Adressed all comments

This commit is contained in:
ccgauche 2021-03-01 22:24:02 +01:00
parent 9628dfaf99
commit db9991ce6d
6 changed files with 155 additions and 171 deletions

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@ -157,6 +157,7 @@ impl<T: Event> PreparedEventQuery<T> {
pub fn get_function_name(&self) -> &str { &self.function_name }
}
/// This function split a u128 in two u64 encoding them as le bytes
pub fn from_u128(i: u128) -> (u64, u64) {
let i = i.to_le_bytes();
(
@ -165,14 +166,17 @@ pub fn from_u128(i: u128) -> (u64, u64) {
)
}
/// This function merge two u64 encoded as le in one u128
pub fn to_u128(a: u64, b: u64) -> u128 {
let a = a.to_le_bytes();
let b = b.to_le_bytes();
u128::from_le_bytes([a, b].concat().try_into().unwrap())
}
/// This function encode a u64 into a i64 using le bytes
pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
/// This function decode a i64 into a u64 using le bytes
pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
// This function is not public because this function should not be used without

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@ -61,6 +61,7 @@ where
bincode::deserialize(slice).map_err(|_| "Failed to deserialize function input")
}
/// This function split a u128 in two u64 encoding them as le bytes
pub fn from_u128(i: u128) -> (u64, u64) {
let i = i.to_le_bytes();
(
@ -69,14 +70,17 @@ pub fn from_u128(i: u128) -> (u64, u64) {
)
}
/// This function merge two u64 encoded as le in one u128
pub fn to_u128(a: u64, b: u64) -> u128 {
let a = a.to_le_bytes();
let b = b.to_le_bytes();
u128::from_le_bytes([a, b].concat().try_into().unwrap())
}
/// This function encode a u64 into a i64 using le bytes
pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
/// This function decode a i64 into a u64 using le bytes
pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
static mut VEC: Vec<u8> = vec![];

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@ -58,7 +58,7 @@ use common::{
assets::AssetExt,
cmd::ChatCommand,
comp,
comp::{item::MaterialStatManifest, CharacterAbility},
comp::{item::MaterialStatManifest, Admin, CharacterAbility, Player, Stats},
event::{EventBus, ServerEvent},
recipe::default_recipe_book,
resources::TimeOfDay,
@ -68,22 +68,30 @@ use common::{
};
use common_net::{
msg::{
ClientType, DisconnectReason, ServerGeneral, ServerInfo, ServerInit, ServerMsg, WorldMapMsg,
CharacterInfo, ClientRegister, ClientType, DisconnectReason, PlayerInfo, PlayerListUpdate,
RegisterError, ServerGeneral, ServerInfo, ServerInit, ServerMsg, ServerRegisterAnswer,
WorldMapMsg,
},
sync::WorldSyncExt,
};
#[cfg(feature = "plugins")]
use common_sys::plugin::PluginMgr;
use common_sys::state::State;
use metrics::{PhysicsMetrics, StateTickMetrics, TickMetrics};
use hashbrown::HashMap;
use metrics::{PhysicsMetrics, PlayerMetrics, StateTickMetrics, TickMetrics};
use network::{Network, Pid, ProtocolAddr};
use persistence::{
character_loader::{CharacterLoader, CharacterLoaderResponseKind},
character_updater::CharacterUpdater,
};
use plugin_api::Uid;
use prometheus::Registry;
use prometheus_hyper::Server as PrometheusServer;
use specs::{join::Join, Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt};
use specs::{
join::Join,
shred::{Fetch, FetchMut},
Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt, WriteStorage,
};
use std::{
i32,
ops::{Deref, DerefMut},
@ -195,7 +203,6 @@ impl Server {
state.ecs_mut().insert(sys::EntitySyncTimer::default());
state.ecs_mut().insert(sys::GeneralMsgTimer::default());
state.ecs_mut().insert(sys::PingMsgTimer::default());
state.ecs_mut().insert(sys::RegisterMsgTimer::default());
state
.ecs_mut()
.insert(sys::CharacterScreenMsgTimer::default());
@ -507,7 +514,7 @@ impl Server {
// (e.g. run before controller system)
//TODO: run in parallel
sys::msg::general::Sys.run_now(&self.state.ecs());
sys::msg::register::register_run(self.state_mut().ecs_mut());
self.register_run();
sys::msg::character_screen::Sys.run_now(&self.state.ecs());
sys::msg::in_game::Sys.run_now(&self.state.ecs());
sys::msg::ping::Sys.run_now(&self.state.ecs());
@ -711,7 +718,6 @@ impl Server {
let state = self.state.ecs();
(state.read_resource::<sys::GeneralMsgTimer>().nanos
+ state.read_resource::<sys::PingMsgTimer>().nanos
+ state.read_resource::<sys::RegisterMsgTimer>().nanos
+ state.read_resource::<sys::CharacterScreenMsgTimer>().nanos
+ state.read_resource::<sys::InGameMsgTimer>().nanos) as i64
};
@ -917,6 +923,139 @@ impl Server {
self.state.cleanup();
}
fn handle_register_msg(
world: &specs::World,
player_list: &HashMap<Uid, PlayerInfo>,
new_players: &mut Vec<specs::Entity>,
entity: specs::Entity,
client: &Client,
player_metrics: &Fetch<'_, PlayerMetrics>,
login_provider: &mut FetchMut<'_, LoginProvider>,
admins: &mut WriteStorage<'_, Admin>,
players: &mut WriteStorage<'_, Player>,
editable_settings: &Fetch<'_, EditableSettings>,
msg: ClientRegister,
) -> Result<(), crate::error::Error> {
let plugin_mgr = world.read_resource::<PluginMgr>();
let (username, uuid) = match login_provider.try_login(
&msg.token_or_username,
world,
&plugin_mgr,
&*editable_settings.admins,
&*editable_settings.whitelist,
&*editable_settings.banlist,
) {
Err(err) => {
client.send(ServerRegisterAnswer::Err(err))?;
return Ok(());
},
Ok((username, uuid)) => (username, uuid),
};
let player = Player::new(username, uuid);
let is_admin = editable_settings.admins.contains(&uuid);
if !player.is_valid() {
// Invalid player
client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
return Ok(());
}
if !players.contains(entity) {
// Add Player component to this client
let _ = players.insert(entity, player);
player_metrics.players_connected.inc();
// Give the Admin component to the player if their name exists in
// admin list
if is_admin {
let _ = admins.insert(entity, Admin);
}
// Tell the client its request was successful.
client.send(ServerRegisterAnswer::Ok(()))?;
// Send initial player list
client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
player_list.clone(),
)))?;
// Add to list to notify all clients of the new player
new_players.push(entity);
}
Ok(())
}
pub fn register_run(&mut self) {
let world = self.state_mut().ecs_mut();
let entities = world.entities();
let player_metrics = world.read_resource::<PlayerMetrics>();
let uids = world.read_storage::<Uid>();
let clients = world.read_storage::<Client>();
let mut players = world.write_storage::<Player>();
let stats = world.read_storage::<Stats>();
let mut login_provider = world.write_resource::<LoginProvider>();
let mut admins = world.write_storage::<Admin>();
let editable_settings = world.read_resource::<EditableSettings>();
// Player list to send new players.
let player_list = (&uids, &players, stats.maybe(), admins.maybe())
.join()
.map(|(uid, player, stats, admin)| {
(*uid, PlayerInfo {
is_online: true,
is_admin: admin.is_some(),
player_alias: player.alias.clone(),
character: stats.map(|stats| CharacterInfo {
name: stats.name.clone(),
}),
})
})
.collect::<HashMap<_, _>>();
// List of new players to update player lists of all clients.
let mut new_players = Vec::new();
for (entity, client) in (&entities, &clients).join() {
let _ = sys::msg::try_recv_all(client, 0, |client, msg| {
Server::handle_register_msg(
&world,
&player_list,
&mut new_players,
entity,
client,
&player_metrics,
&mut login_provider,
&mut admins,
&mut players,
&editable_settings,
msg,
)
});
}
// Handle new players.
// Tell all clients to add them to the player list.
for entity in new_players {
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
let mut lazy_msg = None;
for (_, client) in (&players, &clients).join() {
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
PlayerListUpdate::Add(*uid, PlayerInfo {
player_alias: player.alias.clone(),
is_online: true,
is_admin: admins.get(entity).is_some(),
character: None, // new players will be on character select.
}),
)));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}
}
fn initialize_client(
&mut self,
client: crate::connection_handler::IncomingClient,
@ -1033,7 +1172,6 @@ impl Server {
} else {
#[cfg(feature = "plugins")]
{
use common::uid::Uid;
let plugin_manager = self.state.ecs().read_resource::<PluginMgr>();
let rs = plugin_manager.execute_event(
self.state.ecs(),

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@ -19,7 +19,6 @@ use std::{
pub type EntitySyncTimer = SysTimer<entity_sync::Sys>;
pub type GeneralMsgTimer = SysTimer<msg::general::Sys>;
pub type PingMsgTimer = SysTimer<msg::ping::Sys>;
pub type RegisterMsgTimer = SysTimer<msg::register::Sys>;
pub type CharacterScreenMsgTimer = SysTimer<msg::character_screen::Sys>;
pub type InGameMsgTimer = SysTimer<msg::in_game::Sys>;
pub type SentinelTimer = SysTimer<sentinel::Sys>;

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@ -2,14 +2,13 @@ pub mod character_screen;
pub mod general;
pub mod in_game;
pub mod ping;
pub mod register;
use crate::client::Client;
use serde::de::DeserializeOwned;
/// handles all send msg and calls a handle fn
/// Aborts when a error occurred returns cnt of successful msg otherwise
pub(in crate::sys::msg) fn try_recv_all<M, F>(
pub(crate) fn try_recv_all<M, F>(
client: &Client,
stream_id: u8,
mut f: F,

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@ -1,160 +0,0 @@
use crate::{
client::Client, login_provider::LoginProvider, metrics::PlayerMetrics, EditableSettings,
};
use common::{
comp::{Admin, Player, Stats},
span,
uid::Uid,
};
use common_net::msg::{
CharacterInfo, ClientRegister, PlayerInfo, PlayerListUpdate, RegisterError, ServerGeneral,
ServerRegisterAnswer,
};
use common_sys::plugin::PluginMgr;
use hashbrown::HashMap;
use specs::{
shred::{Fetch, FetchMut},
Join, World, WorldExt, WriteStorage,
};
#[allow(clippy::too_many_arguments)]
fn handle_register_msg(
world: &World,
player_list: &HashMap<Uid, PlayerInfo>,
new_players: &mut Vec<specs::Entity>,
entity: specs::Entity,
client: &Client,
player_metrics: &Fetch<'_, PlayerMetrics>,
login_provider: &mut FetchMut<'_, LoginProvider>,
admins: &mut WriteStorage<'_, Admin>,
players: &mut WriteStorage<'_, Player>,
editable_settings: &Fetch<'_, EditableSettings>,
msg: ClientRegister,
) -> Result<(), crate::error::Error> {
let plugin_mgr = world.read_resource::<PluginMgr>();
let (username, uuid) = match login_provider.try_login(
&msg.token_or_username,
world,
&plugin_mgr,
&*editable_settings.admins,
&*editable_settings.whitelist,
&*editable_settings.banlist,
) {
Err(err) => {
client.send(ServerRegisterAnswer::Err(err))?;
return Ok(());
},
Ok((username, uuid)) => (username, uuid),
};
let player = Player::new(username, uuid);
let is_admin = editable_settings.admins.contains(&uuid);
if !player.is_valid() {
// Invalid player
client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
return Ok(());
}
if !players.contains(entity) {
// Add Player component to this client
let _ = players.insert(entity, player);
player_metrics.players_connected.inc();
// Give the Admin component to the player if their name exists in
// admin list
if is_admin {
let _ = admins.insert(entity, Admin);
}
// Tell the client its request was successful.
client.send(ServerRegisterAnswer::Ok(()))?;
// Send initial player list
client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
player_list.clone(),
)))?;
// Add to list to notify all clients of the new player
new_players.push(entity);
}
Ok(())
}
/// This system will handle new messages from clients
pub struct Sys;
pub fn register_run(world: &mut World) {
let entities = world.entities();
let player_metrics = world.read_resource::<PlayerMetrics>();
//let mut timer = world.write_resource::<SysTimer<Self>>();
let uids = world.read_storage::<Uid>();
let clients = world.read_storage::<Client>();
let mut players = world.write_storage::<Player>();
let stats = world.read_storage::<Stats>();
let mut login_provider = world.write_resource::<LoginProvider>();
let mut admins = world.write_storage::<Admin>();
let editable_settings = world.read_resource::<EditableSettings>();
span!(_guard, "run", "msg::register::Sys::run");
//timer.start();
// Player list to send new players.
let player_list = (&uids, &players, stats.maybe(), admins.maybe())
.join()
.map(|(uid, player, stats, admin)| {
(*uid, PlayerInfo {
is_online: true,
is_admin: admin.is_some(),
player_alias: player.alias.clone(),
character: stats.map(|stats| CharacterInfo {
name: stats.name.clone(),
}),
})
})
.collect::<HashMap<_, _>>();
// List of new players to update player lists of all clients.
let mut new_players = Vec::new();
for (entity, client) in (&entities, &clients).join() {
let _ = super::try_recv_all(client, 0, |client, msg| {
handle_register_msg(
&world,
&player_list,
&mut new_players,
entity,
client,
&player_metrics,
&mut login_provider,
&mut admins,
&mut players,
&editable_settings,
msg,
)
});
}
// Handle new players.
// Tell all clients to add them to the player list.
for entity in new_players {
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
let mut lazy_msg = None;
for (_, client) in (&players, &clients).join() {
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
PlayerListUpdate::Add(*uid, PlayerInfo {
player_alias: player.alias.clone(),
is_online: true,
is_admin: admins.get(entity).is_some(),
character: None, // new players will be on character select.
}),
)));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}
//timer.end()
}