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Began integrating procgen trees
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0098086b8f
commit
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3070
Cargo.lock
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3070
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -36,3 +36,4 @@ ron = { version = "0.6", default-features = false }
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criterion = "0.3"
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tracing-subscriber = { version = "0.2.3", default-features = false, features = ["fmt", "chrono", "ansi", "smallvec"] }
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minifb = "0.19.1"
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simple = "0.3"
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@ -7,13 +7,14 @@ use crate::{
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};
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use common::{
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assets::AssetHandle,
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terrain::{Block, BlockKind, Structure, StructuresGroup},
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terrain::{Block, BlockKind, structure::{Structure, StructureBlock, StructuresGroup}},
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vol::ReadVol,
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};
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use hashbrown::HashMap;
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use lazy_static::lazy_static;
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use std::f32;
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use vek::*;
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use rand::prelude::*;
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lazy_static! {
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static ref OAKS: AssetHandle<StructuresGroup> = Structure::load_group("oaks");
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@ -37,9 +38,15 @@ static QUIRKY_RAND: RandomPerm = RandomPerm::new(0xA634460F);
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#[allow(clippy::if_same_then_else)]
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pub fn apply_trees_to(canvas: &mut Canvas) {
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// TODO: Get rid of this
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enum TreeModel {
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Structure(Structure),
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Procedural(ProceduralTree),
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}
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struct Tree {
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pos: Vec3<i32>,
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model: Structure,
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model: TreeModel,
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seed: u32,
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units: (Vec2<i32>, Vec2<i32>),
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}
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@ -73,7 +80,7 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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Some(Tree {
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pos: Vec3::new(tree_wpos.x, tree_wpos.y, col.alt as i32),
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model: {
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model: 'model: {
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let models: AssetHandle<_> = if is_quirky {
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if col.temp > CONFIG.desert_temp {
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*QUIRKY_DRY
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@ -91,7 +98,11 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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ForestKind::Palm => *PALMS,
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ForestKind::Acacia => *ACACIAS,
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ForestKind::Baobab => *BAOBABS,
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ForestKind::Oak => *OAKS,
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// ForestKind::Oak => *OAKS,
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ForestKind::Oak => {
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let mut rng = RandomPerm::new(seed);
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break 'model TreeModel::Procedural(ProceduralTree::generate(&mut rng));
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},
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ForestKind::Pine => *PINES,
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ForestKind::Birch => *BIRCHES,
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ForestKind::Mangrove => *MANGROVE_TREES,
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@ -100,8 +111,8 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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};
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let models = models.read();
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models[(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
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.clone()
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TreeModel::Structure(models[(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
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.clone())
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},
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seed,
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units: UNIT_CHOOSER.get(seed),
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@ -112,7 +123,19 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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continue;
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};
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let bounds = tree.model.get_bounds();
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let bounds = match &tree.model {
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TreeModel::Structure(s) => s.get_bounds(),
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TreeModel::Procedural(t) => t.get_bounds().map(|e| e as i32),
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};
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tracing::info!("{:?}", bounds);
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// if !Aabr::from(bounds).contains_point(wpos2d - tree.pos.xy()) {
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if bounds.min.x + tree.pos.x < wpos2d.x || bounds.min.y + tree.pos.y < wpos2d.y || bounds.max.x + tree.pos.x > wpos2d.x || bounds.max.y + tree.pos.y > wpos2d.y {
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// Skip this column
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break;
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}
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let mut is_top = true;
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let mut is_leaf_top = true;
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for z in (bounds.min.z..bounds.max.z).rev() {
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@ -127,12 +150,20 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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) + Vec3::unit_z() * (wpos.z - tree.pos.z);
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block_from_structure(
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info.index(),
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if let Some(block) = tree.model.get(model_pos).ok().copied() {
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if let Some(block) = match &tree.model {
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TreeModel::Structure(s) => s.get(model_pos).ok().copied(),
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TreeModel::Procedural(t) => if t.is_branch_at(model_pos.map(|e| e as f32 + 0.5)) {
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Some(StructureBlock::Normal(Rgb::new(60, 30, 0)))
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} else if t.is_leaves_at(model_pos.map(|e| e as f32 + 0.5)) {
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Some(StructureBlock::TemperateLeaves)
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} else {
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Some(StructureBlock::None)
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},
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} {
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block
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} else {
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// If we hit an inaccessible block, we're probably outside the model bounds.
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// Skip this column.
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break;
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//break;
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StructureBlock::None
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},
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wpos,
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tree.pos.xy(),
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@ -162,3 +193,94 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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}
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});
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}
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// TODO: Rename this to `Tree` when the name conflict is gone
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struct ProceduralTree {
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branches: Vec<Branch>,
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}
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impl ProceduralTree {
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pub fn generate(rng: &mut impl Rng) -> Self {
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let mut branches = Vec::new();
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fn add_branches(branches: &mut Vec<Branch>, rng: &mut impl Rng, start: Vec3<f32>, dir: Vec3<f32>, depth: usize) {
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let branch_dir = (dir + Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0, 1.0)) * 0.65).normalized(); // I wish `vek` had a `Vec3::from_fn`
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let branch_len = 15.0 / (depth as f32 * 0.25 + 1.0); // Zipf, I guess
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let end = start + branch_dir * branch_len;
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branches.push(Branch {
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line: LineSegment3 { start, end },
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radius: 0.3 + 3.5 / (depth + 1) as f32,
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health: if depth > 2 {
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1.5
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} else {
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0.0
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},
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});
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if depth < 4 {
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for _ in 0..3 {
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add_branches(branches, rng, end, branch_dir, depth + 1);
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}
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}
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}
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add_branches(&mut branches, rng, Vec3::zero(), Vec3::unit_z(), 0);
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Self {
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branches,
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}
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}
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pub fn get_bounds(&self) -> Aabb<f32> {
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self.branches
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.iter()
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.fold(
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Aabb {
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min: Vec3::broadcast(f32::MAX),
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max: Vec3::broadcast(f32::MIN),
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},
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|Aabb { min, max }, branch| Aabb {
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min: Vec3::partial_min(min, Vec3::partial_min(branch.line.start, branch.line.end) - branch.radius - 8.0),
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max: Vec3::partial_max(max, Vec3::partial_max(branch.line.start, branch.line.end) + branch.radius + 8.0),
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},
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)
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// Aabb {
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// min: Vec3::new(-32.0, -32.0, 0.0),
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// max: Vec3::new(32.0, 32.0, 64.0),
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// }
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}
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pub fn is_branch_at(&self, pos: Vec3<f32>) -> bool {
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// TODO: Something visually nicer than this
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self.branches.iter().any(|branch| {
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branch.line.projected_point(pos).distance_squared(pos) < branch.radius.powi(2)
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// let mut a = branch.line.start;
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// let mut b = branch.line.end;
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// for _ in 0..10 {
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// if a.distance_squared(pos) < b.distance_squared(pos) {
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// b = (a + b) / 2.0;
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// } else {
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// a = (a + b) / 2.0;
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// }
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// }
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// let near = (a + b) / 2.0;
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// near.distance(pos) < branch.radius
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})
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}
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pub fn is_leaves_at(&self, pos: Vec3<f32>) -> bool {
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self.branches.iter()
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.map(|branch| {
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branch.health / (branch.line.projected_point(pos).distance_squared(pos) + 0.001)
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})
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.sum::<f32>() > 1.0
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}
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}
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struct Branch {
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line: LineSegment3<f32>,
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radius: f32,
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health: f32,
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}
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// `RandomPerm` is not high-quality but it is at least fast and deterministic.
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impl RngCore for RandomPerm {
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fn next_u32(&mut self) -> u32 {
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self.seed = self.get(self.seed);
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self.seed = self.get(self.seed) ^ 0xA7537839;
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self.seed = self.get(self.seed) ^ 0x12314112;
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self.seed = self.get(self.seed) ^ 0x78892832;
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self.seed
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}
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