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Show HUD for campfires
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parent
9b85a01df6
commit
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@ -19,6 +19,7 @@
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"hud.crafting.spinning_wheel": "Spinning Wheel",
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"hud.crafting.tanning_rack": "Tanning Rack",
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"hud.crafting.salvaging_station": "Salvaging Bench",
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"hud.crafting.campfire": "Campfire",
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// Tabs
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"hud.crafting.tabs.all": "All",
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"hud.crafting.tabs.armor": "Armor",
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@ -54,6 +54,7 @@ Whenever you feel ready, try to get even better equipment from the many challeng
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"hud.talk": "Talk",
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"hud.trade": "Trade",
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"hud.mount": "Mount",
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"hud.sit": "Sit",
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},
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@ -1797,6 +1797,48 @@ impl Hud {
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.position_ingame(over_pos)
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.set(overitem_id, ui_widgets);
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}
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} else if let Some(Interactable::Entity(e)) = interactable {
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// show hud for campfire
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if client
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.state()
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.ecs()
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.read_storage::<comp::Body>()
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.get(e)
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.map_or(false, |b| b.is_campfire())
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{
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let overitem_id = overitem_walker.next(
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&mut self.ids.overitems,
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&mut ui_widgets.widget_id_generator(),
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);
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let overitem_properties = overitem::OveritemProperties {
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active: true,
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pickup_failed_pulse: None,
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};
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let pos = client
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.state()
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.ecs()
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.read_storage::<comp::Pos>()
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.get(e)
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.map_or(Vec3::zero(), |e| e.0);
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let over_pos = pos + Vec3::unit_z() * 1.5;
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overitem::Overitem::new(
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i18n.get("hud.crafting.campfire").into(),
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overitem::TEXT_COLOR,
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pos.distance_squared(player_pos),
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&self.fonts,
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i18n,
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&global_state.settings.controls,
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overitem_properties,
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self.pulse,
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&global_state.window.key_layout,
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vec![(GameInput::Interact, i18n.get("hud.sit").to_string())],
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)
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.x_y(0.0, 100.0)
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.position_ingame(over_pos)
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.set(overitem_id, ui_widgets);
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}
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}
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let speech_bubbles = &self.speech_bubbles;
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