Regular warping

This commit is contained in:
Joshua Barretto 2022-05-15 10:19:57 +01:00
parent e5c49af547
commit ecf97a53cd

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@ -869,11 +869,14 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
let warp_factor = warp_factor * spawn_rules.max_warp;
let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor);
let surface_rigidity = 1.0 - temp.max(0.0) * (1.0 - tree_density);
let warp = ((marble_mid * 0.2 + marble * 0.8) * 2.0 - 1.0)
* 15.0
* gradient.unwrap_or(0.0).min(1.0)
* surface_rigidity
* warp_factor;
let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor);
let alt = alt + riverless_alt_delta + warp;
let basement =
alt + sim.get_interpolated_monotone(wpos, |chunk| chunk.basement.sub(chunk.alt))?;