assets, rotation, offset changes

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Pfauenauge90 2019-09-28 19:36:12 +02:00 committed by timokoesters
parent fe17b4952c
commit e404ea0d4f
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3 changed files with 5 additions and 5 deletions

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@ -357,7 +357,7 @@ pub fn mesh_main(item: Option<&Item>) -> Mesh<FigurePipeline> {
Tool::Hammer => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
Tool::Daggers => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
Tool::SwordShield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
Tool::Bow => ("weapon.bow.simple-bow", Vec3::new(0.0, -2.5, 4.0)),
Tool::Bow => ("weapon.bow.simple-bow", Vec3::new(-1.0, -6.0, -2.0)),
Tool::Staff => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
},
Item::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)),