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cleanup
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8c57091401
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@ -18,8 +18,6 @@ use common::{
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assets::{self},
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clock::Clock,
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};
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use egui::FontDefinitions;
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use std::panic;
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use tracing::{error, info, warn};
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use veloren_voxygen::ui::egui::EguiState;
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@ -188,7 +186,7 @@ fn main() {
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let lazy_init = SpriteRenderContext::new(window.renderer_mut());
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let mut egui_state = EguiState::new(&window);
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let egui_state = EguiState::new(&window);
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let global_state = GlobalState {
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audio,
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@ -9,7 +9,6 @@ use crate::{
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i18n::LocalizationHandle, render::Renderer, settings::Settings, window::Event, Direction,
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GlobalState, PlayState, PlayStateResult,
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};
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use chrono::Timelike;
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#[cfg(feature = "singleplayer")]
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use client::addr::ConnectionArgs;
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use client::{
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@ -25,7 +24,6 @@ use std::sync::Arc;
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use tokio::runtime;
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use tracing::error;
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use ui::{Event as MainMenuEvent, MainMenuUi};
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use egui::CentralPanel;
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// TODO: show status messages for waiting on server creation, client init, and
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// pipeline creation (we can show progress of pipeline creation)
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@ -338,7 +336,6 @@ impl PlayState for MainMenuState {
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if let Some(mut ui_drawer) = third_pass.draw_ui() {
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self.main_menu_ui.render(&mut ui_drawer);
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};
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drop(third_pass);
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}
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}
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@ -1138,10 +1138,6 @@ impl Renderer {
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}
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}
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pub fn egui_renderpass_mut(&mut self) -> &mut egui_wgpu_backend::RenderPass {
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&mut self.egui_renderpass
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}
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// Consider reenabling at some time
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//
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// /// Queue the rendering of the player silhouette in the upcoming frame.
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@ -1,7 +1,6 @@
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use crate::window::Window;
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use egui::FontDefinitions;
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use winit::event::Event;
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use client::Client;
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use crate::hud::DebugInfo;
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@ -546,7 +546,7 @@ pub struct Window {
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impl Window {
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pub fn new(settings: &Settings) -> Result<(Window, EventLoop), Error> {
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let event_loop = EventLoop::with_user_event();
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let event_loop = EventLoop::new();
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let size = settings.graphics.window_size;
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