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Update 'path_toward_target' doc comment
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@ -2259,7 +2259,7 @@ impl<'a> AgentData<'a> {
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/// Directs the entity to path and move toward the target
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/// If full_path is false, the entity will path to a location 50 units along
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/// If path is not Full, the entity will path to a location 50 units along
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/// the vector between the entity and the target. The speed multiplier
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/// multiplies the movement speed by a value less than 1.0.
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/// A `None` value implies a multiplier of 1.0.
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