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move inline Lottery to standalone pyrotechnics tatable, include coral chests, scale drop chances across tiers
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assets/common/loot_tables/consumables/pyrotechnics.ron
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9
assets/common/loot_tables/consumables/pyrotechnics.ron
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@ -0,0 +1,9 @@
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[
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(0.4, Item("common.items.utility.bomb")),
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(0.1, MultiDrop(Item("common.items.utility.firework_yellow"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_red"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_green"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_blue"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_purple"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_white"), 1, 3)),
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]
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@ -14,15 +14,7 @@
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]),
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Lottery([
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(0.6, Nothing),
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(0.1, MultiDrop(Item("common.items.utility.bomb"), 2, 3)),
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(0.3, Lottery([
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 3, 5)),
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]))
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -13,16 +13,8 @@
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 4)),
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]),
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Lottery([
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(0.6, Nothing),
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(0.1, MultiDrop(Item("common.items.utility.bomb"), 1, 2)),
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(0.3, Lottery([
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 2, 4)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 2, 4)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 2, 4)),
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 2, 4)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 2, 4)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 2, 4)),
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]))
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(0.7, Nothing),
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(0.3, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -15,15 +15,7 @@
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]),
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Lottery([
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(0.6, Nothing),
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(0.1, MultiDrop(Item("common.items.utility.bomb"), 2, 3)),
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(0.3, Lottery([
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 3, 5)),
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]))
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -13,16 +13,8 @@
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 4)),
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]),
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Lottery([
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(0.6, Nothing),
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(0.1, Item("common.items.utility.bomb")),
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(0.3, Lottery([
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 1, 3)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 1, 3)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 1, 3)),
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 1, 3)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 1, 3)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 1, 3)),
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]))
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(0.8, Nothing),
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(0.2, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -1,5 +1,13 @@
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[
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// Ingredients
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(2.0, Item("common.items.crafting_ing.coral_branch")),
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(0.5, Item("common.items.crafting_ing.pearl")),
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]
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(1.0, All([
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Lottery([
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// Ingredients
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(2.0, Item("common.items.crafting_ing.coral_branch")),
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(0.5, Item("common.items.crafting_ing.pearl")),
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]),
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Lottery([
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(0.6, Nothing),
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -2,17 +2,6 @@
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(1.0, All([
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// Key
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Item("common.items.keys.terracotta_key_door"),
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Lottery([
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(0.3, Nothing),
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(0.4, MultiDrop(Item("common.items.utility.bomb"), 3, 5)),
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(0.3, Lottery([
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 4, 6)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 4, 6)),
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 4, 6)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 4, 6)),
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 4, 6)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 4, 6)),
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])),
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])
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MultiDrop(LootTable("common.loot_tables.consumables.pyrotechnics"), 2, 2),
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])),
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]
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