -> Option<Uid> {
|
||||
pub fn decline_trade(&mut self, id: TradeId, who: Uid) -> Option<Uid> {
|
||||
let mut to_notify = None;
|
||||
if let Some(trade) = self.trades.remove(&id) {
|
||||
match trade.which_party(who) {
|
||||
@ -198,7 +214,7 @@ impl Trades {
|
||||
},
|
||||
None => {
|
||||
warn!(
|
||||
"An entity who is not a party to trade {} tried to decline it",
|
||||
"An entity who is not a party to trade {:?} tried to decline it",
|
||||
id
|
||||
);
|
||||
// put it back
|
||||
@ -206,7 +222,7 @@ impl Trades {
|
||||
},
|
||||
}
|
||||
} else {
|
||||
warn!("Attempt to decline nonexistent trade id {}", id);
|
||||
warn!("Attempt to decline nonexistent trade id {:?}", id);
|
||||
}
|
||||
to_notify
|
||||
}
|
||||
@ -227,18 +243,18 @@ impl Trades {
|
||||
}
|
||||
|
||||
pub fn in_immutable_trade(&self, uid: &Uid) -> bool {
|
||||
self.in_trade_with_property(uid, |trade| !trade.in_phase1())
|
||||
self.in_trade_with_property(uid, |trade| trade.phase() != TradePhase::Mutate)
|
||||
}
|
||||
|
||||
pub fn in_mutable_trade(&self, uid: &Uid) -> bool {
|
||||
self.in_trade_with_property(uid, |trade| trade.in_phase1())
|
||||
self.in_trade_with_property(uid, |trade| trade.phase() == TradePhase::Mutate)
|
||||
}
|
||||
|
||||
pub fn implicit_mutation_occurred(&mut self, uid: &Uid) {
|
||||
if let Some(trade_id) = self.entity_trades.get(uid) {
|
||||
self.trades
|
||||
.get_mut(trade_id)
|
||||
.map(|trade| trade.phase1_accepts = [false, false]);
|
||||
.map(|trade| trade.accept_flags = [false, false]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -246,7 +262,7 @@ impl Trades {
|
||||
impl Default for Trades {
|
||||
fn default() -> Trades {
|
||||
Trades {
|
||||
next_id: 0,
|
||||
next_id: TradeId(0),
|
||||
trades: HashMap::new(),
|
||||
entity_trades: HashMap::new(),
|
||||
}
|
||||
|
@ -98,13 +98,15 @@ impl<'a> System<'a> for Sys {
|
||||
server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
|
||||
}
|
||||
},
|
||||
ControlEvent::InitiateTrade(counterparty_uid) => {
|
||||
if let Some(counterparty_entity) =
|
||||
uid_allocator.retrieve_entity_internal(counterparty_uid.id())
|
||||
{
|
||||
server_emitter
|
||||
.emit(ServerEvent::InitiateTrade(entity, counterparty_entity));
|
||||
}
|
||||
ControlEvent::InitiateInvite(inviter_uid, kind) => {
|
||||
server_emitter.emit(ServerEvent::InitiateInvite(entity, inviter_uid, kind));
|
||||
},
|
||||
ControlEvent::InviteResponse(response) => {
|
||||
server_emitter.emit(ServerEvent::InviteResponse(entity, response));
|
||||
},
|
||||
ControlEvent::PerformTradeAction(trade_id, action) => {
|
||||
server_emitter
|
||||
.emit(ServerEvent::ProcessTradeAction(entity, trade_id, action));
|
||||
},
|
||||
ControlEvent::InventoryManip(manip) => {
|
||||
server_emitter.emit(ServerEvent::InventoryManip(entity, manip.into()));
|
||||
|
@ -168,8 +168,8 @@ impl State {
|
||||
ecs.register::<comp::ItemDrop>();
|
||||
ecs.register::<comp::ChatMode>();
|
||||
ecs.register::<comp::Faction>();
|
||||
ecs.register::<comp::group::Invite>();
|
||||
ecs.register::<comp::group::PendingInvites>();
|
||||
ecs.register::<comp::invite::Invite>();
|
||||
ecs.register::<comp::invite::PendingInvites>();
|
||||
ecs.register::<comp::Beam>();
|
||||
ecs.register::<comp::PreviousVelDtCache>();
|
||||
|
||||
|
@ -13,6 +13,7 @@ use common::{
|
||||
self,
|
||||
aura::{Aura, AuraKind, AuraTarget},
|
||||
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
|
||||
invite::InviteKind,
|
||||
ChatType, Inventory, Item, LightEmitter, WaypointArea,
|
||||
},
|
||||
effect::Effect,
|
||||
@ -1618,10 +1619,7 @@ fn handle_group_invite(
|
||||
.expect("Failed to get uid for player");
|
||||
|
||||
ecs.read_resource::<EventBus<ServerEvent>>()
|
||||
.emit_now(ServerEvent::GroupManip(
|
||||
client,
|
||||
comp::GroupManip::Invite(uid),
|
||||
));
|
||||
.emit_now(ServerEvent::InitiateInvite(client, uid, InviteKind::Group));
|
||||
|
||||
server.notify_client(
|
||||
client,
|
||||
|
@ -1,293 +1,88 @@
|
||||
use crate::{client::Client, Server};
|
||||
use crate::{client::Client, Server, State};
|
||||
use common::{
|
||||
comp::{
|
||||
self,
|
||||
group::{self, Group, GroupManager, Invite, InviteKind, PendingInvites},
|
||||
group::{self, Group, GroupManager},
|
||||
invite::{InviteKind, PendingInvites},
|
||||
ChatType, GroupManip,
|
||||
},
|
||||
trade::Trades,
|
||||
uid::Uid,
|
||||
};
|
||||
use common_net::{
|
||||
msg::{InviteAnswer, ServerGeneral},
|
||||
sync::WorldSyncExt,
|
||||
use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
|
||||
use specs::{
|
||||
world::{Entity, WorldExt},
|
||||
ReadStorage, WriteStorage,
|
||||
};
|
||||
use specs::world::WorldExt;
|
||||
use std::time::{Duration, Instant};
|
||||
use tracing::{error, warn};
|
||||
|
||||
/// Time before invite times out
|
||||
const INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(31);
|
||||
/// Reduced duration shown to the client to help alleviate latency issues
|
||||
const PRESENTED_INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(30);
|
||||
|
||||
pub fn handle_invite(
|
||||
server: &mut Server,
|
||||
inviter: specs::Entity,
|
||||
invitee_uid: Uid,
|
||||
kind: InviteKind,
|
||||
) {
|
||||
let max_group_size = server.settings().max_player_group_size;
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let invitee = match state.ecs().entity_from_uid(invitee_uid.into()) {
|
||||
Some(t) => t,
|
||||
None => {
|
||||
// Inform of failure
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Invite failed, target does not exist.",
|
||||
));
|
||||
}
|
||||
return;
|
||||
},
|
||||
};
|
||||
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
|
||||
// Check if entity is trying to invite themselves
|
||||
if uids
|
||||
.get(inviter)
|
||||
.map_or(false, |inviter_uid| *inviter_uid == invitee_uid)
|
||||
{
|
||||
warn!("Entity tried to invite themselves into a group/trade");
|
||||
return;
|
||||
}
|
||||
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
|
||||
if let InviteKind::Group = kind {
|
||||
// Disallow inviting entity that is already in your group
|
||||
let groups = state.ecs().read_storage::<Group>();
|
||||
let group_manager = state.ecs().read_resource::<GroupManager>();
|
||||
let already_in_same_group = groups.get(inviter).map_or(false, |group| {
|
||||
group_manager
|
||||
.group_info(*group)
|
||||
.map_or(false, |g| g.leader == inviter)
|
||||
&& groups.get(invitee) == Some(group)
|
||||
});
|
||||
if already_in_same_group {
|
||||
// Inform of failure
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Invite failed, can't invite someone already in your group",
|
||||
));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if group max size is already reached
|
||||
// Adding the current number of pending invites
|
||||
let group_size_limit_reached = state
|
||||
.ecs()
|
||||
.read_storage()
|
||||
.get(inviter)
|
||||
.copied()
|
||||
.and_then(|group| {
|
||||
// If entity is currently the leader of a full group then they can't invite
|
||||
// anyone else
|
||||
group_manager
|
||||
.group_info(group)
|
||||
.filter(|i| i.leader == inviter)
|
||||
.map(|i| i.num_members)
|
||||
})
|
||||
.unwrap_or(1) as usize
|
||||
+ pending_invites.get(inviter).map_or(0, |p| p.0.len())
|
||||
>= max_group_size as usize;
|
||||
if group_size_limit_reached {
|
||||
// Inform inviter that they have reached the group size limit
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Invite failed, pending invites plus current group size have reached the \
|
||||
group size limit"
|
||||
.to_owned(),
|
||||
));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
let agents = state.ecs().read_storage::<comp::Agent>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
|
||||
if invites.contains(invitee) {
|
||||
// Inform inviter that there is already an invite
|
||||
pub fn can_invite(
|
||||
state: &State,
|
||||
clients: &ReadStorage<'_, Client>,
|
||||
pending_invites: &mut WriteStorage<'_, PendingInvites>,
|
||||
max_group_size: u32,
|
||||
inviter: Entity,
|
||||
invitee: Entity,
|
||||
) -> bool {
|
||||
// Disallow inviting entity that is already in your group
|
||||
let groups = state.ecs().read_storage::<Group>();
|
||||
let group_manager = state.ecs().read_resource::<GroupManager>();
|
||||
let already_in_same_group = groups.get(inviter).map_or(false, |group| {
|
||||
group_manager
|
||||
.group_info(*group)
|
||||
.map_or(false, |g| g.leader == inviter)
|
||||
&& groups.get(invitee) == Some(group)
|
||||
});
|
||||
if already_in_same_group {
|
||||
// Inform of failure
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"This player already has a pending invite.",
|
||||
"Invite failed, can't invite someone already in your group",
|
||||
));
|
||||
}
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut invite_sent = false;
|
||||
// Returns true if insertion was succesful
|
||||
let mut send_invite = || {
|
||||
match invites.insert(invitee, group::Invite { inviter, kind }) {
|
||||
Err(err) => {
|
||||
error!("Failed to insert Invite component: {:?}", err);
|
||||
false
|
||||
},
|
||||
Ok(_) => {
|
||||
match pending_invites.entry(inviter) {
|
||||
Ok(entry) => {
|
||||
entry.or_insert_with(|| PendingInvites(Vec::new())).0.push((
|
||||
invitee,
|
||||
kind,
|
||||
Instant::now() + INVITE_TIMEOUT_DUR,
|
||||
));
|
||||
invite_sent = true;
|
||||
true
|
||||
},
|
||||
Err(err) => {
|
||||
error!(
|
||||
"Failed to get entry for pending invites component: {:?}",
|
||||
err
|
||||
);
|
||||
// Cleanup
|
||||
invites.remove(invitee);
|
||||
false
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
// If client comp
|
||||
if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(inviter).copied()) {
|
||||
if send_invite() {
|
||||
client.send_fallible(ServerGeneral::Invite {
|
||||
inviter,
|
||||
timeout: PRESENTED_INVITE_TIMEOUT_DUR,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
} else if agents.contains(invitee) {
|
||||
send_invite();
|
||||
} else if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Can't invite, not a player or npc",
|
||||
));
|
||||
}
|
||||
|
||||
// Notify inviter that the invite is pending
|
||||
if invite_sent {
|
||||
// Check if group max size is already reached
|
||||
// Adding the current number of pending invites
|
||||
let group_size_limit_reached = state
|
||||
.ecs()
|
||||
.read_storage()
|
||||
.get(inviter)
|
||||
.copied()
|
||||
.and_then(|group| {
|
||||
// If entity is currently the leader of a full group then they can't invite
|
||||
// anyone else
|
||||
group_manager
|
||||
.group_info(group)
|
||||
.filter(|i| i.leader == inviter)
|
||||
.map(|i| i.num_members)
|
||||
})
|
||||
.unwrap_or(1) as usize
|
||||
+ pending_invites.get(inviter).map_or(0, |p| {
|
||||
p.0.iter()
|
||||
.filter(|(_, k, _)| *k == InviteKind::Group)
|
||||
.count()
|
||||
})
|
||||
>= max_group_size as usize;
|
||||
if group_size_limit_reached {
|
||||
// Inform inviter that they have reached the group size limit
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::InvitePending(invitee_uid));
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Invite failed, pending invites plus current group size have reached the group \
|
||||
size limit"
|
||||
.to_owned(),
|
||||
));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
// TODO: turn chat messages into enums
|
||||
pub fn handle_group(server: &mut Server, entity: specs::Entity, manip: GroupManip) {
|
||||
match manip {
|
||||
GroupManip::Invite(uid) => {
|
||||
handle_invite(server, entity, uid, InviteKind::Group);
|
||||
},
|
||||
GroupManip::Accept => {
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
|
||||
let Invite { inviter, kind } = invite;
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
let pending = &mut pending_invites.get_mut(inviter)?.0;
|
||||
// Check that inviter has a pending invite and remove it from the list
|
||||
let invite_index = pending.iter().position(|p| p.0 == entity)?;
|
||||
pending.swap_remove(invite_index);
|
||||
// If no pending invites remain remove the component
|
||||
if pending.is_empty() {
|
||||
pending_invites.remove(inviter);
|
||||
}
|
||||
|
||||
Some((inviter, kind))
|
||||
}) {
|
||||
if let (Some(client), Some(target)) =
|
||||
(clients.get(inviter), uids.get(entity).copied())
|
||||
{
|
||||
client.send_fallible(ServerGeneral::InviteComplete {
|
||||
target,
|
||||
answer: InviteAnswer::Accepted,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
match kind {
|
||||
InviteKind::Group => {
|
||||
let mut group_manager = state.ecs().write_resource::<GroupManager>();
|
||||
group_manager.add_group_member(
|
||||
inviter,
|
||||
entity,
|
||||
&state.ecs().entities(),
|
||||
&mut state.ecs().write_storage(),
|
||||
&state.ecs().read_storage(),
|
||||
&uids,
|
||||
|entity, group_change| {
|
||||
clients
|
||||
.get(entity)
|
||||
.and_then(|c| {
|
||||
group_change
|
||||
.try_map(|e| uids.get(e).copied())
|
||||
.map(|g| (g, c))
|
||||
})
|
||||
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
|
||||
},
|
||||
);
|
||||
},
|
||||
InviteKind::Trade => {
|
||||
if let (Some(inviter_uid), Some(invitee_uid)) =
|
||||
(uids.get(inviter).copied(), uids.get(entity).copied())
|
||||
{
|
||||
let mut trades = state.ecs().write_resource::<Trades>();
|
||||
let id = trades.begin_trade(inviter_uid, invitee_uid);
|
||||
let trade = trades.trades[&id].clone();
|
||||
clients.get(inviter).map(|c| {
|
||||
c.send(ServerGeneral::UpdatePendingTrade(id, trade.clone()))
|
||||
});
|
||||
clients
|
||||
.get(entity)
|
||||
.map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade)));
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
GroupManip::Decline => {
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
|
||||
let Invite { inviter, kind } = invite;
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
let pending = &mut pending_invites.get_mut(inviter)?.0;
|
||||
// Check that inviter has a pending invite and remove it from the list
|
||||
let invite_index = pending.iter().position(|p| p.0 == entity)?;
|
||||
pending.swap_remove(invite_index);
|
||||
// If no pending invites remain remove the component
|
||||
if pending.is_empty() {
|
||||
pending_invites.remove(inviter);
|
||||
}
|
||||
|
||||
Some((inviter, kind))
|
||||
}) {
|
||||
// Inform inviter of rejection
|
||||
if let (Some(client), Some(target)) =
|
||||
(clients.get(inviter), uids.get(entity).copied())
|
||||
{
|
||||
client.send_fallible(ServerGeneral::InviteComplete {
|
||||
target,
|
||||
answer: InviteAnswer::Declined,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
GroupManip::Leave => {
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
|
@ -41,7 +41,12 @@ pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: Ecs
|
||||
pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::SlotManip) {
|
||||
let state = server.state_mut();
|
||||
|
||||
if let Some(uid) = state.ecs().uid_from_entity(entity) {
|
||||
let uid = state
|
||||
.ecs()
|
||||
.uid_from_entity(entity)
|
||||
.expect("Couldn't get uid for entity");
|
||||
|
||||
{
|
||||
let trades = state.ecs().read_resource::<Trades>();
|
||||
if trades.in_immutable_trade(&uid) {
|
||||
// manipulating the inventory can mutate the trade
|
||||
@ -579,12 +584,10 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Slo
|
||||
new_entity.build();
|
||||
}
|
||||
|
||||
if let Some(uid) = state.ecs().uid_from_entity(entity) {
|
||||
let mut trades = state.ecs().write_resource::<Trades>();
|
||||
if trades.in_mutable_trade(&uid) {
|
||||
// manipulating the inventory mutated the trade, so reset the accept flags
|
||||
trades.implicit_mutation_occurred(&uid);
|
||||
}
|
||||
let mut trades = state.ecs().write_resource::<Trades>();
|
||||
if trades.in_mutable_trade(&uid) {
|
||||
// manipulating the inventory mutated the trade, so reset the accept flags
|
||||
trades.implicit_mutation_occurred(&uid);
|
||||
}
|
||||
}
|
||||
|
||||
|
253
server/src/events/invite.rs
Normal file
253
server/src/events/invite.rs
Normal file
@ -0,0 +1,253 @@
|
||||
use super::group_manip;
|
||||
use crate::{client::Client, Server};
|
||||
use common::{
|
||||
comp::{
|
||||
self,
|
||||
group::GroupManager,
|
||||
invite::{Invite, InviteKind, InviteResponse, PendingInvites},
|
||||
ChatType,
|
||||
},
|
||||
trade::Trades,
|
||||
uid::Uid,
|
||||
};
|
||||
use common_net::{
|
||||
msg::{InviteAnswer, ServerGeneral},
|
||||
sync::WorldSyncExt,
|
||||
};
|
||||
use specs::world::WorldExt;
|
||||
use std::time::{Duration, Instant};
|
||||
use tracing::{error, warn};
|
||||
|
||||
/// Time before invite times out
|
||||
const INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(31);
|
||||
/// Reduced duration shown to the client to help alleviate latency issues
|
||||
const PRESENTED_INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(30);
|
||||
|
||||
pub fn handle_invite(
|
||||
server: &mut Server,
|
||||
inviter: specs::Entity,
|
||||
invitee_uid: Uid,
|
||||
kind: InviteKind,
|
||||
) {
|
||||
let max_group_size = server.settings().max_player_group_size;
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let invitee = match state.ecs().entity_from_uid(invitee_uid.into()) {
|
||||
Some(t) => t,
|
||||
None => {
|
||||
// Inform of failure
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Invite failed, target does not exist.",
|
||||
));
|
||||
}
|
||||
return;
|
||||
},
|
||||
};
|
||||
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
|
||||
// Check if entity is trying to invite themselves
|
||||
if uids
|
||||
.get(inviter)
|
||||
.map_or(false, |inviter_uid| *inviter_uid == invitee_uid)
|
||||
{
|
||||
warn!("Entity tried to invite themselves into a group/trade");
|
||||
return;
|
||||
}
|
||||
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
|
||||
if let InviteKind::Group = kind {
|
||||
if !group_manip::can_invite(
|
||||
state,
|
||||
&clients,
|
||||
&mut pending_invites,
|
||||
max_group_size,
|
||||
inviter,
|
||||
invitee,
|
||||
) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
let agents = state.ecs().read_storage::<comp::Agent>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
|
||||
if invites.contains(invitee) {
|
||||
// Inform inviter that there is already an invite
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"This player already has a pending invite.",
|
||||
));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let mut invite_sent = false;
|
||||
// Returns true if insertion was succesful
|
||||
let mut send_invite = || {
|
||||
match invites.insert(invitee, Invite { inviter, kind }) {
|
||||
Err(err) => {
|
||||
error!("Failed to insert Invite component: {:?}", err);
|
||||
false
|
||||
},
|
||||
Ok(_) => {
|
||||
match pending_invites.entry(inviter) {
|
||||
Ok(entry) => {
|
||||
entry.or_insert_with(|| PendingInvites(Vec::new())).0.push((
|
||||
invitee,
|
||||
kind,
|
||||
Instant::now() + INVITE_TIMEOUT_DUR,
|
||||
));
|
||||
invite_sent = true;
|
||||
true
|
||||
},
|
||||
Err(err) => {
|
||||
error!(
|
||||
"Failed to get entry for pending invites component: {:?}",
|
||||
err
|
||||
);
|
||||
// Cleanup
|
||||
invites.remove(invitee);
|
||||
false
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
// If client comp
|
||||
if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(inviter).copied()) {
|
||||
if send_invite() {
|
||||
client.send_fallible(ServerGeneral::Invite {
|
||||
inviter,
|
||||
timeout: PRESENTED_INVITE_TIMEOUT_DUR,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
} else if agents.contains(invitee) {
|
||||
send_invite();
|
||||
} else if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::server_msg(
|
||||
ChatType::Meta,
|
||||
"Can't invite, not a player or npc",
|
||||
));
|
||||
}
|
||||
|
||||
// Notify inviter that the invite is pending
|
||||
if invite_sent {
|
||||
if let Some(client) = clients.get(inviter) {
|
||||
client.send_fallible(ServerGeneral::InvitePending(invitee_uid));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn handle_invite_response(
|
||||
server: &mut Server,
|
||||
entity: specs::Entity,
|
||||
response: InviteResponse,
|
||||
) {
|
||||
match response {
|
||||
InviteResponse::Accept => handle_invite_accept(server, entity),
|
||||
InviteResponse::Decline => handle_invite_decline(server, entity),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_invite_accept(server: &mut Server, entity: specs::Entity) {
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
|
||||
let Invite { inviter, kind } = invite;
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
let pending = &mut pending_invites.get_mut(inviter)?.0;
|
||||
// Check that inviter has a pending invite and remove it from the list
|
||||
let invite_index = pending.iter().position(|p| p.0 == entity)?;
|
||||
pending.swap_remove(invite_index);
|
||||
// If no pending invites remain remove the component
|
||||
if pending.is_empty() {
|
||||
pending_invites.remove(inviter);
|
||||
}
|
||||
|
||||
Some((inviter, kind))
|
||||
}) {
|
||||
if let (Some(client), Some(target)) = (clients.get(inviter), uids.get(entity).copied()) {
|
||||
client.send_fallible(ServerGeneral::InviteComplete {
|
||||
target,
|
||||
answer: InviteAnswer::Accepted,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
match kind {
|
||||
InviteKind::Group => {
|
||||
let mut group_manager = state.ecs().write_resource::<GroupManager>();
|
||||
group_manager.add_group_member(
|
||||
inviter,
|
||||
entity,
|
||||
&state.ecs().entities(),
|
||||
&mut state.ecs().write_storage(),
|
||||
&state.ecs().read_storage(),
|
||||
&uids,
|
||||
|entity, group_change| {
|
||||
clients
|
||||
.get(entity)
|
||||
.and_then(|c| {
|
||||
group_change
|
||||
.try_map(|e| uids.get(e).copied())
|
||||
.map(|g| (g, c))
|
||||
})
|
||||
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
|
||||
},
|
||||
);
|
||||
},
|
||||
InviteKind::Trade => {
|
||||
if let (Some(inviter_uid), Some(invitee_uid)) =
|
||||
(uids.get(inviter).copied(), uids.get(entity).copied())
|
||||
{
|
||||
let mut trades = state.ecs().write_resource::<Trades>();
|
||||
let id = trades.begin_trade(inviter_uid, invitee_uid);
|
||||
let trade = trades.trades[&id].clone();
|
||||
clients
|
||||
.get(inviter)
|
||||
.map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade.clone())));
|
||||
clients
|
||||
.get(entity)
|
||||
.map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade)));
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_invite_decline(server: &mut Server, entity: specs::Entity) {
|
||||
let state = server.state_mut();
|
||||
let clients = state.ecs().read_storage::<Client>();
|
||||
let uids = state.ecs().read_storage::<Uid>();
|
||||
let mut invites = state.ecs().write_storage::<Invite>();
|
||||
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
|
||||
let Invite { inviter, kind } = invite;
|
||||
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
|
||||
let pending = &mut pending_invites.get_mut(inviter)?.0;
|
||||
// Check that inviter has a pending invite and remove it from the list
|
||||
let invite_index = pending.iter().position(|p| p.0 == entity)?;
|
||||
pending.swap_remove(invite_index);
|
||||
// If no pending invites remain remove the component
|
||||
if pending.is_empty() {
|
||||
pending_invites.remove(inviter);
|
||||
}
|
||||
|
||||
Some((inviter, kind))
|
||||
}) {
|
||||
// Inform inviter of rejection
|
||||
if let (Some(client), Some(target)) = (clients.get(inviter), uids.get(entity).copied()) {
|
||||
client.send_fallible(ServerGeneral::InviteComplete {
|
||||
target,
|
||||
answer: InviteAnswer::Declined,
|
||||
kind,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -16,15 +16,17 @@ use interaction::{
|
||||
handle_lantern, handle_mount, handle_npc_interaction, handle_possess, handle_unmount,
|
||||
};
|
||||
use inventory_manip::handle_inventory;
|
||||
use invite::{handle_invite, handle_invite_response};
|
||||
use player::{handle_client_disconnect, handle_exit_ingame};
|
||||
use specs::{Entity as EcsEntity, WorldExt};
|
||||
use trade::{handle_initiate_trade, handle_process_trade_action};
|
||||
use trade::handle_process_trade_action;
|
||||
|
||||
mod entity_creation;
|
||||
mod entity_manipulation;
|
||||
mod group_manip;
|
||||
mod interaction;
|
||||
mod inventory_manip;
|
||||
mod invite;
|
||||
mod player;
|
||||
mod trade;
|
||||
|
||||
@ -105,11 +107,15 @@ impl Server {
|
||||
ServerEvent::NpcInteract(interactor, target) => {
|
||||
handle_npc_interaction(self, interactor, target)
|
||||
},
|
||||
ServerEvent::InitiateTrade(interactor, target) => {
|
||||
handle_initiate_trade(self, interactor, target)
|
||||
ServerEvent::InitiateInvite(interactor, target, kind) => {
|
||||
handle_invite(self, interactor, target, kind)
|
||||
//handle_initiate_trade(self, interactor, target)
|
||||
},
|
||||
ServerEvent::ProcessTradeAction(entity, trade_id, msg) => {
|
||||
handle_process_trade_action(self, entity, trade_id, msg);
|
||||
ServerEvent::InviteResponse(entity, response) => {
|
||||
handle_invite_response(self, entity, response)
|
||||
},
|
||||
ServerEvent::ProcessTradeAction(entity, trade_id, action) => {
|
||||
handle_process_trade_action(self, entity, trade_id, action);
|
||||
},
|
||||
ServerEvent::Mount(mounter, mountee) => handle_mount(self, mounter, mountee),
|
||||
ServerEvent::Unmount(mounter) => handle_unmount(self, mounter),
|
||||
|
@ -1,33 +1,24 @@
|
||||
use crate::{events::group_manip::handle_invite, Server};
|
||||
use crate::Server;
|
||||
use common::{
|
||||
comp::{group::InviteKind, inventory::Inventory},
|
||||
trade::{PendingTrade, TradeActionMsg, TradeResult, Trades},
|
||||
comp::inventory::Inventory,
|
||||
trade::{PendingTrade, TradeAction, TradeId, TradeResult, Trades},
|
||||
};
|
||||
use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
|
||||
use hashbrown::hash_map::Entry;
|
||||
use specs::{world::WorldExt, Entity as EcsEntity};
|
||||
use std::cmp::Ordering;
|
||||
use tracing::{error, trace, warn};
|
||||
|
||||
/// Invoked when pressing the trade button near an entity, triggering the invite
|
||||
/// UI flow
|
||||
pub fn handle_initiate_trade(server: &mut Server, interactor: EcsEntity, counterparty: EcsEntity) {
|
||||
if let Some(uid) = server.state_mut().ecs().uid_from_entity(counterparty) {
|
||||
handle_invite(server, interactor, uid, InviteKind::Trade);
|
||||
} else {
|
||||
warn!("Entity tried to trade with an entity that lacks an uid");
|
||||
}
|
||||
}
|
||||
use tracing::{error, trace};
|
||||
|
||||
/// Invoked when the trade UI is up, handling item changes, accepts, etc
|
||||
pub fn handle_process_trade_action(
|
||||
server: &mut Server,
|
||||
entity: EcsEntity,
|
||||
trade_id: usize,
|
||||
msg: TradeActionMsg,
|
||||
trade_id: TradeId,
|
||||
action: TradeAction,
|
||||
) {
|
||||
if let Some(uid) = server.state.ecs().uid_from_entity(entity) {
|
||||
let mut trades = server.state.ecs().write_resource::<Trades>();
|
||||
if let TradeActionMsg::Decline = msg {
|
||||
if let TradeAction::Decline = action {
|
||||
let to_notify = trades.decline_trade(trade_id, uid);
|
||||
to_notify
|
||||
.and_then(|u| server.state.ecs().entity_from_uid(u.0))
|
||||
@ -36,16 +27,19 @@ pub fn handle_process_trade_action(
|
||||
});
|
||||
} else {
|
||||
if let Some(inv) = server.state.ecs().read_component::<Inventory>().get(entity) {
|
||||
trades.process_trade_action(trade_id, uid, msg, inv);
|
||||
trades.process_trade_action(trade_id, uid, action, inv);
|
||||
}
|
||||
if let Some(trade) = trades.trades.get(&trade_id) {
|
||||
let mut msg = ServerGeneral::UpdatePendingTrade(trade_id, trade.clone());
|
||||
if trade.should_commit() {
|
||||
let result = commit_trade(server.state.ecs(), trade);
|
||||
msg = ServerGeneral::FinishedTrade(result);
|
||||
}
|
||||
if let Entry::Occupied(entry) = trades.trades.entry(trade_id) {
|
||||
let parties = entry.get().parties;
|
||||
let msg = if entry.get().should_commit() {
|
||||
let result = commit_trade(server.state.ecs(), entry.get());
|
||||
entry.remove();
|
||||
ServerGeneral::FinishedTrade(result)
|
||||
} else {
|
||||
ServerGeneral::UpdatePendingTrade(trade_id, entry.get().clone())
|
||||
};
|
||||
// send the updated state to both parties
|
||||
for party in trade.parties.iter() {
|
||||
for party in parties.iter() {
|
||||
server
|
||||
.state
|
||||
.ecs()
|
||||
@ -60,16 +54,16 @@ pub fn handle_process_trade_action(
|
||||
/// Commit a trade that both parties have agreed to, modifying their respective
|
||||
/// inventories
|
||||
fn commit_trade(ecs: &specs::World, trade: &PendingTrade) -> TradeResult {
|
||||
let mut entities = vec![];
|
||||
for who in [0, 1].iter().cloned() {
|
||||
match ecs.entity_from_uid(trade.parties[who].0) {
|
||||
let mut entities = Vec::new();
|
||||
for party in trade.parties.iter() {
|
||||
match ecs.entity_from_uid(party.0) {
|
||||
Some(entity) => entities.push(entity),
|
||||
None => return TradeResult::Declined,
|
||||
}
|
||||
}
|
||||
let mut inventories = ecs.write_component::<Inventory>();
|
||||
for who in [0, 1].iter().cloned() {
|
||||
if inventories.get_mut(entities[who]).is_none() {
|
||||
for entity in entities.iter() {
|
||||
if inventories.get_mut(*entity).is_none() {
|
||||
return TradeResult::Declined;
|
||||
}
|
||||
}
|
||||
@ -106,7 +100,7 @@ fn commit_trade(ecs: &specs::World, trade: &PendingTrade) -> TradeResult {
|
||||
delta_slots[1 - who] += 1; // overapproximation, assumes the stack won't merge
|
||||
},
|
||||
Ordering::Greater => {
|
||||
// no change to delta_slots[who], since they have leftovers
|
||||
// No change to delta_slots[who], since they have leftovers
|
||||
delta_slots[1 - who] += 1; // overapproximation, assumes the stack won't merge
|
||||
},
|
||||
}
|
||||
@ -121,10 +115,10 @@ fn commit_trade(ecs: &specs::World, trade: &PendingTrade) -> TradeResult {
|
||||
return TradeResult::NotEnoughSpace;
|
||||
}
|
||||
}
|
||||
let mut items = [vec![], vec![]];
|
||||
let mut items = [Vec::new(), Vec::new()];
|
||||
for who in [0, 1].iter().cloned() {
|
||||
for (slot, quantity) in trade.offers[who].iter() {
|
||||
// take the items one by one, to benefit from Inventory's stack handling
|
||||
// Take the items one by one, to benefit from Inventory's stack handling
|
||||
for _ in 0..*quantity {
|
||||
inventories
|
||||
.get_mut(entities[who])
|
||||
@ -140,10 +134,10 @@ fn commit_trade(ecs: &specs::World, trade: &PendingTrade) -> TradeResult {
|
||||
.expect(invmsg)
|
||||
.push_all(items[who].drain(..))
|
||||
{
|
||||
// this should only happen if the arithmetic above for delta_slots says there's
|
||||
// This should only happen if the arithmetic above for delta_slots says there's
|
||||
// enough space and there isn't (i.e. underapproximates)
|
||||
error!(
|
||||
"Not enough space for all the items, destroying leftovers {:?}",
|
||||
panic!(
|
||||
"Not enough space for all the items, leftovers are {:?}",
|
||||
leftovers
|
||||
);
|
||||
}
|
||||
|
@ -4,16 +4,16 @@ use common::{
|
||||
self,
|
||||
agent::{Activity, AgentEvent, Tactic, DEFAULT_INTERACTION_TIME},
|
||||
group,
|
||||
group::Invite,
|
||||
inventory::slot::EquipSlot,
|
||||
invite::{Invite, InviteResponse},
|
||||
item::{
|
||||
tool::{ToolKind, UniqueKind},
|
||||
ItemKind,
|
||||
},
|
||||
skills::{AxeSkill, BowSkill, HammerSkill, Skill, StaffSkill, SwordSkill},
|
||||
Agent, Alignment, Body, CharacterState, ControlAction, ControlEvent, Controller, Energy,
|
||||
GroupManip, Health, Inventory, LightEmitter, MountState, Ori, PhysicsState, Pos, Scale,
|
||||
Stats, UnresolvedChatMsg, Vel,
|
||||
Health, Inventory, LightEmitter, MountState, Ori, PhysicsState, Pos, Scale, Stats,
|
||||
UnresolvedChatMsg, Vel,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
metrics::SysMetrics,
|
||||
@ -1577,7 +1577,7 @@ impl<'a> System<'a> for Sys {
|
||||
debug_assert!(inputs.look_dir.map(|e| !e.is_nan()).reduce_and());
|
||||
});
|
||||
|
||||
// Process group invites
|
||||
// Process invites
|
||||
for (_invite, /*alignment,*/ agent, controller) in
|
||||
(&invites, /*&alignments,*/ &mut agents, &mut controllers).join()
|
||||
{
|
||||
@ -1587,11 +1587,11 @@ impl<'a> System<'a> for Sys {
|
||||
*agent = Agent::default();
|
||||
controller
|
||||
.events
|
||||
.push(ControlEvent::GroupManip(GroupManip::Accept));
|
||||
.push(ControlEvent::InviteResponse(InviteResponse::Accept));
|
||||
} else {
|
||||
controller
|
||||
.events
|
||||
.push(ControlEvent::GroupManip(GroupManip::Decline));
|
||||
.push(ControlEvent::InviteResponse(InviteResponse::Decline));
|
||||
}
|
||||
}
|
||||
sys_metrics.agent_ns.store(
|
||||
|
@ -1,14 +1,14 @@
|
||||
use super::SysTimer;
|
||||
use crate::client::Client;
|
||||
use common::{
|
||||
comp::group::{Invite, PendingInvites},
|
||||
comp::invite::{Invite, PendingInvites},
|
||||
span,
|
||||
uid::Uid,
|
||||
};
|
||||
use common_net::msg::{InviteAnswer, ServerGeneral};
|
||||
use specs::{Entities, Join, ReadStorage, System, Write, WriteStorage};
|
||||
|
||||
/// This system removes timed out group invites
|
||||
/// This system removes timed out invites
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
|
@ -158,10 +158,6 @@ impl Sys {
|
||||
.get_mut(entity)
|
||||
.map(|mut s| s.skill_set.unlock_skill_group(skill_group_kind));
|
||||
},
|
||||
ClientGeneral::UpdatePendingTrade(trade_id, msg) => {
|
||||
tracing::info!("UpdatePendingTrade {:?} {:?}", trade_id, msg);
|
||||
server_emitter.emit(ServerEvent::ProcessTradeAction(entity, trade_id, msg));
|
||||
},
|
||||
_ => unreachable!("not a client_in_game msg"),
|
||||
}
|
||||
Ok(())
|
||||
|
@ -16,10 +16,7 @@ use crate::{
|
||||
use client::{self, Client};
|
||||
use common::{
|
||||
combat,
|
||||
comp::{
|
||||
group::{InviteKind, Role},
|
||||
BuffKind, Stats,
|
||||
},
|
||||
comp::{group::Role, invite::InviteKind, BuffKind, Stats},
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
use common_net::sync::WorldSyncExt;
|
||||
@ -208,7 +205,7 @@ impl<'a> Widget for Group<'a> {
|
||||
.unwrap_or_else(|| format!("Npc<{}>", uid)),
|
||||
};
|
||||
|
||||
let open_invite = self.client.group_invite();
|
||||
let open_invite = self.client.invite();
|
||||
|
||||
let my_uid = self.client.uid();
|
||||
|
||||
|
@ -73,7 +73,7 @@ use common::{
|
||||
outcome::Outcome,
|
||||
span,
|
||||
terrain::TerrainChunk,
|
||||
trade::TradeActionMsg,
|
||||
trade::TradeAction,
|
||||
uid::Uid,
|
||||
util::srgba_to_linear,
|
||||
vol::RectRasterableVol,
|
||||
@ -399,7 +399,7 @@ pub enum Event {
|
||||
},
|
||||
DropSlot(comp::slot::Slot),
|
||||
ChangeHotbarState(Box<HotbarState>),
|
||||
TradeAction(TradeActionMsg),
|
||||
TradeAction(TradeAction),
|
||||
Ability3(bool),
|
||||
Logout,
|
||||
Quit,
|
||||
@ -2131,8 +2131,8 @@ impl Hud {
|
||||
)
|
||||
.set(self.ids.trade, ui_widgets)
|
||||
{
|
||||
Some(msg) => {
|
||||
if let TradeActionMsg::Decline = msg {
|
||||
Some(action) => {
|
||||
if let TradeAction::Decline = action {
|
||||
self.show.stats = false;
|
||||
self.show.trade(false);
|
||||
if !self.show.social {
|
||||
@ -2142,7 +2142,7 @@ impl Hud {
|
||||
self.force_ungrab = true
|
||||
};
|
||||
}
|
||||
events.push(Event::TradeAction(msg));
|
||||
events.push(Event::TradeAction(action));
|
||||
},
|
||||
None => {},
|
||||
}
|
||||
@ -2634,7 +2634,7 @@ impl Hud {
|
||||
events.push(Event::ChangeHotbarState(Box::new(self.hotbar.to_owned())));
|
||||
} else if let (Inventory(i), Trade(_)) = (a, b) {
|
||||
if let Some(inventory) = inventories.get(entity) {
|
||||
events.push(Event::TradeAction(TradeActionMsg::AddItem {
|
||||
events.push(Event::TradeAction(TradeAction::AddItem {
|
||||
item: i.0,
|
||||
quantity: i.amount(inventory).unwrap_or(1),
|
||||
}));
|
||||
@ -2642,7 +2642,7 @@ impl Hud {
|
||||
} else if let (Trade(t), Inventory(_)) = (a, b) {
|
||||
if let Some(inventory) = inventories.get(entity) {
|
||||
if let Some(invslot) = t.invslot {
|
||||
events.push(Event::TradeAction(TradeActionMsg::RemoveItem {
|
||||
events.push(Event::TradeAction(TradeAction::RemoveItem {
|
||||
item: invslot,
|
||||
quantity: t.amount(inventory).unwrap_or(1),
|
||||
}));
|
||||
|
@ -15,7 +15,7 @@ use crate::{
|
||||
use client::Client;
|
||||
use common::{
|
||||
comp::Inventory,
|
||||
trade::{PendingTrade, TradeActionMsg},
|
||||
trade::{PendingTrade, TradeAction, TradePhase},
|
||||
};
|
||||
use common_net::sync::WorldSyncExt;
|
||||
use conrod_core::{
|
||||
@ -120,12 +120,10 @@ impl<'a> Trade<'a> {
|
||||
ui: &mut UiCell<'_>,
|
||||
trade: &'a PendingTrade,
|
||||
) {
|
||||
let phase_text = if trade.in_phase1() {
|
||||
self.localized_strings.get("hud.trade.phase1_description")
|
||||
} else if trade.in_phase2() {
|
||||
self.localized_strings.get("hud.trade.phase2_description")
|
||||
} else {
|
||||
self.localized_strings.get("hud.trade.phase3_description")
|
||||
let phase_text = match trade.phase() {
|
||||
TradePhase::Mutate => self.localized_strings.get("hud.trade.phase1_description"),
|
||||
TradePhase::Review => self.localized_strings.get("hud.trade.phase2_description"),
|
||||
TradePhase::Complete => self.localized_strings.get("hud.trade.phase3_description"),
|
||||
};
|
||||
|
||||
Text::new(&phase_text)
|
||||
@ -146,6 +144,7 @@ impl<'a> Trade<'a> {
|
||||
let inventories = self.client.inventories();
|
||||
let uid = trade.parties[who];
|
||||
let entity = self.client.state().ecs().entity_from_uid(uid.0)?;
|
||||
// TODO: update in accordence with https://gitlab.com/veloren/veloren/-/issues/960
|
||||
let inventory = inventories.get(entity)?;
|
||||
|
||||
// Alignment for Grid
|
||||
@ -177,8 +176,7 @@ impl<'a> Trade<'a> {
|
||||
.color(Color::Rgba(1.0, 1.0, 1.0, 1.0))
|
||||
.set(state.ids.offer_headers[who], ui);
|
||||
|
||||
let has_accepted = (trade.in_phase1() && trade.phase1_accepts[who])
|
||||
|| (trade.in_phase2() && trade.phase2_accepts[who]);
|
||||
let has_accepted = trade.accept_flags[who];
|
||||
let accept_indicator = self
|
||||
.localized_strings
|
||||
.get("hud.trade.has_accepted")
|
||||
@ -207,7 +205,7 @@ impl<'a> Trade<'a> {
|
||||
})
|
||||
.collect();
|
||||
|
||||
if trade.in_phase1() {
|
||||
if matches!(trade.phase(), TradePhase::Mutate) {
|
||||
self.phase1_itemwidget(state, ui, inventory, who, &tradeslots);
|
||||
} else {
|
||||
self.phase2_itemwidget(state, ui, inventory, who, &tradeslots);
|
||||
@ -333,11 +331,7 @@ impl<'a> Trade<'a> {
|
||||
.set(state.ids.accept_button, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
if trade.in_phase1() {
|
||||
event = Some(TradeActionMsg::Phase1Accept);
|
||||
} else if trade.in_phase2() {
|
||||
event = Some(TradeActionMsg::Phase2Accept);
|
||||
}
|
||||
event = Some(TradeAction::Accept(trade.phase()));
|
||||
}
|
||||
|
||||
if Button::image(self.imgs.button)
|
||||
@ -353,7 +347,7 @@ impl<'a> Trade<'a> {
|
||||
.set(state.ids.decline_button, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
event = Some(TradeActionMsg::Decline);
|
||||
event = Some(TradeAction::Decline);
|
||||
}
|
||||
event
|
||||
}
|
||||
@ -371,7 +365,7 @@ impl<'a> Trade<'a> {
|
||||
.set(state.ids.trade_close, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
Some(TradeActionMsg::Decline)
|
||||
Some(TradeAction::Decline)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@ -379,7 +373,7 @@ impl<'a> Trade<'a> {
|
||||
}
|
||||
|
||||
impl<'a> Widget for Trade<'a> {
|
||||
type Event = Option<TradeActionMsg>;
|
||||
type Event = Option<TradeAction>;
|
||||
type State = State;
|
||||
type Style = ();
|
||||
|
||||
@ -397,7 +391,7 @@ impl<'a> Widget for Trade<'a> {
|
||||
let mut event = None;
|
||||
let trade = match self.client.pending_trade() {
|
||||
Some((_, trade)) => trade,
|
||||
None => return Some(TradeActionMsg::Decline),
|
||||
None => return Some(TradeAction::Decline),
|
||||
};
|
||||
|
||||
if state.ids.inv_alignment.len() < 2 {
|
||||
|
@ -19,7 +19,8 @@ pub struct KeyState {
|
||||
pub auto_walk: bool,
|
||||
pub swap_loadout: bool,
|
||||
pub respawn: bool,
|
||||
pub collect: bool,
|
||||
pub interact: bool,
|
||||
pub trade: bool,
|
||||
pub analog_matrix: Vec2<f32>,
|
||||
}
|
||||
|
||||
@ -44,7 +45,8 @@ impl Default for KeyState {
|
||||
auto_walk: false,
|
||||
swap_loadout: false,
|
||||
respawn: false,
|
||||
collect: false,
|
||||
interact: false,
|
||||
trade: false,
|
||||
analog_matrix: Vec2::zero(),
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,8 @@ use common::{
|
||||
assets::AssetExt,
|
||||
comp,
|
||||
comp::{
|
||||
group::InviteKind, inventory::slot::Slot, ChatMsg, ChatType, InventoryUpdateEvent, Pos, Vel,
|
||||
inventory::slot::Slot, invite::InviteKind, ChatMsg, ChatType, InventoryUpdateEvent, Pos,
|
||||
Vel,
|
||||
},
|
||||
consts::{MAX_MOUNT_RANGE, MAX_PICKUP_RANGE},
|
||||
outcome::Outcome,
|
||||
@ -23,7 +24,10 @@ use common::{
|
||||
},
|
||||
vol::ReadVol,
|
||||
};
|
||||
use common_net::msg::{server::InviteAnswer, PresenceKind};
|
||||
use common_net::{
|
||||
msg::{server::InviteAnswer, PresenceKind},
|
||||
sync::WorldSyncExt,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
audio::sfx::SfxEvent,
|
||||
@ -528,9 +532,9 @@ impl PlayState for SessionState {
|
||||
}
|
||||
},
|
||||
Event::InputUpdate(GameInput::Interact, state)
|
||||
if state != self.key_state.collect =>
|
||||
if state != self.key_state.interact =>
|
||||
{
|
||||
self.key_state.collect = state;
|
||||
self.key_state.interact = state;
|
||||
|
||||
if state {
|
||||
if let Some(interactable) = self.interactable {
|
||||
@ -559,9 +563,9 @@ impl PlayState for SessionState {
|
||||
}
|
||||
}
|
||||
Event::InputUpdate(GameInput::Trade, state)
|
||||
if state != self.key_state.collect =>
|
||||
if state != self.key_state.trade =>
|
||||
{
|
||||
self.key_state.collect = state;
|
||||
self.key_state.trade = state;
|
||||
|
||||
if state {
|
||||
if let Some(interactable) = self.interactable {
|
||||
@ -569,17 +573,11 @@ impl PlayState for SessionState {
|
||||
match interactable {
|
||||
Interactable::Block(_, _) => {},
|
||||
Interactable::Entity(entity) => {
|
||||
if client
|
||||
client
|
||||
.state()
|
||||
.ecs()
|
||||
.read_storage::<comp::Item>()
|
||||
.get(entity)
|
||||
.is_some()
|
||||
{
|
||||
client.pick_up(entity);
|
||||
} else {
|
||||
client.initiate_trade(entity);
|
||||
}
|
||||
.uid_from_entity(entity)
|
||||
.map(|uid| client.send_invite(uid, InviteKind::Trade));
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -632,14 +630,14 @@ impl PlayState for SessionState {
|
||||
},
|
||||
Event::InputUpdate(GameInput::AcceptGroupInvite, true) => {
|
||||
let mut client = self.client.borrow_mut();
|
||||
if client.group_invite().is_some() {
|
||||
client.accept_group_invite();
|
||||
if client.invite().is_some() {
|
||||
client.accept_invite();
|
||||
}
|
||||
},
|
||||
Event::InputUpdate(GameInput::DeclineGroupInvite, true) => {
|
||||
let mut client = self.client.borrow_mut();
|
||||
if client.group_invite().is_some() {
|
||||
client.decline_group_invite();
|
||||
if client.invite().is_some() {
|
||||
client.decline_invite();
|
||||
}
|
||||
},
|
||||
Event::AnalogGameInput(input) => match input {
|
||||
@ -1150,9 +1148,9 @@ impl PlayState for SessionState {
|
||||
|
||||
info!("Event! -> ChangedHotbarState")
|
||||
},
|
||||
HudEvent::TradeAction(msg) => {
|
||||
HudEvent::TradeAction(action) => {
|
||||
let mut client = self.client.borrow_mut();
|
||||
client.trade_action(msg);
|
||||
client.perform_trade_action(action);
|
||||
},
|
||||
HudEvent::Ability3(state) => self.inputs.ability3.set_state(state),
|
||||
HudEvent::ChangeFOV(new_fov) => {
|
||||
@ -1258,13 +1256,13 @@ impl PlayState for SessionState {
|
||||
self.client.borrow_mut().craft_recipe(&r);
|
||||
},
|
||||
HudEvent::InviteMember(uid) => {
|
||||
self.client.borrow_mut().send_group_invite(uid);
|
||||
self.client.borrow_mut().send_invite(uid, InviteKind::Group);
|
||||
},
|
||||
HudEvent::AcceptInvite => {
|
||||
self.client.borrow_mut().accept_group_invite();
|
||||
self.client.borrow_mut().accept_invite();
|
||||
},
|
||||
HudEvent::DeclineInvite => {
|
||||
self.client.borrow_mut().decline_group_invite();
|
||||
self.client.borrow_mut().decline_invite();
|
||||
},
|
||||
HudEvent::KickMember(uid) => {
|
||||
self.client.borrow_mut().kick_from_group(uid);
|
||||
|
Loading…
Reference in New Issue
Block a user