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cleanup, slot background, scaling
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053458c2e3
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assets/voxygen/element/misc_bg/level_down.png
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assets/voxygen/element/skillbar/skillbar_slot_big.vox
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assets/voxygen/element/skillbar/skillbar_slot_big_active.vox
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assets/voxygen/element/skillbar/skillbar_slot_big_bg.vox
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assets/voxygen/element/skillbar/skillbar_slot_l.png
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assets/voxygen/element/skillbar/skillbar_slot_r.png
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assets/voxygen/element/skillbar/stamina_wheel-0.vox
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assets/voxygen/element/skillbar/stamina_wheel-1.vox
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assets/voxygen/element/skillbar/stamina_wheel-3.vox
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assets/voxygen/element/skillbar/stamina_wheel-6.vox
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assets/voxygen/element/skillbar/stamina_wheel-empty.vox
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@ -216,11 +216,6 @@ impl<'a> Widget for Bag<'a> {
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.color(Some(UI_HIGHLIGHT_0))
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.set(state.ids.bg_frame, ui);
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// Title
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/*Text::new(&format!(
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"{}{}",
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&self.stats.name,
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&self.localized_strings.get("hud.bag.inventory")
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))*/
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Text::new(
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&self
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.localized_strings
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@ -329,7 +324,9 @@ impl<'a> Widget for Bag<'a> {
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background_color: Some(UI_HIGHLIGHT_0),
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content_size: ContentSize {
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width_height_ratio: 1.0,
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max_fraction: 0.75,
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max_fraction: 0.75, /* Changes the item image size by setting a maximum
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* fraction
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* of either the width or height */
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},
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selected_content_scale: 1.067,
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amount_font: self.fonts.cyri.conrod_id,
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@ -20,29 +20,6 @@ rotation_image_ids! {
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image_ids! {
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pub struct Imgs {
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<VoxelGraphic>
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// Skillbar
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xp_bar_mid: "voxygen.element.skillbar.xp_bar_mid",
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xp_bar_left: "voxygen.element.skillbar.xp_bar_left",
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xp_bar_right: "voxygen.element.skillbar.xp_bar_right",
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skillbar_slot_big: "voxygen.element.skillbar.skillbar_slot_big",
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skillbar_slot_big_act: "voxygen.element.skillbar.skillbar_slot_big_active",
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skillbar_slot_big_bg: "voxygen.element.skillbar.skillbar_slot_big_bg",
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healthbar_bg: "voxygen.element.skillbar.healthbar_bg",
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energybar_bg: "voxygen.element.skillbar.energybar_bg",
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bar_content: "voxygen.element.skillbar.bar_content",
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level_up: "voxygen.element.misc_bg.level_up",
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level_down:"voxygen.element.misc_bg.level_down",
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stamina_0:"voxygen.element.skillbar.stamina_wheel-empty",
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stamina_1:"voxygen.element.skillbar.stamina_wheel-0",
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stamina_2:"voxygen.element.skillbar.stamina_wheel-1",
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stamina_3:"voxygen.element.skillbar.stamina_wheel-2",
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stamina_4:"voxygen.element.skillbar.stamina_wheel-3",
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stamina_5:"voxygen.element.skillbar.stamina_wheel-4",
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stamina_6:"voxygen.element.skillbar.stamina_wheel-5",
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stamina_7:"voxygen.element.skillbar.stamina_wheel-6",
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stamina_8:"voxygen.element.skillbar.stamina_wheel-7",
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// Window Parts
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window_3: "voxygen.element.frames.window_3",
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tab_bg: "voxygen.element.frames.tab_bg",
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@ -145,6 +122,17 @@ image_ids! {
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<ImageGraphic>
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// Skillbar
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level_up: "voxygen.element.misc_bg.level_up",
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level_down:"voxygen.element.misc_bg.level_down",
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xp_bar_mid: "voxygen.element.skillbar.xp_bar_mid",
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xp_bar_left: "voxygen.element.skillbar.xp_bar_left",
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xp_bar_right: "voxygen.element.skillbar.xp_bar_right",
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healthbar_bg: "voxygen.element.skillbar.healthbar_bg",
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energybar_bg: "voxygen.element.skillbar.energybar_bg",
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bar_content: "voxygen.element.skillbar.bar_content",
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skillbar_slot_big: "voxygen.element.skillbar.skillbar_slot_big",
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skillbar_slot_big_bg: "voxygen.element.skillbar.skillbar_slot_big",
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skillbar_slot_big_act: "voxygen.element.skillbar.skillbar_slot_big",
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skillbar_slot: "voxygen.element.skillbar.skillbar_slot",
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skillbar_slot_act: "voxygen.element.skillbar.skillbar_slot_active",
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skillbar_slot_l: "voxygen.element.skillbar.skillbar_slot_l",
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@ -29,10 +29,6 @@ use conrod_core::{
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};
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use std::time::{Duration, Instant};
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use vek::*;
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/*
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use const_tweaker::tweak;
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#[tweak(min = 0.0, max = 1.0, step = 0.01)]
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const RGB: f32 = 0.1;*/
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widget_ids! {
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struct Ids {
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@ -108,7 +104,6 @@ widget_ids! {
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level_align,
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level_message,
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level_message_bg,
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stamina_wheel,
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death_bg,
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hurt_bg,
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}
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@ -234,36 +229,6 @@ impl<'a> Widget for Skillbar<'a> {
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let localized_strings = self.localized_strings;
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// Stamina Wheel
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/*
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let stamina_percentage =
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self.stats.health.current() as f64 / self.stats.health.maximum() as f64 * 100.0;
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if stamina_percentage < 100.0 {
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Image::new(if stamina_percentage <= 0.1 {
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self.imgs.stamina_0
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} else if stamina_percentage < 12.5 {
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self.imgs.stamina_1
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} else if stamina_percentage < 25.0 {
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self.imgs.stamina_2
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} else if stamina_percentage < 37.5 {
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self.imgs.stamina_3
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} else if stamina_percentage < 50.0 {
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self.imgs.stamina_4
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} else if stamina_percentage < 62.5 {
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self.imgs.stamina_5
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} else if stamina_percentage < 75.0 {
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self.imgs.stamina_6
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} else if stamina_percentage < 87.5 {
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self.imgs.stamina_7
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} else {
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self.imgs.stamina_8
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})
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.w_h(37.0 * 3.0, 37.0 * 3.0)
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.mid_bottom_with_margin_on(ui.window, 150.0)
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.set(state.ids.stamina_wheel, ui);
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}
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*/
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// Level Up Message
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let current_level = self.stats.level.level();
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@ -674,27 +639,6 @@ impl<'a> Widget for Skillbar<'a> {
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.set(state.ids.m1_content, ui);
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// M2 Slot
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match self.character_state {
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/*
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CharacterState::BasicBlock { .. } => {
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let fade_pulse = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 0.6; //Animation timer;
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if self.controller.secondary.is_pressed() {
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Image::new(self.imgs.skillbar_slot_big)
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.w_h(40.0 * scale, 40.0 * scale)
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.right_from(state.ids.m1_slot, 0.0)
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.set(state.ids.m2_slot, ui);
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Image::new(self.imgs.skillbar_slot_big_act)
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.w_h(40.0 * scale, 40.0 * scale)
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.middle_of(state.ids.m2_slot)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade_pulse)))
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.floating(true)
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.set(state.ids.m2_slot_act, ui);
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} else {
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Image::new(self.imgs.skillbar_slot_big)
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.w_h(40.0 * scale, 40.0 * scale)
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.right_from(state.ids.m1_slot, 0.0)
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.set(state.ids.m2_slot, ui);
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}
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},*/
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CharacterState::BasicMelee { .. } => {
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let fade_pulse = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 0.6; //Animation timer;
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if self.controller.secondary.is_pressed() {
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@ -806,11 +750,12 @@ impl<'a> Widget for Skillbar<'a> {
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background_color: None,
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content_size: ContentSize {
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width_height_ratio: 1.0,
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max_fraction: 0.9,
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max_fraction: 0.8, /* Changes the item image size by setting a maximum fraction
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* of either the width or height */
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},
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selected_content_scale: 1.067,
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selected_content_scale: 1.0,
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amount_font: self.fonts.cyri.conrod_id,
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amount_margins: Vec2::new(3.0, 2.0),
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amount_margins: Vec2::new(1.0, 1.0),
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amount_font_size: self.fonts.cyri.scale(12),
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amount_text_color: TEXT_COLOR,
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content_source: &content_source,
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@ -894,28 +839,6 @@ impl<'a> Widget for Skillbar<'a> {
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slot.set(state.ids.slot2, ui);
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}
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// Slot 1
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// TODO: Don't hardcode this to one Skill...
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// Frame flashes whenever the active skill inside this slot is activated
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/*match self.character_state {
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CharacterState::Charge { time_left } => {
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let fade = time_left.as_secs_f32() * 10.0;
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Image::new(self.imgs.skillbar_slot_l)
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.w_h(20.0 * scale, 20.0 * scale)
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.left_from(state.ids.slot2, 0.0)
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.set(state.ids.slot1, ui);
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Image::new(self.imgs.skillbar_slot_l_act)
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.w_h(20.0 * scale, 20.0 * scale)
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.middle_of(state.ids.slot1)
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.color(Some(Color::Rgba(
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1.0,
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1.0,
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1.0,
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if fade > 0.6 { 0.6 } else { fade },
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)))
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.floating(true)
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.set(state.ids.slot1_act, ui);
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},
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}*/
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slot_maker.empty_slot = self.imgs.skillbar_slot_l;
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slot_maker.filled_slot = self.imgs.skillbar_slot_l;
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slot_maker.selected_slot = self.imgs.skillbar_slot_l_act;
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@ -929,24 +852,6 @@ impl<'a> Widget for Skillbar<'a> {
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} else {
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slot.set(state.ids.slot1, ui);
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}
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// TODO: Changeable slot image
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/*match self.loadout.active_item.as_ref().map(|i| &i.item.kind) {
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Some(ItemKind::Tool(Tool { kind, .. })) => match kind {
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ToolKind::Staff(StaffKind::BasicStaff) => {
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Image::new(self.imgs.fire_spell_1)
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.w_h(18.0 * scale, 18.0 * scale)
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.color(if self.energy.current() as f64 >= 500.0 {
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Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
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} else {
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Some(Color::Rgba(0.3, 0.3, 0.3, 0.8))
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})
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.middle_of(state.ids.slot1_bg)
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.set(state.ids.slot1_icon, ui);
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},
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_ => {},
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},
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_ => {},
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}*/
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// Slot 6
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slot_maker.empty_slot = self.imgs.skillbar_slot;
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slot_maker.filled_slot = self.imgs.skillbar_slot;
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@ -1018,7 +923,7 @@ impl<'a> Widget for Skillbar<'a> {
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.get_binding(GameInput::Slot1)
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{
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Text::new(slot1.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot1, 2.0, 2.0)
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.top_right_with_margins_on(state.ids.slot1, 3.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(BLACK)
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@ -1037,7 +942,7 @@ impl<'a> Widget for Skillbar<'a> {
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.get_binding(GameInput::Slot2)
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{
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Text::new(slot2.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot2, 2.0, 2.0)
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.top_right_with_margins_on(state.ids.slot2, 3.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(BLACK)
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@ -1056,7 +961,7 @@ impl<'a> Widget for Skillbar<'a> {
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.get_binding(GameInput::Slot3)
|
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{
|
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Text::new(slot3.to_string().as_str())
|
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.top_right_with_margins_on(state.ids.slot3, 2.0, 2.0)
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.top_right_with_margins_on(state.ids.slot3, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1075,7 +980,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot4)
|
||||
{
|
||||
Text::new(slot4.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot4, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot4, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1094,7 +999,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot5)
|
||||
{
|
||||
Text::new(slot5.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot5, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot5, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1151,7 +1056,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot6)
|
||||
{
|
||||
Text::new(slot6.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot6, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot6, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1170,7 +1075,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot7)
|
||||
{
|
||||
Text::new(slot7.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot7, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot7, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1189,7 +1094,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot8)
|
||||
{
|
||||
Text::new(slot8.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot8, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot8, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1208,7 +1113,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot9)
|
||||
{
|
||||
Text::new(slot9.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot9, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot9, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
@ -1227,7 +1132,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.get_binding(GameInput::Slot10)
|
||||
{
|
||||
Text::new(slot10.to_string().as_str())
|
||||
.top_right_with_margins_on(state.ids.slot10, 2.0, 2.0)
|
||||
.top_right_with_margins_on(state.ids.slot10, 3.0, 5.0)
|
||||
.font_size(self.fonts.cyri.scale(8))
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(BLACK)
|
||||
|
Loading…
Reference in New Issue
Block a user