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Rotation uses matrix and some fixes for plane primitive
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parent
35ef2082e2
commit
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@ -6,6 +6,7 @@ use common::{
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};
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use vek::*;
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#[allow(dead_code)]
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pub enum Primitive {
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Empty, // Placeholder
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@ -24,7 +25,7 @@ pub enum Primitive {
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// Not commutative
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Diff(Id<Primitive>, Id<Primitive>),
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// Operators
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Rotate(Id<Primitive>, [Vec3<i32>; 3]),
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Rotate(Id<Primitive>, Mat3<i32>),
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}
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pub enum Fill {
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@ -85,12 +86,14 @@ impl Fill {
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},
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Primitive::Plane(aabr, origin, gradient) => {
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// Maybe <= instead of ==
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pos.z
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== origin.z
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+ ((pos.xy() - origin.xy())
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.map(|x| x.abs())
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.as_()
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.dot(*gradient) as i32)
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(aabr.min.x..aabr.max.x).contains(&pos.x)
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&& (aabr.min.y..aabr.max.y).contains(&pos.y)
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&& pos.z
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== origin.z
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+ ((pos.xy() - origin.xy())
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.map(|x| x.abs())
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.as_()
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.dot(*gradient) as i32)
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},
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Primitive::And(a, b) => {
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self.contains_at(tree, *a, pos) && self.contains_at(tree, *b, pos)
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@ -104,13 +107,10 @@ impl Fill {
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Primitive::Diff(a, b) => {
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self.contains_at(tree, *a, pos) && !self.contains_at(tree, *b, pos)
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},
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Primitive::Rotate(prim, [x, y, z]) => {
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Primitive::Rotate(prim, mat) => {
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let aabb = self.get_bounds(tree, *prim);
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let diff = pos - (aabb.min + (x+y+z).map(|x| x.min(0)));
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let new_x = Vec3::new(x.x, y.x, z.x);
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let new_y = Vec3::new(x.y, y.y, z.y);
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let new_z = Vec3::new(x.z, y.z, z.z);
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self.contains_at(tree, *prim, aabb.min + (new_x * diff.x) + (new_y * diff.y) + (new_z * diff.z))
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let diff = pos - (aabb.min + mat.cols.map(|x| x.reduce_min()));
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self.contains_at(tree, *prim, aabb.min + mat.transposed() * diff)
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},
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}
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}
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@ -163,10 +163,11 @@ impl Fill {
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} else {
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(longest_dist * gradient).as_()
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};
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Aabb {
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let aabb = Aabb {
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min: aabr.min.with_z(origin.z + z.reduce_min().min(0)),
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max: aabr.max.with_z(origin.z + z.reduce_max().max(0)),
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}
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};
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aabb.made_valid()
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},
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Primitive::And(a, b) => or_zip_with(
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self.get_bounds_inner(tree, *a),
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@ -179,15 +180,14 @@ impl Fill {
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|a, b| a.union(b),
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)?,
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Primitive::Diff(a, _) => self.get_bounds_inner(tree, *a)?,
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Primitive::Rotate(prim, [x, y, z]) => {
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Primitive::Rotate(prim, mat) => {
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let aabb = self.get_bounds_inner(tree, *prim)?;
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let extent = (*x * aabb.size().w) + (*y * aabb.size().h) + (*z * aabb.size().d);
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let new_min = aabb.min + extent.map(|x| x.min(0));
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let extent = *mat * Vec3::from(aabb.size());
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let new_aabb: Aabb<i32> = Aabb {
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min: new_min,
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max: new_min + extent.map(|x| x.abs()),
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min: aabb.min,
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max: aabb.min + extent,
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};
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new_aabb
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new_aabb.made_valid()
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},
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})
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}
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