mirror of
https://gitlab.com/veloren/veloren.git
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New dragon model, added jaw, splitted head into upper/lower
This commit is contained in:
parent
875838ecdf
commit
cd452cc715
@ -1,45 +1,61 @@
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({
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(Reddragon, Male): (
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head: (
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offset: (-4.5, -2.0, -7.5),
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center: ("npc.reddragon.male.head"),
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upper: (
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offset: (-6.5, -2.0, -6.0),
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center: ("npc.reddragon.male.head_upper"),
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),
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lower: (
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offset: (-2.5, -2.0, -5.0),
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center: ("npc.reddragon.male.head_lower"),
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),
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jaw: (
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offset: (-3.5, -2.0, -1.5),
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center: ("npc.reddragon.male.jaw"),
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),
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chest_front: (
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offset: (-6.5, -6.0, -6.0),
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offset: (-6.5, -6.0, -7.5),
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center: ("npc.reddragon.male.chest_front"),
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),
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chest_rear: (
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offset: (-6.5, -7.0, -6.0),
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offset: (-6.5, -7.0, -7.0),
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center: ("npc.reddragon.male.chest_rear"),
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),
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tail_front: (
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offset: (-2.5, -5.5, -3.0),
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offset: (-2.5, -6.0, -3.5),
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center: ("npc.reddragon.male.tail_front"),
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),
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tail_rear: (
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offset: (-1.5, -7.0, -2.5),
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offset: (-3.5, -8.0, -3.0),
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center: ("npc.reddragon.male.tail_rear"),
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)
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),
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(Reddragon, Female): (
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head: (
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offset: (-4.5, -2.0, -7.5),
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center: ("npc.reddragon.female.head"),
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upper: (
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offset: (-6.5, -2.0, -6.0),
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center: ("npc.reddragon.female.head_upper"),
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),
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lower: (
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offset: (-2.5, -2.0, -5.0),
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center: ("npc.reddragon.female.head_lower"),
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),
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jaw: (
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offset: (-3.5, -2.0, -1.5),
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center: ("npc.reddragon.female.jaw"),
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),
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chest_front: (
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offset: (-6.5, -6.0, -6.0),
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offset: (-6.5, -6.0, -7.5),
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center: ("npc.reddragon.female.chest_front"),
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),
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chest_rear: (
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offset: (-6.5, -7.0, -6.0),
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offset: (-6.5, -7.0, -7.0),
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center: ("npc.reddragon.female.chest_rear"),
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),
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tail_front: (
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offset: (-2.5, -5.5, -3.0),
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offset: (-2.5, -6.0, -3.5),
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center: ("npc.reddragon.female.tail_front"),
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),
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tail_rear: (
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offset: (-1.5, -7.0, -2.5),
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offset: (-3.5, -8.0, -3.0),
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center: ("npc.reddragon.female.tail_rear"),
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)
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),
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@ -1,69 +1,69 @@
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({
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(Reddragon, Male): (
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wing_in_l: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -44.0),
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lateral: ("npc.reddragon.male.wing_in_l"),
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),
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wing_in_r: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -44.0),
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lateral: ("npc.reddragon.male.wing_in_r"),
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),
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wing_out_l: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -38.0),
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lateral: ("npc.reddragon.male.wing_out_l"),
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),
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wing_out_r: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -38.0),
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lateral: ("npc.reddragon.male.wing_out_r"),
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),
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foot_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-6.5, -4.0, -1.5),
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lateral: ("npc.reddragon.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-6.5, -4.0, -1.5),
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lateral: ("npc.reddragon.male.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-6.5, -4.0, -3.0),
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lateral: ("npc.reddragon.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-6.5, -4.0, -3.0),
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lateral: ("npc.reddragon.male.foot_br"),
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)
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),
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(Reddragon, Female): (
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wing_in_l: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -44.0),
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lateral: ("npc.reddragon.female.wing_in_l"),
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),
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wing_in_r: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -44.0),
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lateral: ("npc.reddragon.female.wing_in_r"),
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),
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wing_out_l: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -38.0),
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lateral: ("npc.reddragon.female.wing_out_l"),
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),
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wing_out_r: (
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offset: (-0.5, -3.5, -27.0),
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offset: (-0.5, -3.5, -38.0),
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lateral: ("npc.reddragon.female.wing_out_r"),
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),
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foot_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-6.5, -4.0, -1.5),
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lateral: ("npc.reddragon.female.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-6.5, -4.0, -1.5),
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lateral: ("npc.reddragon.female.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-6.5, -4.0, -3.0),
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lateral: ("npc.reddragon.female.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-6.5, -4.0, -3.0),
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lateral: ("npc.reddragon.female.foot_br"),
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)
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),
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assets/voxygen/voxel/npc/reddragon/female/6-tail_rear.vox
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assets/voxygen/voxel/npc/reddragon/male/wing_in_r.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/reddragon/male/wing_in_r.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/npc/reddragon/male/wing_out_l.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/reddragon/male/wing_out_l.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/npc/reddragon/male/wing_out_r.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/reddragon/male/wing_out_r.vox
(Stored with Git LFS)
Binary file not shown.
@ -17,6 +17,11 @@ impl Animation for FlyAnimation {
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
|
||||
let wave_slow = (anim_time as f32 * 4.5).sin();
|
||||
let wave_slow_cos = (anim_time as f32 * 4.5).cos();
|
||||
|
||||
let lab = 12.0; //14.0
|
||||
|
||||
let footl = (anim_time as f32 * lab as f32 + PI).sin();
|
||||
|
@ -18,7 +18,12 @@ impl Animation for FlyAnimation {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let lab = 12.0;
|
||||
|
||||
|
||||
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
|
||||
let wave_slow = (anim_time as f32 * 4.5).sin();
|
||||
let wave_slow_cos = (anim_time as f32 * 4.5).cos();
|
||||
|
||||
let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
|
||||
let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
|
||||
let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
|
||||
@ -52,13 +57,27 @@ impl Animation for FlyAnimation {
|
||||
* 0.125,
|
||||
);
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
let wave = (anim_time as f32 * 14.0).sin();
|
||||
let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
|
||||
let wave_stop = (anim_time as f32 * 5.0).min(PI / 2.0).sin();
|
||||
|
||||
next.head_upper.offset = Vec3::new(0.0, 7.5, 15.0 + wave_stop * 4.8) * 1.05;
|
||||
next.head_upper.ori =
|
||||
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(wave_slow * -0.25);
|
||||
next.head_upper.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.head_lower.offset = Vec3::new(0.0, 7.5, 15.0 + wave_stop * 4.8) * 1.05;
|
||||
next.head_lower.ori =
|
||||
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(wave_slow * -0.25);
|
||||
next.head_lower.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.jaw.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head.0 + 0.5,
|
||||
skeleton_attr.head.1 + center * 0.5 - 1.0,
|
||||
skeleton_attr.jaw.0 - wave_ultra_slow_cos * 0.12,
|
||||
skeleton_attr.jaw.1 + wave_slow * 0.2,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0 + center * 0.03);
|
||||
next.head.scale = Vec3::one();
|
||||
next.jaw.ori = Quaternion::rotation_x(wave_slow * 0.05);
|
||||
next.jaw.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.tail_front.offset = Vec3::new(
|
||||
0.0,
|
||||
|
@ -1,5 +1,5 @@
|
||||
use super::{super::Animation, DragonSkeleton, SkeletonAttr};
|
||||
use std::ops::Mul;
|
||||
use std::{f32::consts::PI, ops::Mul};
|
||||
use vek::*;
|
||||
|
||||
pub struct IdleAnimation;
|
||||
@ -17,10 +17,12 @@ impl Animation for IdleAnimation {
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
|
||||
let wave_slow = (anim_time as f32 * 4.5).sin();
|
||||
let wave_slow_cos = (anim_time as f32 * 4.5).cos();
|
||||
|
||||
let duck_head_look = Vec2::new(
|
||||
let look = Vec2::new(
|
||||
((global_time + anim_time) as f32 / 8.0)
|
||||
.floor()
|
||||
.mul(7331.0)
|
||||
@ -33,10 +35,31 @@ impl Animation for IdleAnimation {
|
||||
* 0.25,
|
||||
);
|
||||
|
||||
next.head.offset = Vec3::new(0.0, skeleton_attr.head.0, skeleton_attr.head.1);
|
||||
next.head.ori = Quaternion::rotation_z(duck_head_look.x)
|
||||
* Quaternion::rotation_x(-duck_head_look.y.abs() + wave_slow_cos * 0.03);
|
||||
next.head.scale = Vec3::one();
|
||||
next.head_upper.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_upper.0,
|
||||
skeleton_attr.head_upper.1 + wave_ultra_slow * 0.4,
|
||||
) * 1.05;
|
||||
next.head_upper.ori =
|
||||
Quaternion::rotation_z(0.8 * look.x) * Quaternion::rotation_x(0.8 * look.y);
|
||||
next.head_upper.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.head_lower.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_lower.0,
|
||||
skeleton_attr.head_lower.1 + wave_ultra_slow * 0.20,
|
||||
);
|
||||
next.head_lower.ori =
|
||||
Quaternion::rotation_z(-0.4 * look.x) * Quaternion::rotation_x(-0.4 * look.y);
|
||||
next.head_lower.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.jaw.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.jaw.0 - wave_ultra_slow_cos * 0.12,
|
||||
skeleton_attr.jaw.1 + wave_slow * 0.2,
|
||||
);
|
||||
next.jaw.ori = Quaternion::rotation_x(wave_slow * 0.05);
|
||||
next.jaw.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.chest_front.offset = Vec3::new(
|
||||
0.0,
|
||||
|
@ -11,9 +11,17 @@ use common::comp::{self};
|
||||
use vek::Vec3;
|
||||
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const HEAD_X: f32 = 4.0;
|
||||
const HEAD_UPPER_X: f32 = 11.5;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const HEAD_Z: f32 = 11.0;
|
||||
const HEAD_UPPER_Z: f32 = 18.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const HEAD_LOWER_X: f32 = -4.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const HEAD_LOWER_Z: f32 = -2.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const JAW_X: f32 = 7.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const JAW_Z: f32 = -5.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const CHEST_F_X: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
@ -23,11 +31,11 @@ const CHEST_R_X: f32 = -13.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const CHEST_R_Z: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const TAIL_F_X: f32 = -11.5;
|
||||
const TAIL_F_X: f32 = -13.5;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const TAIL_F_Z: f32 = 16.5;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const TAIL_R_X: f32 = -25.5;
|
||||
const TAIL_R_X: f32 = -28.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
const TAIL_R_Z: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -40.0, max = 40.0, step = 0.5)]
|
||||
@ -57,7 +65,9 @@ const FEET_B_Z: f32 = 3.0;
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct DragonSkeleton {
|
||||
head: Bone,
|
||||
head_upper: Bone,
|
||||
head_lower: Bone,
|
||||
jaw: Bone,
|
||||
chest_front: Bone,
|
||||
chest_rear: Bone,
|
||||
tail_front: Bone,
|
||||
@ -81,7 +91,13 @@ impl Skeleton for DragonSkeleton {
|
||||
|
||||
fn bone_count(&self) -> usize { 13 }
|
||||
|
||||
<<<<<<< HEAD
|
||||
fn compute_matrices(&self) -> ([FigureBoneData; 16], Vec3<f32>) {
|
||||
=======
|
||||
fn compute_matrices(&self) -> [FigureBoneData; 16] {
|
||||
let head_upper_mat = self.head_upper.compute_base_matrix();
|
||||
let head_lower_mat = self.head_lower.compute_base_matrix();
|
||||
>>>>>>> New dragon model, added jaw, splitted head into upper/lower
|
||||
let chest_front_mat = self.chest_front.compute_base_matrix();
|
||||
let chest_rear_mat = self.chest_rear.compute_base_matrix();
|
||||
let wing_in_l_mat = self.wing_in_l.compute_base_matrix();
|
||||
@ -112,7 +128,9 @@ impl Skeleton for DragonSkeleton {
|
||||
)
|
||||
=======
|
||||
[
|
||||
FigureBoneData::new(self.head.compute_base_matrix() * chest_front_mat),
|
||||
FigureBoneData::new(head_upper_mat),
|
||||
FigureBoneData::new(head_upper_mat * head_lower_mat),
|
||||
FigureBoneData::new(head_upper_mat * self.jaw.compute_base_matrix()),
|
||||
FigureBoneData::new(chest_front_mat),
|
||||
FigureBoneData::new(self.chest_rear.compute_base_matrix() * chest_front_mat),
|
||||
FigureBoneData::new(chest_rear_mat * self.tail_front.compute_base_matrix()),
|
||||
@ -126,14 +144,14 @@ impl Skeleton for DragonSkeleton {
|
||||
FigureBoneData::new(self.foot_bl.compute_base_matrix()),
|
||||
FigureBoneData::new(self.foot_br.compute_base_matrix()),
|
||||
FigureBoneData::default(),
|
||||
FigureBoneData::default(),
|
||||
FigureBoneData::default(),
|
||||
]
|
||||
>>>>>>> Symmetry of dragon skeleton
|
||||
}
|
||||
|
||||
fn interpolate(&mut self, target: &Self, dt: f32) {
|
||||
self.head.interpolate(&target.head, dt);
|
||||
self.head_upper.interpolate(&target.head_upper, dt);
|
||||
self.head_lower.interpolate(&target.head_lower, dt);
|
||||
self.jaw.interpolate(&target.jaw, dt);
|
||||
self.chest_front.interpolate(&target.chest_front, dt);
|
||||
self.chest_rear.interpolate(&target.chest_rear, dt);
|
||||
self.tail_front.interpolate(&target.tail_front, dt);
|
||||
@ -150,7 +168,9 @@ impl Skeleton for DragonSkeleton {
|
||||
}
|
||||
|
||||
pub struct SkeletonAttr {
|
||||
head: (f32, f32),
|
||||
head_upper: (f32, f32),
|
||||
head_lower: (f32, f32),
|
||||
jaw: (f32, f32),
|
||||
chest_front: (f32, f32),
|
||||
chest_rear: (f32, f32),
|
||||
tail_front: (f32, f32),
|
||||
@ -176,7 +196,9 @@ impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
|
||||
impl Default for SkeletonAttr {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
head: (0.0, 0.0),
|
||||
head_upper: (0.0, 0.0),
|
||||
head_lower: (0.0, 0.0),
|
||||
jaw: (0.0, 0.0),
|
||||
chest_front: (0.0, 0.0),
|
||||
chest_rear: (0.0, 0.0),
|
||||
tail_front: (0.0, 0.0),
|
||||
@ -194,8 +216,14 @@ impl<'a> From<&'a comp::dragon::Body> for SkeletonAttr {
|
||||
fn from(body: &'a comp::dragon::Body) -> Self {
|
||||
use comp::dragon::Species::*;
|
||||
Self {
|
||||
head: match (body.species, body.body_type) {
|
||||
(Reddragon, _) => (*HEAD_X, *HEAD_Z),
|
||||
head_upper: match (body.species, body.body_type) {
|
||||
(Reddragon, _) => (*HEAD_UPPER_X, *HEAD_UPPER_Z),
|
||||
},
|
||||
head_lower: match (body.species, body.body_type) {
|
||||
(Reddragon, _) => (*HEAD_LOWER_X, *HEAD_LOWER_Z),
|
||||
},
|
||||
jaw: match (body.species, body.body_type) {
|
||||
(Reddragon, _) => (*JAW_X, *JAW_Z),
|
||||
},
|
||||
chest_front: match (body.species, body.body_type) {
|
||||
(Reddragon, _) => (*CHEST_F_X, *CHEST_F_Z),
|
||||
|
@ -18,6 +18,12 @@ impl Animation for RunAnimation {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let lab = 14;
|
||||
|
||||
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
|
||||
let wave_slow = (anim_time as f32 * 4.5).sin();
|
||||
let wave_slow_cos = (anim_time as f32 * 4.5).cos();
|
||||
|
||||
let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
|
||||
let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
|
||||
let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
|
||||
@ -51,14 +57,31 @@ impl Animation for RunAnimation {
|
||||
* 0.125,
|
||||
);
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
next.head_upper.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head.0 + horichest * 0.9,
|
||||
skeleton_attr.head.1 + verthead * -0.9,
|
||||
skeleton_attr.head_upper.0 + horichest * 1.8,
|
||||
skeleton_attr.head_upper.1 + verthead * -1.8,
|
||||
) * 1.05;
|
||||
next.head.ori =
|
||||
next.head_upper.ori =
|
||||
Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
|
||||
next.head.scale = Vec3::one() * 1.05;
|
||||
next.head_upper.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.head_lower.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_lower.0 + horichest * 1.8,
|
||||
skeleton_attr.head_lower.1 + verthead * -1.8,
|
||||
) * 1.05;
|
||||
next.head_lower.ori =
|
||||
Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
|
||||
next.head_lower.scale = Vec3::one() * 1.05;
|
||||
|
||||
next.jaw.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.jaw.0 - wave_ultra_slow_cos * 0.12,
|
||||
skeleton_attr.jaw.1 + wave_slow * 0.2,
|
||||
);
|
||||
next.jaw.ori = Quaternion::rotation_x(wave_slow * 0.05);
|
||||
next.jaw.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.tail_front.offset = Vec3::new(
|
||||
0.0,
|
||||
|
@ -417,7 +417,17 @@ impl<Skel: Skeleton> FigureModelCache<Skel> {
|
||||
DragonLateralSpec::load_watched(manifest_indicator);
|
||||
|
||||
[
|
||||
Some(dragon_center_spec.mesh_head(
|
||||
Some(dragon_center_spec.mesh_head_upper(
|
||||
body.species,
|
||||
body.body_type,
|
||||
generate_mesh,
|
||||
)),
|
||||
Some(dragon_center_spec.mesh_head_lower(
|
||||
body.species,
|
||||
body.body_type,
|
||||
generate_mesh,
|
||||
)),
|
||||
Some(dragon_center_spec.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
generate_mesh,
|
||||
@ -483,8 +493,6 @@ impl<Skel: Skeleton> FigureModelCache<Skel> {
|
||||
generate_mesh,
|
||||
)),
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
]
|
||||
},
|
||||
Body::BirdSmall(body) => [
|
||||
|
@ -1873,7 +1873,9 @@ pub struct DragonCenterSpec(HashMap<(DSpecies, DBodyType), SidedDCenterVoxSpec>)
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct SidedDCenterVoxSpec {
|
||||
head: DragonCenterSubSpec,
|
||||
upper: DragonCenterSubSpec,
|
||||
lower: DragonCenterSubSpec,
|
||||
jaw: DragonCenterSubSpec,
|
||||
chest_front: DragonCenterSubSpec,
|
||||
chest_rear: DragonCenterSubSpec,
|
||||
tail_front: DragonCenterSubSpec,
|
||||
@ -1927,7 +1929,7 @@ impl DragonCenterSpec {
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
pub fn mesh_head(
|
||||
pub fn mesh_head_upper(
|
||||
&self,
|
||||
species: DSpecies,
|
||||
body_type: DBodyType,
|
||||
@ -1937,15 +1939,57 @@ impl DragonCenterSpec {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
error!(
|
||||
"No head specification exists for the combination of {:?} and {:?}",
|
||||
"No upper head specification exists for the combination of {:?} and {:?}",
|
||||
species, body_type
|
||||
);
|
||||
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||
},
|
||||
};
|
||||
let center = graceful_load_segment(&spec.head.center.0);
|
||||
let central = graceful_load_segment(&spec.upper.center.0);
|
||||
|
||||
generate_mesh(¢er, Vec3::from(spec.head.offset))
|
||||
generate_mesh(¢ral, Vec3::from(spec.upper.offset))
|
||||
}
|
||||
|
||||
pub fn mesh_head_lower(
|
||||
&self,
|
||||
species: DSpecies,
|
||||
body_type: DBodyType,
|
||||
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let spec = match self.0.get(&(species, body_type)) {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
error!(
|
||||
"No lower head specification exists for the combination of {:?} and {:?}",
|
||||
species, body_type
|
||||
);
|
||||
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||
},
|
||||
};
|
||||
let central = graceful_load_segment(&spec.lower.center.0);
|
||||
|
||||
generate_mesh(¢ral, Vec3::from(spec.lower.offset))
|
||||
}
|
||||
|
||||
pub fn mesh_jaw(
|
||||
&self,
|
||||
species: DSpecies,
|
||||
body_type: DBodyType,
|
||||
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let spec = match self.0.get(&(species, body_type)) {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
error!(
|
||||
"No jaw specification exists for the combination of {:?} and {:?}",
|
||||
species, body_type
|
||||
);
|
||||
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||
},
|
||||
};
|
||||
let central = graceful_load_segment(&spec.jaw.center.0);
|
||||
|
||||
generate_mesh(¢ral, Vec3::from(spec.jaw.offset))
|
||||
}
|
||||
|
||||
pub fn mesh_chest_front(
|
||||
|
Loading…
Reference in New Issue
Block a user