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Added orientation to more particle modes
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parent
c759c8120f
commit
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@ -108,7 +108,7 @@ void main() {
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),
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linear_scale(0.5),
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vec4(1, 1, 1, 0.3),
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rotationMatrix(vec3(1,0,0),0)
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rotationMatrix(vec3(rand6, rand7, rand8), rand9 * 3 + lifetime * 0.5)
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);
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} else if (inst_mode == FIRE) {
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attr = Attr(
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@ -118,7 +118,7 @@ void main() {
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),
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1.0,
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vec4(2, 0.8 + rand5 * 0.3, 0, 1),
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rotationMatrix(vec3(1,0,0),0)
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rotationMatrix(vec3(rand6, rand7, rand8), rand9 * 3)
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);
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} else if (inst_mode == GUN_POWDER_SPARK) {
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attr = Attr(
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@ -193,8 +193,8 @@ void main() {
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} else if (inst_mode == LEAF) {
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attr = Attr(
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linear_motion(
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vec3(1.0, 1.0, 0.0),
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vec3(0, 0, -2.0)
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vec3(0),
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vec3(0, 0, -2)
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) + vec3(sin(lifetime), sin(lifetime + 0.7), sin(lifetime * 0.5)) * 2.0,
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4,
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vec4(vec3(0.2 + rand7 * 0.2, 0.2 + (0.5 + rand6 * 0.5) * 0.6, 0), 1),
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@ -215,6 +215,7 @@ void main() {
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f_pos = (inst_pos - 0.5 - focus_off.xyz) + (v_pos * attr.scale * SCALE * attr.rot + attr.offs);
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// First 3 normals are negative, next 3 are positive
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// TODO: Make particle normals match orientation
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vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));
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f_norm =
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// inst_pos *
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