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Split consumables to different tables in trading
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@ -24,8 +24,11 @@ loot_tables: [
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(0.3, true, "common.loot_tables.food.farm_ingredients"),
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// TODO: Change consumables and split them up
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(1.0, true, "common.loot_tables.consumable.default"),
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// Potions
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(0.2, true, "common.loot_tables.consumable.potion"),
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// Misc
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(0.1, true, "common.loot_tables.consumable.throwable"),
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(0.7, true, "common.loot_tables.consumable.misc"),
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(1.0, false, "common.loot_tables.trading"),
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],
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// this is the amount of that good the most common item represents
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@ -1,5 +1,4 @@
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[
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// bombs
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(0.6, Item("common.items.utility.bomb")),
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(0.2, Item("common.items.utility.bomb_pile")),
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(1.0, ItemQuantity("common.items.utility.bomb", 1, 3)),
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]
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