mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'walpo/update-en-translation' into 'master'
Update English translation See merge request veloren/veloren!4339
This commit is contained in:
commit
e9a04db92c
@ -9,29 +9,27 @@ buff-desc-potion = Drinking...
|
|||||||
buff-title-agility = Agility
|
buff-title-agility = Agility
|
||||||
buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage.
|
buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage.
|
||||||
buff-stat-agility =
|
buff-stat-agility =
|
||||||
Increases movement speed by { $strength }%.
|
Increases movement speed by { $strength } %.
|
||||||
but decreases your damage by 100%,
|
In return, your attack power and defense decrease drastically.
|
||||||
and increases your damage vulnerability
|
|
||||||
by 100%.
|
|
||||||
## Saturation
|
## Saturation
|
||||||
buff-title-saturation = Saturation
|
buff-title-saturation = Saturation
|
||||||
buff-desc-saturation = Gain health over time from consumables.
|
buff-desc-saturation = Gain health over time from consumables.
|
||||||
## Campfire
|
## Campfire
|
||||||
buff-title-campfire_heal = Campfire Heal
|
buff-title-campfire_heal = Campfire Heal
|
||||||
buff-desc-campfire_heal = Resting at a campfire heals { $rate }% per second.
|
buff-desc-campfire_heal = Resting at a campfire heals { $rate } % HP per second.
|
||||||
## Energy Regen
|
## Energy Regen
|
||||||
buff-title-energy_regen = Energy Regeneration
|
buff-title-energy_regen = Energy Regeneration
|
||||||
buff-desc-energy_regen = Faster energy regeneration
|
buff-desc-energy_regen = Faster energy regeneration.
|
||||||
buff-stat-energy_regen = Restores { $str_total } Energy
|
buff-stat-energy_regen = Restores { $str_total } energy
|
||||||
## Health Increase
|
## Health Increase
|
||||||
buff-title-increase_max_health = Increase Max Health
|
buff-title-increase_max_health = Increase Max Health
|
||||||
buff-desc-increase_max_health = Raise your max health cap
|
buff-desc-increase_max_health = Your maximum HP is increased.
|
||||||
buff-stat-increase_max_health =
|
buff-stat-increase_max_health =
|
||||||
Raises maximum health
|
Raises maximum health
|
||||||
by { $strength }
|
by { $strength }
|
||||||
## Energy Increase
|
## Energy Increase
|
||||||
buff-title-increase_max_energy = Increase Max Energy
|
buff-title-increase_max_energy = Increase Max Energy
|
||||||
buff-desc-increase_max_energy = Raise your max energy cap
|
buff-desc-increase_max_energy = Your maximum energy is increased.
|
||||||
buff-stat-increase_max_energy =
|
buff-stat-increase_max_energy =
|
||||||
Raises maximum energy
|
Raises maximum energy
|
||||||
by { $strength }
|
by { $strength }
|
||||||
@ -56,7 +54,7 @@ buff-title-cursed = Cursed
|
|||||||
buff-desc-cursed = You are cursed.
|
buff-desc-cursed = You are cursed.
|
||||||
## Burning
|
## Burning
|
||||||
buff-title-burn = On Fire
|
buff-title-burn = On Fire
|
||||||
buff-desc-burn = You are burning alive
|
buff-desc-burn = You are burning alive.
|
||||||
## Crippled
|
## Crippled
|
||||||
buff-title-crippled = Crippled
|
buff-title-crippled = Crippled
|
||||||
buff-desc-crippled = Your movement is crippled as your legs are heavily injured.
|
buff-desc-crippled = Your movement is crippled as your legs are heavily injured.
|
||||||
@ -80,7 +78,7 @@ buff-title-potionsickness = Potion sickness
|
|||||||
buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion.
|
buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion.
|
||||||
buff-stat-potionsickness =
|
buff-stat-potionsickness =
|
||||||
Decreases the positive effects of
|
Decreases the positive effects of
|
||||||
subsequent potions by { $strength }%.
|
subsequent potions by { $strength } %.
|
||||||
## Reckless
|
## Reckless
|
||||||
buff-title-reckless = Reckless
|
buff-title-reckless = Reckless
|
||||||
buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open.
|
buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open.
|
||||||
@ -104,7 +102,7 @@ buff-title-imminentcritical = Imminent Critical
|
|||||||
buff-desc-imminentcritical = Your next attack will critically hit the enemy.
|
buff-desc-imminentcritical = Your next attack will critically hit the enemy.
|
||||||
## Fury
|
## Fury
|
||||||
buff-title-fury = Fury
|
buff-title-fury = Fury
|
||||||
buff-desc-fury = With your fury, your strikes generate more combo
|
buff-desc-fury = With your fury, your strikes generate more combo.
|
||||||
## Sunderer
|
## Sunderer
|
||||||
buff-title-sunderer = Sunderer
|
buff-title-sunderer = Sunderer
|
||||||
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
|
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
|
||||||
@ -113,7 +111,7 @@ buff-title-defiance = Defiance
|
|||||||
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
|
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
|
||||||
## Bloodfeast
|
## Bloodfeast
|
||||||
buff-title-bloodfeast = Bloodfeast
|
buff-title-bloodfeast = Bloodfeast
|
||||||
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies
|
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies.
|
||||||
## Berserk
|
## Berserk
|
||||||
buff-title-berserk = Berserk
|
buff-title-berserk = Berserk
|
||||||
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
|
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
|
||||||
|
@ -5,13 +5,13 @@ common-abilities-debug-evolve = Evolve
|
|||||||
common-abilities-hammer-leap = Smash of Doom
|
common-abilities-hammer-leap = Smash of Doom
|
||||||
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
||||||
common-abilities-bow-shotgun = Burst
|
common-abilities-bow-shotgun = Burst
|
||||||
.desc = Launches a burst of arrows
|
.desc = Launches a burst of arrows.
|
||||||
common-abilities-staff-fireshockwave = Ring of Fire
|
common-abilities-staff-fireshockwave = Ring of Fire
|
||||||
.desc = Ignites the ground with fiery shockwave.
|
.desc = Ignites the ground with fiery shockwave.
|
||||||
common-abilities-sceptre-wardingaura = Warding Aura
|
common-abilities-sceptre-wardingaura = Warding Aura
|
||||||
.desc = Wards your allies against enemy attacks.
|
.desc = Wards your allies against enemy attacks.
|
||||||
|
|
||||||
# internal terms, currently only used in zh-Hans
|
# Internal terms, currently only used in zh-Hans.
|
||||||
# If we remove them here, they also get auto-removed in zh-Hans,
|
# If we remove them here, they also get auto-removed in zh-Hans,
|
||||||
# so please keep them, even when not used in English file.
|
# so please keep them, even when not used in English file.
|
||||||
# See https://github.com/WeblateOrg/weblate/issues/9895
|
# See https://github.com/WeblateOrg/weblate/issues/9895
|
||||||
@ -41,342 +41,342 @@ common-abilities-sceptre-wardingaura = Warding Aura
|
|||||||
|
|
||||||
# Sword abilities
|
# Sword abilities
|
||||||
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
|
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
|
||||||
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower
|
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
|
||||||
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
|
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
|
||||||
.desc = Attacks are faster but weaker in this stance
|
.desc = Attacks are faster but weaker in this stance.
|
||||||
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
|
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
|
||||||
.desc = Attacks in this stance can act as either a weak block or a parry
|
.desc = Attacks in this stance can act as either a weak block or a parry.
|
||||||
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
|
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
|
||||||
.desc = Attacks in this stance create or worsen lasting injuries
|
.desc = Attacks in this stance create or worsen lasting injuries.
|
||||||
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
|
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
|
||||||
.desc = Attacks in this stance can hit multiple enemies
|
.desc = Attacks in this stance can hit multiple enemies.
|
||||||
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
|
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
|
||||||
.desc = A two-hit combo.
|
.desc = A two-hit combo.
|
||||||
common-abilities-sword-basic_double_slash = Basic Double Slash
|
common-abilities-sword-basic_double_slash = Basic Double Slash
|
||||||
.desc = A basic two-hit combo
|
.desc = A basic two-hit combo.
|
||||||
common-abilities-sword-heavy_double_slash = Heavy Double Slash
|
common-abilities-sword-heavy_double_slash = Heavy Double Slash
|
||||||
.desc = A slower two-hit combo that can stagger
|
.desc = A slower two-hit combo that can stagger.
|
||||||
common-abilities-sword-agile_double_slash = Agile Double Slash
|
common-abilities-sword-agile_double_slash = Agile Double Slash
|
||||||
.desc = A fast two-hit combo with lighter strikes
|
.desc = A fast two-hit combo with lighter strikes.
|
||||||
common-abilities-sword-defensive_double_slash = Defensive Double Slash
|
common-abilities-sword-defensive_double_slash = Defensive Double Slash
|
||||||
.desc = A two-hit combo that reduces the impact of enemy strikes
|
.desc = A two-hit combo that reduces the impact of enemy strikes.
|
||||||
common-abilities-sword-crippling_double_slash = Crippling Double Slash
|
common-abilities-sword-crippling_double_slash = Crippling Double Slash
|
||||||
.desc = A two-hit combo that can prolong an enemy's bleeding
|
.desc = A two-hit combo that can prolong an enemy's bleeding.
|
||||||
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
|
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
|
||||||
.desc = A two-hit combo that can cleave through multiple enemies
|
.desc = A two-hit combo that can cleave through multiple enemies.
|
||||||
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
|
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
|
||||||
.desc = The ability bound to secondary attack key
|
.desc = The ability bound to secondary attack key.
|
||||||
common-abilities-sword-basic_thrust = Basic Thrust
|
common-abilities-sword-basic_thrust = Basic Thrust
|
||||||
.desc = Charging the thrust will make it more powerful
|
.desc = Charging the thrust will make it more powerful.
|
||||||
common-abilities-sword-heavy_slam = Heavy Slam
|
common-abilities-sword-heavy_slam = Heavy Slam
|
||||||
.desc = A strong overhead slash that can be charged to be more staggering
|
.desc = A strong overhead slash that can be charged to be more staggering.
|
||||||
common-abilities-sword-agile_perforate = Perforate
|
common-abilities-sword-agile_perforate = Perforate
|
||||||
.desc = A rapid flurry of light attacks
|
.desc = A rapid flurry of light attacks.
|
||||||
common-abilities-sword-agile_dual_perforate = Perforate
|
common-abilities-sword-agile_dual_perforate = Perforate
|
||||||
.desc = A rapid flurry of light attacks with both swords
|
.desc = A rapid flurry of light attacks with both swords.
|
||||||
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
|
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
|
||||||
.desc = A quickly charged jab that does more damage against parried foes
|
.desc = A quickly charged jab that does more damage against parried foes.
|
||||||
common-abilities-sword-crippling_deep_rend = Deep Rend
|
common-abilities-sword-crippling_deep_rend = Deep Rend
|
||||||
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies
|
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
|
||||||
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
|
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
|
||||||
.desc = Sweep your blade fully around you to hit anyone nearby
|
.desc = Sweep your blade fully around you to hit anyone nearby.
|
||||||
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
|
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
|
||||||
.desc = Sweep both of your blades fully around you to hit anyone nearby
|
.desc = Sweep both of your blades fully around you to hit anyone nearby.
|
||||||
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
|
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
|
||||||
.desc =
|
.desc =
|
||||||
An upwards diagonal slash
|
An upwards diagonal slash.
|
||||||
Is modified depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
|
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
|
||||||
.desc = A basic, upwards diagonal slash
|
.desc = A basic, upwards diagonal slash.
|
||||||
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
|
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
|
||||||
.desc = An upwards diagonal slash that can stagger
|
.desc = An upwards diagonal slash that can stagger.
|
||||||
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
|
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
|
||||||
.desc = A light, upwards diagonal slash
|
.desc = A light, upwards diagonal slash.
|
||||||
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
|
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
|
||||||
.desc = A parrying, upwards diagonal slash
|
.desc = A parrying, upwards diagonal slash.
|
||||||
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
|
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
|
||||||
.desc = An upwards diagonal slash that can bleed
|
.desc = An upwards diagonal slash that can bleed.
|
||||||
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
|
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
|
||||||
.desc = An upwards diagonal slash that can cleave through enemies
|
.desc = An upwards diagonal slash that can cleave through enemies.
|
||||||
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
|
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
|
||||||
.desc =
|
.desc =
|
||||||
A quick strong slash
|
A quick strong slash.
|
||||||
Is modified depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_fell_strike = Basic Fell Strike
|
common-abilities-sword-basic_fell_strike = Basic Fell Strike
|
||||||
.desc = A basic, quick strong slash
|
.desc = A basic, quick strong slash.
|
||||||
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
|
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
|
||||||
.desc = A strong slash that can stagger
|
.desc = A strong slash that can stagger.
|
||||||
common-abilities-sword-agile_fell_strike = Agile Fell Strike
|
common-abilities-sword-agile_fell_strike = Agile Fell Strike
|
||||||
.desc = A very quick strong slash
|
.desc = A very quick strong slash.
|
||||||
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
|
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
|
||||||
.desc = A parrying, quick strong slash
|
.desc = A parrying, quick strong slash.
|
||||||
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
|
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
|
||||||
.desc = A quick strong slash that can bleed
|
.desc = A quick strong slash that can bleed.
|
||||||
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
|
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
|
||||||
.desc = A quick strong slash that can cleave through enemies
|
.desc = A quick strong slash that can cleave through enemies.
|
||||||
veloren-core-pseudo_abilities-sword-skewer = Skewer
|
veloren-core-pseudo_abilities-sword-skewer = Skewer
|
||||||
.desc =
|
.desc =
|
||||||
A stabbing lunge
|
A stabbing lunge.
|
||||||
Is modified depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_skewer = Basic Skewer
|
common-abilities-sword-basic_skewer = Basic Skewer
|
||||||
.desc = A basic, stabbing lunge
|
.desc = A basic, stabbing lunge.
|
||||||
common-abilities-sword-heavy_skewer = Heavy Skewer
|
common-abilities-sword-heavy_skewer = Heavy Skewer
|
||||||
.desc = A stabbing lunge that can stagger
|
.desc = A stabbing lunge that can stagger.
|
||||||
common-abilities-sword-agile_skewer = Agile Skewer
|
common-abilities-sword-agile_skewer = Agile Skewer
|
||||||
.desc = A quick, stabbing lunge
|
.desc = A quick, stabbing lunge.
|
||||||
common-abilities-sword-defensive_skewer = Defensive Skewer
|
common-abilities-sword-defensive_skewer = Defensive Skewer
|
||||||
.desc = A parrying, stabbing lunge
|
.desc = A parrying, stabbing lunge.
|
||||||
common-abilities-sword-crippling_skewer = Crippling Skewer
|
common-abilities-sword-crippling_skewer = Crippling Skewer
|
||||||
.desc = A stabbing lunge that can bleed
|
.desc = A stabbing lunge that can bleed.
|
||||||
common-abilities-sword-cleaving_skewer = Cleaving Skewer
|
common-abilities-sword-cleaving_skewer = Cleaving Skewer
|
||||||
.desc = A stabbing lunge that can cleave through enemies
|
.desc = A stabbing lunge that can cleave through enemies.
|
||||||
veloren-core-pseudo_abilities-sword-cascade = Cascade
|
veloren-core-pseudo_abilities-sword-cascade = Cascade
|
||||||
.desc =
|
.desc =
|
||||||
An overhead slash
|
An overhead slash.
|
||||||
Is modified depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_cascade = Basic Cascade
|
common-abilities-sword-basic_cascade = Basic Cascade
|
||||||
.desc = A basic, overhead slash
|
.desc = A basic, overhead slash.
|
||||||
common-abilities-sword-heavy_cascade = Heavy Cascade
|
common-abilities-sword-heavy_cascade = Heavy Cascade
|
||||||
.desc = An overhead slash that can stagger
|
.desc = An overhead slash that can stagger.
|
||||||
common-abilities-sword-agile_cascade = Agile Cascade
|
common-abilities-sword-agile_cascade = Agile Cascade
|
||||||
.desc = A quick, overhead slash
|
.desc = A quick, overhead slash.
|
||||||
common-abilities-sword-defensive_cascade = Defensive Cascade
|
common-abilities-sword-defensive_cascade = Defensive Cascade
|
||||||
.desc = A parrying, overhead slash
|
.desc = A parrying, overhead slash.
|
||||||
common-abilities-sword-crippling_cascade = Crippling Cascade
|
common-abilities-sword-crippling_cascade = Crippling Cascade
|
||||||
.desc = An overhead slash that can bleed
|
.desc = An overhead slash that can bleed.
|
||||||
common-abilities-sword-cleaving_cascade = Cleaving Cascade
|
common-abilities-sword-cleaving_cascade = Cleaving Cascade
|
||||||
.desc = An overhead slash that can cleave through enemies
|
.desc = An overhead slash that can cleave through enemies.
|
||||||
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
|
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
|
||||||
.desc =
|
.desc =
|
||||||
A right and left slash
|
A right and left slash.
|
||||||
Is modified depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_cross_cut = Basic Cross Cut
|
common-abilities-sword-basic_cross_cut = Basic Cross Cut
|
||||||
.desc = A basic right and left slash
|
.desc = A basic right and left slash.
|
||||||
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
|
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
|
||||||
.desc = A right and left slash that can each stagger
|
.desc = A right and left slash that can each stagger.
|
||||||
common-abilities-sword-agile_cross_cut = Agile Cross Cut
|
common-abilities-sword-agile_cross_cut = Agile Cross Cut
|
||||||
.desc = A quick right and left slash
|
.desc = A quick right and left slash.
|
||||||
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
|
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
|
||||||
.desc = A parrying right and left slash
|
.desc = A parrying right and left slash.
|
||||||
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
|
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
|
||||||
.desc = A right and left slash that can bleed
|
.desc = A right and left slash that can bleed.
|
||||||
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
|
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
|
||||||
.desc = A right and left slash which cleave through enemies
|
.desc = A right and left slash which cleave through enemies.
|
||||||
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
|
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
|
||||||
.desc = A simultaneous basic right and left slash
|
.desc = A simultaneous basic right and left slash.
|
||||||
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
|
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
|
||||||
.desc = A simultaneous right and left slash that can each stagger
|
.desc = A simultaneous right and left slash that can each stagger.
|
||||||
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
|
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
|
||||||
.desc = A simultaneous quick right and left slash
|
.desc = A simultaneous quick right and left slash.
|
||||||
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
|
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
|
||||||
.desc = A simultaneous parrying right and left slash
|
.desc = A simultaneous parrying right and left slash.
|
||||||
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
|
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
|
||||||
.desc = A simultaneous right and left slash that can bleed
|
.desc = A simultaneous right and left slash that can bleed.
|
||||||
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
|
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
|
||||||
.desc = A simultaneous right and left slash which cleave through enemies
|
.desc = A simultaneous right and left slash which cleave through enemies.
|
||||||
veloren-core-pseudo_abilities-sword-finisher = Finisher
|
veloren-core-pseudo_abilities-sword-finisher = Finisher
|
||||||
.desc =
|
.desc =
|
||||||
An ability that consumes combo and is meant to end a fight
|
An ability that consumes combo and is meant to end a fight.
|
||||||
The finisher will be different depending on your stance
|
This skill changes depending on your adopted stance.
|
||||||
common-abilities-sword-basic_mighty_strike = Mighty Strike
|
common-abilities-sword-basic_mighty_strike = Mighty Strike
|
||||||
.desc =
|
.desc =
|
||||||
A simple, powerful slash
|
A simple, powerful slash.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-heavy_guillotine = Guillotine
|
common-abilities-sword-heavy_guillotine = Guillotine
|
||||||
.desc =
|
.desc =
|
||||||
A strong cleave that will likely stagger what it doesn't kill
|
A strong cleave that will likely stagger what it doesn't kill.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
|
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
|
||||||
.desc =
|
.desc =
|
||||||
Many very rapid slashes on a target
|
Many very rapid slashes on a target.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-defensive_counter = Counter
|
common-abilities-sword-defensive_counter = Counter
|
||||||
.desc =
|
.desc =
|
||||||
A rapidly launched attack that deals substantially more damage to a parried foe
|
A rapidly launched attack that deals substantially more damage to a parried foe.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-crippling_mutilate = Mutilate
|
common-abilities-sword-crippling_mutilate = Mutilate
|
||||||
.desc =
|
.desc =
|
||||||
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes
|
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-cleaving_bladestorm = Bladestorm
|
common-abilities-sword-cleaving_bladestorm = Bladestorm
|
||||||
.desc =
|
.desc =
|
||||||
Decimate your enemies with multiple cyclic swings of your sword
|
Decimate your enemies with multiple cyclic swings of your sword.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
|
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
|
||||||
.desc =
|
.desc =
|
||||||
Decimate your enemies with multiple cyclic swings of both of your swords
|
Decimate your enemies with multiple cyclic swings of both of your swords.
|
||||||
Requires a moderate amount of combo to use
|
Requires a moderate amount of combo to use.
|
||||||
common-abilities-sword-heavy_sweep = Heavy Sweep
|
common-abilities-sword-heavy_sweep = Heavy Sweep
|
||||||
.desc =
|
.desc =
|
||||||
A heavy, wide, sweeping strike that deals more damage to a staggered enemy
|
A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
|
||||||
Enters heavy stance
|
Enters heavy stance.
|
||||||
common-abilities-sword-heavy_pommel_strike = Pommel Strike
|
common-abilities-sword-heavy_pommel_strike = Pommel Strike
|
||||||
.desc =
|
.desc =
|
||||||
Concuss your foe with a blunt strike to the head
|
Concuss your foe with a blunt strike to the head.
|
||||||
Enters heavy stance
|
Enters heavy stance.
|
||||||
common-abilities-sword-agile_quick_draw = Quick Draw
|
common-abilities-sword-agile_quick_draw = Quick Draw
|
||||||
.desc =
|
.desc =
|
||||||
Dash forward as you draw your blade for a quick attack
|
Dash forward as you draw your blade for a quick attack.
|
||||||
Enters agile stance
|
Enters agile stance.
|
||||||
common-abilities-sword-agile_feint = Feint
|
common-abilities-sword-agile_feint = Feint
|
||||||
.desc =
|
.desc =
|
||||||
Step to the side then back before striking
|
Step to the side then back before striking.
|
||||||
Enters agile stance
|
Enters agile stance.
|
||||||
common-abilities-sword-defensive_riposte = Riposte
|
common-abilities-sword-defensive_riposte = Riposte
|
||||||
.desc =
|
.desc =
|
||||||
Parry a strike before instantly counter-attacking
|
Parry a strike before instantly counter-attacking.
|
||||||
Enters defensive stance
|
Enters defensive stance.
|
||||||
common-abilities-sword-defensive_disengage = Disengage
|
common-abilities-sword-defensive_disengage = Disengage
|
||||||
.desc =
|
.desc =
|
||||||
Retreat backwards a step after striking
|
Retreat backwards a step after striking.
|
||||||
Enters defensive stance
|
Enters defensive stance.
|
||||||
common-abilities-sword-crippling_gouge = Gouge
|
common-abilities-sword-crippling_gouge = Gouge
|
||||||
.desc =
|
.desc =
|
||||||
Inflict a lasting wound on your enemy that will continue to bleed
|
Inflict a lasting wound on your enemy that will continue to bleed.
|
||||||
Enters crippling stance
|
Enters crippling stance.
|
||||||
common-abilities-sword-crippling_hamstring = Hamstring
|
common-abilities-sword-crippling_hamstring = Hamstring
|
||||||
.desc =
|
.desc =
|
||||||
Injure the tendons of your foe, leaving them less maneuverable
|
Injure the tendons of your foe, leaving them less maneuverable.
|
||||||
Enters crippling stance
|
Enters crippling stance.
|
||||||
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
|
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
|
||||||
.desc =
|
.desc =
|
||||||
Strike all surrounding enemies with circular attacks
|
Strike all surrounding enemies with circular attacks.
|
||||||
Enters cleaving stance
|
Enters cleaving stance.
|
||||||
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
|
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
|
||||||
.desc =
|
.desc =
|
||||||
Strike all surrounding enemies with circular attacks using both of your swords
|
Strike all surrounding enemies with circular attacks using both of your swords.
|
||||||
Enters cleaving stance
|
Enters cleaving stance.
|
||||||
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
|
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
|
||||||
.desc =
|
.desc =
|
||||||
Split the earth, if used while falling will have a much stronger impact
|
Split the earth, if used while falling will have a much stronger impact.
|
||||||
Enters cleaving stance
|
Enters cleaving stance.
|
||||||
common-abilities-sword-heavy_fortitude = Fortitude
|
common-abilities-sword-heavy_fortitude = Fortitude
|
||||||
.desc =
|
.desc =
|
||||||
Increases stagger resistance and as you take more damage your attacks will be more staggering
|
Increases stagger resistance and as you take more damage your attacks will be more staggering.
|
||||||
Requires heavy stance
|
Requires heavy stance.
|
||||||
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
|
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
|
||||||
.desc =
|
.desc =
|
||||||
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
|
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
|
||||||
Requires heavy stance
|
Requires heavy stance.
|
||||||
common-abilities-sword-agile_dancing_edge = Dancing Edge
|
common-abilities-sword-agile_dancing_edge = Dancing Edge
|
||||||
.desc =
|
.desc =
|
||||||
Move and attack more swiftly
|
Move and attack more swiftly.
|
||||||
Requires agile stance
|
Requires agile stance.
|
||||||
common-abilities-sword-agile_flurry = Flurry
|
common-abilities-sword-agile_flurry = Flurry
|
||||||
.desc =
|
.desc =
|
||||||
Multiple rapid stabs
|
Multiple rapid stabs.
|
||||||
Requires agile stance
|
Requires agile stance.
|
||||||
common-abilities-sword-agile_dual_flurry = Flurry
|
common-abilities-sword-agile_dual_flurry = Flurry
|
||||||
.desc =
|
.desc =
|
||||||
Multiple rapid stabs with both swords
|
Multiple rapid stabs with both swords.
|
||||||
Requires agile stance
|
Requires agile stance.
|
||||||
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
|
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
|
||||||
.desc =
|
.desc =
|
||||||
Shrug off the brunt of attacks, incoming damage is reduced
|
Shrug off the brunt of attacks, incoming damage is reduced.
|
||||||
Requires defensive stance
|
Requires defensive stance.
|
||||||
common-abilities-sword-defensive_deflect = Deflect
|
common-abilities-sword-defensive_deflect = Deflect
|
||||||
.desc =
|
.desc =
|
||||||
A swift enough maneuver to even block projectiles
|
A swift enough maneuver to even block projectiles.
|
||||||
Requires defensive stance
|
Requires defensive stance.
|
||||||
common-abilities-sword-crippling_eviscerate = Eviscerate
|
common-abilities-sword-crippling_eviscerate = Eviscerate
|
||||||
.desc =
|
.desc =
|
||||||
Shreds wounds further, deals more damage to crippled enemies
|
Shreds wounds further, deals more damage to crippled enemies.
|
||||||
Requires crippling stance
|
Requires crippling stance.
|
||||||
common-abilities-sword-crippling_bloody_gash = Bloody Gash
|
common-abilities-sword-crippling_bloody_gash = Bloody Gash
|
||||||
.desc =
|
.desc =
|
||||||
Cruelly strike an already bleeding wound, does more damage to bleeding enemies
|
Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
|
||||||
Requires crippling stance
|
Requires crippling stance.
|
||||||
common-abilities-sword-cleaving_blade_fever = Blade Fever
|
common-abilities-sword-cleaving_blade_fever = Blade Fever
|
||||||
.desc =
|
.desc =
|
||||||
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
|
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
|
||||||
Requires cleaving stance
|
Requires cleaving stance.
|
||||||
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
||||||
.desc =
|
.desc =
|
||||||
A powerful strike that purportedly can even split the sky, but will split through enemies
|
A powerful strike that purportedly can even split the sky, but will split through enemies.
|
||||||
Requires cleaving stance
|
Requires cleaving stance.
|
||||||
|
|
||||||
# Axe abilities
|
# Axe abilities
|
||||||
common-abilities-axe-triple_chop = Triple Chop
|
common-abilities-axe-triple_chop = Triple Chop
|
||||||
.desc =
|
.desc =
|
||||||
Three quick strikes
|
Three quick strikes.
|
||||||
common-abilities-axe-cleave = Cleave
|
common-abilities-axe-cleave = Cleave
|
||||||
.desc =
|
.desc =
|
||||||
A downwards chop that can build multiple combo
|
A downwards chop that can build multiple combo.
|
||||||
common-abilities-axe-brutal_swing = Brutal Swing
|
common-abilities-axe-brutal_swing = Brutal Swing
|
||||||
.desc =
|
.desc =
|
||||||
A spinning cleave around you
|
A spinning cleave around you.
|
||||||
common-abilities-axe-berserk = Berserk
|
common-abilities-axe-berserk = Berserk
|
||||||
.desc =
|
.desc =
|
||||||
Increases your strength at the cost of leaving you vulnerable
|
Increases your strength at the cost of leaving you vulnerable.
|
||||||
common-abilities-axe-rising_tide = Rising Tide
|
common-abilities-axe-rising_tide = Rising Tide
|
||||||
.desc =
|
.desc =
|
||||||
An upwards strike that greatly increases combo
|
An upwards strike that greatly increases combo.
|
||||||
common-abilities-axe-savage_sense = Savage Sense
|
common-abilities-axe-savage_sense = Savage Sense
|
||||||
.desc =
|
.desc =
|
||||||
Identify a vital point on your target, ensuring your next strike critically damages them
|
Identify a vital point on your target, ensuring your next strike critically damages them.
|
||||||
common-abilities-axe-adrenaline_rush = Adrenaline Rush
|
common-abilities-axe-adrenaline_rush = Adrenaline Rush
|
||||||
.desc =
|
.desc =
|
||||||
Consume all your combo to replenish your stamina
|
Consume all your combo to replenish your energy.
|
||||||
Scales with combo on activation, consumes all combo
|
Scales with combo on activation, consumes all combo.
|
||||||
common-abilities-axe-execute = Execute
|
common-abilities-axe-execute = Execute
|
||||||
.desc =
|
.desc =
|
||||||
A devastating strike often known to be fatal
|
A devastating strike often known to be fatal.
|
||||||
Requires 30 combo to use
|
Requires 30 combo to use.
|
||||||
Automatically upgrades to maelstrom at 50 combo if unlocked
|
Automatically upgrades to maelstrom at 50 combo if unlocked.
|
||||||
common-abilities-axe-maelstrom = Maelstrom
|
common-abilities-axe-maelstrom = Maelstrom
|
||||||
.desc =
|
.desc =
|
||||||
Strike everything in your vicinity with a devastating, spinning strike
|
Strike everything in your vicinity with a devastating, spinning strike.
|
||||||
Automatically upgrades from execute at 50 combo
|
Automatically upgrades from execute at 50 combo.
|
||||||
common-abilities-axe-rake = Rake
|
common-abilities-axe-rake = Rake
|
||||||
.desc =
|
.desc =
|
||||||
Drag your axe across your foe, inducing bleeding
|
Drag your axe across your foe, inducing bleeding.
|
||||||
common-abilities-axe-bloodfeast = Bloodfeast
|
common-abilities-axe-bloodfeast = Bloodfeast
|
||||||
.desc =
|
.desc =
|
||||||
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy
|
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
|
||||||
common-abilities-axe-fierce_raze = Fierce Raze
|
common-abilities-axe-fierce_raze = Fierce Raze
|
||||||
.desc =
|
.desc =
|
||||||
A rapid flurry of strikes on your foe
|
A rapid flurry of strikes on your foe.
|
||||||
common-abilities-axe-dual_fierce_raze = Fierce Raze
|
common-abilities-axe-dual_fierce_raze = Fierce Raze
|
||||||
.desc =
|
.desc =
|
||||||
A rapid flurry of strikes on your foe using both of your axes
|
A rapid flurry of strikes on your foe using both of your axes.
|
||||||
common-abilities-axe-furor = Furor
|
common-abilities-axe-furor = Furor
|
||||||
.desc =
|
.desc =
|
||||||
As your fury rises, your strikes generate more combo
|
As your fury rises, your strikes generate more combo.
|
||||||
common-abilities-axe-fracture = Fracture
|
common-abilities-axe-fracture = Fracture
|
||||||
.desc =
|
.desc =
|
||||||
A crippling blow that hampers your foe's movement
|
A crippling blow that hampers your foe's movement.
|
||||||
Scales with combo on activation, consumes half of combo
|
Scales with combo on activation, consumes half of combo.
|
||||||
common-abilities-axe-lacerate = Lacerate
|
common-abilities-axe-lacerate = Lacerate
|
||||||
.desc =
|
.desc =
|
||||||
Flay your target, causing their lifeblood to flow out
|
Flay your target, causing their lifeblood to flow out.
|
||||||
Requires 30 combo to use
|
Requires 30 combo to use.
|
||||||
Automatically upgrades to riptide at 50 combo if unlocked
|
Automatically upgrades to riptide at 50 combo if unlocked.
|
||||||
common-abilities-axe-riptide = Riptide
|
common-abilities-axe-riptide = Riptide
|
||||||
.desc =
|
.desc =
|
||||||
Flay everything nearby, parting them from their blood
|
Flay everything nearby, parting them from their blood.
|
||||||
Automatically upgrades from lacerate at 50 combo
|
Automatically upgrades from lacerate at 50 combo.
|
||||||
common-abilities-axe-skull_bash = Skullbash
|
common-abilities-axe-skull_bash = Skullbash
|
||||||
.desc =
|
.desc =
|
||||||
A strike with the flat of your axe that can stagger
|
A strike with the flat of your axe that can stagger.
|
||||||
common-abilities-axe-sunder = Sunder
|
common-abilities-axe-sunder = Sunder
|
||||||
.desc =
|
.desc =
|
||||||
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively
|
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
|
||||||
common-abilities-axe-plunder = Plunder
|
common-abilities-axe-plunder = Plunder
|
||||||
.desc =
|
.desc =
|
||||||
Quickly step towards your foe, robbing them of their balance with a strike
|
Quickly step towards your foe, robbing them of their balance with a strike.
|
||||||
common-abilities-axe-defiance = Defiance
|
common-abilities-axe-defiance = Defiance
|
||||||
.desc =
|
.desc =
|
||||||
Stare death in the eye longer as you make yourself resistant to both staggers and death
|
Stare death in the eye longer as you make yourself resistant to both staggers and death.
|
||||||
common-abilities-axe-keelhaul = Keelhaul
|
common-abilities-axe-keelhaul = Keelhaul
|
||||||
.desc =
|
.desc =
|
||||||
Hook your opponent to pull them closer towards you
|
Hook your opponent to pull them closer towards you.
|
||||||
Scales with combo on activation, consumes half of combo
|
Scales with combo on activation, consumes half of combo.
|
||||||
common-abilities-axe-bulkhead = Bulkhead
|
common-abilities-axe-bulkhead = Bulkhead
|
||||||
.desc =
|
.desc =
|
||||||
A heavy swing that some say can even stagger titans
|
A heavy swing that some say can even stagger titans.
|
||||||
Requires 30 combo to use
|
Requires 30 combo to use.
|
||||||
Automatically upgrades to capsize at 50 combo if unlocked
|
Automatically upgrades to capsize at 50 combo if unlocked.
|
||||||
common-abilities-axe-capsize = Capsize
|
common-abilities-axe-capsize = Capsize
|
||||||
.desc =
|
.desc =
|
||||||
Stagger everything nearby with a heavy spinning strike
|
Stagger everything nearby with a heavy spinning strike.
|
||||||
Automatically upgrades from bulkhead at 50 combo
|
Automatically upgrades from bulkhead at 50 combo.
|
||||||
|
@ -36,7 +36,7 @@ hud-bag-combat_rating_desc =
|
|||||||
hud-bag-protection_desc = Damage reduction through armor.
|
hud-bag-protection_desc = Damage reduction through armor.
|
||||||
hud-bag-stun_res_desc =
|
hud-bag-stun_res_desc =
|
||||||
Resilience against being stunned by consecutive hits.
|
Resilience against being stunned by consecutive hits.
|
||||||
Regenerates like Energy.
|
Regenerates like energy.
|
||||||
hud-bag-sort_by_name = Sort by Name
|
hud-bag-sort_by_name = Sort by Name
|
||||||
hud-bag-sort_by_quality = Sort by Quality
|
hud-bag-sort_by_quality = Sort by Quality
|
||||||
hud-bag-sort_by_category = Sort by Category
|
hud-bag-sort_by_category = Sort by Category
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
## Player events, $user_gender should be available
|
## Player events, $user_gender should be available
|
||||||
|
|
||||||
hud-chat-online_msg = [{ $name }] is online now
|
hud-chat-online_msg = [{ $name }] is online now.
|
||||||
hud-chat-offline_msg = [{ $name }] went offline
|
hud-chat-offline_msg = [{ $name }] went offline.
|
||||||
hud-chat-goodbye = Goodbye!
|
hud-chat-goodbye = Goodbye!
|
||||||
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
||||||
|
|
||||||
|
@ -57,7 +57,7 @@ hud-talk = Talk
|
|||||||
hud-trade = Trade
|
hud-trade = Trade
|
||||||
hud-mount = Mount
|
hud-mount = Mount
|
||||||
hud-follow = Follow
|
hud-follow = Follow
|
||||||
hud-stay= Stay
|
hud-stay = Stay
|
||||||
hud-sit = Sit
|
hud-sit = Sit
|
||||||
hud-steer = Steer
|
hud-steer = Steer
|
||||||
hud-lay = Lay
|
hud-lay = Lay
|
||||||
@ -68,7 +68,7 @@ hud-portal = Portal
|
|||||||
hud-init-stage-singleplayer = Starting singleplayer server...
|
hud-init-stage-singleplayer = Starting singleplayer server...
|
||||||
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
|
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
|
||||||
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
|
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
|
||||||
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage }%
|
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
|
||||||
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
|
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
|
||||||
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
|
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
|
||||||
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
|
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
|
||||||
|
@ -32,11 +32,11 @@ hud-settings-speech_bubble = Speech Bubble
|
|||||||
hud-settings-speech_bubble_self = Show Own Speech Bubbles
|
hud-settings-speech_bubble_self = Show Own Speech Bubbles
|
||||||
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
|
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
|
||||||
hud-settings-speech_bubble_icon = Speech Bubble Icon
|
hud-settings-speech_bubble_icon = Speech Bubble Icon
|
||||||
hud-settings-energybar_numbers = Energybar Numbers
|
hud-settings-energybar_numbers = Energy bar numbers
|
||||||
hud-settings-always_show_bars = Always show Energybars
|
hud-settings-always_show_bars = Always show the energy bar
|
||||||
hud-settings-enable_poise_bar = Enable Poise bar
|
hud-settings-enable_poise_bar = Enable Poise bar
|
||||||
hud-settings-experience_numbers = Experience Numbers
|
hud-settings-experience_numbers = Experience points
|
||||||
hud-settings-accumulate_experience = Accumulate Experience Numbers
|
hud-settings-accumulate_experience = Show experience points as aggregate
|
||||||
hud-settings-values = Values
|
hud-settings-values = Values
|
||||||
hud-settings-percentages = Percentages
|
hud-settings-percentages = Percentages
|
||||||
hud-settings-chat = Chat
|
hud-settings-chat = Chat
|
||||||
|
@ -1,178 +1,181 @@
|
|||||||
hud-rank_up = New Skillpoint
|
hud-rank_up = New skillpoint
|
||||||
hud-skill-sp_available = { $number } SP available
|
hud-skill-sp_available =
|
||||||
|
{ $number ->
|
||||||
|
[0] No skill points available
|
||||||
|
[1] { $number } skill point available
|
||||||
|
*[other] { $number } skill points available
|
||||||
|
}
|
||||||
hud-skill-not_unlocked = Not yet unlocked
|
hud-skill-not_unlocked = Not yet unlocked
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp = {"\u000A"}Requires { $number } SP
|
||||||
|
hud-skill-set_as_exp_bar = Track progress on experience bar
|
||||||
Requires { $number } SP
|
hud-skill-inc_health_title = Increase health
|
||||||
hud-skill-set_as_exp_bar = Set as Experience Bar
|
hud-skill-inc_health = Increases your maximum health by { $boost } points.{ $SP }
|
||||||
hud-skill-inc_health_title = Increase Health
|
hud-skill-inc_energy_title = Increase energy
|
||||||
hud-skill-inc_health = Increases max health by { $boost }{ $SP }
|
hud-skill-inc_energy = Increases your maximum energy by { $boost } points.{ $SP }
|
||||||
hud-skill-inc_energy_title = Increase Energy
|
|
||||||
hud-skill-inc_energy = Increases max energy by { $boost }{ $SP }
|
|
||||||
|
|
||||||
# internally translations, used by ES file currently
|
# internally translations, used by ES file currently
|
||||||
-hud-skill-sc_wardaura_title = ""
|
-hud-skill-sc_wardaura_title = ""
|
||||||
-hud-skill-bow_shotgun_title = ""
|
-hud-skill-bow_shotgun_title = ""
|
||||||
-hud-skill-st_shockwave_title = ""
|
-hud-skill-st_shockwave_title = ""
|
||||||
|
|
||||||
hud-skill-unlck_sword_title = Unlock Sword
|
hud-skill-unlck_sword_title = Sword proficiency
|
||||||
hud-skill-unlck_sword = Unlocks sword skill tree{ $SP }
|
hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
|
||||||
hud-skill-unlck_axe_title = Unlock Axe
|
hud-skill-unlck_axe_title = Axe proficiency
|
||||||
hud-skill-unlck_axe = Unlocks axe skill tree{ $SP }
|
hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
|
||||||
hud-skill-unlck_hammer_title = Unlock Hammer
|
hud-skill-unlck_hammer_title = Hammer proficiency
|
||||||
hud-skill-unlck_hammer = Unlocks hammer skill tree{ $SP }
|
hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
|
||||||
hud-skill-unlck_bow_title = Unlock Bow
|
hud-skill-unlck_bow_title = Bow proficiency
|
||||||
hud-skill-unlck_bow = Unlocks bow skill tree{ $SP }
|
hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
|
||||||
hud-skill-unlck_staff_title = Unlock Staff
|
hud-skill-unlck_staff_title = Staff proficiency
|
||||||
hud-skill-unlck_staff = Unlocks staff skill tree{ $SP }
|
hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
|
||||||
hud-skill-unlck_sceptre_title = Unlock Sceptre
|
hud-skill-unlck_sceptre_title = Sceptre proficiency
|
||||||
hud-skill-unlck_sceptre = Unlocks sceptre skill tree{ $SP }
|
hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
|
||||||
hud-skill-dodge_title = Dodge
|
hud-skill-dodge_title = Dodge
|
||||||
hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.
|
hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.
|
||||||
hud-skill-roll_energy_title = Roll Energy Cost
|
hud-skill-roll_energy_title = Roll Energy Cost
|
||||||
hud-skill-roll_energy = Rolling uses { $boost }% less energy{ $SP }
|
hud-skill-roll_energy = Rolling uses { $boost } % less energy.{ $SP }
|
||||||
hud-skill-roll_speed_title = Rolling Speed
|
hud-skill-roll_speed_title = Rolling Speed
|
||||||
hud-skill-roll_speed = Roll { $boost }% faster{ $SP }
|
hud-skill-roll_speed = Roll { $boost } % faster.{ $SP }
|
||||||
hud-skill-roll_dur_title = Rolling Duration
|
hud-skill-roll_dur_title = Rolling Duration
|
||||||
hud-skill-roll_dur = Roll for { $boost }% more time{ $SP }
|
hud-skill-roll_dur = Roll for { $boost } % more time.{ $SP }
|
||||||
hud-skill-climbing_title = Climbing
|
hud-skill-climbing_title = Climbing
|
||||||
hud-skill-climbing = Ability to climb Surfaces
|
hud-skill-climbing = Ability to climb surfaces.
|
||||||
hud-skill-climbing_cost_title = Climbing Cost
|
hud-skill-climbing_cost_title = Climbing Cost
|
||||||
hud-skill-climbing_cost = Climbing uses { $boost }% less energy{ $SP }
|
hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
|
||||||
hud-skill-climbing_speed_title = Climbing Speed
|
hud-skill-climbing_speed_title = Climbing Speed
|
||||||
hud-skill-climbing_speed = Climb { $boost }% faster{ $SP }
|
hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
|
||||||
hud-skill-swim_title = Swimming
|
hud-skill-swim_title = Swimming
|
||||||
hud-skill-swim = Moving in wet environment
|
hud-skill-swim = Moving through water.
|
||||||
hud-skill-swim_speed_title = Swimming Speed
|
hud-skill-swim_speed_title = Swimming Speed
|
||||||
hud-skill-swim_speed = Swim { $boost }% faster{ $SP }
|
hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
|
||||||
hud-skill-sc_lifesteal_title = Lifesteal Beam
|
hud-skill-sc_lifesteal_title = Lifesteal Beam
|
||||||
hud-skill-sc_lifesteal = Drain the life from your enemies
|
hud-skill-sc_lifesteal = Drain the life from your enemies.
|
||||||
hud-skill-sc_lifesteal_damage_title = Damage
|
hud-skill-sc_lifesteal_damage_title = Damage
|
||||||
hud-skill-sc_lifesteal_damage = Deal { $boost }% more damage{ $SP }
|
hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
|
||||||
hud-skill-sc_lifesteal_range_title = Range
|
hud-skill-sc_lifesteal_range_title = Range
|
||||||
hud-skill-sc_lifesteal_range = Your beam reaches { $boost }% further{ $SP }
|
hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
|
||||||
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
|
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
|
||||||
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost }% of damage into health{ $SP }
|
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
|
||||||
hud-skill-sc_lifesteal_regen_title = Energy Regen
|
hud-skill-sc_lifesteal_regen_title = Energy Regen
|
||||||
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost }%{ $SP }
|
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
|
||||||
hud-skill-sc_heal_title = Healing Aura
|
hud-skill-sc_heal_title = Healing Aura
|
||||||
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate
|
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
|
||||||
hud-skill-sc_heal_heal_title = Heal
|
hud-skill-sc_heal_heal_title = Heal
|
||||||
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost }%{ $SP }
|
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
|
||||||
hud-skill-sc_heal_cost_title = Energy Cost
|
hud-skill-sc_heal_cost_title = Energy Cost
|
||||||
hud-skill-sc_heal_cost = Healing requires { $boost }% less energy{ $SP }
|
hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
|
||||||
hud-skill-sc_heal_duration_title = Duration
|
hud-skill-sc_heal_duration_title = Duration
|
||||||
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP }
|
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
|
||||||
hud-skill-sc_heal_range_title = Radius
|
hud-skill-sc_heal_range_title = Radius
|
||||||
hud-skill-sc_heal_range = Your healing aura reachs { $boost }% further{ $SP }
|
hud-skill-sc_heal_range = Your healing aura reachs { $boost } % further.{ $SP }
|
||||||
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
|
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
|
||||||
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks{ $SP }
|
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
|
||||||
hud-skill-sc_wardaura_strength_title = Strength
|
hud-skill-sc_wardaura_strength_title = Strength
|
||||||
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost }%{ $SP }
|
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
|
||||||
hud-skill-sc_wardaura_duration_title = Duration
|
hud-skill-sc_wardaura_duration_title = Duration
|
||||||
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost }% longer{ $SP }
|
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
|
||||||
hud-skill-sc_wardaura_range_title = Radius
|
hud-skill-sc_wardaura_range_title = Radius
|
||||||
hud-skill-sc_wardaura_range = Your ward reaches { $boost }% further{ $SP }
|
hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
|
||||||
hud-skill-sc_wardaura_cost_title = Energy Cost
|
hud-skill-sc_wardaura_cost_title = Energy Cost
|
||||||
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost }% less energy{ $SP }
|
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
|
||||||
hud-skill-st_shockwave_range_title = Shockwave Range
|
hud-skill-st_shockwave_range_title = Shockwave Range
|
||||||
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost }%{ $SP }
|
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
|
||||||
hud-skill-st_shockwave_cost_title = Shockwave Cost
|
hud-skill-st_shockwave_cost_title = Shockwave Cost
|
||||||
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost }%{ $SP }
|
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
|
||||||
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
|
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
|
||||||
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost }%{ $SP }
|
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
|
||||||
hud-skill-st_shockwave_damage_title = Shockwave Damage
|
hud-skill-st_shockwave_damage_title = Shockwave Damage
|
||||||
hud-skill-st_shockwave_damage = Increases the damage done by { $boost }%{ $SP }
|
hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
|
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
|
||||||
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire{ $SP }
|
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
|
||||||
hud-skill-st_flamethrower_title = Flamethrower
|
hud-skill-st_flamethrower_title = Flamethrower
|
||||||
hud-skill-st_flamethrower = Throws fire, cook'em all
|
hud-skill-st_flamethrower = Throws fire, cook'em all.
|
||||||
hud-skill-st_flame_velocity_title = Flame Velocity
|
hud-skill-st_flame_velocity_title = Flame Velocity
|
||||||
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost }% faster{ $SP }
|
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
|
||||||
hud-skill-st_flamethrower_range_title = Flamethrower Range
|
hud-skill-st_flamethrower_range_title = Flamethrower Range
|
||||||
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost }% further{ $SP }
|
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
|
||||||
hud-skill-st_energy_drain_title = Energy Drain
|
hud-skill-st_energy_drain_title = Energy Drain
|
||||||
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost }%{ $SP }
|
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
|
||||||
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
|
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
|
||||||
hud-skill-st_flamethrower_damage = Increases damage by { $boost }%{ $SP }
|
hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
hud-skill-st_explosion_radius_title = Explosion Radius
|
hud-skill-st_explosion_radius_title = Explosion Radius
|
||||||
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost }%{ $SP }
|
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
|
||||||
hud-skill-st_energy_regen_title = Energy Regen
|
hud-skill-st_energy_regen_title = Energy Regen
|
||||||
hud-skill-st_energy_regen = Increases energy gain by { $boost }%{ $SP }
|
hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
|
||||||
hud-skill-st_fireball_title = Fireball
|
hud-skill-st_fireball_title = Fireball
|
||||||
hud-skill-st_fireball = Shoots a fireball that explodes on impact
|
hud-skill-st_fireball = Shoots a fireball that explodes on impact.
|
||||||
hud-skill-st_damage_title = Damage
|
hud-skill-st_damage_title = Damage
|
||||||
hud-skill-st_damage = Increases damage by { $boost }%{ $SP }
|
hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_projectile_speed_title = Projectile Speed
|
hud-skill-bow_projectile_speed_title = Projectile Speed
|
||||||
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost }%{ $SP }
|
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_charged_title = Charged Shoot
|
hud-skill-bow_charged_title = Charged Shoot
|
||||||
hud-skill-bow_charged = Because you waited longer
|
hud-skill-bow_charged = Because you waited longer.
|
||||||
hud-skill-bow_charged_damage_title = Charged Damage
|
hud-skill-bow_charged_damage_title = Charged Damage
|
||||||
hud-skill-bow_charged_damage = Increases damage by { $boost }%{ $SP }
|
hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
||||||
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP }
|
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_charged_knockback_title = Charged Knockback
|
hud-skill-bow_charged_knockback_title = Charged Knockback
|
||||||
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost }%{ $SP }
|
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_charged_speed_title = Charged Speed
|
hud-skill-bow_charged_speed_title = Charged Speed
|
||||||
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost }%{ $SP }
|
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_charged_move_title = Charged Move Speed
|
hud-skill-bow_charged_move_title = Charged Move Speed
|
||||||
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost }%{ $SP }
|
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_repeater_title = Repeater
|
hud-skill-bow_repeater_title = Repeater
|
||||||
hud-skill-bow_repeater = Shoots faster the longer you fire for
|
hud-skill-bow_repeater = Shoots faster the longer you fire for.
|
||||||
hud-skill-bow_repeater_damage_title = Repeater Damage
|
hud-skill-bow_repeater_damage_title = Repeater Damage
|
||||||
hud-skill-bow_repeater_damage = Increases the damage done by { $boost }%{ $SP }
|
hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_repeater_cost_title = Repeater Cost
|
hud-skill-bow_repeater_cost_title = Repeater Cost
|
||||||
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost }%{ $SP }
|
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_repeater_speed_title = Repeater Speed
|
hud-skill-bow_repeater_speed_title = Repeater Speed
|
||||||
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP }
|
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
||||||
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP }
|
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
|
||||||
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
||||||
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP }
|
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
||||||
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP }
|
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
|
||||||
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
||||||
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP }
|
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
|
||||||
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
||||||
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP }
|
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_leap_radius_title = Leap Radius
|
hud-skill-hmr_leap_radius_title = Leap Radius
|
||||||
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter{ $SP }
|
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter.{ $SP }
|
||||||
hud-skill-hmr_leap_distance_title = Leap Distance
|
hud-skill-hmr_leap_distance_title = Leap Distance
|
||||||
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost }%{ $SP }
|
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_leap_cost_title = Leap Cost
|
hud-skill-hmr_leap_cost_title = Leap Cost
|
||||||
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost }%{ $SP }
|
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_leap_knockback_title = Leap Knockback
|
hud-skill-hmr_leap_knockback_title = Leap Knockback
|
||||||
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost }%{ $SP }
|
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_leap_damage_title = Leap Damage
|
hud-skill-hmr_leap_damage_title = Leap Damage
|
||||||
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost }%{ $SP }
|
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_unlock_leap_title = Unlock Leap
|
hud-skill-hmr_unlock_leap_title = Unlock Leap
|
||||||
hud-skill-hmr_unlock_leap = Unlocks a leap{ $SP }
|
hud-skill-hmr_unlock_leap = Unlocks a leap.{ $SP }
|
||||||
hud-skill-hmr_charged_melee_title = Charged Melee
|
hud-skill-hmr_charged_melee_title = Charged Melee
|
||||||
hud-skill-hmr_charged_melee = Melee but with charge
|
hud-skill-hmr_charged_melee = Melee but with charge.
|
||||||
hud-skill-hmr_charged_rate_title = Charge Rate
|
hud-skill-hmr_charged_rate_title = Charge Rate
|
||||||
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost }%{ $SP }
|
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee Energy Drain
|
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee energy Drain
|
||||||
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost }%{ $SP }
|
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage
|
hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage
|
||||||
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost }%{ $SP }
|
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback
|
hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback
|
||||||
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost }%{ $SP }
|
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost } %.{ $SP }
|
||||||
hud-skill-hmr_single_strike_title = Single Strike
|
hud-skill-hmr_single_strike_title = Single Strike
|
||||||
hud-skill-hmr_single_strike = As single as you are
|
hud-skill-hmr_single_strike = As single as you are.
|
||||||
hud-skill-hmr_single_strike_regen_title = Single Strike Regen
|
hud-skill-hmr_single_strike_regen_title = Single Strike Regen
|
||||||
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike{ $SP }
|
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike.{ $SP }
|
||||||
hud-skill-hmr_single_strike_speed_title = Single Strike Speed
|
hud-skill-hmr_single_strike_speed_title = Single Strike Speed
|
||||||
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike{ $SP }
|
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike.{ $SP }
|
||||||
hud-skill-hmr_single_strike_damage_title = Single Strike Damage
|
hud-skill-hmr_single_strike_damage_title = Single Strike Damage
|
||||||
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
|
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike.{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
|
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
|
||||||
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost } %.{ $SP }
|
||||||
hud-skill-mining_title = Mining
|
hud-skill-mining_title = Mining
|
||||||
hud-skill-pick_strike_title = Pickaxe Strike
|
hud-skill-pick_strike_title = Pickaxe Strike
|
||||||
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
|
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
|
||||||
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
||||||
hud-skill-pick_strike_speed = Mine rocks faster{ $SP }
|
hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
|
||||||
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
||||||
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP }
|
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
|
||||||
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
||||||
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP }
|
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
|
||||||
|
@ -3,7 +3,12 @@ hud-social-online = Online:
|
|||||||
hud-social-friends = Friends
|
hud-social-friends = Friends
|
||||||
hud-social-not_yet_available = Not yet available
|
hud-social-not_yet_available = Not yet available
|
||||||
hud-social-faction = Faction
|
hud-social-faction = Faction
|
||||||
hud-social-play_online_fmt = { $nb_player } player(s) online
|
hud-social-play_online_fmt =
|
||||||
|
{ $nb_player ->
|
||||||
|
[1] { $nb_player } player online
|
||||||
|
*[other] { $nb_player } players online
|
||||||
|
}
|
||||||
|
|
||||||
hud-social-name = Name
|
hud-social-name = Name
|
||||||
hud-social-level = Level
|
hud-social-level = Level
|
||||||
hud-social-zone = Zone
|
hud-social-zone = Zone
|
||||||
|
@ -3,6 +3,7 @@ subtitle-bird_call = Birds singing
|
|||||||
subtitle-bees = Bees buzzing
|
subtitle-bees = Bees buzzing
|
||||||
subtitle-owl = Owl hooting
|
subtitle-owl = Owl hooting
|
||||||
subtitle-running_water = Water bubbling
|
subtitle-running_water = Water bubbling
|
||||||
|
subtitle-lavapool = Lava pool
|
||||||
subtitle-lightning = Thunder
|
subtitle-lightning = Thunder
|
||||||
subtitle-portal-activated = Portal Activated
|
subtitle-portal-activated = Portal Activated
|
||||||
subtitle-portal-teleported = Teleported via portal
|
subtitle-portal-teleported = Teleported via portal
|
||||||
@ -160,3 +161,4 @@ subtitle-utterance-wyvern-angry = Wyvern roaring
|
|||||||
subtitle-utterance-wyvern-hurt = Wyvern hurting
|
subtitle-utterance-wyvern-hurt = Wyvern hurting
|
||||||
subtitle-utterance-phoenix-angry = Phoenix screaming
|
subtitle-utterance-phoenix-angry = Phoenix screaming
|
||||||
subtitle-utterance-phoenix-hurt = Phoenix hurting
|
subtitle-utterance-phoenix-hurt = Phoenix hurting
|
||||||
|
|
||||||
|
@ -17,11 +17,11 @@ hud-trade-result-completed = Trade completed successfully.
|
|||||||
hud-trade-result-declined = Trade declined.
|
hud-trade-result-declined = Trade declined.
|
||||||
hud-trade-result-nospace = Not enough space to complete the trade.
|
hud-trade-result-nospace = Not enough space to complete the trade.
|
||||||
hud-trade-buy = Buy Price: { $coin_num ->
|
hud-trade-buy = Buy Price: { $coin_num ->
|
||||||
[one] one coin
|
[1] one coin
|
||||||
*[other] { $coin_formatted } coins
|
*[other] { $coin_formatted } coins
|
||||||
}
|
}
|
||||||
hud-trade-sell = Sell Price: { $coin_num ->
|
hud-trade-sell = Sell Price: { $coin_num ->
|
||||||
[one] one coin.
|
[1] one coin.
|
||||||
*[other] { $coin_formatted } coins
|
*[other] { $coin_formatted } coins
|
||||||
}
|
}
|
||||||
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>
|
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>
|
||||||
|
@ -51,4 +51,3 @@ weapon-sword-frost-admin_sword = Admin Greatsword
|
|||||||
|
|
||||||
weapon-bow-velorite-debug = Admin Velorite Bow
|
weapon-bow-velorite-debug = Admin Velorite Bow
|
||||||
.desc = Infused with Velorite power.
|
.desc = Infused with Velorite power.
|
||||||
|
|
@ -906,4 +906,3 @@ armor-misc-foot-jackalope = Fluffy Jackalope Slippers
|
|||||||
|
|
||||||
armor-misc-foot-ski = Wooden skis
|
armor-misc-foot-ski = Wooden skis
|
||||||
.desc = Best used downhill on snow.
|
.desc = Best used downhill on snow.
|
||||||
|
|
||||||
|
@ -753,4 +753,3 @@ weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade
|
|||||||
|
|
||||||
weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade
|
weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade
|
||||||
.desc = {""}
|
.desc = {""}
|
||||||
|
|
||||||
|
@ -12,26 +12,23 @@ main-notice =
|
|||||||
|
|
||||||
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
|
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
|
||||||
|
|
||||||
- If you have constructive feedback or bug reports, you can contact us via Reddit, GitLab, or our community Discord server.
|
- If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
|
||||||
|
|
||||||
- Veloren is licensed under the GPL 3 open-source licence. That means you're free to play, modify, and redistribute the game however
|
- Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
|
||||||
you wish (provided derived work is also under GPL 3).
|
|
||||||
|
|
||||||
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
|
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
|
||||||
If you like what you see, you're welcome to join the development or art teams!
|
If you like what you see, you are welcome to join any of our working groups!
|
||||||
|
|
||||||
Thanks for taking the time to read this notice, we hope you enjoy the game!
|
Thanks for taking the time to read this notice, we hope you enjoy the game!
|
||||||
|
|
||||||
~ The Veloren Devs
|
~ The development team
|
||||||
main-login_process =
|
main-login_process =
|
||||||
Information on the Login Process:
|
About multiplayer mode:
|
||||||
|
|
||||||
Please note that you need an account
|
Please note that you need an account to play on servers with authentication enabled.
|
||||||
to play on auth-enabled servers.
|
|
||||||
|
|
||||||
You can create an account over at
|
You can create an account at:
|
||||||
|
https://veloren.net/account/
|
||||||
https://veloren.net/account/.
|
|
||||||
main-singleplayer-new = New
|
main-singleplayer-new = New
|
||||||
main-singleplayer-delete = Delete
|
main-singleplayer-delete = Delete
|
||||||
main-singleplayer-regenerate = Regenerate
|
main-singleplayer-regenerate = Regenerate
|
||||||
@ -41,38 +38,38 @@ main-singleplayer-seed = Seed
|
|||||||
main-singleplayer-day_length = Day duration
|
main-singleplayer-day_length = Day duration
|
||||||
main-singleplayer-random_seed = Random
|
main-singleplayer-random_seed = Random
|
||||||
main-singleplayer-size_lg = Logarithmic size
|
main-singleplayer-size_lg = Logarithmic size
|
||||||
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time
|
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
|
||||||
main-singleplayer-world_name = World name
|
main-singleplayer-world_name = World name
|
||||||
main-singleplayer-map_scale = Vertical scaling
|
main-singleplayer-map_scale = Vertical scaling
|
||||||
main-singleplayer-map_erosion_quality = Erosion quality
|
main-singleplayer-map_erosion_quality = Erosion quality
|
||||||
main-singleplayer-map_shape = Shape
|
main-singleplayer-map_shape = Shape
|
||||||
main-singleplayer-play = Play
|
main-singleplayer-play = Play
|
||||||
main-singleplayer-generate_and_play = Generate & Play
|
main-singleplayer-generate_and_play = Generate & Play
|
||||||
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"
|
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
|
||||||
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"
|
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
|
||||||
main-login-server_not_found = Server not found
|
main-login-server_not_found = Server not found.
|
||||||
main-login-authentication_error = Auth error on server
|
main-login-authentication_error = Authentication error on server.
|
||||||
main-login-internal_error = Internal error on client (most likely, player character was deleted)
|
main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
|
||||||
main-login-failed_auth_server_url_invalid = Failed to connect to auth server
|
main-login-failed_auth_server_url_invalid = Failed to connect to auth server.
|
||||||
main-login-insecure_auth_scheme = The auth Scheme HTTP is NOT supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds
|
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
|
||||||
main-login-server_full = Server is full
|
main-login-server_full = Server is full.
|
||||||
main-login-untrusted_auth_server = Auth server not trusted
|
main-login-untrusted_auth_server = Authentication server not trusted.
|
||||||
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
|
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
|
||||||
main-login-timeout = Timeout: Server did not respond in time. (Overloaded or network issues).
|
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
|
||||||
main-login-server_shut_down = Server shut down
|
main-login-server_shut_down = Server shut down.
|
||||||
main-login-network_error = Network error
|
main-login-network_error = Network error.
|
||||||
main-login-network_wrong_version = Mismatched server and client version, please update your game client.
|
main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
|
||||||
main-login-failed_sending_request = Request to Auth server failed
|
main-login-failed_sending_request = Request to authentication server failed.
|
||||||
main-login-invalid_character = The selected character is invalid
|
main-login-invalid_character = The selected character is invalid.
|
||||||
main-login-client_crashed = Client crashed
|
main-login-client_crashed = Client crashed.
|
||||||
main-login-not_on_whitelist = You need a Whitelist entry by an Admin to join
|
main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
|
||||||
main-login-banned = You have been banned with the following reason
|
main-login-banned = You have been banned with the following reason:
|
||||||
main-login-kicked = You have been kicked with the following reason
|
main-login-kicked = You have been kicked with the following reason:
|
||||||
main-login-select_language = Select a language
|
main-login-select_language = Select a language
|
||||||
main-login-client_version = Client Version
|
main-login-client_version = Client version
|
||||||
main-login-server_version = Server Version
|
main-login-server_version = Server version
|
||||||
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
|
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
|
||||||
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed)
|
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
|
||||||
main-login-username_too_long = Username is too long! Max length is: { $max_len }
|
main-login-username_too_long = Username is too long! Max length is: { $max_len }
|
||||||
main-servers-select_server = Select a server
|
main-servers-select_server = Select a server
|
||||||
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }
|
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }
|
||||||
|
Loading…
Reference in New Issue
Block a user