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https://gitlab.com/veloren/veloren.git
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Clippy fixes
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parent
d47e0bbb73
commit
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@ -52,7 +52,6 @@ impl RectVolSize for TerrainChunkSize {
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pub struct TerrainChunkMeta {
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name: Option<String>,
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biome: BiomeKind,
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chaos: f32,
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alt: f32,
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//basement: f32,
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@ -61,7 +60,7 @@ pub struct TerrainChunkMeta {
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//flux: f32,
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temp: f32,
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humidity: f32,
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rockiness: f32,
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//rockiness: f32,
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//is_cliffs: bool,
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//near_cliffs: bool,
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tree_density: f32,
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@ -69,7 +68,7 @@ pub struct TerrainChunkMeta {
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//spawn_rate: f32,
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//river: RiverData,
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//warp_factor: f32,
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surface_veg: f32,
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//surface_veg: f32,
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cave_alt: f32,
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contains_river: bool,
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/*place: Option<Id<Place>>, */
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@ -86,9 +85,7 @@ impl TerrainChunkMeta {
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alt: f32,
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temp: f32,
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humidity: f32,
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rockiness: f32,
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tree_density: f32,
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surface_veg: f32,
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cave_alt: f32,
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contains_river: bool,
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) -> Self {
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@ -99,9 +96,7 @@ impl TerrainChunkMeta {
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alt,
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temp,
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humidity,
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rockiness,
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tree_density,
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surface_veg,
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cave_alt,
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contains_river,
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}
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@ -115,9 +110,7 @@ impl TerrainChunkMeta {
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alt: 0.0,
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temp: 0.0,
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humidity: 0.0,
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rockiness: 0.0,
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tree_density: 0.0,
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surface_veg: 0.0,
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cave_alt: 0.0,
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contains_river: false,
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}
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@ -135,12 +128,8 @@ impl TerrainChunkMeta {
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pub fn humidity(&self) -> f32 { self.humidity }
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pub fn rockiness(&self) -> f32 { self.rockiness }
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pub fn tree_density(&self) -> f32 { self.tree_density }
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pub fn surface_veg(&self) -> f32 { self.surface_veg }
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pub fn cave_alt(&self) -> f32 { self.cave_alt }
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pub fn contains_river(&self) -> bool { self.contains_river }
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@ -145,10 +145,8 @@ impl EventMapper for BlockEventMapper {
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// Iterate through each kind of block of interest
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for sounds in sounds.iter() {
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// If the timing condition is false, continue
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if !(sounds.cond)(state) {
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continue;
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// If the player is far enough underground, continue
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} else if player_pos.0.z < (terrain_alt - 30.0) {
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// or if the player is far enough underground, continue
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if !(sounds.cond)(state) || player_pos.0.z < (terrain_alt - 30.0) {
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continue;
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// Hack to reduce the number of birdcalls (too many leaf blocks)
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} else if (sounds.sfx == SfxEvent::Birdcall || sounds.sfx == SfxEvent::Owl)
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@ -223,7 +223,7 @@ impl MovementEventMapper {
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underfoot_block_kind: BlockKind,
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) -> SfxEvent {
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if physics_state.in_liquid.is_some() && vel.magnitude() > 0.1 {
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return SfxEvent::Swim;
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SfxEvent::Swim
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} else if physics_state.on_ground && vel.magnitude() > 0.1 {
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match underfoot_block_kind {
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BlockKind::Snow => SfxEvent::SnowRun,
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@ -99,7 +99,7 @@ impl WindMgr {
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.unwrap_or(BlockKind::Air)
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== BlockKind::Water
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{
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volume_multiplier = volume_multiplier * 0.1;
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volume_multiplier *= volume_multiplier;
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}
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if cam_pos.z < Self::get_current_terrain_alt(client) - 20.0 {
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volume_multiplier = 0.0;
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@ -162,9 +162,7 @@ impl World {
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sim_chunk.alt,
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sim_chunk.temp,
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sim_chunk.humidity,
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sim_chunk.rockiness,
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sim_chunk.tree_density,
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sim_chunk.surface_veg,
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sim_chunk.cave.1.alt,
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sim_chunk.river.is_river(),
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);
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