mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Made char select handle client events
This commit is contained in:
parent
bdab3972c2
commit
ddaa0a9246
@ -156,8 +156,8 @@ https://account.veloren.net."#,
|
||||
"hud.press_key_to_toggle_debug_info_fmt": "Press {key} to toggle debug info",
|
||||
|
||||
// Chat outputs
|
||||
"hud.chat.online_msg": "[{name}] is now online.",
|
||||
"hud.chat.offline_msg": "{name} went offline.",
|
||||
"hud.chat.online_msg": "[{name}] is now online.",
|
||||
"hud.chat.offline_msg": "{name} went offline.",
|
||||
"hud.chat.loot_msg": "You picked up [{item}]",
|
||||
"hud.chat.loot_fail": "Your Inventory is full!",
|
||||
"hud.chat.goodbye": "Goodbye!",
|
||||
@ -204,15 +204,15 @@ Want to free your cursor to close this window? Press TAB!
|
||||
Enjoy your stay in the World of Veloren."#,
|
||||
|
||||
"hud.temp_quest_headline": r#"Please, help us Traveller!"#,
|
||||
"hud.temp_quest_text": r#"Dungeons filled with evil cultists
|
||||
"hud.temp_quest_text": r#"Dungeons filled with evil cultists
|
||||
have emerged all around our peaceful towns!
|
||||
|
||||
|
||||
Gather some company, stack up on food
|
||||
Gather some company, stack up on food
|
||||
and defeat their vile leaders and acolytes.
|
||||
|
||||
|
||||
Maybe you can even obtain one of their
|
||||
Maybe you can even obtain one of their
|
||||
magically infused items?"#,
|
||||
|
||||
|
||||
@ -236,7 +236,7 @@ magically infused items?"#,
|
||||
"hud.bag.legs": "Legs",
|
||||
"hud.bag.feet": "Feet",
|
||||
"hud.bag.mainhand": "Mainhand",
|
||||
"hud.bag.offhand": "Offhand",
|
||||
"hud.bag.offhand": "Offhand",
|
||||
|
||||
|
||||
// Map and Questlog
|
||||
@ -256,7 +256,7 @@ magically infused items?"#,
|
||||
"hud.settings.custom_scaling": "Custom Scaling",
|
||||
"hud.settings.crosshair": "Crosshair",
|
||||
"hud.settings.transparency": "Transparency",
|
||||
"hud.settings.hotbar": "Hotbar",
|
||||
"hud.settings.hotbar": "Hotbar",
|
||||
"hud.settings.toggle_shortcuts": "Toggle Shortcuts",
|
||||
"hud.settings.toggle_bar_experience": "Toggle Experience Bar",
|
||||
"hud.settings.scrolling_combat_text": "Scrolling Combat Text",
|
||||
@ -313,7 +313,7 @@ magically infused items?"#,
|
||||
|
||||
"hud.spell": "Spells",
|
||||
|
||||
"hud.free_look_indicator": "Free look active",
|
||||
"hud.free_look_indicator": "Free look active",
|
||||
"hud.auto_walk_indicator": "Auto walk active",
|
||||
|
||||
/// End HUD section
|
||||
@ -323,7 +323,7 @@ magically infused items?"#,
|
||||
|
||||
"gameinput.primary": "Basic Attack",
|
||||
"gameinput.secondary": "Secondary Attack/Block/Aim",
|
||||
"gameinput.slot1": "Hotbar Slot 1",
|
||||
"gameinput.slot1": "Hotbar Slot 1",
|
||||
"gameinput.slot2": "Hotbar Slot 2",
|
||||
"gameinput.slot3": "Hotbar Slot 3",
|
||||
"gameinput.slot4": "Hotbar Slot 4",
|
||||
@ -369,7 +369,7 @@ magically infused items?"#,
|
||||
"gameinput.freelook": "Free Look",
|
||||
"gameinput.autowalk": "Auto Walk",
|
||||
"gameinput.dance": "Dance",
|
||||
|
||||
|
||||
/// End GameInput section
|
||||
|
||||
|
||||
@ -390,7 +390,7 @@ magically infused items?"#,
|
||||
"char_selection.plains_of_uncertainty": "Plains of Uncertainty",
|
||||
"char_selection.beard": "Beard",
|
||||
"char_selection.hair_style": "Hair Style",
|
||||
"char_selection.hair_color": "Hair Color",
|
||||
"char_selection.hair_color": "Hair Color",
|
||||
"char_selection.eye_color": "Eye Color",
|
||||
"char_selection.skin": "Skin",
|
||||
"char_selection.eyeshape": "Eye Details",
|
||||
|
@ -154,16 +154,37 @@ impl PlayState for CharSelectionState {
|
||||
let localized_strings = assets::load_expect::<VoxygenLocalization>(&i18n_asset_key(
|
||||
&global_state.settings.language.selected_language,
|
||||
));
|
||||
if let Err(e) = self.client.borrow_mut().tick(
|
||||
|
||||
match self.client.borrow_mut().tick(
|
||||
comp::ControllerInputs::default(),
|
||||
clock.get_last_delta(),
|
||||
|_| {},
|
||||
) {
|
||||
global_state.info_message =
|
||||
Some(localized_strings.get("common.connection_lost").to_owned());
|
||||
error!(?e, "[char_selection] Failed to tick the scene");
|
||||
|
||||
return PlayStateResult::Pop;
|
||||
Ok(events) => {
|
||||
for event in events {
|
||||
match event {
|
||||
client::Event::SetViewDistance(vd) => {
|
||||
global_state.settings.graphics.view_distance = vd;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
client::Event::Disconnect => {
|
||||
global_state.info_message = Some(
|
||||
localized_strings
|
||||
.get("main.login.server_shut_down")
|
||||
.to_owned(),
|
||||
);
|
||||
return PlayStateResult::Pop;
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
},
|
||||
Err(err) => {
|
||||
global_state.info_message =
|
||||
Some(localized_strings.get("common.connection_lost").to_owned());
|
||||
error!(?err, "[char_selection] Failed to tick the client");
|
||||
return PlayStateResult::Pop;
|
||||
},
|
||||
}
|
||||
|
||||
self.client.borrow_mut().cleanup();
|
||||
|
Loading…
Reference in New Issue
Block a user