Removed is_stay variable

Added server side owner and distance checks
This commit is contained in:
TelepathicWalrus 2023-05-03 11:42:21 +01:00 committed by Maxicarlos08
parent d9d364fe79
commit d6496c999d
No known key found for this signature in database
11 changed files with 39 additions and 38 deletions

7
common/net/src/synced_components.rs Normal file → Executable file
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@ -46,7 +46,7 @@ macro_rules! synced_components {
beam_segment: BeamSegment,
alignment: Alignment,
stance: Stance,
pet_state: PetStates,
pet_state: PetState,
// TODO: change this to `SyncFrom::ClientEntity` and sync the bare minimum
// from other entities (e.g. just keys needed to show appearance
// based on their loadout). Also, it looks like this actually has
@ -74,9 +74,9 @@ macro_rules! reexport_comps {
($($name:ident: $type:ident,)*) => {
mod inner {
pub use common::comp::*;
pub use common::comp::pet::PetState;
use common::link::Is;
use common::mounting::{Mount, Rider, VolumeRider};
use common::comp::pet::PetState;
// We alias these because the identifier used for the
// component's type is reused as an enum variant name
// in the macro's that we pass to `synced_components!`.
@ -86,7 +86,6 @@ macro_rules! reexport_comps {
pub type IsMount = Is<Mount>;
pub type IsRider = Is<Rider>;
pub type IsVolumeRider = Is<VolumeRider>;
pub type PetStates = PetState;
}
// Re-export all the component types. So that uses of `synced_components!` outside this
@ -108,7 +107,7 @@ synced_components!(reexport_comps);
use crate::sync::{NetSync, SyncFrom};
// These are synced from any entity within range.
impl NetSync for PetStates {
impl NetSync for PetState {
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity;
}

1
common/src/comp/pet.rs Normal file → Executable file
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@ -111,7 +111,6 @@ impl Component for Pet {
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Default)]
pub struct PetState {
pub stay: bool,
pub stay_pos: Option<Pos>,
}

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@ -200,7 +200,7 @@ pub enum ServerEvent {
Mount(EcsEntity, EcsEntity),
MountVolume(EcsEntity, VolumePos),
Unmount(EcsEntity),
ToggleStay(EcsEntity),
ToggleStay(EcsEntity, EcsEntity),
Possess(Uid, Uid),
/// Inserts default components for a character when loading into the game
InitCharacterData {

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@ -68,7 +68,7 @@ impl<'a> System<'a> for Sys {
.id_maps
.uid_entity(pet_uid)
{
server_emitter.emit(ServerEvent::ToggleStay(pet_entity));
server_emitter.emit(ServerEvent::ToggleStay(entity, pet_entity));
}
},
ControlEvent::RemoveBuff(buff_id) => {

1
server/agent/src/data.rs Normal file → Executable file
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@ -53,7 +53,6 @@ pub struct AgentData<'a> {
pub light_emitter: Option<&'a LightEmitter>,
pub glider_equipped: bool,
pub is_gliding: bool,
pub is_stay: bool,
pub stay_pos: Option<Pos>,
pub health: Option<&'a Health>,
pub char_state: &'a CharacterState,

35
server/src/events/interaction.rs Normal file → Executable file
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@ -202,29 +202,34 @@ pub fn handle_unmount(server: &mut Server, rider: EcsEntity) {
state.ecs().write_storage::<Is<VolumeRider>>().remove(rider);
}
pub fn handle_toggle_stay(server: &mut Server, pet: EcsEntity) {
pub fn handle_toggle_stay(server: &mut Server, command_giver: EcsEntity, pet: EcsEntity) {
let state = server.state_mut();
if state
let mut is_owner = false;
let positions = state.ecs().read_storage::<Pos>();
if let Some(owner_uid) = state.ecs().uid_from_entity(command_giver) {
is_owner = matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(pet),
Some(comp::Alignment::Owned(pet_owner)) if *pet_owner == owner_uid,
);
}
let prev_pet_pos = state
.ecs()
.read_storage::<PetState>()
.get(pet)
.map_or(false, |s| s.stay)
{
.and_then(|s| s.stay_pos);
let mut new_pet_pos = None;
if prev_pet_pos.is_none() {
new_pet_pos = state.ecs().read_storage::<Pos>().get(pet).copied();
}
if is_owner && within_mounting_range(positions.get(command_giver), positions.get(pet)) {
let _ = state
.ecs()
.write_storage::<PetState>()
.insert(pet, PetState {
stay: false,
stay_pos: None,
});
} else {
let current_pos = state.ecs().read_storage::<Pos>().get(pet).copied();
let _ = state
.ecs()
.write_storage::<PetState>()
.insert(pet, PetState {
stay: true,
stay_pos: current_pos,
stay_pos: new_pet_pos,
});
}
}

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@ -144,7 +144,9 @@ impl Server {
handle_mount_volume(self, mounter, volume)
},
ServerEvent::Unmount(mounter) => handle_unmount(self, mounter),
ServerEvent::ToggleStay(pet) => handle_toggle_stay(self, pet),
ServerEvent::ToggleStay(command_giver, pet) => {
handle_toggle_stay(self, command_giver, pet)
},
ServerEvent::Possess(possessor_uid, possesse_uid) => {
handle_possess(self, possessor_uid, possesse_uid)
},

3
server/src/sys/agent.rs Normal file → Executable file
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@ -161,8 +161,6 @@ impl<'a> System<'a> for Sys {
matches!(&*item.kind(), comp::item::ItemKind::Glider)
});
let is_stay = pet_state.map_or(false, |s| s.stay);
let stay_pos = pet_state.and_then(|s| s.stay_pos);
let is_gliding = matches!(
@ -235,7 +233,6 @@ impl<'a> System<'a> for Sys {
light_emitter,
glider_equipped,
is_gliding,
is_stay,
stay_pos,
health: read_data.healths.get(entity),
char_state,

4
server/src/sys/agent/behavior_tree.rs Normal file → Executable file
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@ -406,7 +406,7 @@ fn do_pickup_loot(bdata: &mut BehaviorData) -> bool {
fn follow_if_far_away(bdata: &mut BehaviorData) -> bool {
if let Some(Target { target, .. }) = bdata.agent.target {
if let Some(tgt_pos) = bdata.read_data.positions.get(target) {
let stay = bdata.agent_data.is_stay;
let stay = bdata.agent_data.stay_pos.is_some();
if stay {
let stay_pos = bdata.agent_data.stay_pos.map_or(Pos(Vec3::zero()), |v| v);
let distance_from_stay = stay_pos.0.distance_squared(bdata.agent_data.pos.0);
@ -443,7 +443,7 @@ fn attack_if_owner_hurt(bdata: &mut BehaviorData) -> bool {
} else {
false
};
let stay = bdata.agent_data.is_stay;
let stay = bdata.agent_data.stay_pos.is_some();
if owner_recently_attacked && !stay {
bdata.agent_data.attack_target_attacker(
bdata.agent,

5
server/src/sys/pets.rs Normal file → Executable file
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@ -58,7 +58,10 @@ impl<'a> System<'a> for Sys {
.collect();
for (pet_entity, owner_pos) in lost_pets.iter() {
let stay = pet_state.get(*pet_entity).map_or(false, |f| f.stay);
let stay = pet_state
.get(*pet_entity)
.and_then(|f| f.stay_pos)
.is_some();
if let Some(mut pet_pos) = positions.get_mut(*pet_entity) && !stay{
// Move the pets to their owner's position
// TODO: Create a teleportation event to handle this instead of

13
voxygen/src/hud/mod.rs Normal file → Executable file
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@ -1504,7 +1504,7 @@ impl Hud {
let alignments = ecs.read_storage::<comp::Alignment>();
let is_mounts = ecs.read_storage::<Is<Mount>>();
let is_riders = ecs.read_storage::<Is<Rider>>();
let is_stay = ecs.read_storage::<comp::pet::PetState>();
let pet_state = ecs.read_storage::<comp::pet::PetState>();
let stances = ecs.read_storage::<comp::Stance>();
let time = ecs.read_resource::<Time>();
@ -2432,20 +2432,17 @@ impl Hud {
i18n.get_msg("hud-mount").to_string(),
));
}
let pet_stay = is_stay.get(entity).map(|st| st.stay);
let pet_stay =
pet_state.get(entity).and_then(|st| st.stay_pos).is_some();
match pet_stay {
Some(false) => options.push((
false => options.push((
GameInput::StayFollow,
i18n.get_msg("hud-stay").to_string(),
)),
Some(true) => options.push((
true => options.push((
GameInput::StayFollow,
i18n.get_msg("hud-follow").to_string(),
)),
None => options.push((
GameInput::StayFollow,
i18n.get_msg("hud-stay").to_string(),
)),
}
}
options