Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
This commit is contained in:
jshipsey 2019-05-24 19:01:10 -04:00
parent ee029b380c
commit e84d19b5c8
8 changed files with 148 additions and 164 deletions

241
Cargo.lock generated
View File

@ -88,12 +88,12 @@ dependencies = [
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@ -2930,17 +2929,15 @@ dependencies = [
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@ -3007,10 +3004,10 @@ dependencies = [
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@ -3075,7 +3072,7 @@ dependencies = [
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@ -3102,8 +3099,8 @@ dependencies = [
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View File

@ -32,8 +32,7 @@ impl Animation for AttackAnimation {
let wave_stop = (anim_time as f32 * 3.0).min(PI / 2.0).sin();
let wave_stop_alt = (anim_time as f32 * 28.0).min(PI / 2.0).sin();
let wave_stop_quick = (anim_time as f32 * 8.0).min(PI / 2.0).sin();
let peakwave = 1.0- (anim_time as f32 * 1.0).cos();
let peakwave = 1.0 - (anim_time as f32 * 1.0).cos();
let head_look = Vec2::new(
((global_time + anim_time) as f32 / 8.0)
@ -63,19 +62,12 @@ impl Animation for AttackAnimation {
next.shorts.ori = Quaternion::rotation_x(0.0);
next.shorts.scale = Vec3::one();
next.l_hand.offset = Vec3::new(
-8.0,
4.0,
9.0,
) / 11.0;
next.l_hand.ori = Quaternion::rotation_x(0.0 + wave * 2.0 )* Quaternion::rotation_z(wave * 2.0);
next.l_hand.offset = Vec3::new(-8.0, 4.0, 9.0) / 11.0;
next.l_hand.ori =
Quaternion::rotation_x(0.0 + wave * 2.0) * Quaternion::rotation_z(wave * 2.0);
next.l_hand.scale = Vec3::one() / 11.0;
next.r_hand.offset = Vec3::new(
8.0,
4.0,
6.5,
) / 11.0;
next.r_hand.offset = Vec3::new(8.0, 4.0, 6.5) / 11.0;
next.r_hand.ori = Quaternion::rotation_x(0.0);
next.r_hand.scale = Vec3::one() / 11.0;
@ -104,13 +96,14 @@ impl Animation for AttackAnimation {
next.draw.scale = Vec3::one() * 0.0;
next.left_equip.offset = Vec3::new(-8.0, 4.0, 9.0) / 11.0;
next.left_equip.ori = Quaternion::rotation_x(0.0 + wave * 2.0)* Quaternion::rotation_z(1.57 + wave * 2.0);
next.left_equip.ori =
Quaternion::rotation_x(0.0 + wave * 2.0) * Quaternion::rotation_z(1.57 + wave * 2.0);
next.left_equip.scale = Vec3::one() / 11.0;
next.right_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
next.right_equip.ori = Quaternion::rotation_x(0.0);;
next.right_equip.scale = Vec3::one() * 0.0;
next.torso.offset = Vec3::new(0.0, -0.2, 0.1);
next.torso.ori = Quaternion::rotation_x(0.0);
next.torso.scale = Vec3::one() / 11.0;

View File

@ -66,8 +66,7 @@ impl Animation for GlidingAnimation {
next.l_hand.offset = Vec3::new(
-10.0,
6.0 - wave_very_slow * 1.50,
15.0 + wave_very_slow * 0.50,
15.0 + wave_very_slow * 0.50,
) / 11.0;
next.l_hand.ori = Quaternion::rotation_x(0.2 + wave_very_slow_cos * 0.05);
next.l_hand.scale = Vec3::one() / 11.0;
@ -104,15 +103,15 @@ impl Animation for GlidingAnimation {
next.r_shoulder.ori = Quaternion::rotation_x(0.0);
next.r_shoulder.scale = Vec3::one() * 1.04;
next.draw.offset = Vec3::new(0.0, -9.0 + wave_very_slow * 0.10, 18.0);
next.draw.ori = Quaternion::rotation_x(0.95 - wave_very_slow * 0.15) * Quaternion::rotation_y(wave_very_slow_cos * 0.04);
next.draw.ori = Quaternion::rotation_x(0.95 - wave_very_slow * 0.15)
* Quaternion::rotation_y(wave_very_slow_cos * 0.04);
next.draw.scale = Vec3::one();
next.left_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
next.left_equip.ori = Quaternion::rotation_x(0.0);;
next.left_equip.scale = Vec3::one() *0.0;
next.left_equip.scale = Vec3::one() * 0.0;
next.right_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
next.right_equip.ori = Quaternion::rotation_x(0.0);;
next.right_equip.scale = Vec3::one() * 0.0;

View File

@ -26,7 +26,6 @@ impl Animation for IdleAnimation {
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
let head_look = Vec2::new(
((global_time + anim_time) as f32 / 8.0)
.floor()
@ -68,7 +67,6 @@ impl Animation for IdleAnimation {
7.5,
-2.0 + wave_ultra_slow_cos * 0.15,
8.0 + wave_ultra_slow * 0.5,
) / 11.0;
next.r_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * 0.06);
next.r_hand.scale = Vec3::one() / 11.;
@ -109,7 +107,6 @@ impl Animation for IdleAnimation {
next.torso.ori = Quaternion::rotation_x(0.0);
next.torso.scale = Vec3::one() / 11.0;
next
}
}

View File

@ -24,7 +24,6 @@ impl Animation for JumpAnimation {
let wave_stop = (anim_time as f32 * 4.5).min(PI / 2.0).sin();
let wave_stop_alt = (anim_time as f32 * 5.0).min(PI / 2.0).sin();
next.head.offset = Vec3::new(0.0, 3.0, 13.0);
next.head.ori = Quaternion::rotation_x(0.25 + wave_stop * 0.1 + wave_slow * 0.04);
next.head.scale = Vec3::one();
@ -41,11 +40,19 @@ impl Animation for JumpAnimation {
next.shorts.ori = Quaternion::rotation_z(0.0);
next.shorts.scale = Vec3::one();
next.l_hand.offset = Vec3::new(-8.0, 0.0 + wave_stop * 3.8, 7.0 + wave_stop * 3.2 -wave * 0.4) / 11.0;
next.l_hand.offset = Vec3::new(
-8.0,
0.0 + wave_stop * 3.8,
7.0 + wave_stop * 3.2 - wave * 0.4,
) / 11.0;
next.l_hand.ori = Quaternion::rotation_x(wave_stop_alt * 0.6);
next.l_hand.scale = Vec3::one() / 11.0;
next.r_hand.offset = Vec3::new(8.0, 0.0 + wave_stop * -3.8, 7.0 + wave_stop * 3.2 - wave * 0.4) / 11.0;
next.r_hand.offset = Vec3::new(
8.0,
0.0 + wave_stop * -3.8,
7.0 + wave_stop * 3.2 - wave * 0.4,
) / 11.0;
next.r_hand.ori = Quaternion::rotation_x(-wave_stop_alt * 0.6);
next.r_hand.scale = Vec3::one() / 11.0;
@ -75,7 +82,7 @@ impl Animation for JumpAnimation {
next.left_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
next.left_equip.ori = Quaternion::rotation_x(0.0);;
next.left_equip.scale = Vec3::one() *0.0;
next.left_equip.scale = Vec3::one() * 0.0;
next.right_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
next.right_equip.ori = Quaternion::rotation_x(0.0);;
@ -85,8 +92,6 @@ impl Animation for JumpAnimation {
next.torso.ori = Quaternion::rotation_x(-0.2);
next.torso.scale = Vec3::one() / 11.0;
next
}
}

View File

@ -1,15 +1,15 @@
pub mod attack;
pub mod gliding;
pub mod idle;
pub mod jump;
pub mod run;
pub mod attack;
// Reexports
pub use self::attack::AttackAnimation;
pub use self::gliding::GlidingAnimation;
pub use self::idle::IdleAnimation;
pub use self::jump::JumpAnimation;
pub use self::run::RunAnimation;
pub use self::attack::AttackAnimation;
// Crate
use crate::render::FigureBoneData;
@ -83,8 +83,6 @@ impl Skeleton for CharacterSkeleton {
FigureBoneData::new(self.right_equip.compute_base_matrix()),
FigureBoneData::new(torso_mat),
FigureBoneData::default(),
]
}

View File

@ -37,7 +37,8 @@ impl Animation for RunAnimation {
);
next.head.offset = Vec3::new(0.0, 3.0, 12.0 + wave_cos * 1.3);
next.head.ori = Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y + 0.35);
next.head.ori =
Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y + 0.35);
next.head.scale = Vec3::one();
next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + wave_cos * 1.1);
@ -60,7 +61,7 @@ impl Animation for RunAnimation {
next.r_hand.ori = Quaternion::rotation_x(wave_cos * -1.1);
next.r_hand.scale = Vec3::one() / 11.0;
next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave * 1.0, 6.0);
next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave * 1.0, 6.0);
next.l_foot.ori = Quaternion::rotation_x(-0.0 - wave * 1.5);
next.l_foot.scale = Vec3::one();
@ -96,8 +97,6 @@ impl Animation for RunAnimation {
next.torso.ori = Quaternion::rotation_x(-velocity * 0.04 - wave_cos * 0.10);
next.torso.scale = Vec3::one() / 11.0;
next
}
}

View File

@ -138,7 +138,6 @@ impl FigureModelCache {
)
}
fn load_chest(chest: Chest) -> Mesh<FigurePipeline> {
Self::load_mesh(
match chest {
@ -150,7 +149,6 @@ impl FigureModelCache {
Chest::Orange => "armor/chest/chest_orange.vox",
},
Vec3::new(-6.0, -3.5, 0.0),
)
}
@ -259,7 +257,6 @@ impl FigureModelCache {
match weapon {
Weapon::Sword => "weapon/sword/sword_wood_2h.vox",
_ => "weapon/sword/sword_wood_2h.vox",
},
Vec3::new(-6.5, -1.5, -5.0),
)
@ -273,7 +270,6 @@ impl FigureModelCache {
)
}
fn load_pig_head(pig_head: PigHead) -> Mesh<FigurePipeline> {
Self::load_mesh(
match pig_head {