add to changelog

This commit is contained in:
IsseW 2022-04-20 12:31:00 +02:00
parent b82bb5b247
commit daebe0070a

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@ -34,6 +34,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added an option for experience number accumulation. - Added an option for experience number accumulation.
- Added an option for damage number rounding (when greater than or equal to 1.0). - Added an option for damage number rounding (when greater than or equal to 1.0).
- Added sliders for incoming/non-incoming damage accumulation duration. - Added sliders for incoming/non-incoming damage accumulation duration.
- New ambience sounds
- Slider for ambience volume
- Weather generated on server is sent to clients, and seen on clients as rain/clouds.
### Changed ### Changed
@ -69,6 +72,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health. - Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack. - Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown. - Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
- UI sfx now play from UI instead of from camera (allowing stereo sfx)
- Most sfx now correctly play when camera is underwater
- All sounds now stop upon quitting to main menu
## [0.12.0] - 2022-02-19 ## [0.12.0] - 2022-02-19
### Added ### Added