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move ship_manifest to common assets until its properly included in servers ECS and pushed to clients
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@ -202,7 +202,7 @@ pub mod figuredata {
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_: &str,
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) -> Result<Self, assets::Error> {
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let manifest: AssetHandle<Ron<ShipCentralSpec>> =
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AssetExt::load("server.manifests.ship_manifest")?;
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AssetExt::load("common.tmp_manifests.ship_manifest")?;
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let mut colliders = HashMap::new();
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for (_, spec) in (manifest.read().0).0.iter() {
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for bone in [&spec.bone0, &spec.bone1, &spec.bone2].iter() {
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@ -238,7 +238,7 @@ pub mod figuredata {
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// TODO: Load this from the ECS as a resource, and maybe make it more general than ships
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// (although figuring out how to keep the figure bones in sync with the terrain offsets seems
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// like a hard problem if they're not the same manifest)
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pub static ref VOXEL_COLLIDER_MANIFEST: AssetHandle<ShipSpec> = AssetExt::load_expect("server.manifests.ship_manifest");
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pub static ref VOXEL_COLLIDER_MANIFEST: AssetHandle<ShipSpec> = AssetExt::load_expect("common.tmp_manifests.ship_manifest");
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}
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#[test]
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