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Socksonme 2022-06-19 00:13:04 +03:00
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@ -8,6 +8,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- Added an option for experience number accumulation.
- Added an option for damage number rounding (when greater than or equal to 1.0).
- Added sliders for incoming/non-incoming damage accumulation duration.
- Chat commands to mute and unmute players
- Waypoints saved between sessions and shared with group members.
- New rocks
@ -34,6 +37,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- Damage from the same source dealt in the same tick will now be grouped up.
- Critical hits are now shown differently in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
- Improved site placement
- [Server] Kick clients who send messages on the wrong stream
- Reworked Merchant trade price calculation, Merchants offer more wares
@ -45,8 +51,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
### Removed
- Removed the options for single and cumulated damage.
### Fixed
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where, if you dealt any extra damage, such as the extra damage from slashing weapons, the damage would be shown partially.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
- Players can no longer push waypoints around
- Sites will now also be placed near the edge of the map