Server events directly emitted in states now.

This commit is contained in:
Sam 2021-02-07 12:15:29 -05:00
parent 6a1e583d45
commit f026aeb2dc
10 changed files with 20 additions and 17 deletions

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@ -1,6 +1,6 @@
use crate::{
combat::Attack,
comp::{Energy, LoadoutManip, Ori, Pos, Vel},
comp::{Energy, Ori, Pos, Vel},
event::{LocalEvent, ServerEvent},
states::{behavior::JoinData, *},
};
@ -17,7 +17,6 @@ pub struct StateUpdate {
pub ori: Ori,
pub energy: Energy,
pub swap_loadout: bool,
pub modify_loadout: Option<LoadoutManip>,
pub local_events: VecDeque<LocalEvent>,
pub server_events: VecDeque<ServerEvent>,
}
@ -30,7 +29,6 @@ impl From<&JoinData<'_>> for StateUpdate {
ori: *data.ori,
energy: *data.energy,
swap_loadout: false,
modify_loadout: None,
character: data.character.clone(),
local_events: VecDeque::new(),
server_events: VecDeque::new(),

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@ -44,7 +44,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -71,7 +71,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -63,7 +63,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -44,7 +44,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -62,7 +62,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -49,7 +49,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -7,7 +7,7 @@ use crate::{
theropod, Body, CharacterState, LoadoutManip, StateUpdate,
},
consts::{FRIC_GROUND, GRAVITY},
event::LocalEvent,
event::{LocalEvent, ServerEvent},
states::{behavior::JoinData, *},
util::Dir,
};
@ -360,8 +360,17 @@ pub fn attempt_swap_loadout(data: &JoinData, update: &mut StateUpdate) {
}
/// Handles inventory manipulations that affect the loadout
pub fn handle_modify_loadout(update: &mut StateUpdate, loadout_manip: Option<LoadoutManip>) {
update.modify_loadout = loadout_manip;
pub fn handle_modify_loadout(
data: &JoinData,
update: &mut StateUpdate,
loadout_manip: Option<LoadoutManip>,
) {
if let Some(loadout_manip) = loadout_manip {
update.server_events.push_front(ServerEvent::InventoryManip(
data.entity,
loadout_manip.into(),
));
}
}
/// Checks that player can wield the glider and updates `CharacterState` if so

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@ -59,7 +59,7 @@ impl CharacterBehavior for Data {
fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_modify_loadout(&mut update, loadout_manip);
handle_modify_loadout(&data, &mut update, loadout_manip);
update
}
}

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@ -268,10 +268,6 @@ impl<'a> System<'a> for Sys {
};
local_emitter.append(&mut state_update.local_events);
server_emitter.append(&mut state_update.server_events);
if let Some(loadout_manip) = state_update.modify_loadout {
server_emitter
.emit(ServerEvent::InventoryManip(j.entity, loadout_manip.into()));
}
incorporate_update(&mut tuple, state_update);
}