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Unblocked tunnels
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@ -433,7 +433,7 @@ impl Floor {
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move |z| match self.tiles.get(tile_pos) {
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Some(Tile::Solid) => BlockMask::nothing(),
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Some(Tile::Tunnel) => {
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if dist_to_wall < wall_thickness && (z as f32) < 8.0 - 8.0 * tunnel_dist.powf(4.0) {
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if dist_to_wall >= wall_thickness && (z as f32) < 8.0 - 8.0 * tunnel_dist.powf(4.0) {
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empty
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} else {
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BlockMask::nothing()
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