Update 'path_toward_target' doc comment

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Dr. Dystopia 2022-02-25 21:37:01 +01:00
parent 4aebe19d94
commit e2d42207a4

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@ -2259,7 +2259,7 @@ impl<'a> AgentData<'a> {
}
/// Directs the entity to path and move toward the target
/// If full_path is false, the entity will path to a location 50 units along
/// If path is not Full, the entity will path to a location 50 units along
/// the vector between the entity and the target. The speed multiplier
/// multiplies the movement speed by a value less than 1.0.
/// A `None` value implies a multiplier of 1.0.