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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added localization for server error message display on client
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parent
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commit
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@ -64,7 +64,13 @@ https://veloren.net/account/."#,
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"main.login.username_bad_characters": "Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed)",
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"main.login.username_too_long": "Username is too long! Max length is: {max_len}",
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"main.servers.select_server": "Select a server",
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"main.servers.singleplayer_error": "Failed to connect to internal server.",
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"main.servers.singleplayer_error": "Failed to connect to internal server: {sp_error}",
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"main.servers.network_error": "Server network/socket error: {raw_error}",
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"main.servers.participant_error": "Participant disconnect/protocol error: {raw_error}",
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"main.servers.stream_error": "Client connection/compression/(de)serialization error: {raw_error}",
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"main.servers.database_error": "Server database error: {raw_error}",
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"main.servers.persistence_error": "Server persistence error (Probably Asset/Character Data related): {raw_error}",
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"main.servers.other_error": "Server general error: {raw_error}",
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// Credits screen
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"main.credits": "Credits",
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@ -113,17 +113,43 @@ impl PlayState for MainMenuState {
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global_state.singleplayer = None;
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self.init = InitState::None;
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self.main_menu_ui.cancel_connection();
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let server_err = match e {
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server::Error::NetworkErr(e) => localized_strings
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.get("main.servers.network_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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server::Error::ParticipantErr(e) => localized_strings
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.get("main.servers.participant_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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server::Error::StreamErr(e) => localized_strings
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.get("main.servers.stream_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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server::Error::DatabaseErr(e) => localized_strings
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.get("main.servers.database_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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server::Error::PersistenceErr(e) => localized_strings
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.get("main.servers.persistence_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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server::Error::Other(e) => localized_strings
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.get("main.servers.other_error")
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.to_owned()
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.replace("{raw_error}", e.to_string().as_str()),
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};
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global_state.info_message = Some(
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localized_strings
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.get("main.servers.singleplayer_error")
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.to_owned(),
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.to_owned()
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.replace("{sp_error}", server_err.as_str()),
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);
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},
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Err(_) => (),
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}
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}
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}
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// Handle window events.
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for event in events {
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// Pass all events to the ui first.
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