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Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage See merge request veloren/veloren!418
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@ -17,9 +17,10 @@ use crate::{
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};
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use common::{
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comp,
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event::{Event as GameEvent, EventBus},
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msg::{ClientMsg, ClientState, RequestStateError, ServerError, ServerInfo, ServerMsg},
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net::PostOffice,
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state::{State, TimeOfDay, Uid},
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state::{BlockChange, State, TimeOfDay, Uid},
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terrain::{block::Block, TerrainChunk, TerrainChunkSize, TerrainMap},
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vol::Vox,
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vol::{ReadVol, VolSize},
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@ -89,6 +90,7 @@ impl Server {
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state
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.ecs_mut()
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.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 380.0)));
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state.ecs_mut().add_resource(EventBus::default());
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// Set starting time for the server.
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state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.start_time;
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@ -205,6 +207,44 @@ impl Server {
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client.allow_state(ClientState::Character);
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}
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/// Handle events coming through via the event bus
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fn handle_events(&mut self) {
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let terrain = self.state.ecs().read_resource::<TerrainMap>();
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let mut block_change = self.state.ecs().write_resource::<BlockChange>();
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let mut stats = self.state.ecs().write_storage::<comp::Stats>();
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for event in self.state.ecs().read_resource::<EventBus>().recv_all() {
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match event {
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GameEvent::LandOnGround { entity, vel } => {
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if let Some(stats) = stats.get_mut(entity) {
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let falldmg = (vel.z / 1.5 + 10.0) as i32;
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if falldmg < 0 {
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stats.health.change_by(falldmg, comp::HealthSource::World);
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}
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}
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}
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GameEvent::Explosion { pos, radius } => {
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const RAYS: usize = 500;
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for _ in 0..RAYS {
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let dir = Vec3::new(
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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)
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.normalized();
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let _ = terrain
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.ray(pos, pos + dir * radius)
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.until(|_| rand::random::<f32>() < 0.05)
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.for_each(|pos| block_change.set(pos, Block::empty()))
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.cast();
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}
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}
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}
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}
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}
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/// Execute a single server tick, handle input and update the game state by the given duration.
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pub fn tick(&mut self, _input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
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// This tick function is the centre of the Veloren universe. Most server-side things are
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@ -235,6 +275,9 @@ impl Server {
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frontend_events.append(&mut self.handle_new_connections()?);
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frontend_events.append(&mut self.handle_new_messages()?);
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// Handle game events
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self.handle_events();
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// 4) Tick the client's LocalState.
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self.state.tick(dt);
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