Merge branch 'Fausk/improved_descriptions' into 'master'

fixup improved item descriptions for most items (no swords)

See merge request veloren/veloren!1469
This commit is contained in:
Monty Marz 2020-11-02 15:18:33 +00:00
commit e5cda89192
130 changed files with 134 additions and 134 deletions

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@ -1,6 +1,6 @@
ItemDef(
name: "Bonerattler Belt",
description: "Made from the strongest bones.",
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor(
(
kind: Belt("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Blue Linen Belt",
description: "Soft and warm",
description: "A stylish rough fabric belt, dyed blue.",
kind: Armor(
(
kind: Belt("ClothBlue0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Green Linen Belt",
description: "Soft and warm.",
description: "A stylish rough fabric belt, dyed green.",
kind: Armor(
(
kind: Belt("ClothGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Linen Belt",
description: "Soft and warm.",
description: "A stylish rough fabric belt, dyed purple.",
kind: Armor(
(
kind: Belt("ClothPurple0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Iron Belt",
description: "A belt with a buckle forged from iron.",
description: "A tanned leather belt with a forged iron buckle.",
kind: Armor(
(
kind: Belt("Plate0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Steel Belt",
description: "A belt forged from steel.",
description: "Metal alloy interlocking plates to improve protection.",
kind: Armor(
(
kind: Belt("Steel0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tarasque Belt",
description: "As strong as a tarasque shell.",
description: "Shattered band of a tarasque shell, making for a strong belt.",
kind: Armor(
(
kind: Belt("Tarasque"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Twig Belt",
description: "A belt made from woven from twigs.",
description: "Small bits of nature magically held together into the shape of a belt.",
kind: Armor(
(
kind: Belt("Twig"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Flowery Belt",
description: "A belt woven from twigs and flowers.",
description: "Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together.",
kind: Armor(
(
kind: Belt("Twigsflowers"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Leafy Belt",
description: "A belt woven from twigs and leaves.",
description: "Dried leaves cover over the standard twig belt, providing a slightly different texture.",
kind: Armor(
(
kind: Belt("Twigsleaves"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bonerattler Cuirass",
description: "Made from the strongest bones.",
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor(
(
kind: Chest("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Blue Linen Chest",
description: "Soft and warm.",
description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor(
(
kind: Chest("ClothBlue0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Green Linen Chest",
description: "Soft and warm.",
description: "A stylish rough fabric surcoat, dyed green.",
kind: Armor(
(
kind: Chest("ClothGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Linen Chest",
description: "Soft and warm.",
description: "A stylish rough fabric surcoat, dyed purple.",
kind: Armor(
(
kind: Chest("ClothPurple0"),

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ItemDef(
name: "Druid's Vest",
description: "Druidic chest wrappings.",
description: "Vines and leaves formed into a tunic.",
kind: Armor(
(
kind: Chest("Druid"),

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ItemDef(
name: "Iron Chestplate",
description: "A chestplate forged from iron.",
description: "Formed iron plate resulting in very heavy but solid protection, worn over a simple rough linen shirt, dyed green.",
kind: Armor(
(
kind: Chest("PlateGreen0"),

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ItemDef(
name: "Steel Cuirass",
description: "A cuirass of steel plate.",
description: "The metal alloy provides a somewhat lighter and stronger cuirass.",
kind: Armor(
(
kind: Chest("Steel0"),
@ -9,4 +9,4 @@ ItemDef(
)
),
quality: High,
)
)

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ItemDef(
name: "Tarasque Cuirass",
description: "As strong as a tarasque shell.",
description: "The rough protective underbelly and back of a tarasque's shell, formed to fit humanoid proportions.",
kind: Armor(
(
kind: Chest("Tarasque"),
@ -9,4 +9,4 @@ ItemDef(
)
),
quality: High,
)
)

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ItemDef(
name: "Twig Shirt",
description: "A shirt woven from twigs.",
description: "Small sticks magically imbued to hold together to form a shirt.",
kind: Armor(
(
kind: Chest("Twig"),

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ItemDef(
name: "Flowery Shirt",
description: "A shirt woven from twigs and flowers.",
description: "Magically imbued twigs decorated with flowers and their stems, letting others know your intentions of peace and love.",
kind: Armor(
(
kind: Chest("Twigsflowers"),

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ItemDef(
name: "Leafy Shirt",
description: "A shirt woven from twigs and leaves.",
description: "Leaves cover the magically imbued twig shirt, providing a more natural appearance.",
kind: Armor(
(
kind: Chest("Twigsleaves"),

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ItemDef(
name: "Bonerattler Boots",
description: "Made from the strongest bones.",
description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor(
(
kind: Foot("Bonerattler"),

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ItemDef(
name: "Blue Linen Boots",
description: "Soft and warm.",
description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor(
(
kind: Foot("ClothBlue0"),

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ItemDef(
name: "Green Linen Boots",
description: "Soft and warm.",
description: "Cobbled rough fabric boots, dyed green.",
kind: Armor(
(
kind: Foot("ClothGreen0"),

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ItemDef(
name: "Purple Linen Boots",
description: "Soft and warm.",
description: "Cobbled rough fabric boots, dyed purple.",
kind: Armor(
(
kind: Foot("ClothPurple0"),

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ItemDef(
name: "Iron Feet",
description: "Boots forged from iron.",
description: "Quickly shaped iron plates, forming boots that are uncomfortable but durable.",
kind: Armor(
(
kind: Foot("Plate0"),

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ItemDef(
name: "Steel Boots",
description: "Boots forged from steel.",
description: "Metal alloy boots providing a more comfortable and durable protection.",
kind: Armor(
(
kind: Foot("Steel0"),

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ItemDef(
name: "Tarasque Boots",
description: "As strong as a tarasque shell.",
description: "Tarasque claws form the outside of these boots, protecting the wearer's feet.",
kind: Armor(
(
kind: Foot("Tarasque"),

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ItemDef(
name: "Twig Boots",
description: "Boots woven from twigs.",
description: "Small twigs intertwined and imbued with magic to provide simple protection.",
kind: Armor(
(
kind: Foot("Twig"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Flowery Boots",
description: "Boots woven from twigs and flowers.",
description: "Woven and magically imbued, these boots of twigs and flowers provide simple protection and peace to the wearer.",
kind: Armor(
(
kind: Foot("Twigsflowers"),

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ItemDef(
name: "Leafy Boots",
description: "Boots woven from twigs and leaves.",
description: "Leaves cover the magically entwined twigs to provide simple protection from the elements.",
kind: Armor(
(
kind: Foot("Twigsleaves"),

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ItemDef(
name: "Bonerattler Gauntlets",
description: "Made from the strongest bones.",
description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor(
(
kind: Hand("Bonerattler"),

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ItemDef(
name: "Blue Linen Wrists",
description: "A strip of cloth.",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor(
(
kind: Hand("ClothBlue0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Green Linen Wrists",
description: "A strip of cloth.",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
kind: Armor(
(
kind: Hand("ClothGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Silk Wrists",
description: "A strip of cloth.",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
kind: Armor(
(
kind: Hand("ClothPurple0"),

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ItemDef(
name: "Iron Handguards",
description: "Gauntlets forged from iron.",
description: "Heavy chunks of metal plate, not the most comfortable but keeps the wearer safe.",
kind: Armor(
(
kind: Hand("Plate0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Steel Gauntlets",
description: "Gauntlets forged from steel.",
description: "The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet.",
kind: Armor(
(
kind: Hand("Steel0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tarasque Gauntlets",
description: "As strong as a tarasque shell.",
description: "Shattered fragments from a tarasque shell shaped into a protective gauntlets.",
kind: Armor(
(
kind: Hand("Tarasque"),

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ItemDef(
name: "Twig Wraps",
description: "Handwraps woven from twigs.",
description: "Magically imbued twigs interlocked into simple hand wraps.",
kind: Armor(
(
kind: Hand("Twig"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Flowery Wraps",
description: "Handwraps woven from twigs and flowers.",
description: "Wrapped and intertwined twigs held together with magic and flowers with their stems, providing peace and protection for the wearer.",
kind: Armor(
(
kind: Hand("Twigsflowers"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Leafy Wraps",
description: "Handwraps woven from twigs and leaves.",
description: "Leaves help hide the magic-interlocking twigs, and provide mild protection from the elements.",
kind: Armor(
(
kind: Hand("Twigsleaves"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Dark Assassin Mask",
description: "Used to obscure your face.",
description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor(
(
kind: Head("AssaMask0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bonerattler Chausses",
description: "Made from the strongest bones.",
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor(
(
kind: Pants("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Blue Linen Skirt",
description: "A skirt made from linen.",
description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor(
(
kind: Pants("ClothBlue0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Green Linen Skirt",
description: "A skirt made from linen.",
description: "A stylish, rough fabric skirt, dyed green.",
kind: Armor(
(
kind: Pants("ClothGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Linen Skirt",
description: "A skirt made from linen.",
description: "A stylish, rough fabric skirt, dyed purple.",
kind: Armor(
(
kind: Pants("ClothPurple0"),

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ItemDef(
name: "Iron Legguards",
description: "Greaves forged from iron.",
description: "Heavy iron plate formed into protective greaves, decorated with rough green fabric.",
kind: Armor(
(
kind: Pants("PlateGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Steel Chausses",
description: "Greaves forged from steel.",
description: "The metal alloy provides improvements to fit, durability, and lightness.",
kind: Armor(
(
kind: Pants("Steel0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tarasque Chausses",
description: "As strong as a tarasque shell.",
description: "Fragmented tarasque shell tied together to form protective leg armor.",
kind: Armor(
(
kind: Pants("Tarasque"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Twig Pants",
description: "Pants woven from twigs. Chafey!",
description: "Magically imbued twigs formed into links similar to chainmail.",
kind: Armor(
(
kind: Pants("Twig"),

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ItemDef(
name: "Flowery Pants",
description: "Pants woven from twigs and flowers. Fragrant!",
description: "Chainmail woven twigs enhanced with flower stems to provide protection and peace.",
kind: Armor(
(
kind: Pants("Twigsflowers"),

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ItemDef(
name: "Leafy Pants",
description: "Pants woven from twigs and leaves. Slightly less chafey than the twig pants!",
description: "Leaves cover the magically imbued chainmail twigs, providing protection from the elements.",
kind: Armor(
(
kind: Pants("Twigsleaves"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bonerattler Shoulder Pad",
description: "Made from the strongest bones.",
description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor(
(
kind: Shoulder("Bonerattler"),

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ItemDef(
name: "Blue Linen Coat",
description: "A warm coat.",
description: "A rough fabric coat, dyed blue.",
kind: Armor(
(
kind: Shoulder("ClothBlue0"),

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ItemDef(
name: "Green Linen Coat",
description: "A warm coat.",
description: "A rough fabric coat, dyed green.",
kind: Armor(
(
kind: Shoulder("ClothGreen0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Linen Coat",
description: "A warm coat.",
description: "A rough fabric coat, dyed purple.",
kind: Armor(
(
kind: Shoulder("ClothPurple0"),

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ItemDef(
name: "Iron Spiked Pauldrons",
description: "Iron shoulder pads with spikes attached.",
description: "The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers.",
kind: Armor(
(
kind: Shoulder("IronSpikes"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Leather Pauldrons",
description: "Shoulder pads made of leather.",
description: "Animal hide tanned and formed into shoulder pads.",
kind: Armor(
(
kind: Shoulder("Leather0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Iron and Leather Spaulders",
description: "Robust spaulders made from iron and leather.",
description: "Leather shoulders decorated with heavy iron hooks provide protection to the wearer.",
kind: Armor(
(
kind: Shoulder("IronLeather0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Iron and Leather Spaulders",
description: "Robust spaulders made from iron and leather.",
description: "Leather inset with heavy iron spikes provide solid protection to the wearer.",
kind: Armor(
(
kind: Shoulder("IronLeather1"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Iron and Leather Spaulders",
description: "Robust spaulders made from iron and leather.",
description: "Leather inset with heavy iron bands provide protection to the wearer.",
kind: Armor(
(
kind: Shoulder("IronLeather2"),

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ItemDef(
name: "Iron and Leather Spaulders",
description: "Robust spaulders made from iron and leather.",
description: "Leather inset with iron fragments provide protection to the wearer.",
kind: Armor(
(
kind: Shoulder("IronLeather3"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Leather Strips",
description: "Shoulder wraps made from leather strips.",
description: "Tanned animal hide strips formed into loose shoulder pads.",
kind: Armor(
(
kind: Shoulder("LeatherStrips"),

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ItemDef(
name: "Iron Shoulderguards",
description: "Shoulderguards forged from iron.",
description: "Heavy iron shoulder protection.",
kind: Armor(
(
kind: Shoulder("Plate0"),

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ItemDef(
name: "Steel Shoulder Pad",
description: "A simple shoulder pad made of steel.",
description: "The metal alloy plates provide better protection and comfort.",
kind: Armor(
(
kind: Shoulder("Steel0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tarasque Shoulder Pad",
description: "As strong as a tarasque shell.",
description: "Spiky tarasque shell fragments formed to fit as shoulder guards.",
kind: Armor(
(
kind: Shoulder("Tarasque"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Flowery Shoulders",
description: "Flowery, leafy spaulders.",
description: "Flowers join the tied twigs to provide protection and peace to the wearer.",
kind: Armor(
(
kind: Shoulder("FlowerShoulder"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Leafy Shoulders",
description: "Spaulders made from tied twigs and leaves.",
description: "Leaves cover over the twigs to provide better protection from the elements.",
kind: Armor(
(
kind: Shoulder("LeafyShoulder"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Apple Stick",
description: "Restores 25 Health",
description: "Restores 25 Health\n\nThe stick makes it easier to carry!",
kind: Consumable(
kind: "AppleStick",
effect: Health((

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ItemDef(
name: "Mushroom Stick",
description: "Restores 20 Health",
description: "Restores 20 Health\n\nRoasted mushrooms on a stick for easy carrying.",
kind: Consumable(
kind: "MushroomStick",
effect: Health((

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ItemDef(
name: "Sunflower Ice Tea",
description: "Restores 50 Health",
description: "Restores 50 Health\n\nBrewed from freshly shelled sunflower seeds.",
kind: Consumable(
kind: "SunflowerTea",
effect: Health((

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@ -1,6 +1,6 @@
ItemDef(
name: "Firework Yellow",
description: "The Great Dr. passed away after\ntesting this contraption indoors.",
description: "The Great Doctor passed away after\ntesting this contraption indoors.",
kind: Throwable(
kind: Firework(Yellow),
),

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ItemDef(
name: "Bloodsteel Axe",
description: "An axe forged from steel that thirsts for blood.",
description: "Dark rituals call for metal alloys to be formed in the blood of an animal carcass to ensure the resultant axe thirsts for future kills.",
kind: Tool(
(
kind: Axe("BloodsteelAxe0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Executioner's Axe",
description: "An axe forged from steel that thirsts for blood.",
description: "Dark rituals call for metal alloys to be formed in the blood of an animal carcass to ensure the resultant axe thirsts for future kills.",
kind: Tool(
(
kind: Axe("BloodsteelAxe1"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tribal Axe",
description: "An axe forged from steel that thirsts for blood.",
description: "Some tribes call for metal alloys to be formed in the blood of an animal carcass to ensure the resultant axe is honed for striking their enemy's veins.",
kind: Tool(
(
kind: Axe("BloodsteelAxe2"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bronze Axe",
description: "Forged from bronze.",
description: "A fine quality metal alloy axe.",
kind: Tool(
(
kind: Axe("BronzeAxe0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Discus Axe",
description: "Forged from bronze.",
description: "While the metal alloy is relatively simple, this unique circular axe has a unique appearance.",
kind: Tool(
(
kind: Axe("BronzeAxe1"),

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ItemDef(
name: "Cobalt Axe",
description: "Forged from cobalt.",
description: "The lustrous bluish gray axe provides a certain stylish class to the weapon.",
kind: Tool(
(
kind: Axe("CobaltAxe0"),

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ItemDef(
name: "Iron Greataxe",
description: "Forged from iron.",
description: "Heavy iron hammered into rough blades, a simple tool for killing.",
kind: Tool(
(
kind: Axe("IronAxe0"),

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ItemDef(
name: "Ceremonial Axe",
description: "Forged from iron.",
description: "Heavy iron axe, likely created for ritual execution.",
kind: Tool(
(
kind: Axe("IronAxe1"),

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ItemDef(
name: "Cyclone Axe",
description: "Forged from iron.",
description: "The iron axe head is split into two distinct curves, giving it a unique appearance.",
kind: Tool(
(
kind: Axe("IronAxe2"),

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ItemDef(
name: "Iron Battleaxe",
description: "Forged from iron.",
description: "Tried and true iron armaments, mass produced for killing.",
kind: Tool(
(
kind: Axe("IronAxe3"),

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ItemDef(
name: "Butcher's Axe",
description: "Forged from iron.",
description: "This axe has a heavy iron head used to cleave nearly anything.",
kind: Tool(
(
kind: Axe("IronAxe4"),

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ItemDef(
name: "Barbarian's Axe",
description: "Forged from iron.",
description: "While heavy, this iron forged axe is quite easy to swing, at least for those with the muscle backing it.",
kind: Tool(
(
kind: Axe("IronAxe5"),

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ItemDef(
name: "Iron Axe",
description: "Forged from iron.",
description: "A simple dual bitted iron forged axe.",
kind: Tool(
(
kind: Axe("IronAxe6"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Iron Labrys",
description: "Forged from iron.",
description: "Double bitted axe head, decorated iron construction.",
kind: Tool(
(
kind: Axe("IronAxe7"),

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ItemDef(
name: "Fanged Axe",
description: "Forged from iron.",
description: "Several sharp axe heads forged with points to mimic animal fangs.",
kind: Tool(
(
kind: Axe("IronAxe8"),

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ItemDef(
name: "Wolfen Axe",
description: "Forged from iron.",
description: "Strikes from this axe look like wolf bites in flesh.",
kind: Tool(
(
kind: Axe("IronAxe9"),

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ItemDef(
name: "Malachite Axe",
description: "An axe infused with malachite.",
description: "Etched axe head decorated with malachite on the blades to provide magical properties.",
kind: Tool(
(
kind: Axe("MalachiteAxe0"),

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ItemDef(
name: "Beast Cleaver",
description: "Created by orcs to cleave beasts in 2.",
description: "A rough cut axe created by orcs to cleave beasts in two.",
kind: Tool(
(
kind: Axe("OrcAxe0"),

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ItemDef(
name: "Steel Battleaxe",
description: "Forged from steel.",
description: "Well crafted metal alloy axe that slices more cleanly than its iron counterparts.",
kind: Tool(
(
kind: Axe("SteelAxe0"),

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ItemDef(
name: "Steel Labrys",
description: "Forged from steel.",
description: "Double bitted, well polished, and spiked axe head.",
kind: Tool(
(
kind: Axe("SteelAxe1"),

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ItemDef(
name: "Steel Axe",
description: "Forged from steel.",
description: "A simple metal alloy axe.",
kind: Tool(
(
kind: Axe("SteelAxe2"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Crescent Axe",
description: "Forged from steel.",
description: "The blade of this steel axe is forged in a manner to resemble a crescent moon.",
kind: Tool(
(
kind: Axe("SteelAxe3"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Moon Axe",
description: "Forged from steel.",
description: "The blade of this axe resembles a full moon.",
kind: Tool(
(
kind: Axe("SteelAxe4"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Owl Axe",
description: "Forged from steel.",
description: "Druidic rituals formed this axe in the dark of night. Made to look like the wings of an owl swooping in on a kill.",
kind: Tool(
(
kind: Axe("SteelAxe5"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Spade Axe",
description: "Forged from steel.",
description: "This axe is designed to mimic the playing card suit, swiftly slicing through the air.",
kind: Tool(
(
kind: Axe("SteelAxe6"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Worn Dwarven Axe",
description: "Hopefully it's previous owner won't miss it.",
description: "Rough cut axe of dwarven origin, it's very old, but still usable.",
kind: Tool(
(
kind: Axe("WornIronAxe0"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Worn Elven Axe",
description: "Hopefully it's previous owner won't miss it.",
description: "Light elven axe, scratched from eons of use. Still usable in some manner.",
kind: Tool(
(
kind: Axe("WornIronAxe1"),

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@ -1,6 +1,6 @@
ItemDef(
name: "Worn Human Axe",
description: "Hopefully it's previous owner won't miss it.",
description: "There's nothing too remarkable about this old axe.",
kind: Tool(
(
kind: Axe("WornIronAxe2"),

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