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https://gitlab.com/veloren/veloren.git
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hotbar keybindings
This commit is contained in:
parent
a29f199e80
commit
f24ba71d94
@ -288,7 +288,16 @@ Viel Spaß in der Welt von Veloren, Abenteurer!"#,
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"gameinput.primary": "Linker mittlerer Slot",
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"gameinput.secondary": "Rechter mittlerer Slot",
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"gameinput.ability3": "Hotbar Slot 1",
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"gameinput.slot1": "Hotbar Slot 1",
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"gameinput.slot2": "Hotbar Slot 2",
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"gameinput.slot3": "Hotbar Slot 3",
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"gameinput.slot4": "Hotbar Slot 4",
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"gameinput.slot5": "Hotbar Slot 5",
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"gameinput.slot6": "Hotbar Slot 6",
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"gameinput.slot7": "Hotbar Slot 7",
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"gameinput.slot8": "Hotbar Slot 8",
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"gameinput.slot9": "Hotbar Slot 9",
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"gameinput.slot10": "Hotbar Slot 10",
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"gameinput.swaploadout": "Waffe wechseln",
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"gameinput.togglecursor": "Mauszeiger zeigen/verstecken",
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"gameinput.help": "Hilfe anzeigen",
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@ -285,7 +285,16 @@ Enjoy your stay in the World of Veloren."#,
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"gameinput.primary": "Basic Attack",
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"gameinput.secondary": "Secondary Attack/Block/Aim",
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"gameinput.ability3": "Hotbar Slot 1",
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"gameinput.slot1": "Hotbar Slot 1",
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"gameinput.slot2": "Hotbar Slot 2",
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"gameinput.slot3": "Hotbar Slot 3",
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"gameinput.slot4": "Hotbar Slot 4",
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"gameinput.slot5": "Hotbar Slot 5",
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"gameinput.slot6": "Hotbar Slot 6",
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"gameinput.slot7": "Hotbar Slot 7",
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"gameinput.slot8": "Hotbar Slot 8",
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"gameinput.slot9": "Hotbar Slot 9",
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"gameinput.slot10": "Hotbar Slot 10",
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"gameinput.swaploadout": "Swap Loadout",
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"gameinput.togglecursor": "Toggle Cursor",
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"gameinput.help": "Toggle Help Window",
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@ -925,78 +925,162 @@ impl<'a> Widget for Skillbar<'a> {
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// Shortcuts
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if let ShortcutNumbers::On = shortcuts {
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Text::new("1")
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.top_right_with_margins_on(state.ids.slot1_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot1_text, ui);
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Text::new("2")
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.top_right_with_margins_on(state.ids.slot2_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot2_text, ui);
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Text::new("3")
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.top_right_with_margins_on(state.ids.slot3_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot3_text, ui);
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Text::new("4")
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.top_right_with_margins_on(state.ids.slot4_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot4_text, ui);
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Text::new("5")
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.top_right_with_margins_on(state.ids.slot5_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot5_text, ui);
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Text::new("M1")
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.top_left_with_margins_on(state.ids.m1_slot, 5.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.m1_text, ui);
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Text::new("M2")
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.top_right_with_margins_on(state.ids.m2_slot, 5.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.m2_text, ui);
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Text::new("6")
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.top_left_with_margins_on(state.ids.slot6_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot6_text, ui);
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Text::new("7")
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.top_left_with_margins_on(state.ids.slot7_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot7_text, ui);
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Text::new("8")
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.top_left_with_margins_on(state.ids.slot8_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot8_text, ui);
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Text::new("9")
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.top_left_with_margins_on(state.ids.slot9_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot9_text, ui);
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Text::new("Q")
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.top_left_with_margins_on(state.ids.slotq_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slotq_text, ui);
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if let Some(slot1) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Ability3)
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{
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Text::new(slot1.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot1_bg, 1.0, 2.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot1_text, ui);
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}
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if let Some(slot2) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot2)
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{
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Text::new(slot2.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot2_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot2_text, ui);
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}
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if let Some(slot3) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot3)
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{
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Text::new(slot3.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot3_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot3_text, ui);
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}
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if let Some(slot4) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot4)
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{
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Text::new(slot4.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot4_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot4_text, ui);
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}
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if let Some(slot5) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot5)
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{
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Text::new(slot5.to_string().as_str())
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.top_right_with_margins_on(state.ids.slot5_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot5_text, ui);
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}
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if let Some(m1) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Primary)
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{
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Text::new(m1.to_string().as_str())
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.top_left_with_margins_on(state.ids.m1_slot, 5.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.m1_text, ui);
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}
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if let Some(m2) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Secondary)
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{
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Text::new(m2.to_string().as_str())
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.top_right_with_margins_on(state.ids.m2_slot, 5.0, 5.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.m2_text, ui);
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}
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if let Some(slot6) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot6)
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{
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Text::new(slot6.to_string().as_str())
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.top_left_with_margins_on(state.ids.slot6_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot6_text, ui);
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}
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if let Some(slot7) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot7)
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{
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Text::new(slot7.to_string().as_str())
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.top_left_with_margins_on(state.ids.slot7_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot7_text, ui);
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}
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if let Some(slot8) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot8)
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{
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Text::new(slot8.to_string().as_str())
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.top_left_with_margins_on(state.ids.slot8_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot8_text, ui);
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}
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if let Some(slot9) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot9)
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{
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Text::new(slot9.to_string().as_str())
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.top_left_with_margins_on(state.ids.slot9_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slot9_text, ui);
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}
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if let Some(slot10) = &self
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.global_state
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.settings
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.controls
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.get_binding(GameInput::Slot10)
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{
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Text::new(slot10.to_string().as_str())
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.top_left_with_margins_on(state.ids.slotq_bg, 1.0, 2.0)
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.font_size(self.fonts.cyri.scale(8))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.slotq_text, ui);
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}
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};
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// Lifebar
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@ -139,6 +139,15 @@ impl ControlSettings {
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//GameInput::Charge => KeyMouse::Key(VirtualKeyCode::Key1),
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GameInput::FreeLook => KeyMouse::Key(VirtualKeyCode::L),
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GameInput::Ability3 => KeyMouse::Key(VirtualKeyCode::Key1),
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GameInput::Slot2 => KeyMouse::Key(VirtualKeyCode::Key2),
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GameInput::Slot3 => KeyMouse::Key(VirtualKeyCode::Key3),
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GameInput::Slot4 => KeyMouse::Key(VirtualKeyCode::Key4),
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GameInput::Slot5 => KeyMouse::Key(VirtualKeyCode::Key5),
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GameInput::Slot6 => KeyMouse::Key(VirtualKeyCode::Key6),
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GameInput::Slot7 => KeyMouse::Key(VirtualKeyCode::Key7),
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GameInput::Slot8 => KeyMouse::Key(VirtualKeyCode::Key8),
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GameInput::Slot9 => KeyMouse::Key(VirtualKeyCode::Key9),
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GameInput::Slot10 => KeyMouse::Key(VirtualKeyCode::Q),
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GameInput::SwapLoadout => KeyMouse::Key(VirtualKeyCode::LAlt),
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}
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}
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@ -188,6 +197,15 @@ impl Default for ControlSettings {
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//GameInput::Charge,
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GameInput::FreeLook,
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GameInput::Ability3,
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GameInput::Slot2,
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GameInput::Slot3,
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GameInput::Slot4,
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GameInput::Slot5,
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GameInput::Slot6,
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GameInput::Slot7,
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GameInput::Slot8,
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GameInput::Slot9,
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GameInput::Slot10,
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GameInput::SwapLoadout,
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];
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for game_input in game_inputs {
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@ -256,7 +274,7 @@ pub mod con_settings {
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pub glide: Button,
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pub climb: Button,
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pub climb_down: Button,
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pub wall_leap: Button,
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//pub wall_leap: Button,
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pub mount: Button,
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pub map: Button,
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pub bag: Button,
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@ -276,7 +294,7 @@ pub mod con_settings {
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pub interact: Button,
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pub toggle_wield: Button,
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pub swap_loadout: Button,
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pub charge: Button,
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//pub charge: Button,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@ -342,7 +360,7 @@ pub mod con_settings {
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glide: Button::Simple(GilButton::LeftTrigger),
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climb: Button::Simple(GilButton::South),
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climb_down: Button::Simple(GilButton::Unknown),
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wall_leap: Button::Simple(GilButton::Unknown),
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//wall_leap: Button::Simple(GilButton::Unknown),
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mount: Button::Simple(GilButton::North),
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map: Button::Simple(GilButton::DPadRight),
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bag: Button::Simple(GilButton::DPadDown),
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@ -362,7 +380,7 @@ pub mod con_settings {
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interact: Button::Simple(GilButton::LeftTrigger2),
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toggle_wield: Button::Simple(GilButton::DPadLeft),
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swap_loadout: Button::Simple(GilButton::Unknown),
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charge: Button::Simple(GilButton::Unknown),
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//charge: Button::Simple(GilButton::Unknown),
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}
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}
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}
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@ -18,6 +18,15 @@ pub enum GameInput {
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Primary,
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Secondary,
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Ability3,
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Slot2,
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Slot3,
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Slot4,
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Slot5,
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Slot6,
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Slot7,
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Slot8,
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Slot9,
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Slot10,
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ToggleCursor,
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MoveForward,
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MoveBack,
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@ -90,7 +99,16 @@ impl GameInput {
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GameInput::ToggleWield => "gameinput.togglewield",
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//GameInput::Charge => "gameinput.charge",
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GameInput::FreeLook => "gameinput.freelook",
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GameInput::Ability3 => "gameinput.ability3",
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GameInput::Ability3 => "gameinput.slot1",
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GameInput::Slot2 => "gameinput.slot2",
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GameInput::Slot3 => "gameinput.slot3",
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GameInput::Slot4 => "gameinput.slot4",
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GameInput::Slot5 => "gameinput.slot5",
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GameInput::Slot6 => "gameinput.slot6",
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GameInput::Slot7 => "gameinput.slot7",
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GameInput::Slot8 => "gameinput.slot8",
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GameInput::Slot9 => "gameinput.slot9",
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GameInput::Slot10 => "gameinput.slot10",
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GameInput::SwapLoadout => "gameinput.swaploadout",
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}
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}
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@ -341,8 +359,8 @@ impl fmt::Display for KeyMouse {
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Key(Copy) => "Copy",
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Key(Paste) => "Paste",
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Key(Cut) => "Cut",
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Mouse(MouseButton::Left) => "Mouse L-Click",
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Mouse(MouseButton::Right) => "Mouse R-Click",
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Mouse(MouseButton::Left) => "Mouse Left",
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Mouse(MouseButton::Right) => "Mouse Right",
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Mouse(MouseButton::Middle) => "Mouse Middle-Click",
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Mouse(MouseButton::Other(button)) =>
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return write!(f, "Unknown Mouse Button: {:?}", button),
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