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Stop saving singleplayer settings to network settings
Former-commit-id: 06d43eda771e03b6b30d4bdc8ab01d2b3cd6efc2
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@ -46,14 +46,6 @@ impl PlayState for StartSingleplayerState {
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}
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}
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};
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};
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let mut net_settings = &mut global_state.settings.networking;
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net_settings.username = username.clone();
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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// TODO: Handle this result.
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global_state.settings.save_to_file();
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PlayStateResult::Push(Box::new(CharSelectionState::new(
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PlayStateResult::Push(Box::new(CharSelectionState::new(
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&mut global_state.window,
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&mut global_state.window,
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std::rc::Rc::new(std::cell::RefCell::new(client)),
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std::rc::Rc::new(std::cell::RefCell::new(client)),
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