Cross cut

This commit is contained in:
Sam 2022-11-30 20:57:50 -05:00
parent d64c155115
commit e73236819a
7 changed files with 204 additions and 171 deletions

View File

@ -3,37 +3,38 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 6,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.15,
buildup_duration: 0.1,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
damage: 6,
poise: 3,
knockback: 0,
energy_regen: 7.5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.1,
swing_duration: 0.1,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.2,
recover_duration: 0.1,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
)

View File

@ -3,37 +3,38 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 10,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
poise: 3,
knockback: 0,
energy_regen: 7.5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.1,
buildup_duration: 0.15,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
recover_duration: 0.1,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
)

View File

@ -3,37 +3,40 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 10,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 60.0,
multi_target: Some(Normal),
),
buildup_duration: 0.15,
swing_duration: 0.05,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
poise: 3,
knockback: 0,
energy_regen: 7.5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 60.0,
multi_target: Some(Normal),
),
buildup_duration: 0.1,
buildup_duration: 0.15,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
recover_duration: 0.1,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
)

View File

@ -3,37 +3,50 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 7,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
strength: DamageFraction(0.25),
chance: 0.25,
))),
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
knockback: 0,
energy_regen: 7.5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.1,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 7,
poise: 3,
knockback: 0,
energy_regen: 0,
),
range: 3.5,
angle: 50.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
strength: DamageFraction(0.25),
chance: 0.25,
))),
),
buildup_duration: 0.15,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
)

View File

@ -3,37 +3,44 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 8,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
knockback: 0,
energy_regen: 7.5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.1,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 8,
poise: 3,
knockback: 0,
energy_regen: 0,
),
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.15,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
meta: (
capabilities: (
// When in buildup, attack can get cancelled into parry
bits: 0b00100000,
),
),
)

View File

@ -3,37 +3,38 @@ ComboMelee2(
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
damage: 15,
poise: 3,
knockback: 0,
energy_regen: 5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
buildup_duration: 0.2,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
recover_duration: 0.2,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
damage: 15,
poise: 3,
knockback: 0,
energy_regen: 7.5,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 3.5,
angle: 50.0,
),
buildup_duration: 0.1,
buildup_duration: 0.2,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 7.5,
auto_progress: true,
)

View File

@ -661,6 +661,80 @@ impl Animation for ComboAnimation {
next.control.orientation.rotate_x(move2 * -2.9);
next.control.position += Vec3::new(move2 * 7.0, move2 * -3.0, move2 * -15.0);
},
Some(
"common.abilities.sword.basic_cross_cut"
| "common.abilities.sword.heavy_cross_cut"
| "common.abilities.sword.agile_cross_cut"
| "common.abilities.sword.defensive_cross_cut"
| "common.abilities.sword.crippling_cross_cut"
| "common.abilities.sword.cleaving_cross_cut",
) => {
let (move1, move2) = if strike == current_strike {
match stage_section {
Some(StageSection::Buildup) => {
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0)
},
Some(StageSection::Action) => (1.0, (anim_time.min(0.4) * 2.5).powi(2)),
Some(StageSection::Recover) => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
match strike {
0 => {
let fast1 = move1.min(0.2) * 5.0;
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation = Quaternion::rotation_x(s_a.shl.3)
* Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position = Vec3::new(
-s_a.sc.0 + 6.0 + fast1 * -12.0,
-4.0 + fast1 * 3.0,
-2.0,
);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + fast1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.control.position +=
Vec3::new(move1 * 3.0, move1 * 4.0, move1 * 8.0);
next.control.orientation.rotate_x(move1 * 1.0);
next.control.orientation.rotate_z(move1 * -0.4);
next.chest.orientation = Quaternion::rotation_z(move1 * 0.3);
next.head.orientation = Quaternion::rotation_z(move1 * -0.25);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.2);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
next.chest.orientation.rotate_z(move2 * -0.8);
next.head.orientation.rotate_z(move2 * 0.5);
next.shorts.orientation.rotate_z(move2 * 0.4);
next.belt.orientation.rotate_z(move2 * 0.2);
next.control.orientation.rotate_x(move2 * -1.9);
next.control.orientation.rotate_z(move2 * 0.1);
next.control.position +=
Vec3::new(move2 * 4.0, move2 * 2.0, move2 * -9.0);
},
1 => {
next.control.position +=
Vec3::new(move1 * 3.0, move1 * -2.0, move1 * 9.0);
next.control.orientation.rotate_x(move1 * 1.6);
next.control.orientation.rotate_z(move1 * 0.9);
next.control.orientation.rotate_y(move1 * 0.6);
next.chest.orientation.rotate_z(move2 * 1.1);
next.head.orientation.rotate_z(move2 * -0.6);
next.shorts.orientation.rotate_z(move2 * -0.8);
next.belt.orientation.rotate_z(move2 * -0.2);
next.control.position += Vec3::new(move2 * -6.0, 0.0, move2 * -7.0);
next.control.orientation.rotate_x(move2 * -2.1);
next.control.orientation.rotate_z(move2 * 0.4);
},
_ => {},
}
},
Some("common.abilities.sword.cleaving_combo") => {
let (move1, move2) = if strike == current_strike {
match stage_section {
@ -922,73 +996,6 @@ impl Animation for ComboAnimation {
next.control.orientation.rotate_x(move2 * 0.5);
next.control.position += Vec3::new(move2 * 7.0, 0.0, move2 * 6.0);
},
Some("common.abilities.sword.heavy_combo") => {
let (move1, move2) = if strike == current_strike {
match stage_section {
Some(StageSection::Buildup) => {
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0)
},
Some(StageSection::Action) => (1.0, (anim_time.min(0.4) * 2.5).powi(2)),
Some(StageSection::Recover) => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
match strike {
0 => {
let fast1 = move1.min(0.2) * 5.0;
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation = Quaternion::rotation_x(s_a.shl.3)
* Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position = Vec3::new(
-s_a.sc.0 + 6.0 + fast1 * -12.0,
-4.0 + fast1 * 3.0,
-2.0,
);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + fast1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.control.position +=
Vec3::new(move1 * 3.0, move1 * 4.0, move1 * 8.0);
next.control.orientation.rotate_x(move1 * 1.0);
next.control.orientation.rotate_z(move1 * -0.4);
next.chest.orientation = Quaternion::rotation_z(move1 * 0.3);
next.head.orientation = Quaternion::rotation_z(move1 * -0.25);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.2);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
next.chest.orientation.rotate_z(move2 * -0.8);
next.head.orientation.rotate_z(move2 * 0.5);
next.shorts.orientation.rotate_z(move2 * 0.4);
next.belt.orientation.rotate_z(move2 * 0.2);
next.control.orientation.rotate_x(move2 * -1.9);
next.control.orientation.rotate_z(move2 * 0.1);
next.control.position +=
Vec3::new(move2 * 4.0, move2 * 2.0, move2 * -9.0);
},
1 => {
next.control.position +=
Vec3::new(move1 * 3.0, move1 * -2.0, move1 * 9.0);
next.control.orientation.rotate_x(move1 * 1.6);
next.control.orientation.rotate_z(move1 * 0.9);
next.control.orientation.rotate_y(move1 * 0.6);
next.chest.orientation.rotate_z(move2 * 1.1);
next.head.orientation.rotate_z(move2 * -0.6);
next.shorts.orientation.rotate_z(move2 * -0.8);
next.belt.orientation.rotate_z(move2 * -0.2);
next.control.position += Vec3::new(move2 * -6.0, 0.0, move2 * -7.0);
next.control.orientation.rotate_x(move2 * -2.1);
next.control.orientation.rotate_z(move2 * 0.4);
},
_ => {},
}
},
Some("common.abilities.sword.mobility_combo") => {
let (move1, move2) = if strike == current_strike {
match stage_section {