Merge branch 'timo-kill-xp' into 'master'

Give xp depending on max hp and lvl of entity killed

See merge request veloren/veloren!400
This commit is contained in:
Joshua Barretto 2019-08-03 20:57:06 +00:00
commit c9f1a793db
5 changed files with 28 additions and 38 deletions

View File

@ -57,11 +57,11 @@ impl Health {
}
impl Exp {
pub fn get_current(&self) -> f64 {
pub fn current(&self) -> f64 {
self.current
}
pub fn get_maximum(&self) -> f64 {
pub fn maximum(&self) -> f64 {
self.maximum
}
@ -74,7 +74,7 @@ impl Exp {
// self.maximum = maximum;
// }
pub fn change_current_by(&mut self, current: f64) {
pub fn change_by(&mut self, current: f64) {
self.current = self.current + current;
}
@ -89,7 +89,7 @@ impl Level {
// self.amount = level;
// }
pub fn get_level(&self) -> u32 {
pub fn level(&self) -> u32 {
self.amount
}

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@ -35,6 +35,15 @@ impl<'a> System<'a> for Sys {
if let Some(change) = &mut stat.health.last_change {
change.1 += f64::from(dt.0);
}
if stat.exp.current() >= stat.exp.maximum() {
stat.exp.change_by(-stat.exp.maximum());
stat.exp.change_maximum_by(25.0);
stat.level.change_by(1);
stat.health.set_maximum(stat.health.maximum() + 10);
stat.health
.set_to(stat.health.maximum(), HealthSource::LevelUp)
}
}
}
}

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@ -878,32 +878,17 @@ impl Server {
}
// Give EXP to the client
if let Some(_enemy) = ecs.read_storage::<comp::Body>().get(entity) {
let mut stats = ecs.write_storage::<comp::Stats>();
if let Some(entity_stats) = stats.get(entity).cloned() {
if let comp::HealthSource::Attack { by } = dying.cause {
ecs.entity_from_uid(by.into()).and_then(|attacker| {
let mut stats = ecs.write_storage::<comp::Stats>();
let attacker_stats = stats.get_mut(attacker).unwrap();
// TODO: Discuss whether we should give EXP by Player Killing or not.
// TODO: Don't make this a single value and make it depend on
// slayed entity's level
attacker_stats.exp.change_current_by(1.0);
if attacker_stats.exp.get_current() >= attacker_stats.exp.get_maximum()
{
attacker_stats.exp.change_maximum_by(25.0);
attacker_stats.exp.set_current(0.0);
attacker_stats.level.change_by(1);
attacker_stats
.health
.set_maximum(attacker_stats.health.maximum() + 10);
attacker_stats.health.set_to(
attacker_stats.health.maximum(),
comp::HealthSource::LevelUp,
)
ecs.entity_from_uid(by.into()).map(|attacker| {
if let Some(attacker_stats) = stats.get_mut(attacker) {
// TODO: Discuss whether we should give EXP by Player Killing or not.
attacker_stats.exp.change_by(
entity_stats.health.maximum() as f64 / 10.0
+ entity_stats.level.level() as f64 * 10.0,
);
}
ecs.read_storage::<comp::Player>().get(attacker).cloned()
});
}
}

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@ -107,13 +107,9 @@ impl<'a> Widget for CharacterWindow<'a> {
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { id, state, ui, .. } = args;
let xp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
let xp_treshold = format!(
"{}/{}",
self.stats.exp.get_current(),
self.stats.exp.get_maximum()
);
let level = (self.stats.level.get_level()).to_string();
let xp_percentage = self.stats.exp.current() / self.stats.exp.maximum();
let xp_treshold = format!("{}/{}", self.stats.exp.current(), self.stats.exp.maximum());
let level = (self.stats.level.level()).to_string();
// Frame
Image::new(self.imgs.window_3)

View File

@ -72,10 +72,10 @@ impl<'a> Widget for Skillbar<'a> {
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
let level = (self.stats.level.get_level()).to_string();
let next_level = (self.stats.level.get_level() + 1).to_string();
let level = (self.stats.level.level()).to_string();
let next_level = (self.stats.level.level() + 1).to_string();
let exp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
let exp_percentage = self.stats.exp.current() / self.stats.exp.maximum();
let hp_percentage = self.stats.health.current() as f64 / self.stats.health.maximum() as f64;
let mana_percentage = 1.0;