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Giving T5 cultists maxed skillset
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parent
cd2f7ad83a
commit
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@ -9,6 +9,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-4.myrmidon"),
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SkillSetAsset("common.skillset.dungeon.tier-4.bow"),
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SkillSetAsset("common.skillset.dungeon.tier-4.enemy"),
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],
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)
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@ -18,7 +18,7 @@ EntityConfig (
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hands: Paired(Item("common.items.weapons.sword_1h.iron-2")),
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meta: [
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SkillSetAsset("common.skillset.dungeon.tier-5.sword"),
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SkillSetAsset("common.skillset.dungeon.tier-3.sword"),
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LoadoutAsset("common.loadout.spots.pirate"),
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],
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)
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@ -18,7 +18,7 @@ EntityConfig (
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hands: TwoHanded(Item("common.items.weapons.sceptre.belzeshrub")),
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meta: [
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SkillSetAsset("common.skillset.dungeon.tier-5.sceptre"),
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SkillSetAsset("common.skillset.dungeon.tier-3.sceptre"),
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LoadoutAsset("common.loadout.spots.witch"),
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],
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)
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@ -7,6 +7,4 @@
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Skill((Bow(CSpeed), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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])
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4
assets/common/skillset/dungeon/tier-0/enemy.ron
Normal file
4
assets/common/skillset/dungeon/tier-0/enemy.ron
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@ -0,0 +1,4 @@
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([
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//You can always add more :P
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Tree("common.skillset.dungeon.tier-0.bow"),
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])
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4
assets/common/skillset/dungeon/tier-1/enemy.ron
Normal file
4
assets/common/skillset/dungeon/tier-1/enemy.ron
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@ -0,0 +1,4 @@
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([
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//You can always add more :P
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Tree("common.skillset.dungeon.tier-1.bow"),
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])
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@ -9,4 +9,7 @@
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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Skill((Bow(RCost), Some(1))),
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Skill((Bow(RSpeed), Some(1))),
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])
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4
assets/common/skillset/dungeon/tier-2/enemy.ron
Normal file
4
assets/common/skillset/dungeon/tier-2/enemy.ron
Normal file
@ -0,0 +1,4 @@
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([
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//You can always add more :P
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Tree("common.skillset.dungeon.tier-2.bow"),
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])
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@ -3,10 +3,19 @@
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// Charged
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Skill((Bow(CDamage), Some(1))),
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Skill((Bow(CRegen), Some(1))),
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Skill((Bow(CKnockback), Some(1))),
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Skill((Bow(CSpeed), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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])
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Skill((Bow(RSpeed), Some(1))),
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// Shotgun
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Skill((Bow(UnlockShotgun), None)),
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Skill((Bow(SDamage), Some(1))),
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Skill((Bow(SSpread), Some(1))),
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Skill((Bow(SArrows), Some(1))),
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Skill((Bow(SCost), Some(1))),
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])
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4
assets/common/skillset/dungeon/tier-3/enemy.ron
Normal file
4
assets/common/skillset/dungeon/tier-3/enemy.ron
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@ -0,0 +1,4 @@
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([
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//You can always add more :P
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Tree("common.skillset.dungeon.tier-3.bow"),
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])
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@ -1,12 +0,0 @@
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([
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Group(Weapon(Bow)),
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// Charged
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Skill((Bow(CDamage), Some(1))),
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Skill((Bow(CKnockback), Some(1))),
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Skill((Bow(CSpeed), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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])
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4
assets/common/skillset/dungeon/tier-4/enemy.ron
Normal file
4
assets/common/skillset/dungeon/tier-4/enemy.ron
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@ -0,0 +1,4 @@
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([
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//You can always add more :P
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Tree("common.skillset.preset.max.bow"),
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])
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@ -1,21 +0,0 @@
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([
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Group(Weapon(Axe)),
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// DoubleStrike
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Skill((Axe(DsCombo), None)),
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Skill((Axe(DsDamage), Some(1))),
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Skill((Axe(DsSpeed), Some(1))),
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Skill((Axe(DsRegen), Some(1))),
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// Spin
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Skill((Axe(SInfinite), None)),
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Skill((Axe(SHelicopter), None)),
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Skill((Axe(SDamage), Some(1))),
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Skill((Axe(SSpeed), Some(1))),
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// Leap
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Skill((Axe(UnlockLeap), None)),
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Skill((Axe(LDamage), Some(1))),
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Skill((Axe(LKnockback), Some(1))),
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Skill((Axe(LDistance), Some(1))),
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])
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@ -1,21 +0,0 @@
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([
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Group(Weapon(Bow)),
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// Charged
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Skill((Bow(CDamage), Some(1))),
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Skill((Bow(CRegen), Some(1))),
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Skill((Bow(CKnockback), Some(1))),
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Skill((Bow(CSpeed), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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Skill((Bow(RSpeed), Some(1))),
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// Shotgun
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Skill((Bow(UnlockShotgun), None)),
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Skill((Bow(SDamage), Some(1))),
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Skill((Bow(SSpread), Some(1))),
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Skill((Bow(SArrows), Some(1))),
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Skill((Bow(SCost), Some(1))),
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])
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@ -1,8 +1,8 @@
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([
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// Just gather everything
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Tree("common.skillset.dungeon.tier-5.sword"),
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Tree("common.skillset.dungeon.tier-5.axe"),
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Tree("common.skillset.dungeon.tier-5.hammer"),
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Tree("common.skillset.dungeon.tier-5.bow"),
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Tree("common.skillset.dungeon.tier-5.sceptre"),
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Tree("common.skillset.preset.max.sword"),
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Tree("common.skillset.preset.max.axe"),
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Tree("common.skillset.preset.max.hammer"),
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Tree("common.skillset.preset.max.bow"),
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Tree("common.skillset.preset.max.sceptre"),
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])
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@ -1,21 +0,0 @@
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([
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Group(Weapon(Hammer)),
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// Single Strike, as single as you are
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Skill((Hammer(SsKnockback), Some(1))),
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Skill((Hammer(SsDamage), Some(1))),
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Skill((Hammer(SsSpeed), Some(1))),
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Skill((Hammer(SsRegen), Some(1))),
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// Charged
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Skill((Hammer(CKnockback), Some(1))),
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Skill((Hammer(CDamage), Some(1))),
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Skill((Hammer(CDrain), Some(1))),
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// Leap
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Skill((Hammer(UnlockLeap), None)),
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Skill((Hammer(LDamage), Some(1))),
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Skill((Hammer(LDistance), Some(1))),
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Skill((Hammer(LKnockback), Some(1))),
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Skill((Hammer(LRange), Some(1))),
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])
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@ -1,21 +0,0 @@
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([
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Group(Weapon(Staff)),
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// Fireball
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Skill((Staff(BDamage), Some(1))),
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Skill((Staff(BRegen), Some(1))),
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Skill((Staff(BRadius), Some(1))),
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// Flamethrower
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Skill((Staff(FDamage), Some(1))),
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Skill((Staff(FRange), Some(1))),
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Skill((Staff(FDrain), Some(1))),
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Skill((Staff(FVelocity), Some(1))),
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// Shockwave
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Skill((Staff(UnlockShockwave), None)),
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Skill((Staff(SDamage), Some(1))),
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Skill((Staff(SKnockback), Some(1))),
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Skill((Staff(SRange), Some(1))),
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Skill((Staff(SCost), Some(1))),
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])
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@ -1,5 +1,5 @@
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([
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Tree("common.skillset.dungeon.tier-5.sword"),
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Tree("common.skillset.dungeon.tier-5.bow"),
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Tree("common.skillset.dungeon.tier-5.axe"),
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Tree("common.skillset.preset.max.sword"),
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Tree("common.skillset.preset.max.bow"),
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Tree("common.skillset.preset.max.axe"),
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])
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