mirror of
https://gitlab.com/veloren/veloren.git
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Update dependencies
This commit is contained in:
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a6e8a47ada
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@ -110,8 +110,3 @@ nativeBuildInputs = ["pkg-config"]
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# macos CI fix isn't merged yet
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winit = { git = "https://gitlab.com/veloren/winit.git", branch = "macos-test-spiffed" }
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vek = { git = "https://gitlab.com/veloren/vek.git", branch = "fix_intrinsics2" }
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# see https://github.com/rustwasm/wasm-bindgen/issues/2371
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wasm-bindgen = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
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wasm-bindgen-futures = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
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web-sys = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
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js-sys = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
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@ -45,7 +45,7 @@ i18n = {package = "veloren-i18n", path = "i18n"}
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# Graphics
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winit = {version = "0.24.0", features = ["serde"]}
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wgpu = { git="https://github.com/Imberflur/wgpu-rs.git" }
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wgpu = { git="https://github.com/gfx-rs/wgpu-rs.git", rev = "ab8b0e3766558d541206da2790dfd63f15b13bc4" }
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bytemuck = { version="1.4", features=["derive"] }
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shaderc = "0.6.2"
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@ -82,9 +82,9 @@ impl CloudsLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -92,17 +92,16 @@ impl CloudsLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
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count: None,
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},
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// Depth source
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wgpu::BindGroupLayoutEntry {
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binding: 2,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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// TODO: is this float?
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -110,15 +109,16 @@ impl CloudsLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
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count: None,
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},
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// Locals
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wgpu::BindGroupLayoutEntry {
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binding: 4,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -226,7 +226,7 @@ impl CloudsPipeline {
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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index_format: None,
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vertex_buffers: &[/*Vertex::desc()*/],
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},
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sample_count: samples,
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@ -71,22 +71,6 @@ impl BoneData {
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normals_mat: normals_mat.into_col_arrays(),
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}
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}
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// TODO: delete? the one below is being used
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fn layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: None,
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},
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count: None,
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}],
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})
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}
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}
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impl Default for BoneData {
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@ -127,8 +111,9 @@ impl FigureLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -137,8 +122,9 @@ impl FigureLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -147,9 +133,9 @@ impl FigureLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 2,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -157,7 +143,7 @@ impl FigureLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
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count: None,
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},
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],
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@ -243,7 +229,7 @@ impl FigurePipeline {
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},
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}),
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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index_format: None,
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vertex_buffers: &[Vertex::desc()],
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},
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sample_count: samples,
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@ -56,9 +56,9 @@ impl FluidLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -66,7 +66,7 @@ impl FluidLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
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count: None,
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},
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],
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@ -157,7 +157,7 @@ impl FluidPipeline {
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},
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}),
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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index_format: None,
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vertex_buffers: &[Vertex::desc()],
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},
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sample_count: samples,
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@ -225,7 +225,7 @@ impl LodTerrainPipeline {
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},
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}),
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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index_format: None,
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vertex_buffers: &[Vertex::desc()],
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},
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sample_count: samples,
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@ -242,8 +242,9 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -252,9 +253,9 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Float,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -262,15 +263,19 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 2,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// Light uniform
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -279,8 +284,9 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 4,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -289,9 +295,9 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 5,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Uint,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -299,16 +305,19 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 6,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// Horizon texture
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wgpu::BindGroupLayoutEntry {
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binding: 7,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -316,7 +325,10 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 8,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// light shadows (ie shadows from a light?)
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@ -324,8 +336,9 @@ impl GlobalsLayouts {
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binding: 9,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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// TODO: is this relevant?
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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@ -334,9 +347,9 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 10,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -344,16 +357,19 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 11,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// directed shadow maps
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wgpu::BindGroupLayoutEntry {
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binding: 12,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -361,16 +377,19 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 13,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// lod map (t_map)
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wgpu::BindGroupLayoutEntry {
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binding: 14,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -378,7 +397,10 @@ impl GlobalsLayouts {
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wgpu::BindGroupLayoutEntry {
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binding: 15,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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],
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|
@ -241,7 +241,7 @@ impl ParticlePipeline {
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},
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}),
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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index_format: None,
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vertex_buffers: &[Vertex::desc(), Instance::desc()],
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},
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sample_count: samples,
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|
@ -79,9 +79,9 @@ impl PostProcessLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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@ -89,16 +89,17 @@ impl PostProcessLayout {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
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count: None,
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},
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// src depth
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// TODO: THIS IS UNUSED IN THE SHADER
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wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
@ -106,15 +107,16 @@ impl PostProcessLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 3,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
|
||||
count: None,
|
||||
},
|
||||
// Locals
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 4,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
@ -232,7 +234,7 @@ impl PostProcessPipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[/*Vertex::desc()*/],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -28,8 +28,9 @@ impl Locals {
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
@ -169,7 +170,7 @@ impl ShadowFigurePipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[TerrainVertex::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
@ -251,7 +252,7 @@ impl ShadowPipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[TerrainVertex::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -90,7 +90,7 @@ impl SkyboxPipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[Vertex::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -147,22 +147,6 @@ impl Locals {
|
||||
offs: [offs.x, offs.y, offs.z, 0.0],
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: unused?
|
||||
fn layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SpriteLayout {
|
||||
@ -179,8 +163,9 @@ impl SpriteLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
@ -189,9 +174,9 @@ impl SpriteLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
@ -199,7 +184,10 @@ impl SpriteLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
filtering: true,
|
||||
comparison: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
@ -290,7 +278,7 @@ impl SpritePipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[Vertex::desc(), Instance::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -163,8 +163,9 @@ impl TerrainLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
@ -173,9 +174,9 @@ impl TerrainLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
@ -183,7 +184,10 @@ impl TerrainLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
filtering: true,
|
||||
comparison: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
@ -261,7 +265,7 @@ impl TerrainPipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[Vertex::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -101,8 +101,9 @@ impl UiLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
@ -116,9 +117,9 @@ impl UiLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
@ -126,7 +127,10 @@ impl UiLayout {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
filtering: true,
|
||||
comparison: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
@ -246,7 +250,7 @@ impl UiPipeline {
|
||||
},
|
||||
}),
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: None,
|
||||
vertex_buffers: &[Vertex::desc()],
|
||||
},
|
||||
sample_count: samples,
|
||||
|
@ -259,8 +259,6 @@ pub struct Renderer {
|
||||
// color/depth textures
|
||||
locals: Locals,
|
||||
|
||||
shader_reload_indicator: ReloadIndicator,
|
||||
|
||||
noise_tex: Texture,
|
||||
|
||||
mode: RenderMode,
|
||||
|
Loading…
Reference in New Issue
Block a user