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quadlow spawn in world, continued adjustments
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@ -481,7 +481,7 @@
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),
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(Mouflon, Male): (
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upper: (
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offset: (-7.5, 0.0, -4.5),
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offset: (-7.0, 0.0, -4.5),
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central: ("npc.mouflon.male.head_upper"),
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),
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lower: (
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@ -511,7 +511,7 @@
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),
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(Mouflon, Female): (
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upper: (
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offset: (-7.5, 0.0, -4.5),
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offset: (-7.0, 0.0, -4.5),
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central: ("npc.mouflon.female.head_upper"),
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),
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lower: (
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@ -180,21 +180,21 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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},
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feet_f: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, 6.0, -1.0),
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(Alligator, _) => (5.5, 4.25, -1.0),
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(Alligator, _) => (4.5, 4.25, -1.0),
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(Salamander, _) => (5.0, 5.0, -2.0),
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(Monitor, _) => (4.0, 5.0, 0.0),
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(Monitor, _) => (3.0, 5.0, 0.0),
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(Asp, _) => (1.5, 4.0, -1.0),
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(Tortoise, _) => (5.5, 9.5, -3.0),
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(Tortoise, _) => (5.5, 6.5, -3.0),
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(Rocksnapper, _) => (7.5, 5.0, -8.5),
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},
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feet_b: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, -6.0, -1.0),
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(Alligator, _) => (5.5, -5.5, -1.0),
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(Alligator, _) => (4.5, -5.5, -1.0),
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(Salamander, _) => (4.0, -6.0, -2.0),
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(Monitor, _) => (4.0, -6.0, 0.0),
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(Monitor, _) => (3.0, -6.0, 0.0),
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(Asp, _) => (2.5, -5.5, -1.0),
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(Tortoise, _) => (7.0, -9.5, -3.0),
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(Rocksnapper, _) => (9.0, -14.0, -9.5),
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(Tortoise, _) => (7.0, -11.5, -3.0),
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(Rocksnapper, _) => (8.0, -16.0, -9.5),
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},
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}
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}
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@ -21,7 +21,7 @@ impl Animation for RunAnimation {
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let lab = 0.7;
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let lab = 0.5;
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let center = (anim_time as f32 * lab as f32 + PI / 2.0).sin();
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let centeroffset = (anim_time as f32 * lab as f32 + PI * 1.5).sin();
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@ -136,37 +136,37 @@ impl Animation for RunAnimation {
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next.foot_fl.offset = Vec3::new(
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-skeleton_attr.feet_f.0,
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skeleton_attr.feet_f.1 + foothoril * -1.0,
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skeleton_attr.feet_f.2 + ((footvertl * -0.8).max(-0.0)),
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skeleton_attr.feet_f.2 + 1.0 + ((footvertl * -0.8).max(-0.0)),
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);
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next.foot_fl.ori =
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Quaternion::rotation_x(footrotl * -0.25) * Quaternion::rotation_z(footrotl * 0.35);
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Quaternion::rotation_x(footrotl * -0.25) * Quaternion::rotation_z(footrotl * 0.4);
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next.foot_fl.scale = Vec3::one();
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next.foot_fr.offset = Vec3::new(
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skeleton_attr.feet_f.0,
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skeleton_attr.feet_f.1 + foothorir * -1.0,
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skeleton_attr.feet_f.2 + ((footvertr * -0.8).max(-0.0)),
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skeleton_attr.feet_f.2 + 1.0 + ((footvertr * -0.8).max(-0.0)),
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);
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next.foot_fr.ori =
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Quaternion::rotation_x(footrotr * -0.25) * Quaternion::rotation_z(footrotr * -0.35);
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Quaternion::rotation_x(footrotr * -0.25) * Quaternion::rotation_z(footrotr * -0.4);
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next.foot_fr.scale = Vec3::one();
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next.foot_bl.offset = Vec3::new(
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-skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + foothorilb * -1.0,
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skeleton_attr.feet_b.2 + ((footvertlb * -0.6).max(-0.0)),
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skeleton_attr.feet_b.2 + 1.0 + ((footvertlb * -0.6).max(-0.0)),
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);
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next.foot_bl.ori =
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Quaternion::rotation_x(footrotlb * -0.25) * Quaternion::rotation_z(footrotlb * 0.35);
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Quaternion::rotation_x(footrotlb * -0.25) * Quaternion::rotation_z(footrotlb * 0.4);
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next.foot_bl.scale = Vec3::one();
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next.foot_br.offset = Vec3::new(
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skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + foothorirb * -1.0,
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skeleton_attr.feet_b.2 + ((footvertrb * -0.6).max(-0.0)),
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skeleton_attr.feet_b.2 + 1.0 + ((footvertrb * -0.6).max(-0.0)),
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);
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next.foot_br.ori =
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Quaternion::rotation_x(footrotrb * -0.25) * Quaternion::rotation_z(footrotrb * -0.35);
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Quaternion::rotation_x(footrotrb * -0.25) * Quaternion::rotation_z(footrotrb * -0.4);
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next.foot_br.scale = Vec3::one();
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next
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@ -179,7 +179,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Tuskram, _) => (1.0, 1.0),
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(Lion, _) => (0.5, 1.0),
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(Tarasque, _) => (0.5, -4.0),
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(Tiger, _) => (-5.0, -6.0),
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(Tiger, _) => (0.0, 0.0),
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(Wolf, _) => (-4.5, 2.0),
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(Frostfang, _) => (2.0, 1.5),
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(Mouflon, _) => (-1.0, 0.5),
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@ -212,20 +212,20 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Tuskram, _) => (10.0, 15.5),
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(Lion, _) => (10.0, 13.0),
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(Tarasque, _) => (11.5, 18.5),
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(Tiger, _) => (10.0, 12.0),
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(Wolf, _) => (12.0, 13.0),
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(Tiger, _) => (10.0, 14.0),
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(Wolf, _) => (12.0, 14.0),
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(Frostfang, _) => (9.0, 11.5),
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(Mouflon, _) => (11.0, 13.5),
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},
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torso_back: match (body.species, body.body_type) {
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(Grolgar, _) => (-14.0, 1.5),
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(Saber, _) => (-13.5, 0.0),
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(Tuskram, _) => (-12.0, -2.0),
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(Lion, _) => (-13.0, -1.0),
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(Tuskram, _) => (-13.0, -2.0),
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(Lion, _) => (-13.0, -0.5),
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(Tarasque, _) => (-14.0, -1.0),
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(Tiger, _) => (-13.0, 0.0),
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(Wolf, _) => (-12.5, 1.0),
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(Frostfang, _) => (-9.0, 0.0),
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(Frostfang, _) => (-10.5, 0.0),
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(Mouflon, _) => (-8.5, -0.5),
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},
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ears: match (body.species, body.body_type) {
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@ -243,9 +243,9 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Grolgar, _) => (-7.0, -5.0, -2.0),
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(Saber, _) => (7.0, -7.5, -3.5),
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(Tuskram, _) => (6.0, -6.5, -5.5),
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(Lion, _) => (7.5, -4.5, -6.0),
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(Lion, _) => (6.5, -9.0, -6.0),
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(Tarasque, _) => (7.0, -8.0, -6.0),
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(Tiger, _) => (7.0, -2.0, -1.0),
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(Tiger, _) => (7.0, -5.0, -3.0),
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(Wolf, _) => (4.5, -6.5, -1.0),
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(Frostfang, _) => (5.5, -5.5, -2.0),
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(Mouflon, _) => (5.0, -5.5, -5.0),
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@ -254,11 +254,11 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Grolgar, _) => (6.0, -6.5, -3.5),
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(Saber, _) => (6.0, -7.0, -4.0),
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(Tuskram, _) => (5.0, -5.5, -3.5),
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(Lion, _) => (6.0, -6.0, -2.0),
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(Lion, _) => (6.0, -6.0, -2.5),
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(Tarasque, _) => (6.0, -6.5, -6.5),
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(Tiger, _) => (7.0, -8.0, -1.0),
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(Tiger, _) => (7.0, -8.0, -3.0),
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(Wolf, _) => (5.0, -6.5, -2.5),
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(Frostfang, _) => (3.5, -6.5, -2.0),
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(Frostfang, _) => (3.5, -4.5, -2.0),
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(Mouflon, _) => (3.5, -5.0, -4.5),
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},
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feet_f: match (body.species, body.body_type) {
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@ -268,7 +268,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Lion, _) => (0.0, 0.0, -1.5),
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(Tarasque, _) => (1.0, 0.0, -3.0),
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(Tiger, _) => (0.5, 0.0, -5.0),
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(Wolf, _) => (0.5, 1.5, -3.5),
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(Wolf, _) => (0.5, -1.0, -3.5),
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(Frostfang, _) => (0.5, 1.5, -3.5),
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(Mouflon, _) => (-0.5, -0.5, -1.5),
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},
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@ -279,7 +279,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Lion, _) => (0.5, 0.5, -4.0),
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(Tarasque, _) => (1.5, -1.0, -2.5),
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(Tiger, _) => (1.0, 0.5, -4.0),
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(Wolf, _) => (0.0, -1.5, -3.0),
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(Wolf, _) => (0.0, -2.0, -3.0),
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(Frostfang, _) => (0.0, -1.5, -3.5),
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(Mouflon, _) => (-1.0, -1.5, -2.5),
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},
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@ -116,7 +116,7 @@ impl Animation for RunAnimation {
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next.head_lower.offset = Vec3::new(
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0.0,
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skeleton_attr.head_lower.0 + horichest * 0.8,
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skeleton_attr.head_lower.0 + horichest * 0.4,
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skeleton_attr.head_lower.1 + vertchest * -0.8,
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);
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next.head_lower.ori = Quaternion::rotation_z(0.0);
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@ -220,7 +220,7 @@ impl Animation for RunAnimation {
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next.head_lower.offset = Vec3::new(
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0.0,
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skeleton_attr.head_lower.0 + horichest * 0.8,
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skeleton_attr.head_lower.0 + horichest * 0.4,
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skeleton_attr.head_lower.1 + vertchest * -0.8,
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);
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next.head_lower.ori = Quaternion::rotation_z(0.0);
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@ -22,7 +22,7 @@ use crate::{
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util::{Grid, Sampler},
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};
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use common::{
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comp::{self, bird_medium, critter, quadruped_medium, quadruped_small},
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comp::{self, bird_medium, critter, quadruped_low, quadruped_medium, quadruped_small},
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generation::{ChunkSupplement, EntityInfo},
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terrain::{Block, BlockKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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vol::{ReadVol, RectVolSize, Vox, WriteVol},
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@ -201,6 +201,7 @@ impl World {
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0 => comp::Body::QuadrupedMedium(quadruped_medium::Body::random()),
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1 => comp::Body::BirdMedium(bird_medium::Body::random()),
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2 => comp::Body::Critter(critter::Body::random()),
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3 => comp::Body::QuadrupedLow(quadruped_low::Body::random()),
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_ => comp::Body::QuadrupedSmall(quadruped_small::Body::random()),
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})
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.with_automatic_name();
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