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Fix character being too close in menu
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@ -72,6 +72,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- No more jittering while running down slopes with the glider out
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- Axe normal attack rewards energy without skill points
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- Gliders no longer suffer from unreasonable amounts of induced drag
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- Camera is now clipping a lot less
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## [0.10.0] - 2021-06-12
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@ -229,7 +229,7 @@ impl Scene {
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scene_data.mouse_smoothing,
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);
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self.camera.compute_dependents_full(&VoidVol, |_| true);
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self.camera.compute_dependents_full(&VoidVol, |_| false);
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let camera::Dependents {
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view_mat,
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proj_mat,
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