Cockatrice bird_large conversion

This commit is contained in:
Snowram 2021-04-11 12:54:26 +02:00
parent 0f6b902924
commit eb98360183
35 changed files with 414 additions and 145 deletions

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@ -804,10 +804,6 @@
keyword: "parrot", keyword: "parrot",
generic: "Parrot" generic: "Parrot"
), ),
cockatrice: (
keyword: "cockatrice",
generic: "Cockatrice"
)
) )
), ),
biped_large: ( biped_large: (
@ -1080,6 +1076,10 @@
keyword: "phoenix", keyword: "phoenix",
generic: "Phoenix" generic: "Phoenix"
), ),
cockatrice: (
keyword: "cockatrice",
generic: "Cockatrice"
),
) )
), ),
quadruped_low: ( quadruped_low: (

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@ -51,4 +51,56 @@
central: ("npc.phoenix.male.tail_rear"), central: ("npc.phoenix.male.tail_rear"),
) )
), ),
(Cockatrice, Male): (
head: (
offset: (-4.5, -6.0, -3.5),
central: ("npc.cockatrice.male.head"),
),
beak: (
offset: (-1.5, 0.0, -1.5),
central: ("npc.cockatrice.male.beak"),
),
neck: (
offset: (-3.5, -0.0, -6.0),
central: ("npc.cockatrice.male.neck"),
),
chest: (
offset: (-5.5, -10.0, -9.5),
central: ("npc.cockatrice.male.chest"),
),
tail_front: (
offset: (-2.5, -9.0, -6.0),
central: ("npc.cockatrice.male.tail_front"),
),
tail_rear: (
offset: (-2.5, -13.0, -3.0),
central: ("npc.cockatrice.male.tail_rear"),
)
),
(Cockatrice, Female): (
head: (
offset: (-4.5, -6.0, -3.5),
central: ("npc.cockatrice.male.head"),
),
beak: (
offset: (-1.5, 0.0, -1.5),
central: ("npc.cockatrice.male.beak"),
),
neck: (
offset: (-3.5, -0.0, -6.0),
central: ("npc.cockatrice.male.neck"),
),
chest: (
offset: (-5.5, -10.0, -9.5),
central: ("npc.cockatrice.male.chest"),
),
tail_front: (
offset: (-2.5, -9.0, -6.0),
central: ("npc.cockatrice.male.tail_front"),
),
tail_rear: (
offset: (-2.5, -13.0, -3.0),
central: ("npc.cockatrice.male.tail_rear"),
)
),
}) })

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@ -83,4 +83,88 @@
lateral: ("npc.phoenix.male.foot_r"), lateral: ("npc.phoenix.male.foot_r"),
) )
), ),
(Cockatrice, Male): (
wing_in_l: (
offset: (-7.0, -8.0, -2.0),
lateral: ("npc.cockatrice.male.wing_in_l"),
),
wing_in_r: (
offset: (0.0, -8.0, -2.0),
lateral: ("npc.cockatrice.male.wing_in_r"),
),
wing_mid_l: (
offset: (-5.0, -9.0, -2.0),
lateral: ("npc.cockatrice.male.wing_mid_l"),
),
wing_mid_r: (
offset: (0.0, -9.0, -2.0),
lateral: ("npc.cockatrice.male.wing_mid_r"),
),
wing_out_l: (
offset: (-10.0, -11.0, -2.0),
lateral: ("npc.cockatrice.male.wing_out_l"),
),
wing_out_r: (
offset: (0.0, -11.0, -2.0),
lateral: ("npc.cockatrice.male.wing_out_r"),
),
leg_l: (
offset: (-3.0, -4.5, -4.0),
lateral: ("npc.cockatrice.male.leg_l"),
),
leg_r: (
offset: (-3.0, -4.5, -4.0),
lateral: ("npc.cockatrice.male.leg_r"),
),
foot_l: (
offset: (-3.5, -5.5, -10.0),
lateral: ("npc.cockatrice.male.foot_l"),
),
foot_r: (
offset: (-3.5, -5.5, -10.0),
lateral: ("npc.cockatrice.male.foot_r"),
)
),
(Cockatrice, Female): (
wing_in_l: (
offset: (-7.0, -8.0, -2.0),
lateral: ("npc.cockatrice.male.wing_in_l"),
),
wing_in_r: (
offset: (0.0, -8.0, -2.0),
lateral: ("npc.cockatrice.male.wing_in_r"),
),
wing_mid_l: (
offset: (-5.0, -9.0, -2.0),
lateral: ("npc.cockatrice.male.wing_mid_l"),
),
wing_mid_r: (
offset: (0.0, -9.0, -2.0),
lateral: ("npc.cockatrice.male.wing_mid_r"),
),
wing_out_l: (
offset: (-10.0, -11.0, -2.0),
lateral: ("npc.cockatrice.male.wing_out_l"),
),
wing_out_r: (
offset: (0.0, -11.0, -2.0),
lateral: ("npc.cockatrice.male.wing_out_r"),
),
leg_l: (
offset: (-3.0, -4.5, -4.0),
lateral: ("npc.cockatrice.male.leg_l"),
),
leg_r: (
offset: (-3.0, -4.5, -4.0),
lateral: ("npc.cockatrice.male.leg_r"),
),
foot_l: (
offset: (-3.5, -5.5, -10.0),
lateral: ("npc.cockatrice.male.foot_l"),
),
foot_r: (
offset: (-3.5, -5.5, -10.0),
lateral: ("npc.cockatrice.male.foot_r"),
)
),
}) })

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@ -195,32 +195,4 @@
central: ("npc.parrot.male.tail"), central: ("npc.parrot.male.tail"),
) )
), ),
(Cockatrice, Male): (
head: (
offset: (-2.5, 0.0, -8.0),
central: ("npc.cockatrice.male.head"),
),
torso: (
offset: (-3.5, -6.5, -7.5),
central: ("npc.cockatrice.male.torso"),
),
tail: (
offset: (-1.5, -3.5, -4.0),
central: ("npc.cockatrice.male.tail"),
)
),
(Cockatrice, Female): (
head: (
offset: (-2.5, 0.0, -8.0),
central: ("npc.cockatrice.male.head"),
),
torso: (
offset: (-3.5, -6.5, -7.5),
central: ("npc.cockatrice.male.torso"),
),
tail: (
offset: (-1.5, -3.5, -4.0),
central: ("npc.cockatrice.male.tail"),
)
),
}) })

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@ -251,40 +251,4 @@
lateral: ("npc.parrot.male.leg_r"), lateral: ("npc.parrot.male.leg_r"),
) )
), ),
(Cockatrice, Male): (
wing_l: (
offset: (-2.0, -3.0, -9.0),
lateral: ("npc.cockatrice.male.wing_r"),
),
wing_r: (
offset: (-2.0, -3.0, -9.0),
lateral: ("npc.cockatrice.male.wing_r"),
),
foot_l: (
offset: (-2.5, 0.0, -12.0),
lateral: ("npc.cockatrice.male.leg_r"),
),
foot_r: (
offset: (-2.5, 0.0, -12.0),
lateral: ("npc.cockatrice.male.leg_r"),
)
),
(Cockatrice, Female): (
wing_l: (
offset: (-2.0, -3.0, -9.0),
lateral: ("npc.cockatrice.male.wing_r"),
),
wing_r: (
offset: (-2.0, -3.0, -9.0),
lateral: ("npc.cockatrice.male.wing_r"),
),
foot_l: (
offset: (-2.5, 0.0, -12.0),
lateral: ("npc.cockatrice.male.leg_r"),
),
foot_r: (
offset: (-2.5, 0.0, -12.0),
lateral: ("npc.cockatrice.male.leg_r"),
)
),
}) })

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@ -283,11 +283,8 @@ impl Body {
_ => Vec3::new(4.6, 3.0, 6.0), _ => Vec3::new(4.6, 3.0, 6.0),
}, },
Body::BipedSmall(_) => Vec3::new(1.0, 0.75, 1.4), Body::BipedSmall(_) => Vec3::new(1.0, 0.75, 1.4),
Body::BirdMedium(body) => match body.species { Body::BirdMedium(_) => Vec3::new(2.0, 1.0, 1.1),
bird_medium::Species::Cockatrice => Vec3::new(2.0, 1.0, 1.8), Body::BirdLarge(_) => Vec3::new(2.0, 1.0, 1.8),
_ => Vec3::new(2.0, 1.0, 1.1),
},
Body::BirdLarge(_) => Vec3::new(1.2, 0.6, 1.1),
Body::Dragon(_) => Vec3::new(16.0, 10.0, 16.0), Body::Dragon(_) => Vec3::new(16.0, 10.0, 16.0),
Body::FishMedium(_) => Vec3::new(0.5, 2.0, 0.8), Body::FishMedium(_) => Vec3::new(0.5, 2.0, 0.8),
Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6), Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6),
@ -431,7 +428,6 @@ impl Body {
bird_medium::Species::Goose => 60, bird_medium::Species::Goose => 60,
bird_medium::Species::Parrot => 60, bird_medium::Species::Parrot => 60,
bird_medium::Species::Peacock => 60, bird_medium::Species::Peacock => 60,
bird_medium::Species::Cockatrice => 400,
bird_medium::Species::Eagle => 400, bird_medium::Species::Eagle => 400,
_ => 100, _ => 100,
}, },
@ -544,7 +540,6 @@ impl Body {
bird_medium::Species::Goose => 10, bird_medium::Species::Goose => 10,
bird_medium::Species::Parrot => 10, bird_medium::Species::Parrot => 10,
bird_medium::Species::Peacock => 10, bird_medium::Species::Peacock => 10,
bird_medium::Species::Cockatrice => 10,
bird_medium::Species::Eagle => 10, bird_medium::Species::Eagle => 10,
_ => 20, _ => 20,
}, },

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@ -35,6 +35,7 @@ make_case_elim!(
#[repr(u32)] #[repr(u32)]
pub enum Species { pub enum Species {
Phoenix = 0, Phoenix = 0,
Cockatrice = 1,
} }
); );
@ -44,6 +45,7 @@ make_case_elim!(
#[derive(Clone, Debug, Deserialize)] #[derive(Clone, Debug, Deserialize)]
pub struct AllSpecies<SpeciesMeta> { pub struct AllSpecies<SpeciesMeta> {
pub phoenix: SpeciesMeta, pub phoenix: SpeciesMeta,
pub cockatrice: SpeciesMeta,
} }
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> { impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
@ -53,11 +55,15 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
fn index(&self, &index: &'a Species) -> &Self::Output { fn index(&self, &index: &'a Species) -> &Self::Output {
match index { match index {
Species::Phoenix => &self.phoenix, Species::Phoenix => &self.phoenix,
Species::Cockatrice => &self.cockatrice,
} }
} }
} }
pub const ALL_SPECIES: [Species; 1] = [Species::Phoenix]; pub const ALL_SPECIES: [Species; 2] = [
Species::Phoenix,
Species::Cockatrice,
];
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> { impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>; type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>;

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@ -41,7 +41,6 @@ make_case_elim!(
Eagle = 4, Eagle = 4,
Owl = 5, Owl = 5,
Parrot = 6, Parrot = 6,
Cockatrice = 7,
} }
); );
@ -57,7 +56,6 @@ pub struct AllSpecies<SpeciesMeta> {
pub eagle: SpeciesMeta, pub eagle: SpeciesMeta,
pub owl: SpeciesMeta, pub owl: SpeciesMeta,
pub parrot: SpeciesMeta, pub parrot: SpeciesMeta,
pub cockatrice: SpeciesMeta,
} }
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> { impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
@ -73,12 +71,11 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
Species::Eagle => &self.eagle, Species::Eagle => &self.eagle,
Species::Owl => &self.owl, Species::Owl => &self.owl,
Species::Parrot => &self.parrot, Species::Parrot => &self.parrot,
Species::Cockatrice => &self.cockatrice,
} }
} }
} }
pub const ALL_SPECIES: [Species; 8] = [ pub const ALL_SPECIES: [Species; 7] = [
Species::Duck, Species::Duck,
Species::Chicken, Species::Chicken,
Species::Goose, Species::Goose,
@ -86,7 +83,6 @@ pub const ALL_SPECIES: [Species; 8] = [
Species::Eagle, Species::Eagle,
Species::Owl, Species::Owl,
Species::Parrot, Species::Parrot,
Species::Cockatrice,
]; ];
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> { impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {

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@ -0,0 +1,101 @@
use super::{
super::{vek::*, Animation},
BirdLargeSkeleton, SkeletonAttr,
};
use std::ops::Mul;
pub struct FeedAnimation;
impl Animation for FeedAnimation {
type Dependency = f32;
type Skeleton = BirdLargeSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"bird_large_feed\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_feed")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
global_time: Self::Dependency,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let duck_head_look = Vec2::new(
(global_time / 2.0 + anim_time / 8.0)
.floor()
.mul(7331.0)
.sin()
* 0.5,
(global_time / 2.0 + anim_time / 8.0)
.floor()
.mul(1337.0)
.sin()
* 0.25,
);
let wave_slow_cos = (anim_time * 4.5).cos();
let wave_fast = (anim_time * 9.0).cos();
let beak = (anim_time * 16.0).sin();
next.head.scale = Vec3::one() * 0.98;
next.neck.scale = Vec3::one() * 1.02;
next.beak.scale = Vec3::one() * 0.98;
next.leg_l.scale = Vec3::one() * 0.98;
next.leg_r.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.98;
next.foot_r.scale = Vec3::one() * 0.98;
next.chest.scale = Vec3::one() * s_a.scaler / 4.0;
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + wave_slow_cos * 0.06 - 1.8)
* s_a.scaler
/ 4.0;
next.chest.orientation = Quaternion::rotation_x(-0.5);
next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
next.neck.orientation = Quaternion::rotation_x(-0.8);
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
next.head.orientation = Quaternion::rotation_z(duck_head_look.x)
* Quaternion::rotation_x(0.2 - duck_head_look.y.abs() + wave_slow_cos * 0.01);
next.beak.position = Vec3::new(0.0, s_a.beak.0, s_a.beak.1);
next.beak.orientation = Quaternion::rotation_x(beak * -0.1 - 0.1);
next.tail_front.position = Vec3::new(0.0, s_a.tail_front.0, s_a.tail_front.1);
next.tail_front.orientation = Quaternion::rotation_x(0.0);
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
next.tail_rear.orientation = Quaternion::rotation_x(0.0);
next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_l.orientation =
Quaternion::rotation_y(-s_a.wings_angle + 0.3 + wave_fast * 0.08) * Quaternion::rotation_z(0.2);
next.wing_in_r.orientation =
Quaternion::rotation_y(s_a.wings_angle - 0.3 - wave_fast * 0.08) * Quaternion::rotation_z(-0.2);
next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
next.wing_mid_l.orientation = Quaternion::rotation_y(-0.1) * Quaternion::rotation_z(0.7);
next.wing_mid_r.orientation = Quaternion::rotation_y(0.1) * Quaternion::rotation_z(-0.7);
next.wing_out_l.position = Vec3::new(-s_a.wing_out.0, s_a.wing_out.1, s_a.wing_out.2);
next.wing_out_r.position = Vec3::new(s_a.wing_out.0, s_a.wing_out.1, s_a.wing_out.2);
next.wing_out_l.orientation = Quaternion::rotation_y(-0.2) * Quaternion::rotation_z(0.2);
next.wing_out_r.orientation = Quaternion::rotation_y(0.2) * Quaternion::rotation_z(-0.2);
next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2 - wave_slow_cos * 0.06);
next.leg_l.orientation = Quaternion::rotation_x(0.5);
next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2 - wave_slow_cos * 0.06);
next.leg_r.orientation = Quaternion::rotation_x(0.5);
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_l.orientation = Quaternion::rotation_x(0.0);
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_r.orientation = Quaternion::rotation_x(0.0);
next
}
}

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@ -57,22 +57,31 @@ impl Animation for FlyAnimation {
0.0 0.0
} * 1.3; } * 1.3;
next.head.scale = Vec3::one() * 0.98;
next.neck.scale = Vec3::one() * 1.02;
next.beak.scale = Vec3::one() * 0.98;
next.leg_l.scale = Vec3::one() * 0.98;
next.leg_r.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.98;
next.foot_r.scale = Vec3::one() * 0.98;
next.chest.scale = Vec3::one() * s_a.scaler / 4.0; next.chest.scale = Vec3::one() * s_a.scaler / 4.0;
next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1); next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
next.neck.orientation = Quaternion::rotation_x(0.2); next.neck.orientation =
Quaternion::rotation_x((-0.4 + 0.2 * velocity.xy().magnitude() / 5.0).max(-0.4));
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1 - 3.0); next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
next.head.orientation = Quaternion::rotation_x(0.2 + fast * 0.05); next.head.orientation =
Quaternion::rotation_x((-0.6 + 0.2 * velocity.xy().magnitude() / 5.0).max(-0.6) + fast * 0.05);
next.beak.position = Vec3::new(0.0, s_a.beak.0, s_a.beak.1); next.beak.position = Vec3::new(0.0, s_a.beak.0, s_a.beak.1);
dbg!(velocity); if velocity.z > 2.0 || velocity.xy().magnitude() < 1.8 {
if velocity.z > 2.0 {
next.chest.position = next.chest.position =
Vec3::new(0.0, s_a.chest.0, s_a.chest.1 - flap4 * 1.5) * s_a.scaler / 4.0; Vec3::new(0.0, s_a.chest.0, s_a.chest.1 - flap4 * 1.5) * s_a.scaler / 4.0;
next.chest.orientation = next.chest.orientation = Quaternion::rotation_x(
Quaternion::rotation_x(-0.5 - flap1 * 0.2) * Quaternion::rotation_y(tilt * 1.8); (0.8 - 0.8 * velocity.xy().magnitude() / 5.0).max(-0.2) - flap1 * 0.2,
) * Quaternion::rotation_y(tilt * 1.8 + fast * 0.01);
next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
@ -98,22 +107,36 @@ impl Animation for FlyAnimation {
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1); next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
next.tail_rear.orientation = next.tail_rear.orientation =
Quaternion::rotation_x(-flap3 * 0.3) * Quaternion::rotation_z(-tilt * 1.0); Quaternion::rotation_x(-flap3 * 0.3) * Quaternion::rotation_z(-tilt * 1.0);
next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2);
next.leg_l.orientation = Quaternion::rotation_x(
(-1.0 - 0.8 * velocity.xy().magnitude() / 5.0).max(-0.8) + flap1 * -0.1,
);
next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2);
next.leg_r.orientation = Quaternion::rotation_x(
(-1.0 - 0.8 * velocity.xy().magnitude() / 5.0).max(-0.8) + flap1 * -0.1,
);
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_l.orientation = Quaternion::rotation_x(flap1 * -0.05);
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_r.orientation = Quaternion::rotation_x(flap1 * -0.05);
} else { } else {
next.chest.position = next.chest.position =
Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + slow * 0.05) * s_a.scaler / 4.0; Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + slow * 0.05) * s_a.scaler / 4.0;
next.chest.orientation = next.chest.orientation =
Quaternion::rotation_x(-0.5 + slow * 0.05 + (0.8 * velocity.z / 80.0).min(0.8)) Quaternion::rotation_x(-0.2 + slow * 0.05 + (0.8 * velocity.z / 80.0).min(0.8))
* Quaternion::rotation_y(tilt * 1.8); * Quaternion::rotation_y(tilt * 1.8 + fast * 0.01);
next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_l.orientation = next.wing_in_l.orientation =
Quaternion::rotation_y(0.1 + slow * 0.04 + (0.8 * velocity.z / 80.0).min(0.8)) Quaternion::rotation_y(0.1 + slow * 0.04 + (0.8 * velocity.z / 80.0).min(0.8))
* Quaternion::rotation_x(0.6); * Quaternion::rotation_x(0.4);
next.wing_in_r.orientation = next.wing_in_r.orientation =
Quaternion::rotation_y(-0.1 + slow * -0.04 - (0.8 * velocity.z / 80.0).min(0.8)) Quaternion::rotation_y(-0.1 + slow * -0.04 - (0.8 * velocity.z / 80.0).min(0.8))
* Quaternion::rotation_x(0.6); * Quaternion::rotation_x(0.4);
next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
@ -133,17 +156,17 @@ impl Animation for FlyAnimation {
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1); next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
next.tail_rear.orientation = next.tail_rear.orientation =
Quaternion::rotation_x(-0.2 + slow * 0.08) * Quaternion::rotation_z(-tilt * 1.0); Quaternion::rotation_x(-0.2 + slow * 0.08) * Quaternion::rotation_z(-tilt * 1.0);
}
next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2); next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2);
next.leg_l.orientation = Quaternion::rotation_x(-1.0 - flap1 * 0.1); next.leg_l.orientation = Quaternion::rotation_x(-1.0 + slow * -0.05);
next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2); next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2);
next.leg_r.orientation = Quaternion::rotation_x(-1.0 - flap1 * 0.1); next.leg_r.orientation = Quaternion::rotation_x(-1.0 + slow * -0.05);
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2); next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_l.orientation = Quaternion::rotation_x(-1.0 - flap1 * 0.1); next.foot_l.orientation = Quaternion::rotation_x(slow * -0.05);
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2); next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2);
next.foot_r.orientation = Quaternion::rotation_x(-1.0 - flap1 * 0.1); next.foot_r.orientation = Quaternion::rotation_x(slow * -0.05);
}
next next
} }

View File

@ -37,7 +37,15 @@ impl Animation for IdleAnimation {
); );
let wave_slow_cos = (anim_time * 4.5).cos(); let wave_slow_cos = (anim_time * 4.5).cos();
next.head.scale = Vec3::one() * 0.98;
next.neck.scale = Vec3::one() * 1.02;
next.beak.scale = Vec3::one() * 0.98;
next.leg_l.scale = Vec3::one() * 0.98;
next.leg_r.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.98;
next.foot_r.scale = Vec3::one() * 0.98;
next.chest.scale = Vec3::one() * s_a.scaler / 4.0; next.chest.scale = Vec3::one() * s_a.scaler / 4.0;
next.chest.position = next.chest.position =
Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + wave_slow_cos * 0.06) * s_a.scaler / 4.0; Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + wave_slow_cos * 0.06) * s_a.scaler / 4.0;
next.chest.orientation = Quaternion::rotation_x(0.0); next.chest.orientation = Quaternion::rotation_x(0.0);
@ -61,9 +69,9 @@ impl Animation for IdleAnimation {
next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_l.orientation = next.wing_in_l.orientation =
Quaternion::rotation_y(-1.3 + wave_slow_cos * 0.06) * Quaternion::rotation_z(0.2); Quaternion::rotation_y(-1.0 + wave_slow_cos * 0.06) * Quaternion::rotation_z(0.2);
next.wing_in_r.orientation = next.wing_in_r.orientation =
Quaternion::rotation_y(1.3 - wave_slow_cos * 0.06) * Quaternion::rotation_z(-0.2); Quaternion::rotation_y(1.0 - wave_slow_cos * 0.06) * Quaternion::rotation_z(-0.2);
next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);

View File

@ -1,9 +1,10 @@
pub mod feed;
pub mod fly; pub mod fly;
pub mod idle; pub mod idle;
pub mod run; pub mod run;
// Reexports // Reexports
pub use self::{fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation}; pub use self::{feed::FeedAnimation, fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation};
use super::{make_bone, vek::*, FigureBoneData, Skeleton}; use super::{make_bone, vek::*, FigureBoneData, Skeleton};
use common::comp::{self}; use common::comp::{self};
@ -59,8 +60,8 @@ impl Skeleton for BirdLargeSkeleton {
let wing_out_r_mat = wing_mid_r_mat * Mat4::<f32>::from(self.wing_out_r); let wing_out_r_mat = wing_mid_r_mat * Mat4::<f32>::from(self.wing_out_r);
let leg_l_mat = chest_mat * Mat4::<f32>::from(self.leg_l); let leg_l_mat = chest_mat * Mat4::<f32>::from(self.leg_l);
let leg_r_mat = chest_mat * Mat4::<f32>::from(self.leg_r); let leg_r_mat = chest_mat * Mat4::<f32>::from(self.leg_r);
let foot_l_mat = chest_mat * Mat4::<f32>::from(self.leg_l); let foot_l_mat = leg_l_mat * Mat4::<f32>::from(self.foot_l);
let foot_r_mat = chest_mat * Mat4::<f32>::from(self.leg_r); let foot_r_mat = leg_r_mat * Mat4::<f32>::from(self.foot_r);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [ *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_mat), make_bone(head_mat),
@ -97,6 +98,8 @@ pub struct SkeletonAttr {
leg: (f32, f32, f32), leg: (f32, f32, f32),
foot: (f32, f32, f32), foot: (f32, f32, f32),
scaler: f32, scaler: f32,
wings_angle: f32,
flight_angle: f32,
} }
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr { impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@ -125,6 +128,8 @@ impl Default for SkeletonAttr {
leg: (0.0, 0.0, 0.0), leg: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0), foot: (0.0, 0.0, 0.0),
scaler: 0.0, scaler: 0.0,
wings_angle: 0.0,
flight_angle: 0.0,
} }
} }
} }
@ -134,40 +139,60 @@ impl<'a> From<&'a Body> for SkeletonAttr {
use comp::bird_large::Species::*; use comp::bird_large::Species::*;
Self { Self {
chest: match (body.species, body.body_type) { chest: match (body.species, body.body_type) {
(Phoenix, _) => (2.5, 7.5), (Phoenix, _) => (2.5, 8.0),
(Cockatrice, _) => (2.5, 16.0),
}, },
neck: match (body.species, body.body_type) { neck: match (body.species, body.body_type) {
(Phoenix, _) => (0.5, 3.0), (Phoenix, _) => (0.5, 3.0),
(Cockatrice, _) => (5.0, -1.5),
}, },
head: match (body.species, body.body_type) { head: match (body.species, body.body_type) {
(Phoenix, _) => (2.0, 2.0), (Phoenix, _) => (2.0, 2.0),
(Cockatrice, _) => (8.0, 4.5),
}, },
beak: match (body.species, body.body_type) { beak: match (body.species, body.body_type) {
(Phoenix, _) => (2.0, 1.0), (Phoenix, _) => (2.0, 1.0),
(Cockatrice, _) => (2.0, -3.0),
}, },
tail_front: match (body.species, body.body_type) { tail_front: match (body.species, body.body_type) {
(Phoenix, _) => (-5.5, -2.0), (Phoenix, _) => (-5.5, -2.0),
(Cockatrice, _) => (-5.0, -2.5),
}, },
tail_rear: match (body.species, body.body_type) { tail_rear: match (body.species, body.body_type) {
(Phoenix, _) => (-3.0, -3.0), (Phoenix, _) => (-3.0, -3.0),
(Cockatrice, _) => (-8.0, -3.0),
}, },
wing_in: match (body.species, body.body_type) { wing_in: match (body.species, body.body_type) {
(Phoenix, _) => (3.0, 2.5, 3.0), (Phoenix, _) => (3.0, 2.5, 3.0),
(Cockatrice, _) => (3.5, 7.0, 3.5),
}, },
wing_mid: match (body.species, body.body_type) { wing_mid: match (body.species, body.body_type) {
(Phoenix, _) => (6.5, -1.0, 0.0), (Phoenix, _) => (6.5, -1.0, 0.0),
(Cockatrice, _) => (6.0, 0.0, 0.0),
}, },
wing_out: match (body.species, body.body_type) { wing_out: match (body.species, body.body_type) {
(Phoenix, _) => (0.5, -1.0, 0.0), (Phoenix, _) => (0.5, -1.0, 0.0),
(Cockatrice, _) => (4.0, -1.0, 1.0),
}, },
leg: match (body.species, body.body_type) { leg: match (body.species, body.body_type) {
(Phoenix, _) => (2.5, -2.5, -3.5), (Phoenix, _) => (2.5, -2.5, -3.5),
(Cockatrice, _) => (2.5, 2.5, -3.5),
}, },
foot: match (body.species, body.body_type) { foot: match (body.species, body.body_type) {
(Phoenix, _) => (2.5, -16.5, -6.5), (Phoenix, _) => (0.0, -0.5, -0.5),
(Cockatrice, _) => (1.5, -3.0, -3.0),
}, },
scaler: match (body.species, body.body_type) { scaler: match (body.species, body.body_type) {
(Phoenix, _) => (1.0), (Phoenix, _) => (1.0),
(Cockatrice, _) => (1.0),
},
wings_angle: match (body.species, body.body_type) {
(Phoenix, _) => (1.3),
(Cockatrice, _) => (0.9),
},
flight_angle: match (body.species, body.body_type) {
(Phoenix, _) => (-0.5),
(Cockatrice, _) => (1.0),
}, },
} }
} }

View File

@ -61,11 +61,13 @@ impl Animation for RunAnimation {
0.0 0.0
} * 1.3; } * 1.3;
next.head.scale = Vec3::one() * 1.02; next.head.scale = Vec3::one() * 0.98;
next.neck.scale = Vec3::one() * 0.98; next.neck.scale = Vec3::one() * 1.02;
next.beak.scale = Vec3::one() * 0.98; next.beak.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.96; next.leg_l.scale = Vec3::one() * 0.98;
next.foot_r.scale = Vec3::one() * 0.96; next.leg_r.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.98;
next.foot_r.scale = Vec3::one() * 0.98;
next.chest.scale = Vec3::one() * s_a.scaler / 4.0; next.chest.scale = Vec3::one() * s_a.scaler / 4.0;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1); next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
@ -100,8 +102,8 @@ impl Animation for RunAnimation {
next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2); next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
next.wing_in_l.orientation = Quaternion::rotation_y(-1.3) * Quaternion::rotation_z(0.2); next.wing_in_l.orientation = Quaternion::rotation_y(-s_a.wings_angle) * Quaternion::rotation_z(0.2);
next.wing_in_r.orientation = Quaternion::rotation_y(1.3) * Quaternion::rotation_z(-0.2); next.wing_in_r.orientation = Quaternion::rotation_y(s_a.wings_angle) * Quaternion::rotation_z(-0.2);
next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2); next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
@ -133,20 +135,21 @@ impl Animation for RunAnimation {
next.foot_l.position = Vec3::new( next.foot_l.position = Vec3::new(
-s_a.foot.0, -s_a.foot.0,
s_a.foot.1 + foot1b * -2.0, s_a.foot.1 + foot1b * -1.0,
s_a.foot.2 + speednorm * 0.5 + (foot1a * 1.5).max(0.0), s_a.foot.2 + (foot1a * 1.5).max(0.0),
); );
next.foot_l.orientation = Quaternion::rotation_x(-0.2 * speednorm + foot1b * -0.35) next.foot_l.orientation = Quaternion::rotation_x(0.2 * speednorm + foot1b * -0.5 + 0.1)
* Quaternion::rotation_y(tilt * -1.0) * Quaternion::rotation_y(tilt * -1.0)
* Quaternion::rotation_z(tilt * -0.5); * Quaternion::rotation_z(tilt * -0.5);
next.foot_r.position = Vec3::new( next.foot_r.position = Vec3::new(
s_a.foot.0, s_a.foot.0,
s_a.foot.1 + foot2b * -2.0, s_a.foot.1 + foot2b * -1.0,
s_a.foot.2 + speednorm * 0.5 + (foot2a * 1.5).max(0.0), s_a.foot.2 + (foot2a * 1.5).max(0.0),
); );
next.foot_r.orientation = Quaternion::rotation_x(-0.2 * speednorm + foot2b * -0.35) next.foot_r.orientation = Quaternion::rotation_x(0.2 * speednorm + foot2b * -0.5 + 0.1)
* Quaternion::rotation_y(tilt * -1.0); * Quaternion::rotation_y(tilt * -1.0)
* Quaternion::rotation_z(tilt * -0.5);
next next
} }

View File

@ -99,7 +99,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Owl, Male) => (2.5, 5.0), (Owl, Male) => (2.5, 5.0),
(Owl, Female) => (2.5, 7.0), (Owl, Female) => (2.5, 7.0),
(Parrot, _) => (0.5, 4.5), (Parrot, _) => (0.5, 4.5),
(Cockatrice, _) => (0.0, 4.0),
}, },
chest: match (body.species, body.body_type) { chest: match (body.species, body.body_type) {
(Duck, _) => (0.0, 5.0), (Duck, _) => (0.0, 5.0),
@ -111,7 +110,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Owl, Male) => (0.0, 4.5), (Owl, Male) => (0.0, 4.5),
(Owl, Female) => (0.0, 4.5), (Owl, Female) => (0.0, 4.5),
(Parrot, _) => (0.0, 5.0), (Parrot, _) => (0.0, 5.0),
(Cockatrice, _) => (0.0, 12.5),
}, },
tail: match (body.species, body.body_type) { tail: match (body.species, body.body_type) {
(Duck, _) => (-3.0, 1.5), (Duck, _) => (-3.0, 1.5),
@ -123,7 +121,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Owl, Male) => (-6.0, -2.0), (Owl, Male) => (-6.0, -2.0),
(Owl, Female) => (-6.0, -2.5), (Owl, Female) => (-6.0, -2.5),
(Parrot, _) => (-8.0, -2.0), (Parrot, _) => (-8.0, -2.0),
(Cockatrice, _) => (-10.0, -2.5),
}, },
wing: match (body.species, body.body_type) { wing: match (body.species, body.body_type) {
(Duck, _) => (2.75, 0.0, 1.0), (Duck, _) => (2.75, 0.0, 1.0),
@ -135,7 +132,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Owl, Male) => (3.5, -5.5, 4.0), (Owl, Male) => (3.5, -5.5, 4.0),
(Owl, Female) => (3.5, -6.0, 3.5), (Owl, Female) => (3.5, -6.0, 3.5),
(Parrot, _) => (2.0, -4.5, 3.0), (Parrot, _) => (2.0, -4.5, 3.0),
(Cockatrice, _) => (4.5, -2.5, 1.5),
}, },
foot: match (body.species, body.body_type) { foot: match (body.species, body.body_type) {
(Duck, _) => (2.0, -1.5, 4.0), (Duck, _) => (2.0, -1.5, 4.0),
@ -147,7 +143,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Owl, Male) => (1.5, -2.5, 7.0), (Owl, Male) => (1.5, -2.5, 7.0),
(Owl, Female) => (1.5, -3.0, 6.5), (Owl, Female) => (1.5, -3.0, 6.5),
(Parrot, _) => (1.5, -3.0, 3.0), (Parrot, _) => (1.5, -3.0, 3.0),
(Cockatrice, _) => (4.0, -3.5, 12.0),
}, },
feed: match (body.species, body.body_type) { feed: match (body.species, body.body_type) {
(Chicken, _) => 1.2, (Chicken, _) => 1.2,
@ -155,7 +150,6 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Peacock, _) => 1.6, (Peacock, _) => 1.6,
(Eagle, _) => 1.2, (Eagle, _) => 1.2,
(Parrot, _) => 1.2, (Parrot, _) => 1.2,
(Cockatrice, _) => 1.3,
_ => 1.0, _ => 1.0,
}, },
} }

View File

@ -3340,7 +3340,6 @@ impl FigureMgr {
&mut state_animation_rate, &mut state_animation_rate,
skeleton_attr, skeleton_attr,
), ),
// TODO! // TODO!
_ => anim::bird_large::IdleAnimation::update_skeleton( _ => anim::bird_large::IdleAnimation::update_skeleton(
&BirdLargeSkeleton::default(), &BirdLargeSkeleton::default(),
@ -3350,8 +3349,22 @@ impl FigureMgr {
skeleton_attr, skeleton_attr,
), ),
}; };
let target_bones = match &character {
CharacterState::Sit { .. } => {
anim::bird_large::FeedAnimation::update_skeleton(
&target_base,
time,
state.state_time,
&mut state_animation_rate,
skeleton_attr,
)
},
state.skeleton = anim::vek::Lerp::lerp(&state.skeleton, &target_base, dt_lerp); // TODO!
_ => target_base,
};
state.skeleton = anim::vek::Lerp::lerp(&state.skeleton, &target_bones, dt_lerp);
state.update( state.update(
renderer, renderer,
pos.0, pos.0,

View File

@ -1,7 +1,7 @@
use crate::{column::ColumnSample, sim::SimChunk, IndexRef, CONFIG}; use crate::{column::ColumnSample, sim::SimChunk, IndexRef, CONFIG};
use common::{ use common::{
comp::{ comp::{
biped_large, bird_medium, fish_medium, fish_small, quadruped_low, quadruped_medium, biped_large, bird_medium, bird_large, fish_medium, fish_small, quadruped_low, quadruped_medium,
quadruped_small, theropod, Alignment, quadruped_small, theropod, Alignment,
}, },
generation::{ChunkSupplement, EntityInfo}, generation::{ChunkSupplement, EntityInfo},
@ -603,7 +603,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Monitor) quadruped_low::Body::random_with(rng, &quadruped_low::Species::Monitor)
.into() .into()
}, },
2 => bird_medium::Body::random_with(rng, &bird_medium::Species::Cockatrice) 2 => bird_large::Body::random_with(rng, &bird_large::Species::Cockatrice)
.into(), .into(),
3 => quadruped_small::Body::random_with( 3 => quadruped_small::Body::random_with(
rng, rng,