mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'meat' into 'master'
meat, new armors, cave overhaul Closes #731 See merge request veloren/veloren!2258
This commit is contained in:
commit
f0ce7d587b
@ -68,6 +68,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Added a new option in the graphics menu to enable GPU timing (not always supported). The timing values can be viewed in the HUD debug info (F3) and will be saved as chrome trace files in the working directory when taking a screenshot.
|
||||
- Added new Present Mode option in the graphics menu. Selecting Fifo (i.e. vsync) or Mailbox can be used to eliminate screen tearing.
|
||||
- Quality color indicators next to recipe names in crafting menu
|
||||
- New cave visuals: Ridges, pits, new sprites, colors
|
||||
- Veins in caves to dig through to uncover ore
|
||||
- Armor material system with 6 armor sets each in hide, mail and cloth categories
|
||||
- New armor stats including max energy, energy reward, critical hit damage
|
||||
- Meat drops from animals
|
||||
- New ores, plants and hides to be looted from the world and processed into craft ingredients
|
||||
- Added more crafting stations, loom, spinning wheel, tanning rack, forge
|
||||
|
||||
### Changed
|
||||
|
||||
@ -123,6 +130,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Reworked tidal warrior to have unique attacks
|
||||
- Reworked yeti to have unique attacks
|
||||
- Widened recipe name list in crafting menu
|
||||
- Reworked animal loot tables
|
||||
|
||||
### Removed
|
||||
|
||||
@ -130,6 +138,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Gravity component has been removed
|
||||
- In-air movement has been removed
|
||||
- Energy cost of deploying the glider has been removed
|
||||
- Removed steel and cultist loot tables
|
||||
|
||||
### Fixed
|
||||
|
||||
|
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -5776,6 +5776,7 @@ dependencies = [
|
||||
"ordered-float 2.5.1",
|
||||
"rand 0.8.3",
|
||||
"rayon",
|
||||
"ron",
|
||||
"roots",
|
||||
"serde",
|
||||
"serde_repr",
|
||||
|
@ -148,6 +148,11 @@
|
||||
secondary: "common.abilities.custom.quadmedbasic.triplestrike",
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Basilisk"): (
|
||||
primary: "common.abilities.custom.basilisk.singlestrike",
|
||||
secondary: "common.abilities.custom.basilisk.triplestrike",
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Quad Low Ranged"): (
|
||||
primary: "common.abilities.custom.quadlowranged.singlestrike",
|
||||
secondary: "common.abilities.custom.quadlowranged.firebomb",
|
||||
|
27
assets/common/abilities/custom/basilisk/singlestrike.ron
Normal file
27
assets/common/abilities/custom/basilisk/singlestrike.ron
Normal file
@ -0,0 +1,27 @@
|
||||
ComboMelee(
|
||||
stage_data: [
|
||||
(
|
||||
stage: 1,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 28,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 3.0,
|
||||
range: 3.0,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 3.0,
|
||||
damage_kind: Crushing,
|
||||
),
|
||||
],
|
||||
initial_energy_gain: 0,
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
ori_modifier: 0.6,
|
||||
)
|
57
assets/common/abilities/custom/basilisk/triplestrike.ron
Normal file
57
assets/common/abilities/custom/basilisk/triplestrike.ron
Normal file
@ -0,0 +1,57 @@
|
||||
ComboMelee(
|
||||
stage_data: [
|
||||
(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 15,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 7.0,
|
||||
range: 2.8,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 2.0,
|
||||
damage_kind: Crushing,
|
||||
),
|
||||
(
|
||||
stage: 2,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 18,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 7.0,
|
||||
range: 2.8,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.5,
|
||||
damage_kind: Crushing,
|
||||
),
|
||||
(
|
||||
stage: 3,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 20,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 7.0,
|
||||
range: 2.8,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.5,
|
||||
damage_kind: Crushing,
|
||||
),
|
||||
],
|
||||
initial_energy_gain: 0,
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
ori_modifier: 0.65,
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
BasicMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.6,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.15,
|
||||
buildup_duration: 0.25,
|
||||
swing_duration: 0.05,
|
||||
recover_duration: 0.075,
|
||||
base_damage: 50,
|
||||
base_poise_damage: 0,
|
||||
knockback: ( strength: 0.0, direction: Away),
|
||||
range: 3.5,
|
||||
range: 4.5,
|
||||
max_angle: 20.0,
|
||||
damage_effect: None,
|
||||
damage_kind: Piercing,
|
||||
|
@ -1,15 +0,0 @@
|
||||
[
|
||||
(10, Velorite),
|
||||
(15, VeloriteFrag),
|
||||
(110, Stones),
|
||||
(150, ShortGrass),
|
||||
(120, CaveMushroom),
|
||||
(30, AmethystSmall),
|
||||
(30, TopazSmall),
|
||||
(16, SapphireSmall),
|
||||
(12, EmeraldSmall),
|
||||
(8, RubySmall),
|
||||
(4, DiamondSmall),
|
||||
(5, Chest),
|
||||
(15, Crate),
|
||||
]
|
3
assets/common/cave_scatter/dark_ceiling.ron
Normal file
3
assets/common/cave_scatter/dark_ceiling.ron
Normal file
@ -0,0 +1,3 @@
|
||||
[
|
||||
(1, Orb),
|
||||
]
|
10
assets/common/cave_scatter/dark_floor.ron
Normal file
10
assets/common/cave_scatter/dark_floor.ron
Normal file
@ -0,0 +1,10 @@
|
||||
[
|
||||
(20, Velorite),
|
||||
(30, VeloriteFrag),
|
||||
(5, CaveMushroom),
|
||||
(16, SapphireSmall),
|
||||
(12, EmeraldSmall),
|
||||
(15, Cobalt),
|
||||
(40, Coal),
|
||||
(10, RubySmall),
|
||||
]
|
6
assets/common/cave_scatter/deep_ceiling.ron
Normal file
6
assets/common/cave_scatter/deep_ceiling.ron
Normal file
@ -0,0 +1,6 @@
|
||||
[
|
||||
(10, CeilingMushroom),
|
||||
(6, Liana),
|
||||
(7, CrystalHigh),
|
||||
|
||||
]
|
15
assets/common/cave_scatter/deep_floor.ron
Normal file
15
assets/common/cave_scatter/deep_floor.ron
Normal file
@ -0,0 +1,15 @@
|
||||
[
|
||||
(30, Velorite),
|
||||
(40, VeloriteFrag),
|
||||
(10, CaveMushroom),
|
||||
(30, Mushroom),
|
||||
(10, AmethystSmall),
|
||||
(10, TopazSmall),
|
||||
(16, SapphireSmall),
|
||||
(60, CrystalLow),
|
||||
(12, EmeraldSmall),
|
||||
(5, Cobalt),
|
||||
(40, Coal),
|
||||
(70, Iron),
|
||||
(10, RubySmall),
|
||||
]
|
4
assets/common/cave_scatter/shallow_ceiling.ron
Normal file
4
assets/common/cave_scatter/shallow_ceiling.ron
Normal file
@ -0,0 +1,4 @@
|
||||
[
|
||||
(3, Liana),
|
||||
(1, CeilingMushroom),
|
||||
]
|
13
assets/common/cave_scatter/shallow_floor.ron
Normal file
13
assets/common/cave_scatter/shallow_floor.ron
Normal file
@ -0,0 +1,13 @@
|
||||
[
|
||||
(110, Stones),
|
||||
(150, ShortGrass),
|
||||
(50, CaveMushroom),
|
||||
(50, Mushroom),
|
||||
(30, AmethystSmall),
|
||||
(15, TopazSmall),
|
||||
(15, Tin),
|
||||
(12, Copper),
|
||||
(15, Iron),
|
||||
(5, Chest),
|
||||
(15, Crate),
|
||||
]
|
9
assets/common/cave_scatter/vein.ron
Normal file
9
assets/common/cave_scatter/vein.ron
Normal file
@ -0,0 +1,9 @@
|
||||
[
|
||||
(10, Velorite),
|
||||
(10, VeloriteFrag),
|
||||
(15, Cobalt),
|
||||
(10, Bloodstone),
|
||||
(15, Silver),
|
||||
(10, Gold),
|
||||
(8, DiamondSmall),
|
||||
]
|
@ -14,15 +14,11 @@ loot_tables: [
|
||||
(0.04, false, "common.loot_tables.weapons.legendary"),
|
||||
// Armor
|
||||
(20.0, true, "common.loot_tables.armor.cloth"),
|
||||
(6.0, true, "common.loot_tables.armor.agile"),
|
||||
(3.0, true, "common.loot_tables.armor.swift"),
|
||||
(6.0, true, "common.loot_tables.armor.druid"),
|
||||
(6.0, true, "common.loot_tables.armor.rawhide"),
|
||||
(3.0, true, "common.loot_tables.armor.leather"),
|
||||
(1.0, true, "common.loot_tables.armor.twigs"),
|
||||
(1.0, true, "common.loot_tables.armor.twigsflowers"),
|
||||
(1.0, true, "common.loot_tables.armor.twigsleaves"),
|
||||
(0.5, true, "common.loot_tables.armor.plate"),
|
||||
(0.25, false, "common.loot_tables.armor.steel"),
|
||||
(0.075, false, "common.loot_tables.armor.cultist"),
|
||||
// Materials
|
||||
(7.5, true, "common.loot_tables.materials.common"),
|
||||
(8.0, true, "common.loot_tables.materials.underground"),
|
||||
@ -32,7 +28,7 @@ loot_tables: [
|
||||
(0.2, true, "common.loot_tables.food.prepared"),
|
||||
// TODO: Change consumables and split them up
|
||||
(1.0, true, "common.loot_tables.consumable.default"),
|
||||
(0.5, false, "common.loot_tables.trading"),
|
||||
(10.5, false, "common.loot_tables.trading"),
|
||||
],
|
||||
// this is the amount of that good the most common item represents
|
||||
// so basically this table balances the goods against each other (higher=less valuable)
|
||||
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Cape",
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Back("Agile"),
|
||||
stats: (
|
||||
protection: Normal(0.2),
|
||||
poise_resilience: Normal(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Belt",
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Belt("Agile"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Chest",
|
||||
description: "Tightly packed pieces of leather to endure all weather.",
|
||||
kind: Armor((
|
||||
kind: Chest("Agile"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Kickers",
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.",
|
||||
kind: Armor((
|
||||
kind: Foot("Agile"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Gauntlets",
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Hand("Agile"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Pantalons",
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Pants("Agile"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -1,13 +0,0 @@
|
||||
ItemDef(
|
||||
name: "Agile Guards",
|
||||
description: "Tightly packed pieces of leather to endure all weather.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Agile"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [LeatherItem],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Foot("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Hand("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Foot("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Hand("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -1,13 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Bonerattler Chausses",
|
||||
description: "Assorted bones and hide from a bonerattler provide protection around the wearer\'s legs.",
|
||||
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
|
||||
kind: Armor((
|
||||
kind: Pants("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
tags: [
|
||||
Material(Leather),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/back.ron
Normal file
19
assets/common/items/armor/cloth/druid/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Cape",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Back("Druid"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/belt.ron
Normal file
19
assets/common/items/armor/cloth/druid/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Sash",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Belt("Druid"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/chest.ron
Normal file
19
assets/common/items/armor/cloth/druid/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Chestguard",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Chest("Druid"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 198,
|
||||
energy_reward: 0.2,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/foot.ron
Normal file
19
assets/common/items/armor/cloth/druid/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Kickers",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Foot("Druid"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 66,
|
||||
energy_reward: 0.067,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/hand.ron
Normal file
19
assets/common/items/armor/cloth/druid/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Handwraps",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Hand("Druid"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 66,
|
||||
energy_reward: 0.067,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/pants.ron
Normal file
19
assets/common/items/armor/cloth/druid/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Leggings",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Pants("Druid"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 132,
|
||||
energy_reward: 0.134,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/druid/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/druid/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Druid Shoulderpads",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Druid"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 132,
|
||||
energy_reward: 0.134,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
Material(Lifecloth),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/back.ron
Normal file
19
assets/common/items/armor/cloth/linen/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Shawl",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Back("Linen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 8,
|
||||
energy_reward: 0.009,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/belt.ron
Normal file
19
assets/common/items/armor/cloth/linen/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Sash",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Belt("Linen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 8,
|
||||
energy_reward: 0.009,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/chest.ron
Normal file
19
assets/common/items/armor/cloth/linen/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Vest",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Chest("Linen"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 50,
|
||||
energy_reward: 0.051,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/foot.ron
Normal file
19
assets/common/items/armor/cloth/linen/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Feet",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Foot("Linen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 17,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/hand.ron
Normal file
19
assets/common/items/armor/cloth/linen/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Handwraps",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Hand("Linen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 17,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/pants.ron
Normal file
19
assets/common/items/armor/cloth/linen/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Pants",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Pants("Linen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/linen/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/linen/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Linen Shoulders",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Linen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/back.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Cape",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Back("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 41,
|
||||
energy_reward: 0.042,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/belt.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Belt",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Belt("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 41,
|
||||
energy_reward: 0.042,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/chest.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Vest",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Chest("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(23.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 248,
|
||||
energy_reward: 0.252,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/foot.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Boots",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Foot("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 83,
|
||||
energy_reward: 0.084,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/hand.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Gloves",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Hand("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 83,
|
||||
energy_reward: 0.084,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/pants.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Legs",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Pants("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(17.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 165,
|
||||
energy_reward: 0.168,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/moonweave/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/moonweave/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Shoulders",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(17.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 165,
|
||||
energy_reward: 0.168,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
Material(Moonweave),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/back.ron
Normal file
19
assets/common/items/armor/cloth/silken/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Cape",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Back("Silken"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 25,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/belt.ron
Normal file
19
assets/common/items/armor/cloth/silken/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Sash",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Belt("Silken"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 25,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/chest.ron
Normal file
19
assets/common/items/armor/cloth/silken/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Robe",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Chest("Silken"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 149,
|
||||
energy_reward: 0.15,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/foot.ron
Normal file
19
assets/common/items/armor/cloth/silken/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Feet",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Foot("Silken"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 50,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/hand.ron
Normal file
19
assets/common/items/armor/cloth/silken/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Wraps",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Hand("Silken"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 50,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/pants.ron
Normal file
19
assets/common/items/armor/cloth/silken/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Skirt",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Pants("Silken"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 99,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/silken/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/silken/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Silken Shoulders",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Silken"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 99,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
Material(Silk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/back.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Cape",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Back("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 50,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/belt.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Sash",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Belt("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 50,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/chest.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Tunic",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Chest("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(90.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 300,
|
||||
energy_reward: 0.3,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/foot.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Footwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Foot("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 100,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/hand.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Handwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Hand("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 100,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/pants.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Kilt",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Pants("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 200,
|
||||
energy_reward: 0.2,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/sunsilk/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/sunsilk/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Shoulderwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 200,
|
||||
energy_reward: 0.2,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
Material(Sunsilk),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/back.ron
Normal file
19
assets/common/items/armor/cloth/woolen/back.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Cloak",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Back("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 17,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/belt.ron
Normal file
19
assets/common/items/armor/cloth/woolen/belt.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Belt",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Belt("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 17,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/chest.ron
Normal file
19
assets/common/items/armor/cloth/woolen/chest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Parka",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Chest("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 99,
|
||||
energy_reward: 0.099,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/foot.ron
Normal file
19
assets/common/items/armor/cloth/woolen/foot.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Boots",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Foot("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.033,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/hand.ron
Normal file
19
assets/common/items/armor/cloth/woolen/hand.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Mittens",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Hand("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 33,
|
||||
energy_reward: 0.033,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/pants.ron
Normal file
19
assets/common/items/armor/cloth/woolen/pants.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Pants",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Pants("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 66,
|
||||
energy_reward: 0.066,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
19
assets/common/items/armor/cloth/woolen/shoulder.ron
Normal file
19
assets/common/items/armor/cloth/woolen/shoulder.ron
Normal file
@ -0,0 +1,19 @@
|
||||
ItemDef(
|
||||
name: "Woolen Shoulders",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 66,
|
||||
energy_reward: 0.066,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
Material(Wool),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Pants("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("ClothBlue1"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Pants("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -6,8 +6,14 @@ ItemDef(
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Pants("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Shoulder("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [ClothItem],
|
||||
tags: [
|
||||
Material(Linen),
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Belt("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [Cultist],
|
||||
)
|
||||
tags: [
|
||||
Cultist,
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Chest("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [Cultist],
|
||||
)
|
||||
tags: [
|
||||
Cultist,
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Foot("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [Cultist],
|
||||
)
|
||||
tags: [
|
||||
Cultist,
|
||||
],
|
||||
)
|
@ -5,9 +5,15 @@ ItemDef(
|
||||
kind: Hand("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [Cultist],
|
||||
)
|
||||
tags: [
|
||||
Cultist,
|
||||
],
|
||||
)
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user