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Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
trading.ron rebalance See merge request veloren/veloren!2471
This commit is contained in:
commit
ec5a4c61d9
@ -3,8 +3,8 @@
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(250, ShortGrass),
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(50, CaveMushroom),
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(50, Mushroom),
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(30, AmethystSmall),
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(15, TopazSmall),
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(5, AmethystSmall),
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(5, TopazSmall),
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(15, Tin),
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(12, Copper),
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(15, Iron),
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@ -2,16 +2,16 @@
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loot_tables: [
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// balance the loot tables against each other (higher= more common= smaller price)
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// Weapons
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(16.0, true, "common.loot_tables.weapons.starter"),
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(12.0, true, "common.loot_tables.weapons.tier-0"),
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(6.0, true, "common.loot_tables.weapons.tier-1"),
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(32.0, true, "common.loot_tables.weapons.starter"),
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(16.0, true, "common.loot_tables.weapons.tier-0"),
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(8.0, true, "common.loot_tables.weapons.tier-1"),
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(4.0, true, "common.loot_tables.weapons.tier-2"),
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(2.0, true, "common.loot_tables.weapons.tier-3"),
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(1.0, false, "common.loot_tables.weapons.tier-4"),
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(0.5, false, "common.loot_tables.weapons.tier-5"),
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(0.05, false, "common.loot_tables.weapons.cultist"),
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(0.05, false, "common.loot_tables.weapons.cave"),
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(0.04, false, "common.loot_tables.weapons.legendary"),
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(0.025, false, "common.loot_tables.weapons.cultist"),
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(0.025, false, "common.loot_tables.weapons.cave"),
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(0.02, false, "common.loot_tables.weapons.legendary"),
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// Armor
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(20.0, true, "common.loot_tables.armor.cloth"),
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(1.0, true, "common.loot_tables.armor.twigs"),
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@ -25,7 +25,14 @@ loot_tables: [
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// Potions
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(0.2, true, "common.loot_tables.consumable.potion"),
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//
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// crafted from food, no need to duplicate it here.
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// Big potions aren't crafted, but our potions
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// from merchants are already abused
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//
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// Place them back we will have better situation with potions
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// and economy.
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//
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// Misc
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(0.1, true, "common.loot_tables.consumable.throwable"),
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(0.7, true, "common.loot_tables.consumable.misc"),
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@ -37,7 +44,7 @@ good_scaling: [
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(Potions, 0.0075), // common.items.consumable.potion_minor
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(Food, 0.1), // common.items.food.mushroom
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(Coin, 1.0), // common.items.utility.coins
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(Armor, 0.05), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.10), // common.items.weapons.staff.starter_staff
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(Ingredients, 0.15), // common.items.crafting_ing.leather_scraps
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(Armor, 0.5), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.25), // common.items.weapons.staff.starter_staff
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(Ingredients, 0.25), // common.items.crafting_ing.leather_scraps
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])
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@ -1,8 +1,8 @@
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[
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(3.0, Item("common.items.mineral.gem.topaz")),
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(3.0, Item("common.items.mineral.gem.amethyst")),
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(6.0, Item("common.items.mineral.gem.topaz")),
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(8.0, Item("common.items.mineral.gem.amethyst")),
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(1.6, Item("common.items.mineral.gem.sapphire")),
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(1.2, Item("common.items.mineral.gem.emerald")),
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(0.8, Item("common.items.mineral.gem.ruby")),
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(0.4, Item("common.items.mineral.gem.diamond")),
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]
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]
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@ -2,5 +2,5 @@
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(2.0, Item("common.items.crafting_ing.stones")),
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(0.5, Item("common.items.mineral.ore.veloritefrag")),
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(0.25, Item("common.items.mineral.ore.velorite")),
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(0.25, LootTable("common.loot_tables.materials.gems")),
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]
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(0.15, LootTable("common.loot_tables.materials.gems")),
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]
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@ -1,38 +1,37 @@
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// Loot table that exists purely for price rationalisation
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// Please keep it sorting by rarity so it's easier to reason about things
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[
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(1.0, Item("common.items.crafting_ing.honey")),
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(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
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(0.08, Item("common.items.crafting_ing.leather.rigid_leather")),
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(1.0, Item("common.items.crafting_ing.leather.simple_leather")),
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(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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(0.5, Item("common.items.crafting_ing.hide.tough_hide")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.8, Item("common.items.crafting_ing.animal_misc.fur")),
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(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
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(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(0.08, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(1.0, Item("common.items.food.meat.beast_small_raw")),
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(0.6, Item("common.items.food.meat.beast_large_raw")),
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(1.3, Item("common.items.food.meat.bird_raw")),
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(1.2, Item("common.items.food.meat.fish_raw")),
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(0.8, Item("common.items.food.meat.tough_raw")),
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(0.2, Item("common.items.mineral.ore.bloodstone")),
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(1.0, Item("common.items.mineral.ore.coal")),
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(0.4, Item("common.items.mineral.ore.cobalt")),
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(1.5, Item("common.items.mineral.ore.tin")),
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(1.5, Item("common.items.mineral.ore.copper")),
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(0.03, Item("common.items.mineral.ore.gold")),
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(0.8, Item("common.items.mineral.ore.iron")),
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(0.05, Item("common.items.mineral.ore.silver")),
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(1.2, Item("common.items.mineral.ore.velorite")),
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// Ores
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// Uncomment when bug with crafting doesn't propagating can_sell will be fixed
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// (0.03, Item("common.items.mineral.ore.gold")),
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// (0.045, Item("common.items.mineral.ore.silver")),
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// (0.1, Item("common.items.mineral.ore.bloodstone")),
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// (0.2, Item("common.items.mineral.ore.cobalt")),
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(0.25, Item("common.items.mineral.ore.coal")),
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(0.3, Item("common.items.mineral.ore.iron")),
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(0.5, Item("common.items.mineral.ore.velorite")),
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(0.6, Item("common.items.mineral.ore.veloritefrag")),
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(0.8, Item("common.items.mineral.gem.amethyst")),
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(0.2, Item("common.items.mineral.gem.diamond")),
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(0.6, Item("common.items.mineral.gem.emerald")),
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(0.4, Item("common.items.mineral.gem.ruby")),
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(0.4, Item("common.items.mineral.gem.sapphire")),
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(0.9, Item("common.items.mineral.gem.topaz")),
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(1.5, Item("common.items.mineral.ore.copper")),
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(1.5, Item("common.items.mineral.ore.tin")),
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// Animal Hide
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(0.1, Item("common.items.crafting_ing.leather.rigid_leather")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.7, Item("common.items.crafting_ing.hide.tough_hide")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
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// Mob Drops
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(0.01, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(1.2, Item("common.items.crafting_ing.animal_misc.fur")),
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// Meats
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(0.6, Item("common.items.food.meat.beast_large_raw")),
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(0.8, Item("common.items.food.meat.tough_raw")),
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(1.0, Item("common.items.food.meat.beast_small_raw")),
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(1.2, Item("common.items.food.meat.fish_raw")),
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(1.3, Item("common.items.food.meat.bird_raw")),
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// Others
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(1.0, Item("common.items.crafting_ing.honey")),
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]
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