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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Parried debuff rework
This commit is contained in:
parent
246d90cf22
commit
f17c5661ea
@ -63,6 +63,7 @@ pub const MAX_BLOCK_POISE_COST: f32 = 25.0;
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pub const PARRY_BONUS_MULTIPLIER: f32 = 2.0;
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pub const FALLBACK_BLOCK_STRENGTH: f32 = 5.0;
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pub const BEHIND_TARGET_ANGLE: f32 = 45.0;
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pub const BASE_PARRIED_POISE_PUNISHMENT: f32 = 100.0 / 3.5;
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#[derive(Copy, Clone)]
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pub struct AttackerInfo<'a> {
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@ -76,6 +77,7 @@ pub struct AttackerInfo<'a> {
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pub mass: Option<&'a Mass>,
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}
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#[derive(Copy, Clone)]
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pub struct TargetInfo<'a> {
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pub entity: EcsEntity,
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pub uid: Uid,
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@ -187,6 +189,7 @@ impl Attack {
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defender: target.entity,
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attacker: attacker.map(|a| a.entity),
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source,
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poise_multiplier: 2.0 - (damage_value / block_strength).min(1.0),
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});
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}
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@ -301,10 +304,22 @@ impl Attack {
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(matches!(attack_effect.target, Some(GroupTarget::OutOfGroup)) && !allow_friendly_fire)
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&& (target_dodging || !permit_pvp)
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};
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let precision_mult = attacker
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let from_precision_mult = attacker
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.and_then(|a| a.stats)
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.and_then(|s| s.precision_multiplier_override)
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.or(precision_mult);
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let from_precision_vulnerability_mult = target
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.stats
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.and_then(|s| s.precision_vulnerability_multiplier_override);
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let precision_mult = match (from_precision_mult, from_precision_vulnerability_mult) {
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(Some(a), Some(b)) => Some(a.max(b)),
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(Some(a), None) | (None, Some(a)) => Some(a),
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(None, None) => None,
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};
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let mut is_applied = false;
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let mut accumulated_damage = 0.0;
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let damage_modifier = attacker
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@ -2402,6 +2402,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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},
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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is_parry: false,
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}),
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CharacterAbility::Roll {
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energy_cost: _,
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@ -436,7 +436,10 @@ impl BuffKind {
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BuffEffect::PoiseReduction(nn_scaling(data.strength)),
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BuffEffect::PoiseDamageFromLostHealth(data.strength),
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],
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BuffKind::Parried => vec![BuffEffect::AttackSpeed(0.5)],
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BuffKind::Parried => vec![
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BuffEffect::RecoverySpeed(0.25),
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BuffEffect::PrecisionVulnerabilityOverride(1.0),
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],
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//TODO: Handle potion sickness in a more general way.
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BuffKind::PotionSickness => vec![
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BuffEffect::HealReduction(data.strength),
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@ -672,6 +675,8 @@ pub enum BuffEffect {
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MovementSpeed(f32),
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/// Modifies attack speed of target
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AttackSpeed(f32),
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/// Modifies recovery speed of target
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RecoverySpeed(f32),
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/// Modifies ground friction of target
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GroundFriction(f32),
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/// Reduces poise damage taken after armor is accounted for by this fraction
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@ -686,6 +691,8 @@ pub enum BuffEffect {
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AttackDamage(f32),
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/// Overrides the precision multiplier applied to an attack
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PrecisionOverride(f32),
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/// Overrides the precision multiplier applied to an incoming attack
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PrecisionVulnerabilityOverride(f32),
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/// Changes body.
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BodyChange(Body),
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BuffImmunity(BuffKind),
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@ -61,11 +61,13 @@ pub struct Stats {
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pub move_speed_modifier: f32,
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pub jump_modifier: f32,
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pub attack_speed_modifier: f32,
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pub recovery_speed_modifier: f32,
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pub friction_modifier: f32,
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pub max_energy_modifiers: StatsModifier,
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pub poise_damage_modifier: f32,
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pub attack_damage_modifier: f32,
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pub precision_multiplier_override: Option<f32>,
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pub precision_vulnerability_multiplier_override: Option<f32>,
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pub swim_speed_modifier: f32,
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/// This adds effects to any attacks that the entity makes
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pub effects_on_attack: Vec<AttackEffect>,
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@ -93,11 +95,13 @@ impl Stats {
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move_speed_modifier: 1.0,
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jump_modifier: 1.0,
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attack_speed_modifier: 1.0,
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recovery_speed_modifier: 1.0,
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friction_modifier: 1.0,
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max_energy_modifiers: StatsModifier::default(),
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poise_damage_modifier: 1.0,
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attack_damage_modifier: 1.0,
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precision_multiplier_override: None,
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precision_vulnerability_multiplier_override: None,
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swim_speed_modifier: 1.0,
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effects_on_attack: Vec::new(),
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mitigations_penetration: 0.0,
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@ -332,6 +332,7 @@ pub struct ParryHookEvent {
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pub defender: EcsEntity,
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pub attacker: Option<EcsEntity>,
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pub source: AttackSource,
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pub poise_multiplier: f32,
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}
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pub struct RequestSiteInfoEvent {
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@ -134,7 +134,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::BasicAura(Data {
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static_data: self.static_data.clone(),
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -222,7 +222,11 @@ impl CharacterBehavior for Data {
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StageSection::Recover => {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::BasicBeam(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -51,6 +51,8 @@ pub struct Data {
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pub timer: Duration,
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/// What section the character stage is in
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pub stage_section: StageSection,
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// Whether there was parry
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pub is_parry: bool,
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}
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impl CharacterBehavior for Data {
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@ -100,10 +102,16 @@ impl CharacterBehavior for Data {
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}
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},
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StageSection::Recover => {
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if self.timer < self.static_data.recover_duration {
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if (self.static_data.parry_window.recover || !self.is_parry)
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&& self.timer < self.static_data.recover_duration
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{
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// Recovery
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update.character = CharacterState::BasicBlock(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -133,7 +133,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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update.character = CharacterState::BasicMelee(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -154,7 +154,11 @@ impl CharacterBehavior for Data {
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} else if self.timer < self.static_data.recover_duration {
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// Recovers
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update.character = CharacterState::BasicRanged(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -249,7 +249,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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update.character = CharacterState::BasicSummon(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -78,7 +78,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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update.character = CharacterState::Blink(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -206,7 +206,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovers
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update.character = CharacterState::ChargedMelee(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -171,7 +171,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovers
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update.character = CharacterState::ChargedRanged(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -234,7 +234,11 @@ impl CharacterBehavior for Data {
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if self.timer < strike_data.recover_duration {
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// Recovery
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if let CharacterState::ComboMelee2(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Return to wielding
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@ -170,7 +170,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recover
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update.character = CharacterState::DashMelee(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -131,7 +131,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Complete recovery delay before finishing state
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if let CharacterState::DiveMelee(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Done
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@ -128,7 +128,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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if let CharacterState::FinisherMelee(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Done
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@ -140,14 +140,22 @@ impl CharacterBehavior for Data {
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);
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update.character = CharacterState::LeapMelee(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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exhausted: true,
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..*self
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});
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} else if self.timer < self.static_data.recover_duration {
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// Complete recovery delay before finishing state
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update.character = CharacterState::LeapMelee(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -248,7 +248,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovers
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update.character = CharacterState::LeapShockwave(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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@ -127,7 +127,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recover
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if let CharacterState::RapidMelee(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Done
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@ -187,7 +187,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recover from attack
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update.character = CharacterState::RepeaterRanged(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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|
@ -94,7 +94,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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if let CharacterState::RiposteMelee(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Done
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|
@ -119,7 +119,11 @@ impl CharacterBehavior for Data {
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{
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// Recover
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update.character = CharacterState::Roll(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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|
@ -170,7 +170,11 @@ impl CharacterBehavior for Data {
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StageSection::Recover => {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::SelfBuff(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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|
@ -174,7 +174,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovers
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update.character = CharacterState::Shockwave(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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|
@ -95,7 +95,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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if let CharacterState::SpriteInteract(c) = &mut update.character {
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c.timer = tick_attack_or_default(data, self.timer, None);
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c.timer = tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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);
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}
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} else {
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// Create inventory manipulation event
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|
@ -183,7 +183,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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// Recovery
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update.character = CharacterState::SpriteSummon(Data {
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timer: tick_attack_or_default(data, self.timer, None),
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timer: tick_attack_or_default(
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data,
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self.timer,
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Some(data.stats.recovery_speed_modifier),
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),
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..*self
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});
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} else {
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|
@ -140,7 +140,11 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::StaticAura(Data {
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static_data: self.static_data.clone(),
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timer: tick_attack_or_default(data, self.timer, None),
|
||||
timer: tick_attack_or_default(
|
||||
data,
|
||||
self.timer,
|
||||
Some(data.stats.recovery_speed_modifier),
|
||||
),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
|
@ -66,7 +66,11 @@ impl CharacterBehavior for Data {
|
||||
if self.timer < self.static_data.recover_duration {
|
||||
// Recovery
|
||||
update.character = CharacterState::Stunned(Data {
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
timer: tick_attack_or_default(
|
||||
data,
|
||||
self.timer,
|
||||
Some(data.stats.recovery_speed_modifier),
|
||||
),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
|
@ -114,7 +114,11 @@ impl CharacterBehavior for Data {
|
||||
if self.timer < self.static_data.recover_duration {
|
||||
update.character = CharacterState::Transform(Data {
|
||||
static_data: self.static_data.clone(),
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
timer: tick_attack_or_default(
|
||||
data,
|
||||
self.timer,
|
||||
Some(data.stats.recovery_speed_modifier),
|
||||
),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
|
@ -120,7 +120,11 @@ impl CharacterBehavior for Data {
|
||||
// Recovery
|
||||
update.character = CharacterState::UseItem(Data {
|
||||
static_data: self.static_data.clone(),
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
timer: tick_attack_or_default(
|
||||
data,
|
||||
self.timer,
|
||||
Some(data.stats.recovery_speed_modifier),
|
||||
),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
|
@ -755,6 +755,9 @@ fn execute_effect(
|
||||
BuffEffect::AttackSpeed(speed) => {
|
||||
stat.attack_speed_modifier *= *speed;
|
||||
},
|
||||
BuffEffect::RecoverySpeed(speed) => {
|
||||
stat.recovery_speed_modifier *= *speed;
|
||||
},
|
||||
BuffEffect::GroundFriction(gf) => {
|
||||
stat.friction_modifier *= *gf;
|
||||
},
|
||||
@ -781,6 +784,13 @@ fn execute_effect(
|
||||
.map(|mult| mult.min(*val))
|
||||
.or(Some(*val));
|
||||
},
|
||||
BuffEffect::PrecisionVulnerabilityOverride(val) => {
|
||||
// Use higher of precision multiplier overrides
|
||||
stat.precision_vulnerability_multiplier_override = stat
|
||||
.precision_vulnerability_multiplier_override
|
||||
.map(|mult| mult.max(*val))
|
||||
.or(Some(*val));
|
||||
},
|
||||
BuffEffect::BodyChange(b) => {
|
||||
// For when an entity is under the effects of multiple de/buffs that change the
|
||||
// body, to avoid flickering between many bodies only change the body if the
|
||||
|
@ -18,7 +18,7 @@ use crate::{
|
||||
#[cfg(feature = "worldgen")]
|
||||
use common::rtsim::{Actor, RtSimEntity};
|
||||
use common::{
|
||||
combat::{self, AttackSource, DamageContributor, DeathEffect},
|
||||
combat::{self, AttackSource, DamageContributor, DeathEffect, BASE_PARRIED_POISE_PUNISHMENT},
|
||||
comp::{
|
||||
self,
|
||||
aura::{self, EnteredAuras},
|
||||
@ -28,7 +28,7 @@ use common::{
|
||||
item::flatten_counted_items,
|
||||
loot_owner::LootOwnerKind,
|
||||
Alignment, Auras, Body, CharacterState, Energy, Group, Health, Inventory, Object,
|
||||
PickupItem, Player, Poise, Pos, Presence, PresenceKind, SkillSet, Stats,
|
||||
PickupItem, Player, Poise, PoiseChange, Pos, Presence, PresenceKind, SkillSet, Stats,
|
||||
BASE_ABILITY_LIMIT,
|
||||
},
|
||||
consts::TELEPORTER_RADIUS,
|
||||
@ -1746,18 +1746,31 @@ impl ServerEvent for ParryHookEvent {
|
||||
type SystemData<'a> = (
|
||||
Read<'a, Time>,
|
||||
Read<'a, EventBus<EnergyChangeEvent>>,
|
||||
Read<'a, EventBus<PoiseChangeEvent>>,
|
||||
Read<'a, EventBus<BuffEvent>>,
|
||||
WriteStorage<'a, CharacterState>,
|
||||
ReadStorage<'a, Uid>,
|
||||
ReadStorage<'a, Stats>,
|
||||
ReadStorage<'a, comp::Mass>,
|
||||
ReadStorage<'a, Inventory>,
|
||||
);
|
||||
|
||||
fn handle(
|
||||
events: impl ExactSizeIterator<Item = Self>,
|
||||
(time, energy_change_events, buff_events, mut character_states, uids, stats, masses): Self::SystemData<'_>,
|
||||
(
|
||||
time,
|
||||
energy_change_events,
|
||||
poise_change_events,
|
||||
buff_events,
|
||||
mut character_states,
|
||||
uids,
|
||||
stats,
|
||||
masses,
|
||||
inventories,
|
||||
): Self::SystemData<'_>,
|
||||
) {
|
||||
let mut energy_change_emitter = energy_change_events.emitter();
|
||||
let mut poise_change_emitter = poise_change_events.emitter();
|
||||
let mut buff_emitter = buff_events.emitter();
|
||||
for ev in events {
|
||||
if let Some(mut char_state) = character_states.get_mut(ev.defender) {
|
||||
@ -1773,6 +1786,7 @@ impl ServerEvent for ParryHookEvent {
|
||||
entity: ev.defender,
|
||||
change: c.static_data.energy_regen,
|
||||
});
|
||||
c.is_parry = true;
|
||||
false
|
||||
},
|
||||
_ => false,
|
||||
@ -1787,8 +1801,8 @@ impl ServerEvent for ParryHookEvent {
|
||||
if let Some(attacker) = ev.attacker
|
||||
&& matches!(ev.source, AttackSource::Melee)
|
||||
{
|
||||
// When attacker is parried, add the parried debuff for 2 seconds, which slows
|
||||
// them
|
||||
// When attacker is parried, the debuff lasts 2 seconds, the attacker takes
|
||||
// poise damage, get precision vulnerability and get slower recovery speed
|
||||
let data = buff::BuffData::new(1.0, Some(Secs(2.0)));
|
||||
let source = if let Some(uid) = uids.get(ev.defender) {
|
||||
BuffSource::Character { by: *uid }
|
||||
@ -1812,6 +1826,27 @@ impl ServerEvent for ParryHookEvent {
|
||||
entity: attacker,
|
||||
buff_change: buff::BuffChange::Add(buff),
|
||||
});
|
||||
|
||||
let attacker_poise_change = Poise::apply_poise_reduction(
|
||||
ev.poise_multiplier.clamp(1.0, 2.0) * BASE_PARRIED_POISE_PUNISHMENT,
|
||||
inventories.get(attacker),
|
||||
&MaterialStatManifest::load().read(),
|
||||
character_states.get(attacker),
|
||||
stats.get(attacker),
|
||||
);
|
||||
|
||||
poise_change_emitter.emit(PoiseChangeEvent {
|
||||
entity: attacker,
|
||||
change: PoiseChange {
|
||||
amount: -attacker_poise_change,
|
||||
impulse: Vec3::zero(),
|
||||
by: uids
|
||||
.get(ev.defender)
|
||||
.map(|d| DamageContributor::new(*d, None)),
|
||||
cause: Some(DamageSource::Melee),
|
||||
time: *time,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user