Merge branch 'walpo/update-en-translation' into 'master'

Update English translation

See merge request veloren/veloren!4339
This commit is contained in:
Illia Denysenko 2024-02-29 23:45:09 +00:00
commit e9a04db92c
26 changed files with 339 additions and 337 deletions

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@ -9,29 +9,27 @@ buff-desc-potion = Drinking...
buff-title-agility = Agility buff-title-agility = Agility
buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage. buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage.
buff-stat-agility = buff-stat-agility =
Increases movement speed by { $strength }%. Increases movement speed by { $strength } %.
but decreases your damage by 100%, In return, your attack power and defense decrease drastically.
and increases your damage vulnerability
by 100%.
## Saturation ## Saturation
buff-title-saturation = Saturation buff-title-saturation = Saturation
buff-desc-saturation = Gain health over time from consumables. buff-desc-saturation = Gain health over time from consumables.
## Campfire ## Campfire
buff-title-campfire_heal = Campfire Heal buff-title-campfire_heal = Campfire Heal
buff-desc-campfire_heal = Resting at a campfire heals { $rate }% per second. buff-desc-campfire_heal = Resting at a campfire heals { $rate } % HP per second.
## Energy Regen ## Energy Regen
buff-title-energy_regen = Energy Regeneration buff-title-energy_regen = Energy Regeneration
buff-desc-energy_regen = Faster energy regeneration buff-desc-energy_regen = Faster energy regeneration.
buff-stat-energy_regen = Restores { $str_total } Energy buff-stat-energy_regen = Restores { $str_total } energy
## Health Increase ## Health Increase
buff-title-increase_max_health = Increase Max Health buff-title-increase_max_health = Increase Max Health
buff-desc-increase_max_health = Raise your max health cap buff-desc-increase_max_health = Your maximum HP is increased.
buff-stat-increase_max_health = buff-stat-increase_max_health =
Raises maximum health Raises maximum health
by { $strength } by { $strength }
## Energy Increase ## Energy Increase
buff-title-increase_max_energy = Increase Max Energy buff-title-increase_max_energy = Increase Max Energy
buff-desc-increase_max_energy = Raise your max energy cap buff-desc-increase_max_energy = Your maximum energy is increased.
buff-stat-increase_max_energy = buff-stat-increase_max_energy =
Raises maximum energy Raises maximum energy
by { $strength } by { $strength }
@ -56,7 +54,7 @@ buff-title-cursed = Cursed
buff-desc-cursed = You are cursed. buff-desc-cursed = You are cursed.
## Burning ## Burning
buff-title-burn = On Fire buff-title-burn = On Fire
buff-desc-burn = You are burning alive buff-desc-burn = You are burning alive.
## Crippled ## Crippled
buff-title-crippled = Crippled buff-title-crippled = Crippled
buff-desc-crippled = Your movement is crippled as your legs are heavily injured. buff-desc-crippled = Your movement is crippled as your legs are heavily injured.
@ -80,7 +78,7 @@ buff-title-potionsickness = Potion sickness
buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion. buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion.
buff-stat-potionsickness = buff-stat-potionsickness =
Decreases the positive effects of Decreases the positive effects of
subsequent potions by { $strength }%. subsequent potions by { $strength } %.
## Reckless ## Reckless
buff-title-reckless = Reckless buff-title-reckless = Reckless
buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open. buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open.
@ -104,7 +102,7 @@ buff-title-imminentcritical = Imminent Critical
buff-desc-imminentcritical = Your next attack will critically hit the enemy. buff-desc-imminentcritical = Your next attack will critically hit the enemy.
## Fury ## Fury
buff-title-fury = Fury buff-title-fury = Fury
buff-desc-fury = With your fury, your strikes generate more combo buff-desc-fury = With your fury, your strikes generate more combo.
## Sunderer ## Sunderer
buff-title-sunderer = Sunderer buff-title-sunderer = Sunderer
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy. buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
@ -113,7 +111,7 @@ buff-title-defiance = Defiance
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower. buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
## Bloodfeast ## Bloodfeast
buff-title-bloodfeast = Bloodfeast buff-title-bloodfeast = Bloodfeast
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies buff-desc-bloodfeast = You restore life on attacks against bleeding enemies.
## Berserk ## Berserk
buff-title-berserk = Berserk buff-title-berserk = Berserk
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less. buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.

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@ -5,13 +5,13 @@ common-abilities-debug-evolve = Evolve
common-abilities-hammer-leap = Smash of Doom common-abilities-hammer-leap = Smash of Doom
.desc = An AOE attack with knockback. Leaps to position of cursor. .desc = An AOE attack with knockback. Leaps to position of cursor.
common-abilities-bow-shotgun = Burst common-abilities-bow-shotgun = Burst
.desc = Launches a burst of arrows .desc = Launches a burst of arrows.
common-abilities-staff-fireshockwave = Ring of Fire common-abilities-staff-fireshockwave = Ring of Fire
.desc = Ignites the ground with fiery shockwave. .desc = Ignites the ground with fiery shockwave.
common-abilities-sceptre-wardingaura = Warding Aura common-abilities-sceptre-wardingaura = Warding Aura
.desc = Wards your allies against enemy attacks. .desc = Wards your allies against enemy attacks.
# internal terms, currently only used in zh-Hans # Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans, # If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file. # so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895 # See https://github.com/WeblateOrg/weblate/issues/9895
@ -41,342 +41,342 @@ common-abilities-sceptre-wardingaura = Warding Aura
# Sword abilities # Sword abilities
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower .desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
.desc = Attacks are faster but weaker in this stance .desc = Attacks are faster but weaker in this stance.
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
.desc = Attacks in this stance can act as either a weak block or a parry .desc = Attacks in this stance can act as either a weak block or a parry.
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
.desc = Attacks in this stance create or worsen lasting injuries .desc = Attacks in this stance create or worsen lasting injuries.
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
.desc = Attacks in this stance can hit multiple enemies .desc = Attacks in this stance can hit multiple enemies.
veloren-core-pseudo_abilities-sword-double_slash = Double Slash veloren-core-pseudo_abilities-sword-double_slash = Double Slash
.desc = A two-hit combo. .desc = A two-hit combo.
common-abilities-sword-basic_double_slash = Basic Double Slash common-abilities-sword-basic_double_slash = Basic Double Slash
.desc = A basic two-hit combo .desc = A basic two-hit combo.
common-abilities-sword-heavy_double_slash = Heavy Double Slash common-abilities-sword-heavy_double_slash = Heavy Double Slash
.desc = A slower two-hit combo that can stagger .desc = A slower two-hit combo that can stagger.
common-abilities-sword-agile_double_slash = Agile Double Slash common-abilities-sword-agile_double_slash = Agile Double Slash
.desc = A fast two-hit combo with lighter strikes .desc = A fast two-hit combo with lighter strikes.
common-abilities-sword-defensive_double_slash = Defensive Double Slash common-abilities-sword-defensive_double_slash = Defensive Double Slash
.desc = A two-hit combo that reduces the impact of enemy strikes .desc = A two-hit combo that reduces the impact of enemy strikes.
common-abilities-sword-crippling_double_slash = Crippling Double Slash common-abilities-sword-crippling_double_slash = Crippling Double Slash
.desc = A two-hit combo that can prolong an enemy's bleeding .desc = A two-hit combo that can prolong an enemy's bleeding.
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
.desc = A two-hit combo that can cleave through multiple enemies .desc = A two-hit combo that can cleave through multiple enemies.
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
.desc = The ability bound to secondary attack key .desc = The ability bound to secondary attack key.
common-abilities-sword-basic_thrust = Basic Thrust common-abilities-sword-basic_thrust = Basic Thrust
.desc = Charging the thrust will make it more powerful .desc = Charging the thrust will make it more powerful.
common-abilities-sword-heavy_slam = Heavy Slam common-abilities-sword-heavy_slam = Heavy Slam
.desc = A strong overhead slash that can be charged to be more staggering .desc = A strong overhead slash that can be charged to be more staggering.
common-abilities-sword-agile_perforate = Perforate common-abilities-sword-agile_perforate = Perforate
.desc = A rapid flurry of light attacks .desc = A rapid flurry of light attacks.
common-abilities-sword-agile_dual_perforate = Perforate common-abilities-sword-agile_dual_perforate = Perforate
.desc = A rapid flurry of light attacks with both swords .desc = A rapid flurry of light attacks with both swords.
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
.desc = A quickly charged jab that does more damage against parried foes .desc = A quickly charged jab that does more damage against parried foes.
common-abilities-sword-crippling_deep_rend = Deep Rend common-abilities-sword-crippling_deep_rend = Deep Rend
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
common-abilities-sword-cleaving_spiral_slash = Spiral Slash common-abilities-sword-cleaving_spiral_slash = Spiral Slash
.desc = Sweep your blade fully around you to hit anyone nearby .desc = Sweep your blade fully around you to hit anyone nearby.
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
.desc = Sweep both of your blades fully around you to hit anyone nearby .desc = Sweep both of your blades fully around you to hit anyone nearby.
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
.desc = .desc =
An upwards diagonal slash An upwards diagonal slash.
Is modified depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
.desc = A basic, upwards diagonal slash .desc = A basic, upwards diagonal slash.
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
.desc = An upwards diagonal slash that can stagger .desc = An upwards diagonal slash that can stagger.
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
.desc = A light, upwards diagonal slash .desc = A light, upwards diagonal slash.
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
.desc = A parrying, upwards diagonal slash .desc = A parrying, upwards diagonal slash.
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
.desc = An upwards diagonal slash that can bleed .desc = An upwards diagonal slash that can bleed.
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
.desc = An upwards diagonal slash that can cleave through enemies .desc = An upwards diagonal slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
.desc = .desc =
A quick strong slash A quick strong slash.
Is modified depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_fell_strike = Basic Fell Strike common-abilities-sword-basic_fell_strike = Basic Fell Strike
.desc = A basic, quick strong slash .desc = A basic, quick strong slash.
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
.desc = A strong slash that can stagger .desc = A strong slash that can stagger.
common-abilities-sword-agile_fell_strike = Agile Fell Strike common-abilities-sword-agile_fell_strike = Agile Fell Strike
.desc = A very quick strong slash .desc = A very quick strong slash.
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
.desc = A parrying, quick strong slash .desc = A parrying, quick strong slash.
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
.desc = A quick strong slash that can bleed .desc = A quick strong slash that can bleed.
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
.desc = A quick strong slash that can cleave through enemies .desc = A quick strong slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-skewer = Skewer veloren-core-pseudo_abilities-sword-skewer = Skewer
.desc = .desc =
A stabbing lunge A stabbing lunge.
Is modified depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_skewer = Basic Skewer common-abilities-sword-basic_skewer = Basic Skewer
.desc = A basic, stabbing lunge .desc = A basic, stabbing lunge.
common-abilities-sword-heavy_skewer = Heavy Skewer common-abilities-sword-heavy_skewer = Heavy Skewer
.desc = A stabbing lunge that can stagger .desc = A stabbing lunge that can stagger.
common-abilities-sword-agile_skewer = Agile Skewer common-abilities-sword-agile_skewer = Agile Skewer
.desc = A quick, stabbing lunge .desc = A quick, stabbing lunge.
common-abilities-sword-defensive_skewer = Defensive Skewer common-abilities-sword-defensive_skewer = Defensive Skewer
.desc = A parrying, stabbing lunge .desc = A parrying, stabbing lunge.
common-abilities-sword-crippling_skewer = Crippling Skewer common-abilities-sword-crippling_skewer = Crippling Skewer
.desc = A stabbing lunge that can bleed .desc = A stabbing lunge that can bleed.
common-abilities-sword-cleaving_skewer = Cleaving Skewer common-abilities-sword-cleaving_skewer = Cleaving Skewer
.desc = A stabbing lunge that can cleave through enemies .desc = A stabbing lunge that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cascade = Cascade veloren-core-pseudo_abilities-sword-cascade = Cascade
.desc = .desc =
An overhead slash An overhead slash.
Is modified depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_cascade = Basic Cascade common-abilities-sword-basic_cascade = Basic Cascade
.desc = A basic, overhead slash .desc = A basic, overhead slash.
common-abilities-sword-heavy_cascade = Heavy Cascade common-abilities-sword-heavy_cascade = Heavy Cascade
.desc = An overhead slash that can stagger .desc = An overhead slash that can stagger.
common-abilities-sword-agile_cascade = Agile Cascade common-abilities-sword-agile_cascade = Agile Cascade
.desc = A quick, overhead slash .desc = A quick, overhead slash.
common-abilities-sword-defensive_cascade = Defensive Cascade common-abilities-sword-defensive_cascade = Defensive Cascade
.desc = A parrying, overhead slash .desc = A parrying, overhead slash.
common-abilities-sword-crippling_cascade = Crippling Cascade common-abilities-sword-crippling_cascade = Crippling Cascade
.desc = An overhead slash that can bleed .desc = An overhead slash that can bleed.
common-abilities-sword-cleaving_cascade = Cleaving Cascade common-abilities-sword-cleaving_cascade = Cleaving Cascade
.desc = An overhead slash that can cleave through enemies .desc = An overhead slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
.desc = .desc =
A right and left slash A right and left slash.
Is modified depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_cross_cut = Basic Cross Cut common-abilities-sword-basic_cross_cut = Basic Cross Cut
.desc = A basic right and left slash .desc = A basic right and left slash.
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
.desc = A right and left slash that can each stagger .desc = A right and left slash that can each stagger.
common-abilities-sword-agile_cross_cut = Agile Cross Cut common-abilities-sword-agile_cross_cut = Agile Cross Cut
.desc = A quick right and left slash .desc = A quick right and left slash.
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
.desc = A parrying right and left slash .desc = A parrying right and left slash.
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
.desc = A right and left slash that can bleed .desc = A right and left slash that can bleed.
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
.desc = A right and left slash which cleave through enemies .desc = A right and left slash which cleave through enemies.
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
.desc = A simultaneous basic right and left slash .desc = A simultaneous basic right and left slash.
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
.desc = A simultaneous right and left slash that can each stagger .desc = A simultaneous right and left slash that can each stagger.
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
.desc = A simultaneous quick right and left slash .desc = A simultaneous quick right and left slash.
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
.desc = A simultaneous parrying right and left slash .desc = A simultaneous parrying right and left slash.
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
.desc = A simultaneous right and left slash that can bleed .desc = A simultaneous right and left slash that can bleed.
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
.desc = A simultaneous right and left slash which cleave through enemies .desc = A simultaneous right and left slash which cleave through enemies.
veloren-core-pseudo_abilities-sword-finisher = Finisher veloren-core-pseudo_abilities-sword-finisher = Finisher
.desc = .desc =
An ability that consumes combo and is meant to end a fight An ability that consumes combo and is meant to end a fight.
The finisher will be different depending on your stance This skill changes depending on your adopted stance.
common-abilities-sword-basic_mighty_strike = Mighty Strike common-abilities-sword-basic_mighty_strike = Mighty Strike
.desc = .desc =
A simple, powerful slash A simple, powerful slash.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-heavy_guillotine = Guillotine common-abilities-sword-heavy_guillotine = Guillotine
.desc = .desc =
A strong cleave that will likely stagger what it doesn't kill A strong cleave that will likely stagger what it doesn't kill.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-agile_hundred_cuts = Hundred Cuts common-abilities-sword-agile_hundred_cuts = Hundred Cuts
.desc = .desc =
Many very rapid slashes on a target Many very rapid slashes on a target.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-defensive_counter = Counter common-abilities-sword-defensive_counter = Counter
.desc = .desc =
A rapidly launched attack that deals substantially more damage to a parried foe A rapidly launched attack that deals substantially more damage to a parried foe.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-crippling_mutilate = Mutilate common-abilities-sword-crippling_mutilate = Mutilate
.desc = .desc =
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_bladestorm = Bladestorm common-abilities-sword-cleaving_bladestorm = Bladestorm
.desc = .desc =
Decimate your enemies with multiple cyclic swings of your sword Decimate your enemies with multiple cyclic swings of your sword.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
.desc = .desc =
Decimate your enemies with multiple cyclic swings of both of your swords Decimate your enemies with multiple cyclic swings of both of your swords.
Requires a moderate amount of combo to use Requires a moderate amount of combo to use.
common-abilities-sword-heavy_sweep = Heavy Sweep common-abilities-sword-heavy_sweep = Heavy Sweep
.desc = .desc =
A heavy, wide, sweeping strike that deals more damage to a staggered enemy A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
Enters heavy stance Enters heavy stance.
common-abilities-sword-heavy_pommel_strike = Pommel Strike common-abilities-sword-heavy_pommel_strike = Pommel Strike
.desc = .desc =
Concuss your foe with a blunt strike to the head Concuss your foe with a blunt strike to the head.
Enters heavy stance Enters heavy stance.
common-abilities-sword-agile_quick_draw = Quick Draw common-abilities-sword-agile_quick_draw = Quick Draw
.desc = .desc =
Dash forward as you draw your blade for a quick attack Dash forward as you draw your blade for a quick attack.
Enters agile stance Enters agile stance.
common-abilities-sword-agile_feint = Feint common-abilities-sword-agile_feint = Feint
.desc = .desc =
Step to the side then back before striking Step to the side then back before striking.
Enters agile stance Enters agile stance.
common-abilities-sword-defensive_riposte = Riposte common-abilities-sword-defensive_riposte = Riposte
.desc = .desc =
Parry a strike before instantly counter-attacking Parry a strike before instantly counter-attacking.
Enters defensive stance Enters defensive stance.
common-abilities-sword-defensive_disengage = Disengage common-abilities-sword-defensive_disengage = Disengage
.desc = .desc =
Retreat backwards a step after striking Retreat backwards a step after striking.
Enters defensive stance Enters defensive stance.
common-abilities-sword-crippling_gouge = Gouge common-abilities-sword-crippling_gouge = Gouge
.desc = .desc =
Inflict a lasting wound on your enemy that will continue to bleed Inflict a lasting wound on your enemy that will continue to bleed.
Enters crippling stance Enters crippling stance.
common-abilities-sword-crippling_hamstring = Hamstring common-abilities-sword-crippling_hamstring = Hamstring
.desc = .desc =
Injure the tendons of your foe, leaving them less maneuverable Injure the tendons of your foe, leaving them less maneuverable.
Enters crippling stance Enters crippling stance.
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
.desc = .desc =
Strike all surrounding enemies with circular attacks Strike all surrounding enemies with circular attacks.
Enters cleaving stance Enters cleaving stance.
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
.desc = .desc =
Strike all surrounding enemies with circular attacks using both of your swords Strike all surrounding enemies with circular attacks using both of your swords.
Enters cleaving stance Enters cleaving stance.
common-abilities-sword-cleaving_earth_splitter = Earth Splitter common-abilities-sword-cleaving_earth_splitter = Earth Splitter
.desc = .desc =
Split the earth, if used while falling will have a much stronger impact Split the earth, if used while falling will have a much stronger impact.
Enters cleaving stance Enters cleaving stance.
common-abilities-sword-heavy_fortitude = Fortitude common-abilities-sword-heavy_fortitude = Fortitude
.desc = .desc =
Increases stagger resistance and as you take more damage your attacks will be more staggering Increases stagger resistance and as you take more damage your attacks will be more staggering.
Requires heavy stance Requires heavy stance.
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
.desc = .desc =
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
Requires heavy stance Requires heavy stance.
common-abilities-sword-agile_dancing_edge = Dancing Edge common-abilities-sword-agile_dancing_edge = Dancing Edge
.desc = .desc =
Move and attack more swiftly Move and attack more swiftly.
Requires agile stance Requires agile stance.
common-abilities-sword-agile_flurry = Flurry common-abilities-sword-agile_flurry = Flurry
.desc = .desc =
Multiple rapid stabs Multiple rapid stabs.
Requires agile stance Requires agile stance.
common-abilities-sword-agile_dual_flurry = Flurry common-abilities-sword-agile_dual_flurry = Flurry
.desc = .desc =
Multiple rapid stabs with both swords Multiple rapid stabs with both swords.
Requires agile stance Requires agile stance.
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
.desc = .desc =
Shrug off the brunt of attacks, incoming damage is reduced Shrug off the brunt of attacks, incoming damage is reduced.
Requires defensive stance Requires defensive stance.
common-abilities-sword-defensive_deflect = Deflect common-abilities-sword-defensive_deflect = Deflect
.desc = .desc =
A swift enough maneuver to even block projectiles A swift enough maneuver to even block projectiles.
Requires defensive stance Requires defensive stance.
common-abilities-sword-crippling_eviscerate = Eviscerate common-abilities-sword-crippling_eviscerate = Eviscerate
.desc = .desc =
Shreds wounds further, deals more damage to crippled enemies Shreds wounds further, deals more damage to crippled enemies.
Requires crippling stance Requires crippling stance.
common-abilities-sword-crippling_bloody_gash = Bloody Gash common-abilities-sword-crippling_bloody_gash = Bloody Gash
.desc = .desc =
Cruelly strike an already bleeding wound, does more damage to bleeding enemies Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
Requires crippling stance Requires crippling stance.
common-abilities-sword-cleaving_blade_fever = Blade Fever common-abilities-sword-cleaving_blade_fever = Blade Fever
.desc = .desc =
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
Requires cleaving stance Requires cleaving stance.
common-abilities-sword-cleaving_sky_splitter = Sky Splitter common-abilities-sword-cleaving_sky_splitter = Sky Splitter
.desc = .desc =
A powerful strike that purportedly can even split the sky, but will split through enemies A powerful strike that purportedly can even split the sky, but will split through enemies.
Requires cleaving stance Requires cleaving stance.
# Axe abilities # Axe abilities
common-abilities-axe-triple_chop = Triple Chop common-abilities-axe-triple_chop = Triple Chop
.desc = .desc =
Three quick strikes Three quick strikes.
common-abilities-axe-cleave = Cleave common-abilities-axe-cleave = Cleave
.desc = .desc =
A downwards chop that can build multiple combo A downwards chop that can build multiple combo.
common-abilities-axe-brutal_swing = Brutal Swing common-abilities-axe-brutal_swing = Brutal Swing
.desc = .desc =
A spinning cleave around you A spinning cleave around you.
common-abilities-axe-berserk = Berserk common-abilities-axe-berserk = Berserk
.desc = .desc =
Increases your strength at the cost of leaving you vulnerable Increases your strength at the cost of leaving you vulnerable.
common-abilities-axe-rising_tide = Rising Tide common-abilities-axe-rising_tide = Rising Tide
.desc = .desc =
An upwards strike that greatly increases combo An upwards strike that greatly increases combo.
common-abilities-axe-savage_sense = Savage Sense common-abilities-axe-savage_sense = Savage Sense
.desc = .desc =
Identify a vital point on your target, ensuring your next strike critically damages them Identify a vital point on your target, ensuring your next strike critically damages them.
common-abilities-axe-adrenaline_rush = Adrenaline Rush common-abilities-axe-adrenaline_rush = Adrenaline Rush
.desc = .desc =
Consume all your combo to replenish your stamina Consume all your combo to replenish your energy.
Scales with combo on activation, consumes all combo Scales with combo on activation, consumes all combo.
common-abilities-axe-execute = Execute common-abilities-axe-execute = Execute
.desc = .desc =
A devastating strike often known to be fatal A devastating strike often known to be fatal.
Requires 30 combo to use Requires 30 combo to use.
Automatically upgrades to maelstrom at 50 combo if unlocked Automatically upgrades to maelstrom at 50 combo if unlocked.
common-abilities-axe-maelstrom = Maelstrom common-abilities-axe-maelstrom = Maelstrom
.desc = .desc =
Strike everything in your vicinity with a devastating, spinning strike Strike everything in your vicinity with a devastating, spinning strike.
Automatically upgrades from execute at 50 combo Automatically upgrades from execute at 50 combo.
common-abilities-axe-rake = Rake common-abilities-axe-rake = Rake
.desc = .desc =
Drag your axe across your foe, inducing bleeding Drag your axe across your foe, inducing bleeding.
common-abilities-axe-bloodfeast = Bloodfeast common-abilities-axe-bloodfeast = Bloodfeast
.desc = .desc =
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
common-abilities-axe-fierce_raze = Fierce Raze common-abilities-axe-fierce_raze = Fierce Raze
.desc = .desc =
A rapid flurry of strikes on your foe A rapid flurry of strikes on your foe.
common-abilities-axe-dual_fierce_raze = Fierce Raze common-abilities-axe-dual_fierce_raze = Fierce Raze
.desc = .desc =
A rapid flurry of strikes on your foe using both of your axes A rapid flurry of strikes on your foe using both of your axes.
common-abilities-axe-furor = Furor common-abilities-axe-furor = Furor
.desc = .desc =
As your fury rises, your strikes generate more combo As your fury rises, your strikes generate more combo.
common-abilities-axe-fracture = Fracture common-abilities-axe-fracture = Fracture
.desc = .desc =
A crippling blow that hampers your foe's movement A crippling blow that hampers your foe's movement.
Scales with combo on activation, consumes half of combo Scales with combo on activation, consumes half of combo.
common-abilities-axe-lacerate = Lacerate common-abilities-axe-lacerate = Lacerate
.desc = .desc =
Flay your target, causing their lifeblood to flow out Flay your target, causing their lifeblood to flow out.
Requires 30 combo to use Requires 30 combo to use.
Automatically upgrades to riptide at 50 combo if unlocked Automatically upgrades to riptide at 50 combo if unlocked.
common-abilities-axe-riptide = Riptide common-abilities-axe-riptide = Riptide
.desc = .desc =
Flay everything nearby, parting them from their blood Flay everything nearby, parting them from their blood.
Automatically upgrades from lacerate at 50 combo Automatically upgrades from lacerate at 50 combo.
common-abilities-axe-skull_bash = Skullbash common-abilities-axe-skull_bash = Skullbash
.desc = .desc =
A strike with the flat of your axe that can stagger A strike with the flat of your axe that can stagger.
common-abilities-axe-sunder = Sunder common-abilities-axe-sunder = Sunder
.desc = .desc =
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
common-abilities-axe-plunder = Plunder common-abilities-axe-plunder = Plunder
.desc = .desc =
Quickly step towards your foe, robbing them of their balance with a strike Quickly step towards your foe, robbing them of their balance with a strike.
common-abilities-axe-defiance = Defiance common-abilities-axe-defiance = Defiance
.desc = .desc =
Stare death in the eye longer as you make yourself resistant to both staggers and death Stare death in the eye longer as you make yourself resistant to both staggers and death.
common-abilities-axe-keelhaul = Keelhaul common-abilities-axe-keelhaul = Keelhaul
.desc = .desc =
Hook your opponent to pull them closer towards you Hook your opponent to pull them closer towards you.
Scales with combo on activation, consumes half of combo Scales with combo on activation, consumes half of combo.
common-abilities-axe-bulkhead = Bulkhead common-abilities-axe-bulkhead = Bulkhead
.desc = .desc =
A heavy swing that some say can even stagger titans A heavy swing that some say can even stagger titans.
Requires 30 combo to use Requires 30 combo to use.
Automatically upgrades to capsize at 50 combo if unlocked Automatically upgrades to capsize at 50 combo if unlocked.
common-abilities-axe-capsize = Capsize common-abilities-axe-capsize = Capsize
.desc = .desc =
Stagger everything nearby with a heavy spinning strike Stagger everything nearby with a heavy spinning strike.
Automatically upgrades from bulkhead at 50 combo Automatically upgrades from bulkhead at 50 combo.

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@ -36,7 +36,7 @@ hud-bag-combat_rating_desc =
hud-bag-protection_desc = Damage reduction through armor. hud-bag-protection_desc = Damage reduction through armor.
hud-bag-stun_res_desc = hud-bag-stun_res_desc =
Resilience against being stunned by consecutive hits. Resilience against being stunned by consecutive hits.
Regenerates like Energy. Regenerates like energy.
hud-bag-sort_by_name = Sort by Name hud-bag-sort_by_name = Sort by Name
hud-bag-sort_by_quality = Sort by Quality hud-bag-sort_by_quality = Sort by Quality
hud-bag-sort_by_category = Sort by Category hud-bag-sort_by_category = Sort by Category

View File

@ -1,7 +1,7 @@
## Player events, $user_gender should be available ## Player events, $user_gender should be available
hud-chat-online_msg = [{ $name }] is online now hud-chat-online_msg = [{ $name }] is online now.
hud-chat-offline_msg = [{ $name }] went offline hud-chat-offline_msg = [{ $name }] went offline.
hud-chat-goodbye = Goodbye! hud-chat-goodbye = Goodbye!
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds. hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.

View File

@ -57,7 +57,7 @@ hud-talk = Talk
hud-trade = Trade hud-trade = Trade
hud-mount = Mount hud-mount = Mount
hud-follow = Follow hud-follow = Follow
hud-stay= Stay hud-stay = Stay
hud-sit = Sit hud-sit = Sit
hud-steer = Steer hud-steer = Steer
hud-lay = Lay hud-lay = Lay
@ -68,7 +68,7 @@ hud-portal = Portal
hud-init-stage-singleplayer = Starting singleplayer server... hud-init-stage-singleplayer = Starting singleplayer server...
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations... hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database... hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage }% hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites... hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
hud-init-stage-server-economysim = [{ -server }]: Simulating economy... hud-init-stage-server-economysim = [{ -server }]: Simulating economy...

View File

@ -32,11 +32,11 @@ hud-settings-speech_bubble = Speech Bubble
hud-settings-speech_bubble_self = Show Own Speech Bubbles hud-settings-speech_bubble_self = Show Own Speech Bubbles
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
hud-settings-speech_bubble_icon = Speech Bubble Icon hud-settings-speech_bubble_icon = Speech Bubble Icon
hud-settings-energybar_numbers = Energybar Numbers hud-settings-energybar_numbers = Energy bar numbers
hud-settings-always_show_bars = Always show Energybars hud-settings-always_show_bars = Always show the energy bar
hud-settings-enable_poise_bar = Enable Poise bar hud-settings-enable_poise_bar = Enable Poise bar
hud-settings-experience_numbers = Experience Numbers hud-settings-experience_numbers = Experience points
hud-settings-accumulate_experience = Accumulate Experience Numbers hud-settings-accumulate_experience = Show experience points as aggregate
hud-settings-values = Values hud-settings-values = Values
hud-settings-percentages = Percentages hud-settings-percentages = Percentages
hud-settings-chat = Chat hud-settings-chat = Chat

View File

@ -1,178 +1,181 @@
hud-rank_up = New Skillpoint hud-rank_up = New skillpoint
hud-skill-sp_available = { $number } SP available hud-skill-sp_available =
{ $number ->
[0] No skill points available
[1] { $number } skill point available
*[other] { $number } skill points available
}
hud-skill-not_unlocked = Not yet unlocked hud-skill-not_unlocked = Not yet unlocked
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp = {"\u000A"}Requires { $number } SP
hud-skill-set_as_exp_bar = Track progress on experience bar
Requires { $number } SP hud-skill-inc_health_title = Increase health
hud-skill-set_as_exp_bar = Set as Experience Bar hud-skill-inc_health = Increases your maximum health by { $boost } points.{ $SP }
hud-skill-inc_health_title = Increase Health hud-skill-inc_energy_title = Increase energy
hud-skill-inc_health = Increases max health by { $boost }{ $SP } hud-skill-inc_energy = Increases your maximum energy by { $boost } points.{ $SP }
hud-skill-inc_energy_title = Increase Energy
hud-skill-inc_energy = Increases max energy by { $boost }{ $SP }
# internally translations, used by ES file currently # internally translations, used by ES file currently
-hud-skill-sc_wardaura_title = "" -hud-skill-sc_wardaura_title = ""
-hud-skill-bow_shotgun_title = "" -hud-skill-bow_shotgun_title = ""
-hud-skill-st_shockwave_title = "" -hud-skill-st_shockwave_title = ""
hud-skill-unlck_sword_title = Unlock Sword hud-skill-unlck_sword_title = Sword proficiency
hud-skill-unlck_sword = Unlocks sword skill tree{ $SP } hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
hud-skill-unlck_axe_title = Unlock Axe hud-skill-unlck_axe_title = Axe proficiency
hud-skill-unlck_axe = Unlocks axe skill tree{ $SP } hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
hud-skill-unlck_hammer_title = Unlock Hammer hud-skill-unlck_hammer_title = Hammer proficiency
hud-skill-unlck_hammer = Unlocks hammer skill tree{ $SP } hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
hud-skill-unlck_bow_title = Unlock Bow hud-skill-unlck_bow_title = Bow proficiency
hud-skill-unlck_bow = Unlocks bow skill tree{ $SP } hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
hud-skill-unlck_staff_title = Unlock Staff hud-skill-unlck_staff_title = Staff proficiency
hud-skill-unlck_staff = Unlocks staff skill tree{ $SP } hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
hud-skill-unlck_sceptre_title = Unlock Sceptre hud-skill-unlck_sceptre_title = Sceptre proficiency
hud-skill-unlck_sceptre = Unlocks sceptre skill tree{ $SP } hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
hud-skill-dodge_title = Dodge hud-skill-dodge_title = Dodge
hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling. hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.
hud-skill-roll_energy_title = Roll Energy Cost hud-skill-roll_energy_title = Roll Energy Cost
hud-skill-roll_energy = Rolling uses { $boost }% less energy{ $SP } hud-skill-roll_energy = Rolling uses { $boost } % less energy.{ $SP }
hud-skill-roll_speed_title = Rolling Speed hud-skill-roll_speed_title = Rolling Speed
hud-skill-roll_speed = Roll { $boost }% faster{ $SP } hud-skill-roll_speed = Roll { $boost } % faster.{ $SP }
hud-skill-roll_dur_title = Rolling Duration hud-skill-roll_dur_title = Rolling Duration
hud-skill-roll_dur = Roll for { $boost }% more time{ $SP } hud-skill-roll_dur = Roll for { $boost } % more time.{ $SP }
hud-skill-climbing_title = Climbing hud-skill-climbing_title = Climbing
hud-skill-climbing = Ability to climb Surfaces hud-skill-climbing = Ability to climb surfaces.
hud-skill-climbing_cost_title = Climbing Cost hud-skill-climbing_cost_title = Climbing Cost
hud-skill-climbing_cost = Climbing uses { $boost }% less energy{ $SP } hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
hud-skill-climbing_speed_title = Climbing Speed hud-skill-climbing_speed_title = Climbing Speed
hud-skill-climbing_speed = Climb { $boost }% faster{ $SP } hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
hud-skill-swim_title = Swimming hud-skill-swim_title = Swimming
hud-skill-swim = Moving in wet environment hud-skill-swim = Moving through water.
hud-skill-swim_speed_title = Swimming Speed hud-skill-swim_speed_title = Swimming Speed
hud-skill-swim_speed = Swim { $boost }% faster{ $SP } hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
hud-skill-sc_lifesteal_title = Lifesteal Beam hud-skill-sc_lifesteal_title = Lifesteal Beam
hud-skill-sc_lifesteal = Drain the life from your enemies hud-skill-sc_lifesteal = Drain the life from your enemies.
hud-skill-sc_lifesteal_damage_title = Damage hud-skill-sc_lifesteal_damage_title = Damage
hud-skill-sc_lifesteal_damage = Deal { $boost }% more damage{ $SP } hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
hud-skill-sc_lifesteal_range_title = Range hud-skill-sc_lifesteal_range_title = Range
hud-skill-sc_lifesteal_range = Your beam reaches { $boost }% further{ $SP } hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost }% of damage into health{ $SP } hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
hud-skill-sc_lifesteal_regen_title = Energy Regen hud-skill-sc_lifesteal_regen_title = Energy Regen
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost }%{ $SP } hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
hud-skill-sc_heal_title = Healing Aura hud-skill-sc_heal_title = Healing Aura
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
hud-skill-sc_heal_heal_title = Heal hud-skill-sc_heal_heal_title = Heal
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost }%{ $SP } hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
hud-skill-sc_heal_cost_title = Energy Cost hud-skill-sc_heal_cost_title = Energy Cost
hud-skill-sc_heal_cost = Healing requires { $boost }% less energy{ $SP } hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
hud-skill-sc_heal_duration_title = Duration hud-skill-sc_heal_duration_title = Duration
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP } hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
hud-skill-sc_heal_range_title = Radius hud-skill-sc_heal_range_title = Radius
hud-skill-sc_heal_range = Your healing aura reachs { $boost }% further{ $SP } hud-skill-sc_heal_range = Your healing aura reachs { $boost } % further.{ $SP }
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks{ $SP } hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
hud-skill-sc_wardaura_strength_title = Strength hud-skill-sc_wardaura_strength_title = Strength
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost }%{ $SP } hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
hud-skill-sc_wardaura_duration_title = Duration hud-skill-sc_wardaura_duration_title = Duration
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost }% longer{ $SP } hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
hud-skill-sc_wardaura_range_title = Radius hud-skill-sc_wardaura_range_title = Radius
hud-skill-sc_wardaura_range = Your ward reaches { $boost }% further{ $SP } hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
hud-skill-sc_wardaura_cost_title = Energy Cost hud-skill-sc_wardaura_cost_title = Energy Cost
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost }% less energy{ $SP } hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
hud-skill-st_shockwave_range_title = Shockwave Range hud-skill-st_shockwave_range_title = Shockwave Range
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost }%{ $SP } hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
hud-skill-st_shockwave_cost_title = Shockwave Cost hud-skill-st_shockwave_cost_title = Shockwave Cost
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost }%{ $SP } hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
hud-skill-st_shockwave_knockback_title = Shockwave Knockback hud-skill-st_shockwave_knockback_title = Shockwave Knockback
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost }%{ $SP } hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
hud-skill-st_shockwave_damage_title = Shockwave Damage hud-skill-st_shockwave_damage_title = Shockwave Damage
hud-skill-st_shockwave_damage = Increases the damage done by { $boost }%{ $SP } hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-st_shockwave_unlock_title = Shockwave Unlock hud-skill-st_shockwave_unlock_title = Shockwave Unlock
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire{ $SP } hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
hud-skill-st_flamethrower_title = Flamethrower hud-skill-st_flamethrower_title = Flamethrower
hud-skill-st_flamethrower = Throws fire, cook'em all hud-skill-st_flamethrower = Throws fire, cook'em all.
hud-skill-st_flame_velocity_title = Flame Velocity hud-skill-st_flame_velocity_title = Flame Velocity
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost }% faster{ $SP } hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
hud-skill-st_flamethrower_range_title = Flamethrower Range hud-skill-st_flamethrower_range_title = Flamethrower Range
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost }% further{ $SP } hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
hud-skill-st_energy_drain_title = Energy Drain hud-skill-st_energy_drain_title = Energy Drain
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost }%{ $SP } hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
hud-skill-st_flamethrower_damage_title = Flamethrower Damage hud-skill-st_flamethrower_damage_title = Flamethrower Damage
hud-skill-st_flamethrower_damage = Increases damage by { $boost }%{ $SP } hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-st_explosion_radius_title = Explosion Radius hud-skill-st_explosion_radius_title = Explosion Radius
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost }%{ $SP } hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
hud-skill-st_energy_regen_title = Energy Regen hud-skill-st_energy_regen_title = Energy Regen
hud-skill-st_energy_regen = Increases energy gain by { $boost }%{ $SP } hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
hud-skill-st_fireball_title = Fireball hud-skill-st_fireball_title = Fireball
hud-skill-st_fireball = Shoots a fireball that explodes on impact hud-skill-st_fireball = Shoots a fireball that explodes on impact.
hud-skill-st_damage_title = Damage hud-skill-st_damage_title = Damage
hud-skill-st_damage = Increases damage by { $boost }%{ $SP } hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_projectile_speed_title = Projectile Speed hud-skill-bow_projectile_speed_title = Projectile Speed
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost }%{ $SP } hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
hud-skill-bow_charged_title = Charged Shoot hud-skill-bow_charged_title = Charged Shoot
hud-skill-bow_charged = Because you waited longer hud-skill-bow_charged = Because you waited longer.
hud-skill-bow_charged_damage_title = Charged Damage hud-skill-bow_charged_damage_title = Charged Damage
hud-skill-bow_charged_damage = Increases damage by { $boost }%{ $SP } hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_charged_energy_regen_title = Charged Regen hud-skill-bow_charged_energy_regen_title = Charged Regen
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP } hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
hud-skill-bow_charged_knockback_title = Charged Knockback hud-skill-bow_charged_knockback_title = Charged Knockback
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost }%{ $SP } hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
hud-skill-bow_charged_speed_title = Charged Speed hud-skill-bow_charged_speed_title = Charged Speed
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost }%{ $SP } hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
hud-skill-bow_charged_move_title = Charged Move Speed hud-skill-bow_charged_move_title = Charged Move Speed
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost }%{ $SP } hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
hud-skill-bow_repeater_title = Repeater hud-skill-bow_repeater_title = Repeater
hud-skill-bow_repeater = Shoots faster the longer you fire for hud-skill-bow_repeater = Shoots faster the longer you fire for.
hud-skill-bow_repeater_damage_title = Repeater Damage hud-skill-bow_repeater_damage_title = Repeater Damage
hud-skill-bow_repeater_damage = Increases the damage done by { $boost }%{ $SP } hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_repeater_cost_title = Repeater Cost hud-skill-bow_repeater_cost_title = Repeater Cost
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost }%{ $SP } hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
hud-skill-bow_repeater_speed_title = Repeater Speed hud-skill-bow_repeater_speed_title = Repeater Speed
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP } hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP } hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
hud-skill-bow_shotgun_damage_title = Shotgun Damage hud-skill-bow_shotgun_damage_title = Shotgun Damage
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP } hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_shotgun_cost_title = Shotgun Cost hud-skill-bow_shotgun_cost_title = Shotgun Cost
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP } hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP } hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
hud-skill-bow_shotgun_spread_title = Shotgun Spread hud-skill-bow_shotgun_spread_title = Shotgun Spread
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP } hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
hud-skill-hmr_leap_radius_title = Leap Radius hud-skill-hmr_leap_radius_title = Leap Radius
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter{ $SP } hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter.{ $SP }
hud-skill-hmr_leap_distance_title = Leap Distance hud-skill-hmr_leap_distance_title = Leap Distance
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost }%{ $SP } hud-skill-hmr_leap_distance = Increases distance of leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_cost_title = Leap Cost hud-skill-hmr_leap_cost_title = Leap Cost
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost }%{ $SP } hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_knockback_title = Leap Knockback hud-skill-hmr_leap_knockback_title = Leap Knockback
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost }%{ $SP } hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_damage_title = Leap Damage hud-skill-hmr_leap_damage_title = Leap Damage
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost }%{ $SP } hud-skill-hmr_leap_damage = Increases damage of leap by { $boost } %.{ $SP }
hud-skill-hmr_unlock_leap_title = Unlock Leap hud-skill-hmr_unlock_leap_title = Unlock Leap
hud-skill-hmr_unlock_leap = Unlocks a leap{ $SP } hud-skill-hmr_unlock_leap = Unlocks a leap.{ $SP }
hud-skill-hmr_charged_melee_title = Charged Melee hud-skill-hmr_charged_melee_title = Charged Melee
hud-skill-hmr_charged_melee = Melee but with charge hud-skill-hmr_charged_melee = Melee but with charge.
hud-skill-hmr_charged_rate_title = Charge Rate hud-skill-hmr_charged_rate_title = Charge Rate
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost }%{ $SP } hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee Energy Drain hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee energy Drain
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost }%{ $SP } hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost }%{ $SP } hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost }%{ $SP } hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost } %.{ $SP }
hud-skill-hmr_single_strike_title = Single Strike hud-skill-hmr_single_strike_title = Single Strike
hud-skill-hmr_single_strike = As single as you are hud-skill-hmr_single_strike = As single as you are.
hud-skill-hmr_single_strike_regen_title = Single Strike Regen hud-skill-hmr_single_strike_regen_title = Single Strike Regen
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike{ $SP } hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike.{ $SP }
hud-skill-hmr_single_strike_speed_title = Single Strike Speed hud-skill-hmr_single_strike_speed_title = Single Strike Speed
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike{ $SP } hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike.{ $SP }
hud-skill-hmr_single_strike_damage_title = Single Strike Damage hud-skill-hmr_single_strike_damage_title = Single Strike Damage
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP } hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike.{ $SP }
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost } %.{ $SP }
hud-skill-mining_title = Mining hud-skill-mining_title = Mining
hud-skill-pick_strike_title = Pickaxe Strike hud-skill-pick_strike_title = Pickaxe Strike
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
hud-skill-pick_strike_speed = Mine rocks faster{ $SP } hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP } hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP } hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }

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@ -3,7 +3,12 @@ hud-social-online = Online:
hud-social-friends = Friends hud-social-friends = Friends
hud-social-not_yet_available = Not yet available hud-social-not_yet_available = Not yet available
hud-social-faction = Faction hud-social-faction = Faction
hud-social-play_online_fmt = { $nb_player } player(s) online hud-social-play_online_fmt =
{ $nb_player ->
[1] { $nb_player } player online
*[other] { $nb_player } players online
}
hud-social-name = Name hud-social-name = Name
hud-social-level = Level hud-social-level = Level
hud-social-zone = Zone hud-social-zone = Zone

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@ -3,6 +3,7 @@ subtitle-bird_call = Birds singing
subtitle-bees = Bees buzzing subtitle-bees = Bees buzzing
subtitle-owl = Owl hooting subtitle-owl = Owl hooting
subtitle-running_water = Water bubbling subtitle-running_water = Water bubbling
subtitle-lavapool = Lava pool
subtitle-lightning = Thunder subtitle-lightning = Thunder
subtitle-portal-activated = Portal Activated subtitle-portal-activated = Portal Activated
subtitle-portal-teleported = Teleported via portal subtitle-portal-teleported = Teleported via portal
@ -160,3 +161,4 @@ subtitle-utterance-wyvern-angry = Wyvern roaring
subtitle-utterance-wyvern-hurt = Wyvern hurting subtitle-utterance-wyvern-hurt = Wyvern hurting
subtitle-utterance-phoenix-angry = Phoenix screaming subtitle-utterance-phoenix-angry = Phoenix screaming
subtitle-utterance-phoenix-hurt = Phoenix hurting subtitle-utterance-phoenix-hurt = Phoenix hurting

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@ -17,11 +17,11 @@ hud-trade-result-completed = Trade completed successfully.
hud-trade-result-declined = Trade declined. hud-trade-result-declined = Trade declined.
hud-trade-result-nospace = Not enough space to complete the trade. hud-trade-result-nospace = Not enough space to complete the trade.
hud-trade-buy = Buy Price: { $coin_num -> hud-trade-buy = Buy Price: { $coin_num ->
[one] one coin [1] one coin
*[other] { $coin_formatted } coins *[other] { $coin_formatted } coins
} }
hud-trade-sell = Sell Price: { $coin_num -> hud-trade-sell = Sell Price: { $coin_num ->
[one] one coin. [1] one coin.
*[other] { $coin_formatted } coins *[other] { $coin_formatted } coins
} }
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.> hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>

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@ -51,4 +51,3 @@ weapon-sword-frost-admin_sword = Admin Greatsword
weapon-bow-velorite-debug = Admin Velorite Bow weapon-bow-velorite-debug = Admin Velorite Bow
.desc = Infused with Velorite power. .desc = Infused with Velorite power.

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@ -906,4 +906,3 @@ armor-misc-foot-jackalope = Fluffy Jackalope Slippers
armor-misc-foot-ski = Wooden skis armor-misc-foot-ski = Wooden skis
.desc = Best used downhill on snow. .desc = Best used downhill on snow.

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@ -753,4 +753,3 @@ weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade
weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade
.desc = {""} .desc = {""}

View File

@ -12,26 +12,23 @@ main-notice =
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features. - This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
- If you have constructive feedback or bug reports, you can contact us via Reddit, GitLab, or our community Discord server. - If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
- Veloren is licensed under the GPL 3 open-source licence. That means you're free to play, modify, and redistribute the game however - Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
you wish (provided derived work is also under GPL 3).
- Veloren is a non-profit community project, and everybody working on it is a volunteer. - Veloren is a non-profit community project, and everybody working on it is a volunteer.
If you like what you see, you're welcome to join the development or art teams! If you like what you see, you are welcome to join any of our working groups!
Thanks for taking the time to read this notice, we hope you enjoy the game! Thanks for taking the time to read this notice, we hope you enjoy the game!
~ The Veloren Devs ~ The development team
main-login_process = main-login_process =
Information on the Login Process: About multiplayer mode:
Please note that you need an account Please note that you need an account to play on servers with authentication enabled.
to play on auth-enabled servers.
You can create an account over at You can create an account at:
https://veloren.net/account/
https://veloren.net/account/.
main-singleplayer-new = New main-singleplayer-new = New
main-singleplayer-delete = Delete main-singleplayer-delete = Delete
main-singleplayer-regenerate = Regenerate main-singleplayer-regenerate = Regenerate
@ -41,38 +38,38 @@ main-singleplayer-seed = Seed
main-singleplayer-day_length = Day duration main-singleplayer-day_length = Day duration
main-singleplayer-random_seed = Random main-singleplayer-random_seed = Random
main-singleplayer-size_lg = Logarithmic size main-singleplayer-size_lg = Logarithmic size
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
main-singleplayer-world_name = World name main-singleplayer-world_name = World name
main-singleplayer-map_scale = Vertical scaling main-singleplayer-map_scale = Vertical scaling
main-singleplayer-map_erosion_quality = Erosion quality main-singleplayer-map_erosion_quality = Erosion quality
main-singleplayer-map_shape = Shape main-singleplayer-map_shape = Shape
main-singleplayer-play = Play main-singleplayer-play = Play
main-singleplayer-generate_and_play = Generate & Play main-singleplayer-generate_and_play = Generate & Play
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }" menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }" menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
main-login-server_not_found = Server not found main-login-server_not_found = Server not found.
main-login-authentication_error = Auth error on server main-login-authentication_error = Authentication error on server.
main-login-internal_error = Internal error on client (most likely, player character was deleted) main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
main-login-failed_auth_server_url_invalid = Failed to connect to auth server main-login-failed_auth_server_url_invalid = Failed to connect to auth server.
main-login-insecure_auth_scheme = The auth Scheme HTTP is NOT supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
main-login-server_full = Server is full main-login-server_full = Server is full.
main-login-untrusted_auth_server = Auth server not trusted main-login-untrusted_auth_server = Authentication server not trusted.
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates. main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
main-login-timeout = Timeout: Server did not respond in time. (Overloaded or network issues). main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
main-login-server_shut_down = Server shut down main-login-server_shut_down = Server shut down.
main-login-network_error = Network error main-login-network_error = Network error.
main-login-network_wrong_version = Mismatched server and client version, please update your game client. main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
main-login-failed_sending_request = Request to Auth server failed main-login-failed_sending_request = Request to authentication server failed.
main-login-invalid_character = The selected character is invalid main-login-invalid_character = The selected character is invalid.
main-login-client_crashed = Client crashed main-login-client_crashed = Client crashed.
main-login-not_on_whitelist = You need a Whitelist entry by an Admin to join main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
main-login-banned = You have been banned with the following reason main-login-banned = You have been banned with the following reason:
main-login-kicked = You have been kicked with the following reason main-login-kicked = You have been kicked with the following reason:
main-login-select_language = Select a language main-login-select_language = Select a language
main-login-client_version = Client Version main-login-client_version = Client version
main-login-server_version = Server Version main-login-server_version = Server version
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason } main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed) main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
main-login-username_too_long = Username is too long! Max length is: { $max_len } main-login-username_too_long = Username is too long! Max length is: { $max_len }
main-servers-select_server = Select a server main-servers-select_server = Select a server
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error } main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }