Cargo fmt most things (except erosion.rs).

This commit is contained in:
Joshua Yanovski 2020-01-11 21:38:30 +01:00
parent 5fd8b009a6
commit e91578ffdb
16 changed files with 768 additions and 695 deletions

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@ -113,11 +113,8 @@ impl Client {
log::debug!("Preparing image..."); log::debug!("Preparing image...");
let world_map = Arc::new(image::DynamicImage::ImageRgba8({ let world_map = Arc::new(image::DynamicImage::ImageRgba8({
// Should not fail if the dimensions are correct. // Should not fail if the dimensions are correct.
let world_map = image::ImageBuffer::from_raw( let world_map =
map_size.x, image::ImageBuffer::from_raw(map_size.x, map_size.y, world_map_raw);
map_size.y,
world_map_raw,
);
world_map.ok_or(Error::Other("Server sent a bad world map image".into()))? world_map.ok_or(Error::Other("Server sent a bad world map image".into()))?
})); }));
log::debug!("Done preparing image..."); log::debug!("Done preparing image...");

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@ -37,7 +37,7 @@ pub enum ServerMsg {
entity_package: sync::EntityPackage<EcsCompPacket>, entity_package: sync::EntityPackage<EcsCompPacket>,
server_info: ServerInfo, server_info: ServerInfo,
time_of_day: state::TimeOfDay, time_of_day: state::TimeOfDay,
world_map: (Vec2<u32>, Vec<u32>) world_map: (Vec2<u32>, Vec<u32>),
}, },
PlayerListUpdate(PlayerListUpdate), PlayerListUpdate(PlayerListUpdate),
StateAnswer(Result<ClientState, (RequestStateError, ClientState)>), StateAnswer(Result<ClientState, (RequestStateError, ClientState)>),

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@ -46,7 +46,10 @@ use std::{
}; };
use uvth::{ThreadPool, ThreadPoolBuilder}; use uvth::{ThreadPool, ThreadPoolBuilder};
use vek::*; use vek::*;
use world::{sim::{FileOpts, WORLD_SIZE, WorldOpts}, World}; use world::{
sim::{FileOpts, WorldOpts, WORLD_SIZE},
World,
};
const CLIENT_TIMEOUT: f64 = 20.0; // Seconds const CLIENT_TIMEOUT: f64 = 20.0; // Seconds
pub enum Event { pub enum Event {
@ -104,7 +107,9 @@ impl Server {
state.ecs_mut().register::<RegionSubscription>(); state.ecs_mut().register::<RegionSubscription>();
state.ecs_mut().register::<Client>(); state.ecs_mut().register::<Client>();
let world = World::generate(settings.world_seed, WorldOpts { let world = World::generate(
settings.world_seed,
WorldOpts {
seed_elements: true, seed_elements: true,
world_file: if let Some(ref file) = settings.map_file { world_file: if let Some(ref file) = settings.map_file {
FileOpts::Load(file.clone()) FileOpts::Load(file.clone())
@ -112,7 +117,8 @@ impl Server {
FileOpts::Generate FileOpts::Generate
}, },
..WorldOpts::default() ..WorldOpts::default()
}); },
);
let spawn_point = { let spawn_point = {
// NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops, // NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops,

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@ -104,8 +104,7 @@ impl ServerSettings {
max_players: 100, max_players: 100,
start_time: 9.0 * 3600.0, start_time: 9.0 * 3600.0,
admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not
.. ..Self::load() // Fill in remaining fields from settings.ron.
Self::load() // Fill in remaining fields from settings.ron.
} }
} }

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@ -454,7 +454,10 @@ impl Hud {
// Generate ids. // Generate ids.
let ids = Ids::new(ui.id_generator()); let ids = Ids::new(ui.id_generator());
// Load world map // Load world map
let world_map = (ui.add_graphic(Graphic::Image(client.world_map.0.clone())), client.world_map.1); let world_map = (
ui.add_graphic(Graphic::Image(client.world_map.0.clone())),
client.world_map.1,
);
// Load images. // Load images.
let imgs = Imgs::load(&mut ui).expect("Failed to load images!"); let imgs = Imgs::load(&mut ui).expect("Failed to load images!");
// Load rotation images. // Load rotation images.

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@ -20,7 +20,7 @@ use client::Client;
use common::{ use common::{
comp, comp,
terrain::{BlockKind, TerrainChunk, TerrainChunkSize}, terrain::{BlockKind, TerrainChunk, TerrainChunkSize},
vol::{RectVolSize, ReadVol}, vol::{ReadVol, RectVolSize},
}; };
use specs::{Join, WorldExt}; use specs::{Join, WorldExt};
use vek::*; use vek::*;

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@ -175,7 +175,9 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug>(
let kind = volume.get(wpos).unwrap_or(&Block::empty()).kind(); let kind = volume.get(wpos).unwrap_or(&Block::empty()).kind();
if let Some(cfg) = sprite_config_for(kind) { if let Some(cfg) = sprite_config_for(kind) {
let seed = wpos.x as u64 * 3 + wpos.y as u64 * 7 + wpos.x as u64 * wpos.y as u64; // Awful PRNG let seed = wpos.x as u64 * 3
+ wpos.y as u64 * 7
+ wpos.x as u64 * wpos.y as u64; // Awful PRNG
let instance = SpriteInstance::new( let instance = SpriteInstance::new(
Mat4::identity() Mat4::identity()

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@ -6,10 +6,13 @@ const W: usize = 640;
const H: usize = 480; const H: usize = 480;
fn main() { fn main() {
let world = World::generate(0, WorldOpts { let world = World::generate(
0,
WorldOpts {
seed_elements: true, seed_elements: true,
..WorldOpts::default() ..WorldOpts::default()
}); },
);
let sampler = world.sample_columns(); let sampler = world.sample_columns();

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@ -36,12 +36,15 @@ fn main() {
let mut _map_file = PathBuf::from("./maps"); let mut _map_file = PathBuf::from("./maps");
_map_file.push(map_file); _map_file.push(map_file);
let world = World::generate(1337, WorldOpts { let world = World::generate(
1337,
WorldOpts {
seed_elements: false, seed_elements: false,
// world_file: sim::FileOpts::Load(_map_file), // world_file: sim::FileOpts::Load(_map_file),
world_file: sim::FileOpts::Save, world_file: sim::FileOpts::Save,
..WorldOpts::default() ..WorldOpts::default()
}); },
);
let sampler = world.sim(); let sampler = world.sim();
@ -87,12 +90,14 @@ fn main() {
for i in 0..W { for i in 0..W {
for j in 0..H { for j in 0..H {
let pos = (focus_rect + Vec2::new(i as f64, j as f64) * scale).map(|e: f64| e as i32); let pos =
(focus_rect + Vec2::new(i as f64, j as f64) * scale).map(|e: f64| e as i32);
/* let top_left = pos; /* let top_left = pos;
let top_right = focus + Vec2::new(i as i32 + light_res, j as i32) * scale; let top_right = focus + Vec2::new(i as i32 + light_res, j as i32) * scale;
let bottom_left = focus + Vec2::new(i as i32, j as i32 + light_res) * scale; */ let bottom_left = focus + Vec2::new(i as i32, j as i32 + light_res) * scale; */
let (alt, basement, water_alt, humidity, temperature, downhill, river_kind) = sampler let (alt, basement, water_alt, humidity, temperature, downhill, river_kind) =
sampler
.get(pos) .get(pos)
.map(|sample| { .map(|sample| {
( (
@ -105,7 +110,15 @@ fn main() {
sample.river.river_kind, sample.river.river_kind,
) )
}) })
.unwrap_or((CONFIG.sea_level, CONFIG.sea_level, CONFIG.sea_level, 0.0, 0.0, None, None)); .unwrap_or((
CONFIG.sea_level,
CONFIG.sea_level,
CONFIG.sea_level,
0.0,
0.0,
None,
None,
));
let humidity = humidity.min(1.0).max(0.0); let humidity = humidity.min(1.0).max(0.0);
let temperature = temperature.min(1.0).max(-1.0) * 0.5 + 0.5; let temperature = temperature.min(1.0).max(-1.0) * 0.5 + 0.5;
let pos = pos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32); let pos = pos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32);
@ -177,15 +190,9 @@ fn main() {
let true_water_alt = (alt.max(water_alt) as f64 - focus.z) / gain as f64; let true_water_alt = (alt.max(water_alt) as f64 - focus.z) / gain as f64;
let true_alt = (alt as f64 - focus.z) / gain as f64; let true_alt = (alt as f64 - focus.z) / gain as f64;
let water_depth = (true_water_alt - true_alt) let water_depth = (true_water_alt - true_alt).min(1.0).max(0.0);
.min(1.0) let water_alt = true_water_alt.min(1.0).max(0.0);
.max(0.0); let alt = true_alt.min(1.0).max(0.0);
let water_alt = true_water_alt
.min(1.0)
.max(0.0);
let alt = true_alt
.min(1.0)
.max(0.0);
let quad = let quad =
|x: f32| ((x as f64 * QUADRANTS as f64).floor() as usize).min(QUADRANTS - 1); |x: f32| ((x as f64 * QUADRANTS as f64).floor() as usize).min(QUADRANTS - 1);
if river_kind.is_none() || humidity != 0.0 { if river_kind.is_none() || humidity != 0.0 {
@ -207,15 +214,27 @@ fn main() {
buf[j * W + i] = match (river_kind, (is_water, true_alt >= true_sea_level)) { buf[j * W + i] = match (river_kind, (is_water, true_alt >= true_sea_level)) {
(_, (false, _)) | (None, (_, true)) => { (_, (false, _)) | (None, (_, true)) => {
let (r, g, b) = ( let (r, g, b) = (
(if is_shaded { alt } else { alt } * if is_temperature { temperature as f64 } else if is_shaded { alt } else { 0.0 }).sqrt(), (if is_shaded { alt } else { alt }
if is_shaded { 0.2 + (alt * 0.8) } else { alt }, * if is_temperature {
(if is_shaded { alt } else { alt } * if is_humidity { humidity as f64 } else if is_shaded { alt } else { 0.0 }).sqrt(), temperature as f64
); } else if is_shaded {
let light = if is_shaded { alt
light
} else { } else {
1.0 0.0
}; })
.sqrt(),
if is_shaded { 0.2 + (alt * 0.8) } else { alt },
(if is_shaded { alt } else { alt }
* if is_humidity {
humidity as f64
} else if is_shaded {
alt
} else {
0.0
})
.sqrt(),
);
let light = if is_shaded { light } else { 1.0 };
u32::from_le_bytes([ u32::from_le_bytes([
(b * light * 255.0) as u8, (b * light * 255.0) as u8,
(g * light * 255.0) as u8, (g * light * 255.0) as u8,
@ -228,7 +247,7 @@ fn main() {
(/*alt*//*alt * *//*(1.0 - humidity)*/(alt * temperature).sqrt() * 255.0) as u8, (/*alt*//*alt * *//*(1.0 - humidity)*/(alt * temperature).sqrt() * 255.0) as u8,
255, 255,
]) */ ]) */
}, }
(Some(RiverKind::Ocean), _) => u32::from_le_bytes([ (Some(RiverKind::Ocean), _) => u32::from_le_bytes([
((64.0 - water_depth * 64.0) * 1.0) as u8, ((64.0 - water_depth * 64.0) * 1.0) as u8,
((32.0 - water_depth * 32.0) * 1.0) as u8, ((32.0 - water_depth * 32.0) * 1.0) as u8,
@ -280,7 +299,8 @@ fn main() {
} }
if win.get_mouse_down(minifb::MouseButton::Left) { if win.get_mouse_down(minifb::MouseButton::Left) {
if let Some((mx, my)) = win.get_mouse_pos(minifb::MouseMode::Clamp) { if let Some((mx, my)) = win.get_mouse_pos(minifb::MouseMode::Clamp) {
let pos = (focus_rect + (Vec2::new(mx as f64, my as f64) * scale)).map(|e| e as i32); let pos =
(focus_rect + (Vec2::new(mx as f64, my as f64) * scale)).map(|e| e as i32);
println!( println!(
"Chunk position: {:?}", "Chunk position: {:?}",
pos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e * f as i32) pos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e * f as i32)

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@ -265,7 +265,8 @@ impl<'a> BlockGen<'a> {
sub_surface_color, sub_surface_color,
stone_col.map(|e| e as f32 / 255.0), stone_col.map(|e| e as f32 / 255.0),
(height - grass_depth - wposf.z as f32) * 0.15, (height - grass_depth - wposf.z as f32) * 0.15,
).map(|e| (e * 255.0) as u8); )
.map(|e| (e * 255.0) as u8);
// Underground // Underground
if (wposf.z as f32) > alt - 32.0 * chaos { if (wposf.z as f32) > alt - 32.0 * chaos {

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@ -443,7 +443,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
sim.get_interpolated_monotone(wpos, |chunk| chunk.alt)? sim.get_interpolated_monotone(wpos, |chunk| chunk.alt)?
// sim.get_interpolated(wpos, |chunk| chunk.alt)? // sim.get_interpolated(wpos, |chunk| chunk.alt)?
}; };
let basement = alt + sim./*get_interpolated*/get_interpolated_monotone(wpos, |chunk| chunk.basement.sub(chunk.alt))?; let basement = alt
+ sim./*get_interpolated*/get_interpolated_monotone(wpos, |chunk| chunk.basement.sub(chunk.alt))?;
// Find the average distance to each neighboring body of water. // Find the average distance to each neighboring body of water.
let mut river_count = 0.0f64; let mut river_count = 0.0f64;
@ -830,7 +831,6 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
.mul(1.0 - humidity) */ .mul(1.0 - humidity) */
/* .mul(32.0) */; /* .mul(32.0) */;
let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor); let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor);
let alt = alt_ + riverless_alt_delta; let alt = alt_ + riverless_alt_delta;
let basement = basement.min(alt); let basement = basement.min(alt);
@ -953,11 +953,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
.mul(1.0), .mul(1.0),
); );
let sub_surface_color = Lerp::lerp( let sub_surface_color = Lerp::lerp(cliff, ground, alt.sub(basement).mul(0.25));
cliff,
ground,
alt.sub(basement).mul(0.25)
);
/* let ground = Rgb::lerp( /* let ground = Rgb::lerp(
dead_tundra, dead_tundra,
@ -1087,15 +1083,18 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
); */ ); */
// Snow covering // Snow covering
let snow_cover = let snow_cover = temp
temp.sub(CONFIG.snow_temp) .sub(CONFIG.snow_temp)
.max(-humidity.sub(CONFIG.desert_hum)) .max(-humidity.sub(CONFIG.desert_hum))
.mul(16.0) .mul(16.0)
.add((marble_small - 0.5) * 0.5); .add((marble_small - 0.5) * 0.5);
let (alt, ground, sub_surface_color) = if snow_cover /*< 0.1*/<= 0.5 && alt > water_level { let (alt, ground, sub_surface_color) = if snow_cover /*< 0.1*/<= 0.5 && alt > water_level {
// Allow snow cover. // Allow snow cover.
(alt + 1.0 - snow_cover.max(0.0), Rgb::lerp(snow, ground, snow_cover), (
Lerp::lerp(sub_surface_color, ground, alt.sub(basement).mul(0.15))) alt + 1.0 - snow_cover.max(0.0),
Rgb::lerp(snow, ground, snow_cover),
Lerp::lerp(sub_surface_color, ground, alt.sub(basement).mul(0.15)),
)
} else { } else {
(alt, ground, sub_surface_color) (alt, ground, sub_surface_color)
}; };

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@ -1,5 +1,5 @@
use rayon::prelude::*;
use super::Alt; use super::Alt;
use rayon::prelude::*;
/// From https://github.com/fastscape-lem/fastscapelib-fortran/blob/master/src/Diffusion.f90 /// From https://github.com/fastscape-lem/fastscapelib-fortran/blob/master/src/Diffusion.f90
/// ///
@ -36,9 +36,17 @@ use super::Alt;
implicit none implicit none
*/ */
pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (), pub fn diffusion(
h: &mut [Alt], b: &mut [Alt], nx: usize,
kd: impl Fn(usize) -> f64, kdsed: f64, ny: usize,
xl: f64,
yl: f64,
dt: f64,
_ibc: (),
h: &mut [Alt],
b: &mut [Alt],
kd: impl Fn(usize) -> f64,
kdsed: f64,
) { ) {
let aij = |i: usize, j: usize| j * nx + i; let aij = |i: usize, j: usize| j * nx + i;
/* /*
@ -148,10 +156,9 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
diag[i] = 1.0 + factxp + factxm; diag[i] = 1.0 + factxp + factxm;
sup[i] = -factxp; sup[i] = -factxp;
inf[i] = -factxm; inf[i] = -factxm;
f[i] = f[i] = zintp[aij(i, j)] + factyp * zintp[aij(i, j + 1)]
zintp[aij(i, j)] + factyp * zintp[aij(i, j+1)] - - (factyp + factym) * zintp[aij(i, j)]
(factyp + factym) * + factym * zintp[aij(i, j - 1)];
zintp[aij(i, j)] + factym * zintp[aij(i, j-1)];
} }
/* /*
! left bc ! left bc
@ -179,10 +186,9 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
factym = (kdint[aij(0, j - 1)] + kdint[aij(0, j)]) / 2.0 * (dt / 2.0) / (dy * dy); factym = (kdint[aij(0, j - 1)] + kdint[aij(0, j)]) / 2.0 * (dt / 2.0) / (dy * dy);
diag[0] = 1.0 + factxp; diag[0] = 1.0 + factxp;
sup[0] = -factxp; sup[0] = -factxp;
f[0] = f[0] = zintp[aij(0, j)] + factyp * zintp[aij(0, j + 1)]
zintp[aij(0, j)] + factyp * zintp[aij(0, j+1)] - - (factyp + factym) * zintp[aij(0, j)]
(factyp + factym) * + factym * zintp[aij(0, j - 1)];
zintp[aij(0, j)] + factym * zintp[aij(0, j-1)];
} }
/* /*
! right bc ! right bc
@ -206,14 +212,15 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
} else { } else {
// reflective boundary // reflective boundary
factxm = (kdint[aij(nx - 2, j)] + kdint[aij(nx - 1, j)]) / 2.0 * (dt / 2.0) / (dx * dx); factxm = (kdint[aij(nx - 2, j)] + kdint[aij(nx - 1, j)]) / 2.0 * (dt / 2.0) / (dx * dx);
factyp = (kdint[aij(nx-1, j+1)] + kdint[aij(nx-1, j)]) / 2.0 * (dt / 2.0) / (dy * dy); factyp =
factym = (kdint[aij(nx-1, j-1)] + kdint[aij(nx-1, j)]) / 2.0 * (dt / 2.0) / (dy * dy); (kdint[aij(nx - 1, j + 1)] + kdint[aij(nx - 1, j)]) / 2.0 * (dt / 2.0) / (dy * dy);
factym =
(kdint[aij(nx - 1, j - 1)] + kdint[aij(nx - 1, j)]) / 2.0 * (dt / 2.0) / (dy * dy);
diag[nx - 1] = 1.0 + factxm; diag[nx - 1] = 1.0 + factxm;
inf[nx - 1] = -factxm; inf[nx - 1] = -factxm;
f[nx - 1] = f[nx - 1] = zintp[aij(nx - 1, j)] + factyp * zintp[aij(nx - 1, j + 1)]
zintp[aij(nx-1, j)] + factyp * zintp[aij(nx-1, j+1)] - - (factyp + factym) * zintp[aij(nx - 1, j)]
(factyp + factym) * + factym * zintp[aij(nx - 1, j - 1)];
zintp[aij(nx-1, j)] + factym * zintp[aij(nx-1, j-1)];
} }
/* /*
call tridag (inf,diag,sup,f,res,nx) call tridag (inf,diag,sup,f,res,nx)
@ -268,10 +275,9 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
diag[j] = 1.0 + factyp + factym; diag[j] = 1.0 + factyp + factym;
sup[j] = -factyp; sup[j] = -factyp;
inf[j] = -factym; inf[j] = -factym;
f[j] = f[j] = zint[aij(i, j)] + factxp * zint[aij(i + 1, j)]
zint[aij(i, j)] + factxp * zint[aij(i+1, j)] - - (factxp + factxm) * zint[aij(i, j)]
(factxp + factxm) * + factxm * zint[aij(i - 1, j)];
zint[aij(i, j)] + factxm * zint[aij(i-1, j)];
} }
/* /*
! bottom bc ! bottom bc
@ -302,10 +308,9 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
factyp = (kdint[aij(i, 1)] + kdint[aij(i, 0)]) / 2.0 * (dt / 2.0) / (dy * dy); factyp = (kdint[aij(i, 1)] + kdint[aij(i, 0)]) / 2.0 * (dt / 2.0) / (dy * dy);
diag[0] = 1.0 + factyp; diag[0] = 1.0 + factyp;
sup[0] = -factyp; sup[0] = -factyp;
f[0] = f[0] = zint[aij(i, 0)] + factxp * zint[aij(i + 1, 0)]
zint[aij(i, 0)] + factxp * zint[aij(i+1, 0)] - - (factxp + factxm) * zint[aij(i, 0)]
(factxp + factxm) * + factxm * zint[aij(i - 1, 0)];
zint[aij(i, 0)] + factxm * zint[aij(i-1, 0)];
} }
/* /*
! top bc ! top bc
@ -328,15 +333,16 @@ pub fn diffusion(nx: usize, ny: usize, xl: f64, yl: f64, dt: f64, _ibc: (),
f[ny - 1] = zint[aij(i, ny - 1)]; f[ny - 1] = zint[aij(i, ny - 1)];
} else { } else {
// reflective boundary // reflective boundary
factxp = (kdint[aij(i+1, ny-1)] + kdint[aij(i, ny-1)]) / 2.0 * (dt / 2.0) / (dx * dx); factxp =
factxm = (kdint[aij(i-1, ny-1)] + kdint[aij(i, ny-1)]) / 2.0 * (dt / 2.0) / (dx * dx); (kdint[aij(i + 1, ny - 1)] + kdint[aij(i, ny - 1)]) / 2.0 * (dt / 2.0) / (dx * dx);
factxm =
(kdint[aij(i - 1, ny - 1)] + kdint[aij(i, ny - 1)]) / 2.0 * (dt / 2.0) / (dx * dx);
factym = (kdint[aij(i, ny - 2)] + kdint[aij(i, ny - 1)]) / 2.0 * (dt / 2.0) / (dy * dy); factym = (kdint[aij(i, ny - 2)] + kdint[aij(i, ny - 1)]) / 2.0 * (dt / 2.0) / (dy * dy);
diag[ny - 1] = 1.0 + factym; diag[ny - 1] = 1.0 + factym;
inf[ny - 1] = -factym; inf[ny - 1] = -factym;
f[ny - 1] = f[ny - 1] = zint[aij(i, ny - 1)] + factxp * zint[aij(i + 1, ny - 1)]
zint[aij(i, ny-1)] + factxp * zint[aij(i+1, ny-1)] - - (factxp + factxm) * zint[aij(i, ny - 1)]
(factxp + factxm) * + factxm * zint[aij(i - 1, ny - 1)];
zint[aij(i, ny-1)] + factxm * zint[aij(i-1, ny-1)];
} }
/* /*
call tridag (inf,diag,sup,f,res,ny) call tridag (inf,diag,sup,f,res,ny)

View File

@ -12,9 +12,9 @@ pub use self::erosion::{
pub use self::location::Location; pub use self::location::Location;
pub use self::settlement::Settlement; pub use self::settlement::Settlement;
pub use self::util::{ pub use self::util::{
cdf_irwin_hall, downhill, get_oceans, HybridMulti as HybridMulti_, local_cells, map_edge_factor, neighbors, cdf_irwin_hall, downhill, get_oceans, local_cells, map_edge_factor, neighbors,
NEIGHBOR_DELTA, ScaleBias, uniform_idx_as_vec2, uniform_noise, uphill, vec2_as_uniform_idx, HybridMulti as HybridMulti_,
uniform_idx_as_vec2, uniform_noise, uphill, vec2_as_uniform_idx, InverseCdf, InverseCdf, ScaleBias, NEIGHBOR_DELTA,
}; };
use crate::{ use crate::{
@ -29,8 +29,8 @@ use common::{
vol::RectVolSize, vol::RectVolSize,
}; };
use noise::{ use noise::{
BasicMulti, Billow, Fbm, HybridMulti, MultiFractal, NoiseFn, RangeFunction, BasicMulti, Billow, Fbm, HybridMulti, MultiFractal, NoiseFn, RangeFunction, RidgedMulti,
RidgedMulti, Seedable, SuperSimplex, Worley, Seedable, SuperSimplex, Worley,
}; };
use num::{Float, Signed}; use num::{Float, Signed};
use rand::{Rng, SeedableRng}; use rand::{Rng, SeedableRng};
@ -39,9 +39,9 @@ use rayon::prelude::*;
use serde_derive::{Deserialize, Serialize}; use serde_derive::{Deserialize, Serialize};
use std::{ use std::{
collections::HashMap, collections::HashMap,
io::{BufReader, BufWriter},
f32, f64, f32, f64,
fs::File, fs::File,
io::{BufReader, BufWriter},
ops::{Add, Div, Mul, Neg, Sub}, ops::{Add, Div, Mul, Neg, Sub},
path::PathBuf, path::PathBuf,
sync::Arc, sync::Arc,
@ -54,10 +54,7 @@ use vek::*;
// cleanly representable in f32 (that stops around 1024 * 4 * 1024 * 4, for signed floats anyway) // cleanly representable in f32 (that stops around 1024 * 4 * 1024 * 4, for signed floats anyway)
// but I think that is probably less important since I don't think we actually cast a chunk id to // but I think that is probably less important since I don't think we actually cast a chunk id to
// float, just coordinates... could be wrong though! // float, just coordinates... could be wrong though!
pub const WORLD_SIZE: Vec2<usize> = Vec2 { pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
x: 1024,
y: 1024,
};
/// A structure that holds cached noise values and cumulative distribution functions for the input /// A structure that holds cached noise values and cumulative distribution functions for the input
/// that led to those values. See the definition of InverseCdf for a description of how to /// that led to those values. See the definition of InverseCdf for a description of how to
@ -107,7 +104,7 @@ pub(crate) struct GenCtx {
pub town_gen: StructureGen2d, pub town_gen: StructureGen2d,
pub river_seed: RandomField, pub river_seed: RandomField,
pub rock_strength_nz: /*HybridMulti_*/Fbm, pub rock_strength_nz: Fbm,
pub uplift_nz: Worley, pub uplift_nz: Worley,
} }
@ -166,7 +163,9 @@ pub struct WorldSim {
impl WorldSim { impl WorldSim {
pub fn generate(seed: u32, opts: WorldOpts) -> Self { pub fn generate(seed: u32, opts: WorldOpts) -> Self {
let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed)); let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
let continent_scale = 5_000.0f64/*32768.0*/.div(32.0).mul(TerrainChunkSize::RECT_SIZE.x as f64); let continent_scale = 5_000.0f64 /*32768.0*/
.div(32.0)
.mul(TerrainChunkSize::RECT_SIZE.x as f64);
let rock_lacunarity = /*0.5*/2.0/*HybridMulti::DEFAULT_LACUNARITY*/; let rock_lacunarity = /*0.5*/2.0/*HybridMulti::DEFAULT_LACUNARITY*/;
let uplift_scale = /*512.0*//*256.0*/128.0; let uplift_scale = /*512.0*//*256.0*/128.0;
let uplift_turb_scale = uplift_scale / 4.0/*32.0*//*64.0*/; let uplift_turb_scale = uplift_scale / 4.0/*32.0*//*64.0*/;
@ -304,7 +303,8 @@ impl WorldSim {
let exp_inverse_cdf = |x: f64/*, pow: f64*/| -(-x).ln_1p()/* / ln(pow)*/; let exp_inverse_cdf = |x: f64/*, pow: f64*/| -(-x).ln_1p()/* / ln(pow)*/;
// 2 / pi * ln(tan(pi/2 * p)) // 2 / pi * ln(tan(pi/2 * p))
let hypsec_inverse_cdf = |x: f64| f64::consts::FRAC_2_PI * ((x * f64::consts::FRAC_PI_2).tan().ln()); let hypsec_inverse_cdf =
|x: f64| f64::consts::FRAC_2_PI * ((x * f64::consts::FRAC_PI_2).tan().ln());
let min_epsilon = let min_epsilon =
1.0 / (WORLD_SIZE.x as f64 * WORLD_SIZE.y as f64).max(f64::EPSILON as f64 * 0.5); 1.0 / (WORLD_SIZE.x as f64 * WORLD_SIZE.y as f64).max(f64::EPSILON as f64 * 0.5);
@ -364,8 +364,7 @@ impl WorldSim {
.alt_nz .alt_nz
.get((wposf.div(10_000.0)).into_array()) .get((wposf.div(10_000.0)).into_array())
.min(1.0) .min(1.0)
.max(-1.0) .max(-1.0)/* .mul(0.25)
/* .mul(0.25)
.add(0.125) */) .add(0.125) */)
// .add(0.5) // .add(0.5)
.sub(0.05) .sub(0.05)
@ -525,7 +524,8 @@ impl WorldSim {
}); });
// Calculate oceans. // Calculate oceans.
let old_height = |posi: usize| alt_old[posi].1 * CONFIG.mountain_scale * height_scale as f32; let old_height =
|posi: usize| alt_old[posi].1 * CONFIG.mountain_scale * height_scale as f32;
/* let is_ocean = (0..WORLD_SIZE.x * WORLD_SIZE.y) /* let is_ocean = (0..WORLD_SIZE.x * WORLD_SIZE.y)
.into_par_iter() .into_par_iter()
.map(|i| map_edge_factor(i) == 0.0) .map(|i| map_edge_factor(i) == 0.0)
@ -534,42 +534,43 @@ impl WorldSim {
let is_ocean_fn = |posi: usize| is_ocean[posi]; let is_ocean_fn = |posi: usize| is_ocean[posi];
let turb_wposf_div = 8.0/*64.0*/; let turb_wposf_div = 8.0/*64.0*/;
let uplift_nz_dist = gen_ctx.uplift_nz let uplift_nz_dist = gen_ctx.uplift_nz.clone().enable_range(true);
.clone()
.enable_range(true);
// Recalculate altitudes without oceans. // Recalculate altitudes without oceans.
// NaNs in these uniform vectors wherever is_ocean_fn returns true. // NaNs in these uniform vectors wherever is_ocean_fn returns true.
let (alt_old_no_ocean, alt_old_inverse) = let (alt_old_no_ocean, alt_old_inverse) = uniform_noise(|posi, _| {
uniform_noise(|posi, _| {
if is_ocean_fn(posi) { if is_ocean_fn(posi) {
None None
} else { } else {
Some(old_height(posi) /*.abs()*/) Some(old_height(posi) /*.abs()*/)
} }
}); });
let (uplift_uniform, _) = let (uplift_uniform, _) = uniform_noise(|posi, wposf| {
uniform_noise(|posi, wposf| {
if is_ocean_fn(posi) { if is_ocean_fn(posi) {
None None
} else { } else {
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero(); // let turb = Vec2::zero();
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64) .map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0)); .map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi); let turb_posi = vec2_as_uniform_idx(turb_wposi);
let udist = uplift_nz_dist.get(turb_wposf.into_array()) let udist = uplift_nz_dist
.get(turb_wposf.into_array())
.min(1.0) .min(1.0)
.max(-1.0) .max(-1.0)
.mul(0.5) .mul(0.5)
.add(0.5); .add(0.5);
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -593,10 +594,17 @@ impl WorldSim {
let udist_2 = udist.mul(2.0).min(1.0); let udist_2 = udist.mul(2.0).min(1.0);
let udist_3 = (1.0 - udist).max(0.0); let udist_3 = (1.0 - udist).max(0.0);
let udist_4 = udist.min(1.0); let udist_4 = udist.min(1.0);
let variation = 1.0.min(64.0 * 64.0 / (WORLD_SIZE.x as f64 * WORLD_SIZE.y as f64 * (TerrainChunkSize::RECT_SIZE.x as f64 * TerrainChunkSize::RECT_SIZE.y as f64 / 128.0 / 128.0))); let variation = 1.0.min(
64.0 * 64.0
/ (WORLD_SIZE.x as f64
* WORLD_SIZE.y as f64
* (TerrainChunkSize::RECT_SIZE.x as f64
* TerrainChunkSize::RECT_SIZE.y as f64
/ 128.0
/ 128.0)),
);
let variation_1 = (uheight * /*udist_2*/udist_4).min(variation); let variation_1 = (uheight * /*udist_2*/udist_4).min(variation);
let height = let height = (oheight + 0.5).powf(2.0);
(oheight + 0.5).powf(2.0);
// 1.0 - variation + variation * uchaos_1; // 1.0 - variation + variation * uchaos_1;
// uheight * /*udist_2*/udist_4 - variation_1 + variation_1 * uchaos_1; // uheight * /*udist_2*/udist_4 - variation_1 + variation_1 * uchaos_1;
// uheight * (0.5 + 0.5 * ((uchaos as f64) / 1.32)) - 0.125; // uheight * (0.5 + 0.5 * ((uchaos as f64) / 1.32)) - 0.125;
@ -617,7 +625,6 @@ impl WorldSim {
// (uheight + oheight.powf(2.0) * 0.2).max(0.0).min(1.0); // (uheight + oheight.powf(2.0) * 0.2).max(0.0).min(1.0);
// * (1.0 - udist);// uheight * (1.0 - udist)/*oheight*//* * udist*/ + oheight * udist;/*uheight * (1.0 - udist);*/ // * (1.0 - udist);// uheight * (1.0 - udist)/*oheight*//* * udist*/ + oheight * udist;/*uheight * (1.0 - udist);*/
// let height = uheight * (0.5 - udist) * 0.8 + (oheight.signum() * oheight.max(0.0).abs().powf(2.0)) * 0.2;// * (1.0 - udist);// uheight * (1.0 - udist)/*oheight*//* * udist*/ + oheight * udist;/*uheight * (1.0 - udist);*/ // let height = uheight * (0.5 - udist) * 0.8 + (oheight.signum() * oheight.max(0.0).abs().powf(2.0)) * 0.2;// * (1.0 - udist);// uheight * (1.0 - udist)/*oheight*//* * udist*/ + oheight * udist;/*uheight * (1.0 - udist);*/
Some(height) Some(height)
} }
}); });
@ -684,22 +691,25 @@ impl WorldSim {
if is_ocean_fn(posi) { if is_ocean_fn(posi) {
return 1.0; return 1.0;
} }
let wposf = (uniform_idx_as_vec2(posi) let wposf = (uniform_idx_as_vec2(posi) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64); .map(|e| e as f64);
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero(); // let turb = Vec2::zero();
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64) .map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0)); .map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi); let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -716,9 +726,7 @@ impl WorldSim {
// ((3.5 - 1.5) * (1.0 - uheight) + 1.5) as f32 // ((3.5 - 1.5) * (1.0 - uheight) + 1.5) as f32
1.0 1.0
}; };
let theta_func = |posi| { let theta_func = |posi| 0.4;
0.4
};
let kf_func = { let kf_func = {
|posi| { |posi| {
if is_ocean_fn(posi) { if is_ocean_fn(posi) {
@ -731,19 +739,23 @@ impl WorldSim {
let wposf = (uniform_idx_as_vec2(posi) let wposf = (uniform_idx_as_vec2(posi)
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32)) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64); .map(|e| e as f64);
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero(); // let turb = Vec2::zero();
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64) .map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0)); .map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi); let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -798,19 +810,23 @@ impl WorldSim {
let wposf = (uniform_idx_as_vec2(posi) let wposf = (uniform_idx_as_vec2(posi)
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32)) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64); .map(|e| e as f64);
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero(); // let turb = Vec2::zero();
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64) .map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0)); .map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi); let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -824,28 +840,32 @@ impl WorldSim {
// (uheight * (1.0e-1 - 1.0e-2) + 1.0e-2) // (uheight * (1.0e-1 - 1.0e-2) + 1.0e-2)
} }
}; };
let g_func = let g_func = |posi| {
|posi| { if
if /*is_ocean_fn(posi)*/map_edge_factor(posi) == 0.0 { /*is_ocean_fn(posi)*/
map_edge_factor(posi) == 0.0 {
return 0.0; return 0.0;
// return 5.0; // return 5.0;
} }
let wposf = (uniform_idx_as_vec2(posi) let wposf = (uniform_idx_as_vec2(posi) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64); .map(|e| e as f64);
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero(); // let turb = Vec2::zero();
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64) .map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0)); .map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi); let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -884,15 +904,13 @@ impl WorldSim {
1.0 1.0
// 1.5 // 1.5
}; };
let uplift_fn = let uplift_fn = |posi| {
|posi| {
if is_ocean_fn(posi) { if is_ocean_fn(posi) {
/* return 1e-2 /* return 1e-2
.mul(max_erosion_per_delta_t) as f32; */ .mul(max_erosion_per_delta_t) as f32; */
return 0.0; return 0.0;
} }
let wposf = (uniform_idx_as_vec2(posi) let wposf = (uniform_idx_as_vec2(posi) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64); .map(|e| e as f64);
let alt_main = { let alt_main = {
// Extension upwards from the base. A positive number from 0 to 1 curved to be // Extension upwards from the base. A positive number from 0 to 1 curved to be
@ -918,8 +936,7 @@ impl WorldSim {
.mul(alt_main.powf(0.8).max(/*0.25*/ 0.15)) .mul(alt_main.powf(0.8).max(/*0.25*/ 0.15))
.mul(0.3) .mul(0.3)
.add(1.0) .add(1.0)
.mul(0.4) .mul(0.4)/* + spring(alt_main.abs().powf(0.5).min(0.75).mul(60.0).sin(), 4.0)
/* + spring(alt_main.abs().powf(0.5).min(0.75).mul(60.0).sin(), 4.0)
.mul(0.045)*/) .mul(0.045)*/)
}; };
let height = let height =
@ -966,7 +983,8 @@ impl WorldSim {
// assert!(alt_main >= 0.0); // assert!(alt_main >= 0.0);
let (bump_factor, bump_max) = if let (bump_factor, bump_max) = if
/*height < f32::EPSILON as f64 * 0.5*//*false*/ /*height < f32::EPSILON as f64 * 0.5*//*false*/
/*true*/false { /*true*/
false {
( (
/*(alt_main./*to_le_bytes()[7]*/to_bits() & 1) as f64*/ /*(alt_main./*to_le_bytes()[7]*/to_bits() & 1) as f64*/
(alt_main / CONFIG.mountain_scale as f64 * 128.0).mul(0.1).powf(1.2) * /*(1.0 / CONFIG.mountain_scale as f64)*/(f32::EPSILON * 0.5) as f64, (alt_main / CONFIG.mountain_scale as f64 * 128.0).mul(0.1).powf(1.2) * /*(1.0 / CONFIG.mountain_scale as f64)*/(f32::EPSILON * 0.5) as f64,
@ -981,14 +999,18 @@ impl WorldSim {
// tan(pi/6)*32 ~ 18 // tan(pi/6)*32 ~ 18
// tan(54/360*2*pi)*32 // tan(54/360*2*pi)*32
// let height = 1.0f64; // let height = 1.0f64;
let turb_wposf = let turb_wposf = wposf
wposf.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64)).div(turb_wposf_div); .div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new( let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()), gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()), gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale * TerrainChunkSize::RECT_SIZE.map(|e| e as f64); ) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
let turb_wposf = wposf + turb; let turb_wposf = wposf + turb;
let uheight = gen_ctx.uplift_nz.get(turb_wposf.into_array()) let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5) /* .min(0.5)
.max(-0.5)*/ .max(-0.5)*/
.min(1.0) .min(1.0)
@ -1062,8 +1084,7 @@ impl WorldSim {
.mul(alt_main.powf(0.8).max(/*0.25*/ 0.15)) .mul(alt_main.powf(0.8).max(/*0.25*/ 0.15))
.mul(0.3) .mul(0.3)
.add(1.0) .add(1.0)
.mul(0.4) .mul(0.4)/* + spring(alt_main.abs().powf(0.5).min(0.75).mul(60.0).sin(), 4.0)
/* + spring(alt_main.abs().powf(0.5).min(0.75).mul(60.0).sin(), 4.0)
.mul(0.045)*/) .mul(0.045)*/)
}; };
@ -1120,7 +1141,9 @@ impl WorldSim {
} }
}; };
if map.alt.len() != map.basement.len() || map.alt.len() != WORLD_SIZE.x as usize * WORLD_SIZE.y as usize { if map.alt.len() != map.basement.len()
|| map.alt.len() != WORLD_SIZE.x as usize * WORLD_SIZE.y as usize
{
log::warn!("World size of map is invalid."); log::warn!("World size of map is invalid.");
return None; return None;
} }
@ -1150,7 +1173,15 @@ impl WorldSim {
&river_seed, &river_seed,
&rock_strength_nz, &rock_strength_nz,
|posi| alt_func(posi), // + if is_ocean_fn(posi) { 0.0 } else { 128.0 }, |posi| alt_func(posi), // + if is_ocean_fn(posi) { 0.0 } else { 128.0 },
|posi| alt_func(posi) - if is_ocean_fn(posi) { 0.0 } else { /*1400.0*//*CONFIG.mountain_scale * 0.75*/0.0 },// if is_ocean_fn(posi) { old_height(posi) } else { 0.0 }, |posi| {
alt_func(posi)
- if is_ocean_fn(posi) {
0.0
} else {
/*1400.0*//*CONFIG.mountain_scale * 0.75*/
0.0
}
}, // if is_ocean_fn(posi) { old_height(posi) } else { 0.0 },
is_ocean_fn, is_ocean_fn,
uplift_fn, uplift_fn,
|posi| n_func(posi), |posi| n_func(posi),
@ -1180,13 +1211,10 @@ impl WorldSim {
}; };
// Save map, if necessary. // Save map, if necessary.
let map = WorldFile { let map = WorldFile { alt, basement };
alt,
basement,
};
(|| { (|| {
if let FileOpts::Save = opts.world_file { if let FileOpts::Save = opts.world_file {
use std::{time::SystemTime}; use std::time::SystemTime;
// Check if folder exists and create it if it does not // Check if folder exists and create it if it does not
let mut path = PathBuf::from("./maps"); let mut path = PathBuf::from("./maps");
if !path.exists() { if !path.exists() {
@ -1243,7 +1271,10 @@ impl WorldSim {
let is_ocean = get_oceans(|posi| alt[posi]); let is_ocean = get_oceans(|posi| alt[posi]);
let is_ocean_fn = |posi: usize| is_ocean[posi]; let is_ocean_fn = |posi: usize| is_ocean[posi];
let mut dh = downhill(|posi| alt[posi] as f32/*&alt*/, /*old_height*/ is_ocean_fn); let mut dh = downhill(
|posi| alt[posi] as f32, /*&alt*/
/*old_height*/ is_ocean_fn,
);
let (boundary_len, indirection, water_alt_pos, _) = get_lakes(/*&/*water_alt*/alt*/|posi| alt[posi] as f32, &mut dh); let (boundary_len, indirection, water_alt_pos, _) = get_lakes(/*&/*water_alt*/alt*/|posi| alt[posi] as f32, &mut dh);
let flux_old = get_drainage(&water_alt_pos, &dh, boundary_len); let flux_old = get_drainage(&water_alt_pos, &dh, boundary_len);
@ -1258,7 +1289,9 @@ impl WorldSim {
/* // Find the pass this lake is flowing into (i.e. water at the lake bottom gets /* // Find the pass this lake is flowing into (i.e. water at the lake bottom gets
// pushed towards the point identified by pass_idx). // pushed towards the point identified by pass_idx).
let neighbor_pass_idx = dh[lake_idx]; */ let neighbor_pass_idx = dh[lake_idx]; */
let chunk_water_alt = if /*neighbor_pass_idx*/dh[lake_idx] < 0 { let chunk_water_alt = if
/*neighbor_pass_idx*/
dh[lake_idx] < 0 {
// This is either a boundary node (dh[chunk_idx] == -2, i.e. water is at sea level) // This is either a boundary node (dh[chunk_idx] == -2, i.e. water is at sea level)
// or part of a lake that flows directly into the ocean. In the former case, water // or part of a lake that flows directly into the ocean. In the former case, water
// is at sea level so we just return 0.0. In the latter case, the lake bottom must // is at sea level so we just return 0.0. In the latter case, the lake bottom must
@ -1312,7 +1345,9 @@ impl WorldSim {
/* // Find the pass this lake is flowing into (i.e. water at the lake bottom gets /* // Find the pass this lake is flowing into (i.e. water at the lake bottom gets
// pushed towards the point identified by pass_idx). // pushed towards the point identified by pass_idx).
let neighbor_pass_idx = dh[lake_idx]; */ let neighbor_pass_idx = dh[lake_idx]; */
if /*neighbor_pass_idx*/dh[lake_idx] < 0 { if
/*neighbor_pass_idx*/
dh[lake_idx] < 0 {
// This is either a boundary node (dh[chunk_idx] == -2, i.e. water is at sea level) // This is either a boundary node (dh[chunk_idx] == -2, i.e. water is at sea level)
// or part of a lake that flows directly into the ocean. In the former case, water // or part of a lake that flows directly into the ocean. In the former case, water
// is at sea level so we just return 0.0. In the latter case, the lake bottom must // is at sea level so we just return 0.0. In the latter case, the lake bottom must
@ -1970,9 +2005,7 @@ impl SimChunk {
let height_scale = 1.0; // 1.0 / CONFIG.mountain_scale; let height_scale = 1.0; // 1.0 / CONFIG.mountain_scale;
let mut alt = CONFIG.sea_level.add(alt_pre.div(height_scale)); let mut alt = CONFIG.sea_level.add(alt_pre.div(height_scale));
let mut basement = CONFIG.sea_level.add(basement_pre.div(height_scale)); let mut basement = CONFIG.sea_level.add(basement_pre.div(height_scale));
let water_alt = CONFIG let water_alt = CONFIG.sea_level.add(water_alt_pre.div(height_scale));
.sea_level
.add(water_alt_pre.div(height_scale));
let downhill = if downhill_pre == -2 { let downhill = if downhill_pre == -2 {
None None
} else if downhill_pre < 0 { } else if downhill_pre < 0 {
@ -2030,7 +2063,9 @@ impl SimChunk {
} }
// No trees in the ocean, with zero humidity (currently), or directly on bedrock. // No trees in the ocean, with zero humidity (currently), or directly on bedrock.
let tree_density = if is_underwater/* || alt - basement.min(alt) < 2.0 */ { let tree_density = if is_underwater
/* || alt - basement.min(alt) < 2.0 */
{
0.0 0.0
} else { } else {
let tree_density = (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array())) let tree_density = (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()))

View File

@ -249,10 +249,14 @@ pub fn uphill<'a>(dh: &'a [isize], posi: usize) -> impl Clone + Iterator<Item =
/// Compute the neighbor "most downhill" from all chunks. /// Compute the neighbor "most downhill" from all chunks.
/// ///
/// TODO: See if allocating in advance is worthwhile. /// TODO: See if allocating in advance is worthwhile.
pub fn downhill<F: Float>(h: impl Fn(usize) -> F + Sync, is_ocean: impl Fn(usize) -> bool + Sync) -> Box<[isize]> { pub fn downhill<F: Float>(
h: impl Fn(usize) -> F + Sync,
is_ocean: impl Fn(usize) -> bool + Sync,
) -> Box<[isize]> {
// Constructs not only the list of downhill nodes, but also computes an ordering (visiting // Constructs not only the list of downhill nodes, but also computes an ordering (visiting
// nodes in order from roots to leaves). // nodes in order from roots to leaves).
(0..WORLD_SIZE.x * WORLD_SIZE.y).into_par_iter() (0..WORLD_SIZE.x * WORLD_SIZE.y)
.into_par_iter()
// .enumerate() // .enumerate()
.map(|(posi/*, &nh*/)| { .map(|(posi/*, &nh*/)| {
let nh = h(posi); let nh = h(posi);
@ -702,5 +706,3 @@ impl<'a, F: NoiseFn<T> + 'a, T> NoiseFn<T> for ScaleBias<'a, F> {
(self.source.get(point) * self.scale) + self.bias (self.source.get(point) * self.scale) + self.bias
} }
} }