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Changelog and appease CI
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@ -801,7 +801,7 @@ pub mod tests {
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/// queue has correct total duration
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fn test_queueable_buffs_three() {
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let mut buff_comp: Buffs = Default::default();
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)), None);
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
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let time_a = Time(0.0);
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buff_comp.insert(create_test_queueable_buff(buff_data, time_a), time_a);
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let time_b = Time(6.0);
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@ -832,8 +832,8 @@ pub mod tests {
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/// queueable buff is added, delayed buff has correct start time
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fn test_queueable_buff_delay_start() {
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let mut buff_comp: Buffs = Default::default();
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let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0)), Some(Secs(10.0)));
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)), None);
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let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0))).with_delay(Secs(10.0));
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
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let time_a = Time(0.0);
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buff_comp.insert(create_test_queueable_buff(queued_buff_data, time_a), time_a);
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let time_b = Time(6.0);
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@ -864,8 +864,8 @@ pub mod tests {
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/// does not move delayed buff start or end times
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fn test_queueable_buff_long_delay() {
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let mut buff_comp: Buffs = Default::default();
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let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0)), Some(Secs(50.0)));
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)), None);
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let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0))).with_delay(Secs(50.0));
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let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
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let time_a = Time(0.0);
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buff_comp.insert(create_test_queueable_buff(queued_buff_data, time_a), time_a);
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let time_b = Time(10.0);
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@ -88,6 +88,7 @@ fn maps_basic_melee() {
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damage_effect: None,
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multi_target: None,
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simultaneous_hits: 1,
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combo_gain: 1,
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},
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ori_modifier: 1.0,
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ability_info: empty_ability_info(),
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