Giving T5 cultists maxed skillset

This commit is contained in:
Youssef Fahmy 2021-10-23 20:48:07 +00:00 committed by Samuel Keiffer
parent cd2f7ad83a
commit ec62ff3489
20 changed files with 44 additions and 110 deletions

View File

@ -9,6 +9,6 @@ EntityConfig (
meta: [
LoadoutAsset("common.loadout.dungeon.tier-4.myrmidon"),
SkillSetAsset("common.skillset.dungeon.tier-4.bow"),
SkillSetAsset("common.skillset.dungeon.tier-4.enemy"),
],
)

View File

@ -18,7 +18,7 @@ EntityConfig (
hands: Paired(Item("common.items.weapons.sword_1h.iron-2")),
meta: [
SkillSetAsset("common.skillset.dungeon.tier-5.sword"),
SkillSetAsset("common.skillset.dungeon.tier-3.sword"),
LoadoutAsset("common.loadout.spots.pirate"),
],
)

View File

@ -18,7 +18,7 @@ EntityConfig (
hands: TwoHanded(Item("common.items.weapons.sceptre.belzeshrub")),
meta: [
SkillSetAsset("common.skillset.dungeon.tier-5.sceptre"),
SkillSetAsset("common.skillset.dungeon.tier-3.sceptre"),
LoadoutAsset("common.loadout.spots.witch"),
],
)

View File

@ -7,6 +7,4 @@
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(1))),
])

View File

@ -0,0 +1,4 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-0.bow"),
])

View File

@ -0,0 +1,4 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-1.bow"),
])

View File

@ -9,4 +9,7 @@
// Repeater
Skill((Bow(RDamage), Some(1))),
Skill((Bow(RCost), Some(1))),
Skill((Bow(RSpeed), Some(1))),
])

View File

@ -0,0 +1,4 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-2.bow"),
])

View File

@ -3,10 +3,19 @@
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CRegen), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(1))),
])
Skill((Bow(RSpeed), Some(1))),
// Shotgun
Skill((Bow(UnlockShotgun), None)),
Skill((Bow(SDamage), Some(1))),
Skill((Bow(SSpread), Some(1))),
Skill((Bow(SArrows), Some(1))),
Skill((Bow(SCost), Some(1))),
])

View File

@ -0,0 +1,4 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-3.bow"),
])

View File

@ -1,12 +0,0 @@
([
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(1))),
])

View File

@ -0,0 +1,4 @@
([
//You can always add more :P
Tree("common.skillset.preset.max.bow"),
])

View File

@ -1,21 +0,0 @@
([
Group(Weapon(Axe)),
// DoubleStrike
Skill((Axe(DsCombo), None)),
Skill((Axe(DsDamage), Some(1))),
Skill((Axe(DsSpeed), Some(1))),
Skill((Axe(DsRegen), Some(1))),
// Spin
Skill((Axe(SInfinite), None)),
Skill((Axe(SHelicopter), None)),
Skill((Axe(SDamage), Some(1))),
Skill((Axe(SSpeed), Some(1))),
// Leap
Skill((Axe(UnlockLeap), None)),
Skill((Axe(LDamage), Some(1))),
Skill((Axe(LKnockback), Some(1))),
Skill((Axe(LDistance), Some(1))),
])

View File

@ -1,21 +0,0 @@
([
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CRegen), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(1))),
Skill((Bow(RSpeed), Some(1))),
// Shotgun
Skill((Bow(UnlockShotgun), None)),
Skill((Bow(SDamage), Some(1))),
Skill((Bow(SSpread), Some(1))),
Skill((Bow(SArrows), Some(1))),
Skill((Bow(SCost), Some(1))),
])

View File

@ -1,8 +1,8 @@
([
// Just gather everything
Tree("common.skillset.dungeon.tier-5.sword"),
Tree("common.skillset.dungeon.tier-5.axe"),
Tree("common.skillset.dungeon.tier-5.hammer"),
Tree("common.skillset.dungeon.tier-5.bow"),
Tree("common.skillset.dungeon.tier-5.sceptre"),
Tree("common.skillset.preset.max.sword"),
Tree("common.skillset.preset.max.axe"),
Tree("common.skillset.preset.max.hammer"),
Tree("common.skillset.preset.max.bow"),
Tree("common.skillset.preset.max.sceptre"),
])

View File

@ -1,21 +0,0 @@
([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), Some(1))),
Skill((Hammer(SsDamage), Some(1))),
Skill((Hammer(SsSpeed), Some(1))),
Skill((Hammer(SsRegen), Some(1))),
// Charged
Skill((Hammer(CKnockback), Some(1))),
Skill((Hammer(CDamage), Some(1))),
Skill((Hammer(CDrain), Some(1))),
// Leap
Skill((Hammer(UnlockLeap), None)),
Skill((Hammer(LDamage), Some(1))),
Skill((Hammer(LDistance), Some(1))),
Skill((Hammer(LKnockback), Some(1))),
Skill((Hammer(LRange), Some(1))),
])

View File

@ -1,21 +0,0 @@
([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(1))),
Skill((Staff(BRegen), Some(1))),
Skill((Staff(BRadius), Some(1))),
// Flamethrower
Skill((Staff(FDamage), Some(1))),
Skill((Staff(FRange), Some(1))),
Skill((Staff(FDrain), Some(1))),
Skill((Staff(FVelocity), Some(1))),
// Shockwave
Skill((Staff(UnlockShockwave), None)),
Skill((Staff(SDamage), Some(1))),
Skill((Staff(SKnockback), Some(1))),
Skill((Staff(SRange), Some(1))),
Skill((Staff(SCost), Some(1))),
])

View File

@ -1,5 +1,5 @@
([
Tree("common.skillset.dungeon.tier-5.sword"),
Tree("common.skillset.dungeon.tier-5.bow"),
Tree("common.skillset.dungeon.tier-5.axe"),
Tree("common.skillset.preset.max.sword"),
Tree("common.skillset.preset.max.bow"),
Tree("common.skillset.preset.max.axe"),
])