fix rebase

This commit is contained in:
scott-c 2020-08-04 20:17:50 +08:00
parent bb8ba75287
commit cc36e9c300

View File

@ -2,8 +2,7 @@
// version in voxygen\src\meta.rs in order to reset save files to being empty
use crate::comp::{
body::object, projectile, Body, CharacterAbility, Gravity, HealthChange, HealthSource,
LightEmitter, Projectile,
body::object, projectile, Body, CharacterAbility, Gravity, LightEmitter, Projectile,
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
@ -194,7 +193,6 @@ impl Tool {
recover_duration: Duration::from_millis(500),
projectile_body: Body::Object(object::Body::Arrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.05)),
},
],
Dagger(_) => vec![
@ -263,62 +261,41 @@ impl Tool {
col: (0.85, 0.5, 0.11).into(),
..Default::default()
}),
projectile::Effect::RewardEnergy(150),
projectile::Effect::Vanish,
],
time_left: Duration::from_secs(20),
owner: None,
},
projectile_body: Body::Object(object::Body::BoltFire),
projectile_light: Some(LightEmitter {
col: (0.85, 0.5, 0.11).into(),
..Default::default()
}),
projectile_gravity: None,
},
BasicRanged {
energy_cost: 400,
holdable: true,
prepare_duration: Duration::from_millis(800),
recover_duration: Duration::from_millis(50),
projectile: Projectile {
hit_solid: vec![
projectile::Effect::Explode { power: 1.4 },
projectile::Effect::Vanish,
],
hit_entity: vec![
projectile::Effect::Explode { power: 1.4 },
projectile::Effect::Vanish,
],
time_left: Duration::from_secs(20),
owner: None,
},
projectile_body: Body::Object(object::Body::BoltFireBig),
projectile_light: Some(LightEmitter {
col: (1.0, 0.75, 0.11).into(),
..Default::default()
}),
projectile_gravity: None,
},
],
Staff(StaffKind::Sceptre) => vec![
BasicMelee {
energy_cost: 0,
buildup_duration: Duration::from_millis(0),
recover_duration: Duration::from_millis(300),
base_healthchange: -1,
range: 10.0,
max_angle: 45.0,
},
BasicMelee {
energy_cost: 350,
buildup_duration: Duration::from_millis(0),
recover_duration: Duration::from_millis(1000),
base_healthchange: 15,
range: 10.0,
max_angle: 45.0,
},
],
projectile_gravity: None,
},
BasicRanged {
energy_cost: 400,
holdable: true,
prepare_duration: Duration::from_millis(800),
recover_duration: Duration::from_millis(50),
projectile: Projectile {
hit_solid: vec![
projectile::Effect::Explode {
power: 1.4 * self.base_power(),
},
projectile::Effect::Vanish,
],
hit_entity: vec![
projectile::Effect::Explode {
power: 1.4 * self.base_power(),
},
projectile::Effect::Vanish,
],
time_left: Duration::from_secs(20),
owner: None,
},
projectile_body: Body::Object(object::Body::BoltFireBig),
projectile_light: Some(LightEmitter {
col: (1.0, 0.75, 0.11).into(),
..Default::default()
}),
projectile_gravity: None,
},
]
}
},
Shield(_) => vec![
BasicMelee {
energy_cost: 0,
@ -337,14 +314,35 @@ impl Tool {
duration: Duration::from_millis(50),
only_up: false,
},
projectile_body: Body::Object(object::Body::ArrowSnake),
projectile_light: Some(LightEmitter {
col: (0.0, 1.0, 0.33).into(),
..Default::default()
}),
projectile_gravity: None,
},
],
CharacterAbility::Boost {
duration: Duration::from_millis(50),
only_up: true,
},
BasicRanged {
energy_cost: 0,
holdable: false,
prepare_duration: Duration::from_millis(0),
recover_duration: Duration::from_millis(10),
projectile: Projectile {
hit_solid: vec![projectile::Effect::Stick],
hit_entity: vec![
projectile::Effect::Stick,
projectile::Effect::Possess,
],
time_left: Duration::from_secs(10),
owner: None,
},
projectile_body: Body::Object(object::Body::ArrowSnake),
projectile_light: Some(LightEmitter {
col: (0.0, 1.0, 0.33).into(),
..Default::default()
}),
projectile_gravity: None,
},
]
} else {
vec![]
}
},
Empty => vec![BasicMelee {
energy_cost: 0,