Various fixes to beam, body based interp

This commit is contained in:
Snowram
2021-01-25 19:33:43 +01:00
parent 11050a05ce
commit f25b2b1500
7 changed files with 43 additions and 34 deletions

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@ -11,5 +11,5 @@ BasicBeam(
energy_regen: 0, energy_regen: 0,
energy_cost: 0, energy_cost: 0,
energy_drain: 0, energy_drain: 0,
orientation_behavior: Turret(5.0), orientation_behavior: Turret,
) )

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@ -225,7 +225,7 @@ pub enum CharacterAbility {
energy_regen: u32, energy_regen: u32,
energy_cost: u32, energy_cost: u32,
energy_drain: u32, energy_drain: u32,
orientation_behavior: basic_beam::OrientationBehavior, orientation_behavior: basic_beam::MovementBehavior,
}, },
} }

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@ -262,7 +262,10 @@ impl Body {
_ => 4.6, _ => 4.6,
}, },
Body::Golem(_) => 5.0, Body::Golem(_) => 5.0,
Body::Object(_) => 1.0, Body::Object(object) => match object {
object::Body::Crossbow => 1.7,
_ => 1.0,
},
} }
} }

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@ -227,6 +227,7 @@ impl LoadoutBuilder {
)); ));
}, },
}, },
#[allow(clippy::collapsible_match)] // to be removed when more entries are added
Body::Object(object) => match object { Body::Object(object) => match object {
object::Body::Crossbow => { object::Body::Crossbow => {
main_tool = Some(Item::new_from_asset_expect( main_tool = Some(Item::new_from_asset_expect(

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@ -10,7 +10,6 @@ use crate::{
utils::*, utils::*,
}, },
uid::Uid, uid::Uid,
util::Dir,
Damage, DamageSource, GroupTarget, Damage, DamageSource, GroupTarget,
}; };
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@ -46,7 +45,7 @@ pub struct StaticData {
/// Energy drained per /// Energy drained per
pub energy_drain: u32, pub energy_drain: u32,
/// Used to dictate how orientation functions in this state /// Used to dictate how orientation functions in this state
pub orientation_behavior: OrientationBehavior, pub orientation_behavior: MovementBehavior,
/// What key is used to press ability /// What key is used to press ability
pub ability_info: AbilityInfo, pub ability_info: AbilityInfo,
} }
@ -69,16 +68,9 @@ impl CharacterBehavior for Data {
let mut update = StateUpdate::from(data); let mut update = StateUpdate::from(data);
match self.static_data.orientation_behavior { match self.static_data.orientation_behavior {
OrientationBehavior::Normal => {}, MovementBehavior::Normal => {},
OrientationBehavior::Turret(speed) => { MovementBehavior::Turret => {
update.ori.0 = data.inputs.look_dir; update.ori.0 = data.inputs.look_dir;
/*update.ori.0 = Dir::new(
Quaternion::from_xyzw(update.ori.0.x, update.ori.0.y, update.ori.0.z, 0.0)
.rotated_z(data.dt.0 as f32 * speed)
.into_vec3()
.try_normalized()
.unwrap_or_default(),
);*/
}, },
} }
@ -114,8 +106,8 @@ impl CharacterBehavior for Data {
}); });
// Gets offsets // Gets offsets
let body_offsets = Vec3::new( let body_offsets = Vec3::new(
(data.body.radius() + 1.0) * data.inputs.look_dir.x, (data.body.radius() + 1.0) * data.ori.0.x,
(data.body.radius() + 1.0) * data.inputs.look_dir.y, (data.body.radius() + 1.0) * data.ori.0.y,
data.body.eye_height(), data.body.eye_height(),
) * 0.55; ) * 0.55;
// Build up // Build up
@ -245,7 +237,7 @@ impl CharacterBehavior for Data {
} }
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum OrientationBehavior { pub enum MovementBehavior {
Normal, Normal,
Turret(f32), Turret,
} }

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@ -1,6 +1,6 @@
use crate::ecs::comp::Interpolated; use crate::ecs::comp::Interpolated;
use common::{ use common::{
comp::{Ori, Pos, Vel}, comp::{object, Body, Ori, Pos, Vel},
resources::DeltaTime, resources::DeltaTime,
}; };
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage}; use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
@ -17,20 +17,28 @@ impl<'a> System<'a> for Sys {
ReadStorage<'a, Pos>, ReadStorage<'a, Pos>,
ReadStorage<'a, Ori>, ReadStorage<'a, Ori>,
ReadStorage<'a, Vel>, ReadStorage<'a, Vel>,
ReadStorage<'a, Body>,
WriteStorage<'a, Interpolated>, WriteStorage<'a, Interpolated>,
); );
fn run( fn run(
&mut self, &mut self,
(entities, dt, positions, orientations, velocities, mut interpolated): Self::SystemData, (entities, dt, positions, orientations, velocities, mut interpolated, bodies): Self::SystemData,
) { ) {
// Update interpolated positions and orientations // Update interpolated positions and orientations
for (pos, ori, i, vel) in (&positions, &orientations, &mut interpolated, &velocities).join() for (pos, ori, i, vel, body) in (
&positions,
&orientations,
&mut interpolated,
&velocities,
&bodies,
)
.join()
{ {
// Update interpolation values // Update interpolation values
if i.pos.distance_squared(pos.0) < 64.0 * 64.0 { if i.pos.distance_squared(pos.0) < 64.0 * 64.0 {
i.pos = Lerp::lerp(i.pos, pos.0 + vel.0 * 0.03, 10.0 * dt.0); i.pos = Lerp::lerp(i.pos, pos.0 + vel.0 * 0.03, 5.0 * dt.0);
i.ori = Ori::slerp(i.ori, *ori, 5.0 * dt.0); i.ori = Dir::slerp(i.ori, ori.0, base_ori_interp(body) * dt.0);
} else { } else {
i.pos = pos.0; i.pos = pos.0;
i.ori = *ori; i.ori = *ori;
@ -72,3 +80,14 @@ impl<'a> System<'a> for Sys {
} }
} }
} }
#[allow(clippy::collapsible_match)]
fn base_ori_interp(body: &Body) -> f32 {
match body {
Body::Object(object) => match object {
object::Body::Crossbow => 100.0,
_ => 10.0,
},
_ => 10.0,
}
}

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@ -384,7 +384,7 @@ impl ParticleMgr {
beam.properties.duration, beam.properties.duration,
time + i as f64 / 1000.0, time + i as f64 / 1000.0,
ParticleMode::HealingBeam, ParticleMode::HealingBeam,
pos.0 + *ori.0 * 0.5, pos.0,
pos.0 + *ori.0 * range, pos.0 + *ori.0 * range,
)); ));
} }
@ -400,18 +400,12 @@ impl ParticleMgr {
)); ));
self.particles.resize_with( self.particles.resize_with(
self.particles.len() self.particles.len()
+ 2 * usize::from( + 2 * usize::from(self.scheduler.heartbeats(Duration::from_millis(1))),
self.scheduler.heartbeats(Duration::from_millis(1)),
),
|| { || {
let phi: f32 = let phi: f32 = rng.gen_range(0.0, beam.properties.angle.to_radians());
rng.gen_range(0.0, beam.properties.angle.to_radians());
let theta: f32 = rng.gen_range(0.0, 2.0 * PI); let theta: f32 = rng.gen_range(0.0, 2.0 * PI);
let offset_z = Vec3::new( let offset_z =
phi.sin() * theta.cos(), Vec3::new(phi.sin() * theta.cos(), phi.sin() * theta.sin(), phi.cos());
phi.sin() * theta.sin(),
phi.cos(),
);
let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0); let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0);
Particle::new_beam( Particle::new_beam(
beam.properties.duration, beam.properties.duration,