Remove redundant 'inset' variable

This commit is contained in:
Dr. Dystopia
2021-06-01 19:06:36 +02:00
parent 50098ac072
commit df6fac3cbe

View File

@ -40,8 +40,6 @@ pub fn apply_paths_to(canvas: &mut Canvas) {
if let Some((path_dist, path_nearest, path, _)) =
col.path.filter(|(dist, _, path, _)| *dist < path.width)
{
let inset = 0;
let info = canvas.info();
let (riverless_alt, alt, water_dist) = new_method(info, col, path_nearest);
let (bridge_offset, depth) = new_method1(riverless_alt, alt, water_dist);
@ -57,10 +55,10 @@ pub fn apply_paths_to(canvas: &mut Canvas) {
})
};
for z in inset - depth..inset {
for z in -depth.abs()..0 {
let _ = canvas.set(
Vec3::new(wpos2d.x, wpos2d.y, surface_z + z),
if bridge_offset >= 2.0 && path_dist >= 3.0 || z < inset - 1 {
if bridge_offset >= 2.0 && path_dist >= 3.0 || z < -1 {
Block::new(
BlockKind::Rock,
noisy_color(info.index().colors.layer.bridge.into(), 8),
@ -73,7 +71,7 @@ pub fn apply_paths_to(canvas: &mut Canvas) {
);
}
let head_space = path.head_space(path_dist);
for z in inset..inset + head_space {
for z in 0..head_space {
let pos = Vec3::new(wpos2d.x, wpos2d.y, surface_z + z);
if canvas.get(pos).kind() != BlockKind::Water {
let _ = canvas.set(pos, EMPTY_AIR);